Newbie tips to improving the way you play Starcraft 2
Hey guys. I've been preparing this for quite a while.
This is a bit of a different guide than most, I'm not going to look at any gameplay tips here, because a) I am far from the best person here to be providing those and b) there's plenty already.
What I will do is give a few tips for people stepping STRAIGHT into Starcraft 2, little things, that make a relatively big difference for how easy to do they are, and to stop you from, like me, realising them 2 months down the line and wishing you knew them all along.
Lets go!
Interface tips
1. Turn off mouse acceleration for your mouse. For those who don't know what it is, mouse acceleration is a technique used to move the mouse further the faster you move it. With it on, moving your mouse 1 inch slowly and 1 inch fast will result in different screen travel time. Needless to say, this is bad as it makes your mouse movement unpredictable.
2. As a followup to the above, you will need to crank up your mouse sensitivity, by a LOT, as your mouse will feel slow and cumbersome with acceleration turned off. To give you some idea, my SC2 mouse sensitivity was increased from 30 to 90 when I turned off acceleration.
3. Increase your mouse scroll speed at the same time. While for the majority of the time, you should be moving around the map by double-tapping your hotkeys, scrolling is still necessary and you want to be able to do it fast. Experiment to find the sweet spot.
4. Consider tweaking your graphics settings. While your computer may be able to handle ultra settings, being able to handle it is not the same as having a smooth and consistent framerate, and smoothness is critical. That said, if your computer can handle it, using low or high settings is a preference thing only and those who say it makes it easier to see things on low settings are just being silly.
5. Have your Health Bars set to Always shown. This is important to know which enemy units are hurt worse so that you can focus fire on them, and conversely, when you begin to learn how to micromanage your units better, to retreat your own wounded units.
Beginning your first games
1. Skip the practice league. It teaches you nothing, games are played on a much slower speed, even a monkey could play a perfect game at that speed. You also have rocks protecting your front door, which can't be destroyed easily. While this seems like it'd be good to protect you from early rushes while you learn the game, what it actually does is promotes high-tech strategies, such as rushing for air units, strategies that will get you killed in normal games. You learn nothing from the practice league. If you need time to figure out what buildings do what, play the campaign (if your race has campaign missions at the time of reading this) or play some games vs Very Easy or Easy AI.
2. Don't stress about losing your placement matches. If you do your best in them and lose four or five of them, you will most likely be placed in the bronze league. Don't despair! This is a good place to be if you struggled with your placement matches! You will not be facing amazing idiot savant gamers with 500,000 APM and perfect knowledge of every build order in the game when you're in Bronze. You will most likely be facing a lot of people just like yourself, and you will win as many games as you lose.
3. Save your losing replays. Look at them later. See if you can figure out what you've done wrong. There are numerous guides out there that tell you what you should be doing. Applying them to your game is the hard part, but you should be able to soak up a lot of knowledge, even if you can't necessarily apply it to your gameplay yet. Everyone is the world's best Starcraft 2 player when they're watching themselves or someone else play, you will be amazed how easily you spot mistakes you didn't even notice in game.
4. Ask for help! Penny Arcade has a thriving Starcraft 2 community, and frequently people post replays in the threads for advice, critique, and sometimes just to show off a particularly fun or exciting game. Use the resource! the most common site used for replays is
www.gamereplays.org
Etiquette
You will notice that, in some of your games, perhaps, at the beginning of the match your opponent might say something like "gl hf" or "gl gl". This means, in essence, "good luck, have fun". When the game is over, the loser, when they decide they've been beaten, rather than simply opening the menu and leaving the game, will sometimes say "gg", and if they want to be extra nice, "gg wp", which means "good game, well played". While some scoff at this, I find it is a good practice to adopt. Quite apart from being respectful to the human being on the other end of the computer (Sometimes people forget this, I know I sure do), it also makes you feel better yourself. When I lose a game and just quit right out of it (called rage-quitting, sometimes), I feel awful about the loss. I get angry and I sometimes just stop playing for the night. However, in the same sort of loss, when I bite back the anger, relax, and say "gg" to my opponent, I feel inexplicably better about the loss. It feels more like a friendly match between good friends rather than an intense competition between strangers.
