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"That thing on your head looks infected" HL

dragonsamadragonsama Registered User regular
edited February 2007 in Games and Technology
It’s your typical day at the office. You know ride into work on the secret underground train while seeing a seeing Barney hanging out behind a door. You get to the office and change into your hazard suit and push the strange alien crystal into the analyzer when something goes wrong. You pass out and see a weird alien world and when you wake up the lab is destroyed and most of the people there are dead. To top that off those strange aliens you saw in your dream are now running amuck and most of your co-workers have developed the worst case of lice you have ever seen. It’s just another day at the office if you are Dr. Gordon Freeman.

Half-life-cover.jpg

The game has you cast in the roll of Dr Gordon Freeman who must fight his way out of his now under siege place of employment while being attacked by alien “headcrabs”. Zombies who have been possessed by the head craps, Giant mutant Fish, Worms, other aliens, and even the US military. As you try to escape from the lab “Black mesa” you learn the details of what is going on in the facility through the in game characters themselves and not any cut scene you are never taken out of the immersion in the game by a cut scene. Also Gordon never speaks a word to the characters at all. This really creates a unique experience in that you can, if you want say something yourself (I’ve found myself doing this as I play it) or it makes you feel like your mind is too busy to even think of a response other than going and taking care of business. It also makes it feel more like you are Gordon Freeman not that you are playing as Gordon Freeman.

The game feature many destructible things in the game. You could use your mighty “Crowbar of Truth” to smash open grates to crawl in the pipes, windows to enter rooms, or even terrorize the survivors in the classic “Survivors? What survivors? WHACK!” as well as many puzzles that you will have to figure out in order to open new doors and pathways. There are no “Key fetch quests” in this game. The closest you get is finding a nearby scientist or guard to pen a door for you. That is if you haven’t wasted them already for a cheep sick thrill.

Half life was so popular that is spawned a few “Mods” and expansions that became really popular.
Rage wrote:
Just to clarify a little, the main post has the mod and expansion history a little scrambled.

HL was released in 1998 based upon the Quake engine, and included the Worldcraft level building toolkit, and allowed the community to customize and create their own stuff.

Some of the first mods I remember ever playing (in no particular order):

- ICE (HL Deathmatch with new weapons, maps and a grappling hook)
- Team Fortress Classic
- Action HL (the first 'real-world' mod I can remember)

Some months after Action HL appeared, I remember a friend asking if I'd seen this new HL mod called Counter-strike...think it was in beta2 at that point, but still fun as hell (you could detonate the C4 anywhere, for example).

Shortly after or during the CS wave prior to v1.0 release, we had:

- The Specialists
- Firearms
- They Hunger (I think? Zombies in some fashion...)
- Day of Defeat
- Natural Selection

Roughly around this timeframe, Valve started seeing the profit potential in boxing mods and expansions for sale, and I think Blue Shift and OpFor came soon after.

I'm not nitpicking, merely supplementing the OP since he's new to the HL universe (and enjoying it), and it's a subject near and dear to my gamer heart :)

Half-Life_Opposing_Force_box.jpg

The first was Opposing force that put you in the roll of a marine that was sent in to clean up the mess at Black Mesa. As you go deeper into the facility you are not only attacked by the aliens set loose in Gordon’s experiment but a new set of aliens dubbed “Race X”. it’s interesting to not that the Race X aliens were only seen in Opposing Force and was never seen by Gordon, Barn, the Decay girls or in Half Life 2.

Half-Life_Blue_Shift_box.jpg

The next expansion started off life as a bonus for the canceled Dreamcast version of Half Life. DC Half Life as it is sometimes called is considered by many to be the game that turned the Dreamcast around had it been released. It had the original Half Life on the disc set up to use either the Dreamcast’s Keyboard and mouse or it’s controller. It included a Bonus called Blue Shift that put you in the shoes of a guard named Barney who you saw behind a door as you entered the Black Mesa Compound. As Barney you rescue and guide a small group of scientist to a teleporter in order to escape. When DC Half Life was canceled Valve took the Blue shift content and release it for PC as an expansion. They also took the cleaned up models from the DC version and put them in with Blue Shift as their “High def pack” for the First Half life game.

