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Dwarf Fortress 0.31.25: probably got flying cars powered by plump helmets and beards
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I just started on Adventure mode myself and it is AWESOME. First however....I'm having trouble figuring out how to use a bow. Tips?
Anyway. So after a couple of misteps and dead adventurers I also read the wiki advice. Queue a nice little human swordsman who I had running around looking for a mark. I'm fast traveling and all of a sudden it's night and the Boggeymen are out! I'm going "oh shit oh shit!" and running away from them, all the while heading towards my quest.
All of a sudden I have the Chieftaness (my mark) talking to me and I run into her lackeys. Here comes a Swordsman! I cut off one of his legs and get an idea! I leave him. I then go remove an arm and a leg from a bowman. I back off, and the Boggeymen, having finished off the swordsman come after the Bowman. While they pummel him I'm working the back attacking them and manage to kill 3 of them before the bowman dies. I kill another and then all is quiet.
At this point I haven't actually seen the Chieftaness, despite seeing all the messages of her vomitting all over the place. Still pitch black I look all over the place and JUST. CAN'T. FIND. HER. All of a sudden an arrow comes out of nowhere and punctures one of my lungs :shock:
I run off a bit and rest till dawn and then FINALLY find her and cut her down :^:
The whole combat system is fun as hell, with being able to target body parts and cut off limbs. Nothing is as awesome as cutting up an enemy and then getting a chance to go for their head, and to have it go flying off their body :mrgreen:
Full mouse interface would be best though, as people have said, it removes the barrier between I want this to be planned and this has been planned.
Things were going pretty good for my Adventurer. Had racked up a decent amount of kills and some iron armor, breastplate, greaves and boots, with a bronze cap.
Made it over to my last fortress that died to a Titan and Goblins. Killed 5 Goblins on the way down, but when I found the old dining room it seemed a Goblin Squad was using it. Unwisely took a swing at one of them and then I got gang raped :shock:
I suppose I should have backed through the doorway, but I couldn't have held them there, since there was a 2nd door.
Edit: I should mention that the Goblins finished off the Titan for me when they showed up. Of course, at that point I was down to less than 10 dwarves.
Hard-boiled dwarf detectives, or Urist Beardsworth: Ace Attorney
These things are always great as subtle differences in play styles result in lethal mistakes (for instance, it's virtually impossible to understand what people are trying to achieve with half-finished machine-based projects even when they explain things)
Basically just asking am I looking at days, weeks, or months?
The learning curve is steep, but that's also a benefit: a steep learning curve means you're going to slog a bit at the beginning, but that's because you're being forced to learn many aspects of the game very rapidly. My experience, and many others', is that, while a bit difficult, if you keep playing it'll only take a solid weekend or so before you're really quite comfortable with maintaining and expanding a fort day-to-day in a middle-of-the-difficulty-road locale.
To be more explicit, I'd estimate only about ten or so hours of real gameplay, so long as you're making good use of the wiki and such.
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Just make forts. Over and over. Be reckless. It's how you learn. Every time a fort fails, you will certainly not make the same mistake next time, and the next time, and the time after that.
And whatever you do, never play without the Wiki open. You will be referencing it constantly. Even people who've been playing forever tend to use the Wiki regularly. There's just so much stuff, you have to.
After a couple of forts, you'll be designing purpose-built traps and rooms in no time. But be careful because after a certain point, the game can become way too easy, if you figure out how to make an impentrable fort. I actually abandoned a thriving fort of several years a while back out of sheer boredom, because I was unassailable from the outside and I set up similar defences in the caverns below, leaving me with nothing to do but occasionally venture outside for wood, or to kill monsters.
Memorize everything you can about the military. Currently, Military is the most needlessly complex part of DF, and it's even more unintuitive than the rest of the game, so beware. It sucks. But you'll figure it out eventually (probably).
Watching your brave troops get hacked apart and sewn back together makes learning both systems worth it.
I mean, what if instead of going around dungeons bashing stuff, you decide to make your self a hut in the middle of the forest, become a legendary bow manufacturer and plant and hunt for food?
Or maybe just make and sell items, or trading them or,,,
so much potential to it
Is he actually talking about putting crafting/building in the next release? All the update blurbs I can remember for a while now have related to monster powers or Necromancy-related stuff (Vampire migrants that prey on other dwarves, most recently)