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Mass Effect 3: The batarian who stole Christmas
Posts
If you want stuff like that, BioWare is never going to be your go-to developer. They haven't done anything like that since the BG2 days and won't do anything like that anymore.
They already alienated part of their audience just by having the suicide mission be one by some amazingly incompetent longshot that most people have to try to get.
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The Normandy SR2 has a crew that can operate the ship. Presumably. Not including your squad members. It functions well enough before you recruit them.
So why, when I am in the final mission
Yeah, but I really want to avoid a Neo style upload ending for ME3.
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Every role you put people into is incredibly self explanatory and the only way to fail as long as you select the right people is if they aren't loyal, which is even dumber to not know you should do that first.
That said, the one thing I can understand people not doing is being able to save the crew, like Kelly and Dr Chakwas. Its not immediately apparent, on your first playthrough, that getting the Reaper IFF
Until then, I'll just enjoy the ride.
he walked through a tube that one time
all assassins have super hacking skills, right
OH NO YOU DON'T.
well really, we don't play mass effect to be a wimpy un-charismatic normal guy
so i dunno what you want shepard to be then
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
I just pwned her "Pout if you like, or call the Illusive Man and complain to him". Bwahahaha.
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battlerep on STEAM.
Also funny story my friend wanted to romance Miranda, but walked away from the screen after Jack's loyalty mission, he comes back after the fight, with no idea what happened, with two options and Sheps face frozen in expectation. He chose poorly and somehow ended up screwing the pooch with both, he was a virgin shep.
same goes for Legion v Tali
Its kinda cool seeing non-gamers play it, because they dont think like a gamer, they tend to go with their gut and just play it where it lies, he lost 2 crewmembers in the end, and he was blown away.
Bwahaha. That is funny, I lol'd. With Jack and my male Shepard it's awesome. Hes a solider and she uses space magic. It all works out. But I can totally understand why some people like Liara or Miranda better. I just expect Jack to be clean of tattoos, long hair, and skin tight clothes in ME3 when she chooses to be her real self and not the woman her past has led her to be.
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After I finish this, I think I'll go ahead and import my Male ParaShep and try the game with him. I had planned on doing a ME1 run with a utter bastard/racist Adept, but I think I want to stick with ME2 and play out the whole thing Para style first. I think he was a Vanguard...but, I'll figure it out later.
Thanks for the heads up about the sale!
If you help her then turn her down it kind of feels like Shep-Therapy failed
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
The thing that bugs me most about the 'suicide mission' is that Bioware included the possibility of getting every main character out alive.
It would have been so much better if some casualties were inevitable (i.e. going into heated ducts to hack a door is a one-way trip, holding the door means holding it until the bitter the end) - your choices would have meant something, especially if instead of a generic death vignette, each character had a scripted final moment.
Browsing to gamefaqs and picking the optimal strategy just cheapens the whole thing imo.
Anyway, going strong on my 21st playthrough.
hahaha
Lets not get carried away her guys
See, I have the reverse opinion. Scenes where you HAVE to lose people lose all impact, because you know there is nothing you could have done - it's just down to the whim of the developers not letting you try anything. Which becomes especially annoying if you realize that you probably could have saved them if the developers would just let you try. However, if there's a chance to save everyone, small or big, then any losses are on your head, not just the developers' say-so. It's the difference between drama and railroading.
You had to be really fucking stupid or just really ignorant to lose anyone on the suicide mission.
I would it more acceptable if the 'everybody lives' scenario meant that other sacrifices had to be made (for instance, being unable to destroy the collector's science project or Shepard staying behind to save her crew.) Right now, it feels like the suicide mission has little consequence.
oh
Now that, on the other hand, I could agree with. Saving everyone should take some work and good choices, probably.
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Holy crap a Geth
Holy crap he can talk
Man this guy is so cool
I saved his friends
Oh noe my squad is gone
lets go to the citidel for no reason
lets do sucide mission
Legion is my favourite character in ME2 now
OHMAIGOD astroids
silence
Me: What?
Legion died :cry:
Me: ahahahaha
Shut up :evil:
I still resent that Jack, who apparently is down with an extended menage a trois, gets put off when I turn my attentions to other women on my crew. Sure, I expect Tali not to be impressed when I chase Miranda's sweet tail since Tali is a walking, talking insecurity stereotype, but Jack is already on the record as not giving a shit about putting her lovers on lockdown.
Nothing should be safe from my cybernetic love - I've died once, I now transcend morality.
If I'm not mistaken you can actually Romance Jack and Tali with neither of them finding out. I think you have to commit to Jack first during the Miranda fight and then go pursue Tali when Jack tells you she needs more time. Play on Playah :winky:
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But you are COMMANDER BROSEF SHEPARD. The only things that suicide are your enemies.
Personally, I'm not paying much attention to those as I go through the game. There were also many doomsayers in 1 that believed you were absolutely doomed, after all.
Alternatively, you can just think that that's more to highlight your crew's power. See, no normal team could have done this without everyone dying, and that's why people are convinced you'll all die - there's just no way anyone could do that! But see, what you have is not a normal team - is the absolute cream of the crop of the galaxy.
For example - when a normal commander needs to do disruption tactics, he sends in a full squad of fully equipped specialist marines. When Shepard needs to do disruption tactics, he sends in motherfucking Garrus.
When a normal commander needs to hack a system, he sends in a couple tech experts, trained in cyberwarfare ops. When Shepard needs to get into somewhere, he asks Tali, and she takes a moment from building fully functional starships from boxes of scrap and gets the team in.
When a normal commander believes he will face terrible biological weapons, he will need to commision his superiors for especial suits, fight with his army's medical section so they try to work something out, etcetera. Shepard just points Mordin at the problem and he says "Ah, yes. Biological agents. Airborne, genetic mutators. Challenging. Will need couple hours to have immunizer ready"
And so on. I believe that who has the greater chances of survival is self-evident
EDIT: Ah, seems that Klyka ninja'd me with the very base and summation of my joking theory.
I guess it's a bit of consolation except she has the same hangups all the other women in the party have, she's just even less straightforward about it.
Its just a tradeoff we have to accept, no matter how much they shrowd the process, gamers are gonna see through it and figure it out.
Its a balance between being able to avoid casualties and having people die from obscure things you never could've anticipated, which would be cool in itself, but I think it would anger and confuse too many to risk it. It would be awesome though, if deaths werent telegraphed, but playtesters would probably overwhelming respond negatively. Those bastards.
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