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[Fallout] Radioactive Drama Island, With our new contestant, Psychotic Super Mutants!
Posts
Yeah, have fun with that. I broke my strict "no walk-through" rule for that achievement....hell.
My wishlist:https://www.thinkgeek.com/brain/account/wishes.cgi?a=d&wid=81d86f9a5 http://www.amazon.ca/gp/registry/wishlist/ref=wish_list
I'm at level 12 now, but I am fully evil even though I pick the "good" option in pretty much every quest. The problem is I am a kleptomaniac and will steal from everyone. And I guess when I got to Tenpenny Tower I
but other than that, I'm practically a saint.
My favorite thing is to run right up to an enemy, fire up VATS, and target his head with the combat shotgun. One or two shotting Super Mutants and watching their heads explode never, ever gets old.
Anyway, I hear a lot about how the PS3 version is super buggy, but other than one instance of a far away low res ground texture not changing to a close high-res texture I haven't had any issues yet. Should I be expecting any?
My guy is a goody two shoes, who steals everything of value though, but with no good karma from enemies, he is now an "Architect of Doom" o_O
SaturnWorld
http://www.fallout3nexus.com/downloads/file.php?id=16066
Name: SaturnWorld FO3
( http://www.fallout3nexus.com/downloads/file.php?id=16066 )
Version: 1.0
Date: 04-26-2011
Category: Models & Textures
Requirements: Fallout 3
Author: Humannature66
============================================
Description
===========
This mod turns the normal moon into a huge Gas-Planet like Saturn;
also a slightly oversized earth-like moon, on a closer orbit, will be added;
both planets use a proper resolution;
a note for the lore-fans:
myself, i imagine the Fallout-world as some kinda parallel-universe, and that gives almost every
possibility for this mod
so, if u cannot live with that, don't use this mod;
i will take every discussion about lore or not lore in this mod's comment-section as trolling, so please
don't do it;
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://bethblog.com/index.php/2011/05/03/details-on-honest-hearts-old-world-blues-and-lonesome-road/
Here you go:
Three Additional Add-on Packs Releasing in Coming Months
for Xbox 360, PlayStation®3 system and Windows PCs
May 3, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced three downloadable content packs will be released in the coming months for Fallout®: New Vegas™. The three packs will be released simultaneously for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows-based PCs.
Honest Hearts™, Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New Vegas. Fallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.
Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.
In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.
Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.
Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as “addictively, rambunctiously fun” (Entertainment Weekly). The Associated Press awarded it a 4 out of 4 stars and said “Bottom Line: It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”
All downloadable content for Fallout: New Vegas will be available for download on Xbox LIVE® for 800 Microsoft Points, the PlayStation®Network for $9.99, and both Steam and Direct2Drive for $9.99.
Published by Bethesda Softworks and developed at Obsidian Entertainment, Dead Money, Honest Hearts, Old World Blues, Lonesome Road, and Fallout: New Vegas have been rated M for Mature by the ESRB. For more information on Fallout: New Vegas, including the game’s downloadable content, please visit http://fallout.bethsoft.com.
EDIT: Beat'd but I did include everything.
A few hours into New Vegas and so far only one hardlock. I think I caused it by discovering Primm from a ledge where the NPC with the scripted event couldn't find me.
According to interviews, none will.
Any news on if these new DLCs will raise the level cap and/or add new perks?
Though, that Lonesome Road one sure sounds like they changed their mind...
I mean...I'm already unstoppable as is.
Even with the cap being 5 higher and min/maxing, my NV character is nowhere near the level of power as my minmaxed F3 character after Broken Steel. For one thing, unless you spend hours using the double the perks glitch in the first area in NV, the F3 character will have nearly twice as many perks as you. Then you factor in the F3 "Almost Perfect" perk, the better F3 Grim Reaper's Sprint, Cyborg, etc...
Besides, waiting for the level cap to be raised is the only reason I stopped playing NV after Dead Money and the main plot. I didn't want to waste all that experience in scrounging every corner until I had more levels to spare. Having new game content would be cool for me, but a good 40% of the reason I'm game for the DLCs is for the new level caps and perks.
I doubt it. They aren't going for a survival horror in that one, I think. Though no doubt they'll put some sort of locker area for you to store shit prior to the start of the DLC.
It'll probably be more like The Pitt instead. You still lose all your shit so you're forced to use the unique loot found in the DLC itself.
If not, then it'll be like Point Lookout with ridiculously strong enemies with inflated HP levels.
Steam | TF2 inventory
The patch that fixes the patch is live, in short - Yes.
2. Speed through the character creation. Set your Int to 10 to make it easier to reach the skill requirements.
3. Start the tutorial and get the varmit rifle.
4. Go to the schoolhouse. Kill a mantis and take its leg.
5. Go to the cemetary and scan the hillside looking for a rad scorpion
6. Start firing at it but make sure not to kill it until it reaches the cemetary (even at very easy they take a lot of bullets)
7. Pick the corpse clean
8. Drop all misc (aid?) items in a container except the mantis leg.
9. Drop the mantis leg next to the rad scorpion corpse and pick it up again.
10. Repeatedly move/take the leg from the rad scorpion corpse -> 100xp per trade
I'm actually quite eager to see The Big Empty. Elijah made it sound like it's packed with Super Awesome.