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Mount and Blade:Warband-X Mod better than Y Mod- Z Mod okay
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Especially compared to PoP.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
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On the other hand, the later versions of the game counter-balanced this with some hilariously overpowered melee units.
Watching twenty jedi knights streak across the land-scape at Mach 5, and proceed to butcher their way through fifty droids is pretty fucking awesome.
I'm pretty sure the Star Wars mod would be quite awesome in Fire and Sword. Though, you're right that the AI in vanilla has way too many flukes for it to be decent over a long playing session. It had some awesome scenes though, and the space combat looked like it would have been nice, if they ever got it to work right.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Nor should you. This is a good trade.
D'Shar troops are terrible at holding territory.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
didn't cannons get nerfed hella recently? I mean thats good because that was about the only thing that stopped my barbarian from ripping up 500 man armies by himself, but yeah B&S should not be more difficult then PoP
... It's in Warband as well? Fuck.
Yeah cannons got nerfed hard. Merc Cannoneers aren't worth it and hand cannons can't pierce any more from what I've noticed. So it's mostly stuff that penetrated armors/lances/bows now.
Like, a headshot with a handcannon won't kill a guy in armor any more and sometimes even bandits can take a shot to the chest with one.
Granted this was necessary as Merc Cannoneers could win battles that were 1:25 in the enemies favor.
I had a five hour castle defense that was essentially my cannoneers exploding the enemies as they spawned. I spent the whole time doing various chores around the house, checking in occasionally to make sure my men didn't run out of ammo until they eventually won it. I think it was like 600 against 8000. They really needed a nerf.
LOL: Batmantis
MTGO: Batmantis88
speaking of warband, and basic mechanics, i know that you need to diversify you friends skills and what not, but it is possible to have a total cumulative effect of greater than 10 (take training for instance, if i have 3 5s will i level up people quicker, will 7 5 4 in surgery be more effective than just 1 person with 7?)
How much renown should i build up before becoming a vassal to a lord, ive tried working from like 180ish and 600 before joining and both ways i dont seem to get rewarded with castles or fiefs won (well castles come my way if i win them myself).
Id say im intermediate in my understanding of mechanics that playing 50 or so hrs gives (on one char). but ive only built 2 or 3 lords over 50 rep and that was just following them around and assisting them for the most part (breaking them out of jail, in fact i check every town and regardless of relations with that faction i break their lords out of jail).
Speaking of lords and jail is it possible to actually murder them, or is the best you can do is hold onto them until they escape taking faction hit after hit when you turn down their ransom?
Training is a unique personal skill. Essentially, your level of training determines how many experience points per day you give to people lower level than you. It stacks across any number of trainers:
Bob, Level 10, Training 5xp per day
Susan, Level 6, Training 10 xp per day
Steve, Level 2, Training 12 xp per day
John, Level 1, Training 2xp per day
In this cae, Bob is training Susan, Steve, and John. Susan is training Steve and John. Steve is training John. John isn't training anyone, because no one is lowere level thean him. So, each night:
Bob gets 0xp
Susan get (5) 5xp.
Steve gets (5 + 10) 15xp.
John gets (5 + 10 + 12) 27xp.
For "Party" skills, like Wound Treatment or Surgery, only the most effective person at the time's skill ranks count. So, if you have characters with 7, 5, and 4 ranks in Surgery in a battle, only the 7 ranks will count. If he gets knocked out, however, then in the next phase of battle the guy with 5 ranks will apply. The exception is your character; your character provides a bonus to the highest party skill based on your own ranks, starting at 0 for 0 ranks and moving up to +4 at 10 ranks. So, if you've got 8 ranks in Surgery (worth +3), and your party doctor has 10 ranks, he'll act as if he had 13 instead. This bonus applies even if your character is the one with the highest skill level; if the party doctor got knocked out, you'd take over, with an effective 11 Surgery skill (8 + 3).
Basically, the "I captured this castle" modifier swamps most other modifiers in the "Who do I give this to?" calculation.
I don't think Lords can ever be permanently murdered, but you can convert them away from a particular kingdom and drive them bankrupt by repeatedly killing their forces.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
THIS is the best mod.
http://www.rockpapershotgun.com/2011/07/15/pitched-battle-mount-blade-glasgow/
e~ best for beginners!
Let's Play Mount and Blade: With Fire and Sword (COWARD EDITON)!
(based off of calistman222's Bandit Edition)
I also cracked up when I was randomly given new lands by the king, something called Shulus. I look it up and it's literally in the middle of the tundra, near the edge of the map. Thanks alot m'lord.
http://www.fallout3nexus.com/downloads/file.php?id=16534
But now you can't say he never gives you anything. You'll find yourself doing the same thing when you're king.
"Not happy with my rule? Here's your new fief, jackass"
Can you create your own kingdom in vanillia Warband?
Granted I'm not likely to considering I've had no problems really from Yargolek, besides him being a king, but it would be cool to know.
Also, the Khanate is horrible at sieges. It seems to me that when you get off their horses they go down like a scythe through a field.
You ain't kidding. In the game I'm playing right now, the Khanate wins basically every battle they fight, but almost always wind up losing territory in their wars. I'm tempted to secede, but my fief is just a single village tucked right in the middle of Khergit territory so I'd probably get crushed. Meanwhile somehow the Rhodoks basically swallowed Swadia whole.
Have I mentioned that I'm totally hooked on this game?
You can also go to your Seneschal in your castle and say, "Hey - I want to declare independence and create my own kingdom."
Again, IIRC.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
When you join a faction and get granted a fief, you always get the absolute poorest fief in the faction.
I don't believe so (at least, I don't have that option in my game.)
That said, you can form your own kingdom by choosing to rebel after being denied a fief you requested.
God damn this game is fun. Is there a way to partition mods between saves? I kinda want to have vanilla saves but some of those mods look absolutely amazing.
Also Surgery and Training are goddamn overpowered as hell.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Now I have to figure out what kind of abomination of mods I want to stitch together.
They're bad at sieges and downright comical if you catch them when they're raiding a village. They're on foot, you get to be mounted, and there aren't any walls to protect them.
So when does the game decide that a faction has been eliminated? I helped take the last of the Rhodok castles in a game of vanilla but they've still been registered as a faction the last few days.
I do have their king rotting in a prison at least.
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"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Also, one of the playable character skins has an eyepatch... which isn't in enough Warband mods.
Sorry for the bad gouge, then - that must only be in PoP.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
So i want to dig into mods and i know recommendations can get some people riled up, so ill give a vague description of what im looking for and people can let me know what i might be looking for
fixes tournaments, perhaps so i can at least choose my preferred weapons (or better yet use my own gear, even if i lose my gear if i lose the tourney?)
adds better management/upgrading of villages, basically i just neglected them as i cant race back to protect a village while im off on a campaign, perhaps make map markers for patrols
expanded equipment (basically early on i bought up a nice set and havent changed from say level 14 through 32)
graphical improvements?
I know everyone is big on PoP but that seems a mighty big step
great game tho, i consistantly get caught in one more battle, one more one more