Half-Life-_Decay_box_cropped.jpg

Half Life Decay stars two Female co-workers of Gordon’s who set a lot of events in motion that happen during your quest in Half Life. This was released on the PS2 version of the game and feature co-op play.

Counter-Strike_Box.jpg

There was a little game called “Counter Strike” that used the Half Life Engine. In the game it had one team taking the roll of terrorist and the other as a counter terrorist group.

421px-HL2box.jpg

Half life 2 came out a few years later and there was much rejoicing in the gamer community. I won’t pretend to know anything about what exactly happened in Half Life 2 because I haven’t played it yet. So rather than try to BS something up I’ll let someone else fill in the details on it. Suffice it to say that the Gravity Gun rocks, there are more head crabs, some crazy scientist has one for a pet, and it gave us Alex who is the Strongest female video game character ever.

hls.jpg

Half Life 1 was ported to the “Source” engine at about the same time as Half Life 2’s release and gave the game improved graphics. Although many say the game play suffered a bit at the upgrade to Source. So far most of the Expansions for Half Life have been ported to source either by Valve or by Fan groups.

Lostcoastlogo.png

The guys over at Valve made a Demo for Half life that a lot of people got to play. However the Demo level was never in the Final game. After the game’s launch many people complained that it was missing. So Valve released it as Half Life Lost Coast. It actually fills in very little of the story but it was a lot of fun for those that played it.

Image-HL2EP1cover.jpg
Hl2ep2v2logo.png
Hl2ep3.png

Half Life 2 has had the first expansion to it’s Story happen with “Half Life 2 Episode 1” Episode 1 take place directly after the events of Half Life 2. There are a total of 3 episodes planned for this new story with Episode 2 due out soon and Half life 2 with Episode 1&2 and a new expansion called “portals” due out on X-Box 360 and PS2 later this year. There is no work on when Episode 3 will be release other than late 2007. Also there is no word on the console port of it either. My guess it will be a downloadable game over Live and the Playstation Store.

Hl2survivorlogo.png

Half Life 2 proved so popular that an Arcade Machine was made from it. Although I only saw them in Japan and China last year. The looked to strip out most of the story elements and were pure Shooting action in co-op or VS mode.

The main reason I made this thread is that I just started playing Half-Life 1 for the first time ever and I can see that my hate of FPS games back then was very misguided as this is a great game. I started on Sunday and I’m already at the chapter “Forget about Freeman” and I know I am getting closer to the end soon. I have to say this has surpassed anything I had hoped for it and clears shows what an FPS done right can truly be.

I admit I am no expert on Half life since I just started playing them. so feel free to correct any mistakes I've made. And share your love for the good Dr. the G-Man, Barney, the Head-crabs or anything else Half life.

dragonsama on
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Posts

  • NevaNeva Registered User
    edited January 2007
    I really should go back and see if I can complete episode one. I kinda stopped after a bug that crashed my game every so often, then would always crash my game at a certain point.

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  • scrivenerjonesscrivenerjones Registered User regular
    edited January 2007
    I've played the demo levels of HL2. they were excellent, especially the fucked-up future dystopia city thing in the beginning.

    also, uh, [spoiler:6fd4d62550]I never beat HL1[/spoiler:6fd4d62550]

  • randombattlerandombattle Registered User regular
    edited January 2007
    Needs more SMOD.

    itsstupidbutidontcare2.gif
    I never asked for this!
  • 4rch3nemy4rch3nemy Registered User
    edited January 2007
    dragonsama wrote:
    Suffice it to say that the Gravity Gun rocks

    If you like that then you're going to <3 what you're going to get soon.
    *grins*

    [spoiler:b93bf3895a]Fly, poor nameless combine. Fly.[/spoiler:b93bf3895a]

  • AthenorAthenor Registered User regular
    edited January 2007
    Some notes:

    HL: Source did not change the graphics any. I don't even think it used Blue Shift's high-def pack. It did improve graphics wherever the source engine would upgrade things.. But for the most part, it was just HL slapped into the engine.