This is especially true if you lose to something sneaky like a Photon Cannon rush! Resist the temptation to swear and scream at your opponent (feel free to do it in real life of course!). For someone who enjoys sneaky tactics for the cheap wins, getting angry only makes them happier, you will deny them the satisfaction if you remain respectful. And for those who are simply using those strategies because they think they are a fun way to play and win, being respectful is just good manners.
That's about all the very early beginner tips I have. Remember, Starcraft 2 is a game about losing as much as it is about winning, and while winning is obviously more fun, losing can be fun too if you are gracious about it and if you learn from it! Don't get too disheartened when you lose, and if you lose a few games in a row and are getting frustrated, take a break! play a different game, or try some Custom games, analyze one of your replays and see if you can learn what to do better next time, or even watch a pro-level match on Youtube or something similar!
Go out there and have fun!
Posts
you didn't think I would do it did you
Duration of novelty notwithstanding I don't think you can have that many characters or any underscores
:^:
Thread title is good now, perhaps add a Malkovich! at the end.
Huh? What? I'm just getting more confused.
I'm trying to figure it out...is that an internet cafe thing? A warning to parents that there is drug use in the game? No steroids while playing? Stim packs not advised IRL?
Forget the 'Truth' ads. I'd never start using drugs if they cost 10 hp and only lasted for 15 seconds.
Maybe get a smoking jacket, join a vulture gang.
I mean seriously
you can buy so much stuff for the price of drugs or cigarettes. or alcohol. I mean not that I don't drink alcohol but you can get drunk off a $6-7 bottle of wine just as easily as you can from a $40 bottle of liquor and don't bullshit me that you like the taste because if your aim is to get drunk then you won't taste it after long anyway.
Dhal: I usually drink the good stuff in small amounts because it tastes good; if I want to get drunk, I start on the good stuff until I'm kinda buzzed and then drink cheap stuff to actually get drunk xD
Wine is not about getting drunk. I can understand your argument if you said...oh....pabst. But wine? Baaaad example.
Drugs and tobacco will fuck you up though, it's not about the money in my case.
Also, you're from Australia mate! Yous guyse make great wine down there. Start supporting your own industry ffs.
I have tasted an $80 bottle of wine and an $8 bottle of wine immediately after each other and I could not discern any noticeable difference in taste.
I will pray that your taste buds will fully develop one day, because you are missing out on a lot of things in life.
Although, seeing how most shit down there will outright kill you if you try to eating it, maybe the loss of one or two sensory organs is an evolutionary advantage. :lol:
Australia has come a long way in wine, gotta give them credit. Just needs to try more than 2 bottles...go out on a tasting sometime. He's in luck too...quite a few wineries around perth.
Also, fuck marauders.
they're all an hour+ from where I live in Obsorne Park...the Swan wineries are miles to the east, Margaret River is ages away. Taxis cost a small fortune to go 20kms let alone more than that, buses out that far take ages.
My work occasionally does winery tours, with buses from work to the winery and back again, but whats the point of that? I still have to get home.
I'll be going on a wine tasting tour early next year when we go on a holiday to Margaret River but one-day wine tours are too hard, logistically.
Funnelled a bunch of speedlings and speed banelings into a corridor vs 3-4 collosi.
Glorious
Its a good example, I feel, of how to transition into a normal game after being both the victim and the perpetrator of a failed cannon rush, when you're still feeling a bit shaken and "okay, whoa, lets sort this out".
I didn't really have a plan at first. Had a vague idea of going DTs, so i put down a twilight, then I remembered he'd cannon rushed me so he'd have cannons (turns out he didnt build any at home but the point stands), so I got blink with that and went colossi. He expanded quickly but I was ahead on workers so when I threw down mine later I caught up. Only one major battle really occurred and I crushed him due to 1/1 upgrades against his 1/0 as well as superior colossi positioning.
