Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Mount and Blade:Warband-X Mod better than Y Mod- Z Mod okay
Posts
http://forums.taleworlds.com/index.php/topic,165656.msg4859342.html#msg4859342
Come out already!
http://forums.taleworlds.com/index.php/topic,148140.0.html
Xbox Live: Keml0
In other news I've really been enjoying the Napoleonic Wars dlc and the Deluge mod. Good times there. I really enjoy the commander mode of NW.
youtube.com/watch?v=Uulg1Qcvsgo
youtube.com/watch?v=EQeY-Viz_jM
youtube.com/watch?v=kTweeFAE5vY&list=PL755D62C94C922B28&index=13&feature=plpp_video
They take place on 200 player servers, some of the battles get pretty intense. The flags and musicians are more than just flavor, they give area buffs to things like reload speed and melee damage. Someday if there's enough interest it would be fun to form a PA regiment. The goons and reddit guys each have one, they are actually pretty good. The whole community behind these events is very active are very open to anyone being able to participate.
Siege, though, is excellent. Holding a fort with your fellow men, defending from the walls before frantically trying to hold them at the breach, then retreating back to the flag for a last stand feels pretty heroic. Nothing quite like holing up in buildings as they're bombarded by artillery, seeing the enemy flood into the courtyard with bayonets, then meeting their charge to keep the base. Bodies, gunsmoke, warcries, screams and chaos everywhere in the frantic last-ditch melee by both teams to win the match in the final few minutes.
Old PA forum lookalike style for the new forums.
this game rules
Steam Profile
The game gets much more fun once you have some good trade routes down and can actually field a decent line army of guns. Order them to form two rows and fire on your mark, then signal and unleash a volley, repeat. It doesn't beat the pure fun with Warband, but it is still great.
I'm slowly working up enough funds to buy enough trade goods though it often winds up being spent on recruiting companions instead. Getting used to ordering troops into lines instead of having them follow me around the field is going to take a bit though.
Steam Profile
Yeah, the best thing to do early on is get companions and put them on horses (especially one with the Pathfinding skill) and then find some good trade routes. This way, your army stays fast to outrun anything and you can make a ton of money and then deposit it in a bank to gain interest as you do whatever else. That's just an easy way to make money, though... you can just play the game and do money making stuff as you go.
Army formation is a part of the fun... it's nothing complicated, though. You just generally want your ranged troops to form lines and then flank with your cavalry.
There's a huge turning point in the early game after recruiting a good number of companions and giving most of them guns. Having them hold a position and shoot stuff coming at them turns early battles into victories. I'm using tweakMB so I can ignore companion conflicts (not fond of spending money on recruitment and then finding out that x doesn't like the only engineer or best surgeon) so this approach might be more pronounced than normal, but even the followers not really built for combat seem to have better accuracy with handmade firearms than basic troops.
Steam Profile
Firing up the new version with more experience under my belt still provided for a bit of a rough start. Going back in as a mounted archer build is really weird in PoP after WFaS since 1) A lot of enemies are more durable in PoP, even in the small bandit groups 2) bows pack a lot less punch than the pistols I was shooting from horseback in WFaS and 3) PoP nerfed the accuracy and possible the missile speed on the early bows. I did get back into the swing of things and hit a huge turning point when luring a Jatu army with a named leader into a Noldor army yielded a good chunk of experience, renown, faction boosts, and let me take the Jatu leader as a prisoner. The ransom let me pick up a ruby runed greatsword which I quickly learned has enough reach and damage to apparently cut through a horse and its rider in one swing. Then I took down a peasant revolt army for more renown. Then a few adventuring company armies. Then started chipping away at Mystmountain, Snake Cult, and Jatu armies. I'm now sitting at 2200 or so renown at level 32.
And I've again managed to not yet become a vassal lord because I kept putting it off (the one time I got a quest to do so, the King I planned to sign up with got imprisoned as the quest was expiring).
Steam Profile
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
My number 1 request is actually a not-retarded companion interface.
My number 2 request is being able to draw up your troops before a battle starts, rather than having them spawn in a giant clusterfuck and then try to sort themselves out.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
I'm using the version bundled with Diplomacy, here. It's a bit clunky, but it does the job.
Better troop organization in the new game would be a godsend though, something like total war would be great.
*Built on the world map as a temporary camp you can garrison units in.
*Garrisoned units are paid similarly to those in castles and cities
*Has to be escorted to targets
*Requires upkeep and maybe the loss of your engineer
*Building in your territory means more troops to garrison with it.
*Building it in enemy territory means quicker (less expensive) deployment at the cost of security (enemy warbands don't have a far to travel)
*Catapults and trebuchets have a chance of incapacitating enemy troops.
Questions though
*How to handle castles with ladders?
*We talking about trebuchets, catapults, and/or towers?
*This eliminates the players' ability to storm a castle with a small group of elite units. Is the a good or bad thing?
http://www.fallout3nexus.com/downloads/file.php?id=16534
Why cart that stuff around slowly and expensively (and riskily) when you just can build it where it's needed? Doesn't make sense.
Unfortunately, battle size restrictions are always going to favour few elite units over masses of weaker ones. Although again, historically, well equipped veteran warriors would massacre hordes of plebs.
Other than that, I'm sure they'll take a lot of cues from existing popular mods. Pre battle deployment/orders, Diplomacy, etc. I would also be happy if they implemented something like Freelancer, as that adds a pretty cool element to the game.
Can I more readily divide my units to siege a castle rather than waiting to become a lord and then appointing vassals and waiting for them to get enough soldiers on their own and from me?
http://www.fallout3nexus.com/downloads/file.php?id=16534
More factions,
Me and this other guy were talking about this the other day.
I think a Sengoku Jidai Japanese nation, Ming Chinese Nation, Indian nation, Spanish type nation, and some sort of suped up Aztec nation that could compete with other nations in Medieval times and maybe a Byzantine nation which would be more like the Roman empire had they survived into the medieval ages rather than the loose Byzantines. Kind of like that Prophecy of Pendor faction.
Much larger world map. I feel like I'm fighting on the Iberian Peninsula with all these different factions. Something larger with maybe more islands and large lands would suffice.
I don't need a main quest or anything like that, just a series of missions with a little plot to them to distract me once in a while from my ambitions for an empire once in a while.
Some random events would be good to, as well as more things to do in the mercenary/adventurer level, and perhaps some ultimate goal available only to them?
If this means I can break off 10-20 dudes so I can actually fight bandits when I have a large force, sign me the fuck up.
That's probably my biggest problem with M&B. Eventually you get to the point where its really hard to find a fight.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Yeah - you also get into that weird grey area in the game where you've got a village, but you can't station troops there, so you have to keep all of them with you at all times, but you don't have enough to take a castle on your own. Essentially, you get no reserve at all, so it makes it strangely hard to come back from losses (or slightly-pyrrhic victories).
If they could smooth that out a bit, too, that'd be nice.
Also, expand on the use of multiple weapon "settings" that warband introduced (where a weapon can be, ferinstance, a throwing axe or a handaxe). Do things like halfswording, or choking up on a polearm or spear, etc.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
I'd also like a a total conversion like Prophecy of Pendor but with a more diverse and interesting faction list. The current factions besides the Noldor and enemy giant bands like the demons, slavers, and cultists are boring.