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Posts

  • Rock Lobster!Rock Lobster! Registered User regular
    Lord Dave wrote: »
    For extra fun, multiply your hours /played by your hourly pay rate at whatever job you have or feel you should have.

    You might be a Mirren if you could buy a house with it.

    Except if I had worked that many extra hours at my job I would've killed myself long ago, and what good is a house then?

    mtb-sig.png
    Steam | WoW | SWTOR | Eits.9023 (GW2) | TSW
  • I Win SwordfightsI Win Swordfights fuck tough be coolRegistered User regular
    I've played my mage for 5 days

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  • captainkcaptaink TexasRegistered User regular
    I tell myself a lot of my /played time is AFK.

    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • EndEnd Registered User regular
    Lord Dave wrote: »
    For extra fun, multiply your hours /played by your hourly pay rate at whatever job you have or feel you should have.

    You might be a Mirren if you could buy a house with it.

    ...fuck

    captaink wrote: »
    I tell myself a lot of my /played time is AFK.

    well...uh...some of my /played time is afk...


    Shrieve wrote: »
    Soooo... I'm 85 on my lock now and bored of my old server. How's Shambler Milk for all of the nerds at 85? Doing rated BGs, 10 man pugs, arenas or anything along those lines? ... Do you guys smell?

    It's all butts, all the time.

    (not really)

    (well maybe)

    Time rots everything. Even hope.
  • Lord DaveLord Dave Registered User regular
    Lord Dave wrote: »
    For extra fun, multiply your hours /played by your hourly pay rate at whatever job you have or feel you should have.

    You might be a Mirren if you could buy a house with it.

    Except if I had worked that many extra hours at my job I would've killed myself long ago, and what good is a house then?

    there's the rub

    Denny's is for winners.
    mkc.pngmkc.pngmkc.pngmontykevin.png
  • EndEnd Registered User regular
    I don't think there's been enough paying work for me to work as many hours as I've been playing WoW.

    Time rots everything. Even hope.
  • Al_watAl_wat Registered User regular
    I dont feel too bad about it. Its christmas break right now so... whatever.

    When school is back on though I'm gonna have to cut back a lot. Or just stop playing if it doesn't work.

  • MittenMitten Registered User
    Does anyone want [Breeches of Mended Nightmares] for 13k?

  • LordaenLordaen Registered User regular
    Hah so I guess warriors don't really need fast weapons for prot anymore. Guess I'll stop vendoring all those nice 1 handers.

  • skettiosskettios Registered User regular
    I spend a lot of my time online afk.
    It's kinda sad :P

    In other news, I have the Rustberg Gull now
    woooo

  • rhylithrhylith Registered User regular
    Lord Dave wrote: »
    For extra fun, multiply your hours /played by your hourly pay rate at whatever job you have or feel you should have.

    You might be a Mirren if you could buy a house with it.

    This was a mean thing you did to me right here.

    Rhylith - <Shambler Milk>, XBL/LoL/HoN- Amalockh, SC2- Rhylith.485
  • UbikUbik i'm a rude bitch, neighbor, what are you made up of i was in the 212Registered User regular
    for blacksmithing, should i not worry about thorium brotherhood rep and the stuff in BRD?

    has that stuff been eclipsed by all the expansions?

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  • EndEnd Registered User regular
    yeah, don't worry about it ubik

    Time rots everything. Even hope.
  • UbikUbik i'm a rude bitch, neighbor, what are you made up of i was in the 212Registered User regular
    and if i wanted to get every blacksmithing plan ever, i could just solo BRD by the time I'm 85, correct?

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  • zucchinizucchini pretty much amazing Registered User regular
    if you can't solo BRD by 70 you got issues son

  • UbikUbik i'm a rude bitch, neighbor, what are you made up of i was in the 212Registered User regular
    then my collection neurosis has been assuaged

    ...for now

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  • BalefuegoBalefuego Registered User regular
    whalesharkv.jpg

    [SIGPIC][/SIGPIC]
  • Cilla BlackCilla Black Registered User regular
    god damn it, that achievement

    also isn't a raid scheduled tomorrow? I signed up for it but may have to back out if my latency issues continue on. it's sometimes pretty manageable at 500ms or so, but too often spikes to 900-1200. While people have done good things with much more, it's not a position I'm comfortable being a healer in. Plus also probably still undergeared.

    if I do back out, however, I will do the not-a-dick thing and cancel my status in the invite well before the actual raid time.