Still, I watched the replay and he did well to transition into that force from being behind on workers and having failed at a cannon rush, so worth watching him too if cannon openings are your thing and you'd prefer not to insta-lose when its held off.
The key, really, is to stay calm, and hold off the rush with the bare minimum economy of effort. I sort of failed in that as I got supply blocked and didnt throw down a pylon for a LONG time, but it worked out okay in the end.
I was also too exhausted and hungry to think about actually reaching T3 (because why would I want that) so I kept throwing away max-food armies through force-fieldable, cannon-and-colossi guarded ramps. Cost ineffective to say the least.
Luckily 6 bases versus 2 eventually starved him out.
NEXExcrement.
Whaaaaaaaaat?
this one has a bit of a twist though. I've hit a bit of my wall in my replay analysis. I can watch my play and see that I'm doing some good stuff...but I don't know if its only working due ot mistakes by my opponents or if I'm actually still improving, and because my knowledge of terran and zerg is limited to what they do to me, I'm having trouble accurately evaluating the skill of my opponents.
this was a 2100 rated Terran, same level as me, but it seemed like I absolutely slaughtered him. I didn't notice any glaring holes in his macro, but I also wasn't watching him very closely and don't know a lot about Terran to begin with.
Can anyone poke holes in his play or even poke holes in my play, things that only worked because he didn't do X, etc?
1) He didn't make enough SCVs.
2) Really poor attack timing. For his first attack, he had just finished building an Engineering Bay, a Missile Turret, a third Barracks, a Factory, and Starport + Reactor. The only benefit he has gotten out of all of those investments is a couple of Medivacs. Also, he starts building a Command Center as he attacks. Plus, he hasn't even started researching Stim. His army could've been a lot bigger and more effective at that point.
For his second attack, he has expanded but has not made use of any additional production facilities. He has Stim + Combat Shields, but has not finished or started Weapon or Armour upgrades (you're at +1 Weapons by now). He's built a Raven, but he attacks before it has enough energy for a PDD and it does nothing but absorb some shots. He also has no purpose behind the attack: he clearly doesn't have enough to outright kill you, so the best he can do is trade armies. So what if he does? You'll both still be on 2 bases. All he ends up doing is ceding map control and more supply, allowing you to take a third (and then kill him).
edit: wait, I forgot that he went to attack a third time, which is just hilarious.
I pretty much crushed it with half my army because I noobed up and split around the centre cavern.
This is very disheartening though. Everytime I post a win you guys mercilessly harangue my opponent's skill, I wonder if I've ever beaten a good player.
Speaking of DTs vs Terran, it is hilarious how many Terrans just don't wall in against Protoss. When I see that I immediately rub my hands together and go DTs as fast as I possibly can. 1 gate production can keep you safe against infantry pushes, marine/scv allins can be handled by pulling probes, and with no wall you can walk the DTs right into their base.
Terran rarely build detection until there is a concrete reason to, simply because of scan. Forgetting that unless you have three scans or more stockpiled, the three DTs from a 3gate DT rush will exhaust all your scans then murder your scvs or army, and they can just keep sending them.
Once DTs get into your base, they can effectively shut down all attempts to actually get detection.
And as Terran, you have an easy way to prevent them doing much damage, which is to wall.
GOM website for GSL -> mouse over Next Live.
So 4 days, 18 hours and 12 minutes from now.
http://www.youtube.com/watch?v=y-rh0VZqyng&feature=player_embedded#!
Nintendo Network ID: MNC.Dover
XBL Gamertag: MNC Dover
Starcraft II: MNCDover.235
3DS: 1934-0659-5183
Hero Academy: MNC_Dover
gah, dragoons were so much cooler than stalkers
They did stand up in a fight though, which stalkers are pretty terrible at.