Tarak Velasto http://4e.orokos.com/sheets/2799
Darren O'Dekker http://4e.orokos.com/sheets/2797
I'm looking for 5 players, level 3, to play in an Eberron-based campaign starting with an adventure I wrote.
The atmosphere of this game is going to be noir--shades of grey, essentially. I don't want evil characters, but your character should probably not be a paragon of virtue--have some vices, don't mind a little blood shed, be willing to bend the rules to get your way. Think of Jack Nicholson's character in Chinatown, or the insurance investigator in Double Indemnity, willing to murder a man because he falls in love with his abused wife.
The first adventure may not have a strong investigation element (I'm still working out some details, but have the first 2 encounters planned/mapped) but follow-up adventures will.
Please be creative!
The mechanics of your character are far less important than the hook you use to tie your character into Eberron. Keep in mind, you are level 3, so "former king of the dwarves, slayer of the dragon Frostfoe" is not a real background, nor is, "3,000 year old Warforged who has slain countless enemies".
Pretty much any race/class is fine, so long as you can give me a good backstory, and your character originates in Eberron.
The preferred character is going to be:
- Someone who has a reason for being in Sharn
- Someone who has a backstory as to why they are an adventurer
- Someone who has a connection to Sharn
- Someone who has financial needs/other motivations for accompanying a group of adventurers (including intra-group friendship or background)
- Neither Evil nor a paragon of virtue
- A complete submission will include: a character summary, basic character sheet, and any preference you have re: loot (inherent bonuses or not). Summaries should explain why you became an adventurer and who you are in the world.
"Teneous Debraun is a Tiefling Artificer. He is a student at Morgrave University, and takes side jobs in order to pay his tuition. He prefers adventures that could bring him into contact with ancient civilizations remains or magical items. His thesis is on Dhakanni earthenware and jugs used for water. He has no family, being an orphan of The Last War. He came of age in an orphange in Sharn, in the Highwall Ward of Lower Tavicks Landing.
He first tried to make a living as a pickpocket, but was caught by Professor Daventh, a Dwarf scholar at Morgrave University. Being a kind soul at heart, Daventh took him in, and now he studies at Morgrave, following in his footsteps. His mentor is still active in his life, and he is overseeing his thesis work."
"Kahren An'See is a gnomish rogue. A young member of House Sivas from Korranberg, she has a thirst for knowledge and the Mark of Scribing. She seeks out any clue to the draconic prophecy, and sends her findings back to the main library via her contact Breggan, a courier who works for the House Orien Couriers Guild.
She has few friends in Sharn, and currently lives in Deathsgate, in a boarding house with other adventurers. She has heard rumors of the Council and hopes to someday meet a dragon."
"Devlin Jakkar, a human Warlord, was born and raised in Sharn. Third son of a member of the aristocracy, he had a lazy youth, but trained in the sword and became an officer in the Last War through family connections.
His career was cut short by the Day of Mourning. Although he saw little action, he saw friends die and atrocities he wasn't prepared for.
Devlin tries hard to keep a smile on his face, but he knows that his own inexperience led to death for others, and he makes his way now without his families help. He still is close to his parents, although his mother is often bewildered by his choice of residence--he lives in Deathsgate in a cheap apartment--and wonder why he won't accept financial aid. His sword (a +1 Flaming Longsword) was a present from his father upon receiving his military commission."
Character Sheet: You know this drill. Orokos is preferred, but if you don't have it, Invisible Castle is fine. No need to go crazy on this until you are selected.
Standard drill for 3rd level characters (bonus gold, standard items free, 3rd level magic item, 4th level, and 2nd level). Use your starting gold on whatever you like.
Please give me a wishlist of items at some point AFTER you are selected. (No point doing this before you are selected) As long or as short as you want. Just item name and level.
I am thinking about using inherent bonuses for the enhancement bonuses, so I don't have to deal with that book-keeping, or just being easy with gold/conversion of items that you don't like. If we do use inherent bonuses, I'll still give you items with powers.
We will use a pretty simple format for posting. Grey is OOC. Please write as much OOC as you like! I am not worried about cluttering up the thread with OOC. I am more worried about the game dying out. I find the game works better if people OOC a lot in addition to IC.
IC is just normal text.
Combat turns should be in this format:
Shift 1 to G16
Orokos/IC roll link listing power used
Target Defense/roll value
Dwarf second wind, regain 16 HP
Roll with link to Orokos/IC
PC is in G16, 31/45 HP Status: Dazed
Monster 30/50 HP, Status, Marked
Please, please, please, one post per day during weekdays and one total post for weekends. If you have internet problems or don't think that will be possible, let me know. I really want players who are going to be active & role-play as well as participate in combat.
Deadlines & Timing:
I think we'll set up a "group chat" in google/irc or some place else so you can pop in and talk things over with anyone who happens to be online. I think without the possibility for some casual conversation, a lot of times these things get bogged down.
If you can't do the real time chat ever, that is fine, but please make sure you do post once a day, even if it is just OOC. If there is a strong push to do something & no one has written a dissenting point of view after a day, I may just push us forward to keep the game moving. I have witnessed so many of these games die horrible deaths that I will try to be really proactive at keeping players involved. We will trade emails before we start to make sure we can reach each other if there is a problem.
I'd like to keep recruitment open for about a week, what with holidays and all. Let's say submissions close next Tuesday the 28th
, and I will choose the fated five for a start on Monday, the 3rd