    Black Mesa Source should be fixing that.

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  • darleysamdarleysam Registered User regular
    edited January 2007
    squeeeeeee!

    i managed to fit this game into two academic papers at uni. I'm that much of a fanboy for it. I then devoted much physical effort (for me at least) to completing both HL1 and 2 in a single sitting (each, not all together) in my own personal build-up to Episode 1. That was remarkably good fun.

  • randombattlerandombattle Registered User regular
    edited January 2007
    Athenor wrote:
    Some notes:

    HL: Source did not change the graphics any. I don't even think it used Blue Shift's high-def pack. It did improve graphics wherever the source engine would upgrade things.. But for the most part, it was just HL slapped into the engine.

    Black Mesa Source should be fixing that.

    It did improve water and added ragdolls.

    itsstupidbutidontcare2.gif
    I never asked for this!
  • hambonehambone Registered User
    edited January 2007
    Does anyone know if the main character commando guy from Opposing Force is ever going to return to the series?

    I haven't played all the way through 2 or Episode 1, so don't spoil me if he already has, a simple yes or no will suffice.

    Just a bunch of intoxicated pigeons.
  • randombattlerandombattle Registered User regular
    edited January 2007
    hambone wrote:
    Does anyone know if the main character commando guy from Opposing Force is ever going to return to the series?

    I haven't played all the way through 2 or Episode 1, so don't spoil me if he already has, a simple yes or no will suffice.

    Random people on the intertubes say that portal might relate to him in some way. But nothing is certain.

    itsstupidbutidontcare2.gif
    I never asked for this!
  • skaceskace Registered User regular
    edited January 2007
    Speaking of Black Mesa, have you guys seen the fucking trailer on fileplanet? That shit is so sexy i pooped myself.

    http://www.fileplanet.com/173239/170000/fileinfo/Half-Life-2--Black-Mesa-Mod-Trailer

    http://picasaweb.google.com/skacer | Shiren:5413-0147-4655
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  • GlaealGlaeal Registered User
    edited January 2007
    When is Black Mesa supposed to be finished?

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  • Magus`Magus` Registered User regular
    edited January 2007
    "That on thing your head looks infected (HL)" ?

  • darleysamdarleysam Registered User regular
    edited January 2007
    hambone wrote:
    Does anyone know if the main character commando guy from Opposing Force is ever going to return to the series?

    I haven't played all the way through 2 or Episode 1, so don't spoil me if he already has, a simple yes or no will suffice.

    Random people on the intertubes say that portal might relate to him in some way. But nothing is certain.
    or that he might be the subject of the 'not-being-made-by-Valve' Episode 4. Looks like GearBox (who made OpFor) are tied up with other games, but it'd be neat if Shepherd made a comeback.

  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited January 2007
    I was so goddamn pissed at Sierra when the canceled the DC port of Half-Life. It would have been my first experience with the game.

    To this day I still haven't played it simply out of spite.

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  • TurnerTurner Registered User
    edited January 2007
    Magus` wrote:
    "That on thing your head looks infected (HL)" ?

    [spoiler:7a8c71f847]uh...head crab?[/spoiler:7a8c71f847]

    jeez.

  • dragonsamadragonsama Registered User regular
    edited January 2007
    Turner wrote:
    Magus` wrote:
    "That on thing your head looks infected (HL)" ?

    [spoiler:77a3a5c116]uh...head crab?[/spoiler:77a3a5c116]

    jeez.

    Exactly. I couldn't fit

    "that thing on your head looks infected" (Half-Life) into the subject line so I just used the initials HL

  • ToastToast Registered User
    edited January 2007
    Needs more Uplink. Best demo ever.