  • NikolaiNikolai HHHEHEHE That one tasted purpleRegistered User regular
    your UI is killing me

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  • BalefuegoBalefuego Registered User regular
    heh I know, it's just the base UI, I dont have any bar mods installed

    [SIGPIC][/SIGPIC]
  • Cilla BlackCilla Black Registered User regular
    there is literally nothing wrong with that ui

    zero

    (it's the one I have too except holy shit that grid is tiny)

  • BalefuegoBalefuego Registered User regular
    I had the grid shrunk down cause I wasn't using it

    [SIGPIC][/SIGPIC]
  • skettiosskettios Registered User regular
    there is literally nothing wrong with that ui

    zero

    (it's the one I have too except holy shit that grid is tiny)

    ya.. i've just been running with archud cause i'm bad at watching my own health haha
    I like the new default raid interface thingy that they totally picked up from grid.

  • GatsbyGatsby Last night I had a dream about you In this dream I'm dancing right beside youRegistered User regular
    my only mods are milkglass and recount.

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  • Cilla BlackCilla Black Registered User regular
    The new raid interface isn't customizable enough for me to ever pick up really. Or at least it didn't seem that way in the unfairly low amount of time I spent exploring it.

  • IrtehmongooseIrtehmongoose Registered User regular
    I wish that whale shark still gave a title.

  • Cilla BlackCilla Black Registered User regular
    Yesss

    don't even know why they took it out. It isn't as though there is only one spawn of the thing. there are like 10 in different parts of the zone at any given time.

    Ishmael is such a great title.

  • IrtehmongooseIrtehmongoose Registered User regular
    Balefuego wrote: »
    heh I know, it's just the base UI, I dont have any bar mods installed

    Yeah, I have base UI except for a few mods adding stuff on top, such as ArcHud and ForteXorcist.

  • MittenMitten Registered User
    Blizzard wrote:
    We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and the class design team is starting to prepare our list of items to investigate for our next patch.

    Before you dive down into the meat below (not really a pleasant image, that), be advised that we’re still early in the preliminary stages. The patch isn’t coming out tomorrow. I wrote this before the end of the year and other things may have cropped up in the meantime. Just because your class or pet problem isn’t mentioned below doesn’t mean we won’t address it.

    PvE

    We’re happy with damage overall. We have very few traditional tank and spank fights (even Argaloth likes to parry melee) so it’s hard to get consistent numbers without very large data sets. Still, we see Survival hunters and Unholy DKs on top of a lot of single target fights. Arcane, Marksman, and Beastmaster damage is too low. Retribution, Shadow, and Fire and Frost mage damage might be too low, but we’re still watching them. We aren’t seeing a lot of Subtlety rogues in PvE yet, so that sample size is still small. On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high. Shadow priest AE, mostly due to a weak Mind Sear, feels too low.

    Healing in PvE is working out pretty much as intended. There are some Heroic dungeon bosses that are probably tougher than the required item level average permits. In general, you might have a tough time upon zoning into a Heroic dungeon with a bunch of strangers as soon as Dungeon Finder permits, especially if your group isn’t willing to communicate and work together. We want Heroics to be challenging -- if you want to zerg the content, stick to normal dungeons.

    Tank balance overall seems good at this point in time. Threat seems to be in a good place -- good tanks don’t have much of a problem, but they can’t “phone it in” either. We’re seeing all four tanks get a lot of use, even on Heroic raid fights. That could change as more guilds are able to make serious heroic attempts.

    PvP

    The larger health pools, decreased impact of Mortal Strike debuffs, and slower healing are all having the desired effect in PvP. Burst damage has its place, but doesn’t determine the outcome of every encounter. There are several individual abilities that we aren’t happy with in PvP.

    We’re keeping a close eye on dispels. We still like the design of making dispels more of a commitment rather than liberally sprinkling around dispel resistance or consequences for every class. Defensive dispels (removing a debuff) generally feel good, but we think offensive dispels (removing an enemy buff) feel too powerful, especially for DPS specs. In particular, Purge and Spellsteal will probably get nerfed.

    We’re also looking at crowd control, interrupts, and self-healing in PvP. It’s possible we’ll reduce the durations of some crowd control effects, especially the area effect ones, and decrease the duration of interrupts.

    Priests are a little weak in PvP, especially at mobile healing. We have made some changes to glyphs and talents to enhance their survivability and instant healing.

    We also want to make sure the epic PvP gear isn’t too easy for just anyone to obtain, given that the PvE endgame content is more challenging than it was in Lich King. We don’t want the player base to just migrate to the most efficient epic delivery mechanism; we want you to participate in what you find most enjoyable.