  • Magus`Magus` Registered User regular
    edited January 2007
    Turner wrote:
    Magus` wrote:
    "That on thing your head looks infected (HL)" ?

    [spoiler:416e7dff2c]uh...head crab?[/spoiler:416e7dff2c]

    jeez.

  • twodwarriortwodwarrior Registered User
    edited January 2007
    I beat Half-Life 2 for the first time last night! Seriously disappointed by the ending: [spoiler:a46a0ff892] I mean perhaps I had unreasonable expectations, but I wanted more revelations in terms of the story... some kind of "why from G-man himself. I think G-man had more lines of dialogue in the original than in HL2. I understand that Half-Life, as a series is all about "showing not telling" when it comes to the story... but still. Throw us a bone. Oh, and I felt the ending was meh in terms of gameplay... rather an anticlimax. [/spoiler:a46a0ff892]

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  • NevaNeva Registered User
    edited January 2007
    I beat Half-Life 2 for the first time last night! Seriously disappointed by the ending: [spoiler:8f93c8ba1f] I mean perhaps I had unreasonable expectations, but I wanted more revelations in terms of the story... some kind of "why from G-man himself. I think G-man had more lines of dialogue in the original than in HL2. I understand that Half-Life, as a series is all about "showing not telling" when it comes to the story... but still. Throw us a bone. Oh, and I felt the ending was meh in terms of gameplay... rather an anticlimax. [/spoiler:8f93c8ba1f]

    That are a lot of subtle hints thrown about during the game, much like how they did with HL1. And of course, its not over yet. Three episodes after that explain the story further.

    SC2 Beta: Neva.ling

    "Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
  • dragonsamadragonsama Registered User regular
    edited January 2007
    Magus` wrote:
    Turner wrote:
    Magus` wrote:
    "That on thing your head looks infected (HL)" ?

    [spoiler:5f01f67d4f]uh...head crab?[/spoiler:5f01f67d4f]

    jeez.

    Sorry fixed the title now.

    And I plan on busting in to HL2 shortly after finishing 1. I impression of the gravity gun is what I've seen others do with it so far. I can't wait to toss some combine around.

  • EinhanderEinhander __BANNED USERS
    edited January 2007
    I was so goddamn pissed at Sierra when the canceled the DC port of Half-Life. It would have been my first experience with the game.

    To this day I still haven't played it simply out of spite.

    I would be even more pissed if I was Prima (I think it was them), who had strategy guides for the DC version in stores when it was canned.

    The DC version is awesome. Framerate chunks up a little when all hell breaks loose onscreen, and the load times rival the PS2 version (and are more frequent than the PC version), and the control layout can take a little getting used to, and it will hard crash on occasion, but it's an awesome game nonetheless. Playing HL and Blue Shift on a TV screen is rad.

    The save system (that makes save sizes grow depending on how far you are into a level) kind of stinks, but if you have a spare VMU it's no problem.

    Truly criminal, it getting canned, especially considering that an online-only release was planned to be released for the DC later on, with HL DM, Counter-Strike, and possibly OP4, among other things.

  • Aaron LeeAaron Lee Registered User
    edited January 2007
    This thread fails for not mentioning Team Fortress!

  • Vargas PrimeVargas Prime King of Nothing Just a ShowRegistered User regular
    edited January 2007
    I was so goddamn pissed at Sierra when the canceled the DC port of Half-Life. It would have been my first experience with the game.

    To this day I still haven't played it simply out of spite.

    Wow, man. You better tell your Spite to get the fuck in line and let you play some Half-Life.

    Seriously. Your Spite is a dick for keeping these games from you.

  • DarkPrimusDarkPrimus IT'S DARE! Registered User regular
    edited January 2007
    Glaeal wrote:
    When is Black Mesa supposed to be finished?

    When it's finished.

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  • darleysamdarleysam Registered User regular
    edited January 2007
    Neva wrote:
    I beat Half-Life 2 for the first time last night! Seriously disappointed by the ending: [spoiler:8e49f45f8e] I mean perhaps I had unreasonable expectations, but I wanted more revelations in terms of the story... some kind of "why from G-man himself. I think G-man had more lines of dialogue in the original than in HL2. I understand that Half-Life, as a series is all about "showing not telling" when it comes to the story... but still. Throw us a bone. Oh, and I felt the ending was meh in terms of gameplay... rather an anticlimax. [/spoiler:8e49f45f8e]

    That are a lot of subtle hints thrown about during the game, much like how they did with HL1. And of course, its not over yet. Three episodes after that explain the story further.
    personally, i absolutely love the ending to HL2.

    [realspoiler:8e49f45f8e]"Time, doctor Freeman?"[/realspoiler:8e49f45f8e]

  • EinhanderEinhander __BANNED USERS
    edited January 2007
    My Celeron 733 with 256MB RAM and integrated video is obviously too antique for Half Life 2, but getting the Xbox version is on my to-do list sometime in the future.

    I do have Counter-Strike for the Xbox, which I got for free, and even so it is still surprisingly lame. I'm unhappy that the Xbox didn't get a release of the original Half-Life, but by the time it would have been feasible, the game had made most of it's dent on the PC, and had an excellent port on the PS2, so I can see why not.

  • darleysamdarleysam Registered User regular
    edited January 2007
    i've realised, as well as the (so-far) astoundingly good-looking visuals, i may well end up taking a break in the midst of Black Mesa, just to listen to the music. Hot-damn, some of the stuff on their site is gorgeous. I don't know about the rest of you, but i'm really impressed by the quality of some of that composition.

  • IShallRiseAgainIShallRiseAgain Registered User
    edited January 2007
    I want to play half-life decay.

    Alador239.png
  • RageRage Registered User
    edited January 2007
    Just to clarify a little, the main post has the mod and expansion history a little scrambled.

    HL was released in 1998 based upon the Quake engine, and included the Worldcraft level building toolkit, and allowed the community to customize and create their own stuff.

    Some of the first mods I remember ever playing (in no particular order):

    - ICE (HL Deathmatch with new weapons, maps and a grappling hook)
    - Team Fortress Classic
    - Action HL (the first 'real-world' mod I can remember)

    Some months after Action HL appeared, I remember a friend asking if I'd seen this new HL mod called Counter-strike...think it was in beta2 at that point, but still fun as hell (you could detonate the C4 anywhere, for example).

    Shortly after or during the CS wave prior to v1.0 release, we had:

    - The Specialists
    - Firearms
    - They Hunger (I think? Zombies in some fashion...)
    - Day of Defeat
    - Natural Selection

    Roughly around this timeframe, Valve started seeing the profit potential in boxing mods and expansions for sale, and I think Blue Shift and OpFor came soon after.

    I'm not nitpicking, merely supplementing the OP since he's new to the HL universe (and enjoying it), and it's a subject near and dear to my gamer heart :)

  • LachLach Registered User
    edited January 2007
    Aaron Lee wrote:
    This thread fails for not mentioning Team Fortress!

    To be fair, Team Fortress was a Quakeworld mod. I really disliked Team Fortress Classic, maybe that's why I never think of TF when I think of Half-Life. I really hope TF2 gets me back into it because Team Fortress was, in my opinion, the best online multiplayer game I have ever played.

  • Recoil42Recoil42 Registered User
    edited January 2007
    Dayum, have you guys seen the new BMS teaser trailer? :shock:

    http://www.blackmesasource.com/ (it's in the top news post)

    or a direct link: http://mods.moddb.com/4384/black-mesa-source/

  • thorgotthorgot Registered User regular
    edited January 2007
    Recoil42 wrote:
    Dayum, have you guys seen the new BMS teaser trailer? :shock:

    http://www.blackmesasource.com/ (it's in the top news post)

    or a direct link: http://mods.moddb.com/4384/black-mesa-source/
    To answer your question, three times in the Steam thread, and now twice in this thread.

    And yes, it will be awesome.

    campionthorgotsig.jpg
  • Charlie_Foxtrot2Charlie_Foxtrot2 Registered User
    edited January 2007
    [realspoiler:b414d15321]I have been meaning to beat HL1. I could never beat Ninlanth.
    I destroyed the crystals and the orbs around his head. BUT STILL HE PERSISTS WITH THAT DAMNED GREEN ORB OF "FUCK YOU' THAT SENDS TO A ROOM WITH THAT BIG BLUE THING THAT YOU CAN'T KILL.[/realspoiler:b414d15321]

    logo%20graf%201.jpg
  • Kewop DecamKewop Decam Registered User
    edited January 2007
    I keep trying to finish HL2 but the game is so damn boring. Is it boring because I didn't play HL1, thus I don't really know the story?

    pasigfa7.jpg
  • darleysamdarleysam Registered User regular
    edited January 2007
    Recoil42 wrote:
    Dayum, have you guys seen the new BMS teaser trailer? :shock:

    http://www.blackmesasource.com/ (it's in the top news post)

    or a direct link: http://mods.moddb.com/4384/black-mesa-source/
    but listen to the music on their site. It's sumptuous!

  • JinniganJinnigan Registered User regular
    edited January 2007
    I keep trying to finish HL2 but the game is so damn boring. Is it boring because I didn't play HL1, thus I don't really know the story?
    it is boring because you have no imagination!

    whatifihadnofriendsshortenedsiggy2.jpg
  • dragonsamadragonsama Registered User regular
    edited January 2007
    Rage wrote:
    Just to clarify a little, the main post has the mod and expansion history a little scrambled.

    HL was released in 1998 based upon the Quake engine, and included the Worldcraft level building toolkit, and allowed the community to customize and create their own stuff.

    Some of the first mods I remember ever playing (in no particular order):

    - ICE (HL Deathmatch with new weapons, maps and a grappling hook)
    - Team Fortress Classic
    - Action HL (the first 'real-world' mod I can remember)

    Some months after Action HL appeared, I remember a friend asking if I'd seen this new HL mod called Counter-strike...think it was in beta2 at that point, but still fun as hell (you could detonate the C4 anywhere, for example).

    Shortly after or during the CS wave prior to v1.0 release, we had:

    - The Specialists
    - Firearms
    - They Hunger (I think? Zombies in some fashion...)
    - Day of Defeat
    - Natural Selection

    Roughly around this timeframe, Valve started seeing the profit potential in boxing mods and expansions for sale, and I think Blue Shift and OpFor came soon after.

    I'm not nitpicking, merely supplementing the OP since he's new to the HL universe (and enjoying it), and it's a subject near and dear to my gamer heart :)

    Thanks for the info on these. and I added your post to the OP.

    Wow so many mods it's not even funny. But how many of those relate to the main storyline?

  • edited January 2007
    Ahh, the great amount of time I had playing Half-Life when it was released. The best moments of all were discovering Counter-Strike and Day of Defeat when they were JUST released. I tell you, the early CS betas were the BEST moments of the game's life-span.

    Hell, the whole HL experience was so great that (and I know I'm a minority on this) HL2 and its entire mod scene has been nothing but disappointing in comparison.

    [SIGPIC][/SIGPIC]
  • hambonehambone Registered User
    edited January 2007
    I've played and re-played HL2 three times now, and have yet to finish it. I love it, until Ravenholm.

    When those goddamn [spoiler:97200fc8d4]fast zombies and poison headcrabs[/spoiler:97200fc8d4] show up, I just can't bring myself to slog through it.

    Killing Combine troops is fun, because I understand how humans move, and HL1 got me used to nailing headcrabs in midair. But those damn things in Ravenholm...

    [spoiler:97200fc8d4]They move so fast, and in such close quarters, and it's so hard to track their movements to get a headshot.[/spoiler:97200fc8d4]

    Pisses me off and I go play something else until I try again a few months later.

    Just a bunch of intoxicated pigeons.
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