    Stats

    We’ll make a pass to make stats that aren’t attractive (but are supposed to be) more attractive. For example, we don’t want Assassination rogues to dismiss crit or Feral tanks to dismiss haste. We are considering making some physical attacks such as Lacerate, Steady Shot, and Slam scale with haste.

    Mastery is a new stat for us, and there are a few specs that don’t value it enough. In some cases (e.g. Combat rogues), the design for mastery is fine and we just need to buff the effects to make it more desirable. In others, we don’t think it’s possible to buff mastery enough in its current form. For example, the Retribution mastery, Hand of Light, is fun, but it doesn’t contribute enough damage. To make it contribute enough damage, the proc would need a very high chance, which then can cause paladins to devalue other sources of Holy Power. Instead, we are redesigning Retribution mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage (which also plays better with Inqusition). Because Hand of Light is fun, however, we are going to change Divine Purpose as a chance to proc Hand of Light instead of a chance for extra Holy Power (which will also remove a little of the randomness from the rotation). Unholy DKs are another spec for whom mastery just isn’t working out. Our current intent is to redesign their mastery so that their attacks cause more damage to diseased targets (in a similar manner to the Restoration druid mastery).

    Potpourri

    Some additional class-specific tweaks (keeping in mind this is not the full list):

    • Even after we fixed their mastery, Feral druid bleeds still do a lot of damage and are undispellable. We plan to shift some of that damage back to main attacks. They are also a little too hard to control. Given that they are already hard to root, snare, or polymorph, we think the fear immunity from Berserk is too much.
    • Arms warrior burst damage might still be too high in PvP, while we don’t have a great way to adjust their sustained damage for PvE. The Lambs to the Slaughter talent is a good place to address this. We also might nerf warrior stuns.
    • We think Arms and Fury warriors are getting too much damage out of Heroic Strike. We want it to be clear that it’s a rage dump and not make it the hardest hitting ability.
    • For Holy priests, we’re increasing Chakra’s duration and changing Surge of Light so it can now from Flash Heal and Greater Heal and can crit.
    • We’re making some additional buffs, such as Pain Suppression and Barkskin, undispellable.
    • We’re buffing Wild Mushroom. It’s a cool spell that isn’t getting enough play.
    • Empowered Touch will now benefit from Regrowth as well. We’re also buffing the Glyph of Regrowth.
    • We are looking at Holy Concentration (after our most recent buff) and Omen of Clarity to make sure they don’t account for too much mana savings.
    • We are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well.
    • Inferno will no longer increase the radius of Hellfire.
    • Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.
    • We want to redesign Improved Soulfire.
    • Censure will no longer break Repentance.
    • As part of the Marks and Beastmaster buffs, we’re buffing Aimed Shot, Kill Shot, Chimera Shot, and Kill Command.
    • To reduce mage control, we are discussing reducing the duration of Frost Nova and Ring of Frost.
    • We want to make it clear that Combat is intended to use fast off-hand weapons. We also want to polish Revealing Strike a bit.
    • We want to make sure Enhancement shaman avoid caster weapons.
    • We want to make sure Unholy DKs prefer two-handed weapons.
    • Necrotic Strike needs to be affected by resilience.
    • For Cataclysm, we changed Death Strike almost completely into an ability for Blood DK tanks, which is a bit unfortunate. We want to make sure it is still a useful button for Frost or Unholy DKs who need healing.
    • We also want to address DK mobility in PvP.
    • We think we overnerfed Every Man for Himself, and are reverting it back to a 2-minute cooldown again. We might evaluate other racials after we’ve seen more PvP.

    “GC, is this the final list of changes? Does this mean I can expect no changes for my class? Does this mean you don’t care about me?”

    No. This is some stuff we are looking at so that you’ll have some context if you see changes on a future PTR. The final list of class patch notes for the next patch will doubtless be much longer.

    -Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He uses words like “potpourri.”

  • Cilla BlackCilla Black Registered User regular
    I love Ghostcrawler. I really do. You just wouldn't see this kind of information from the vast majority of game designers.

  • GatsbyGatsby Last night I had a dream about you In this dream I'm dancing right beside youRegistered User regular
    That's some good info right there, hopefully I'll get to use my own Ghostcrawler soon enough.

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  • Cilla BlackCilla Black Registered User regular
    And it's also great because he'll get immediate feedback about the decisions before actually performing the changes as well as long-term feedback because all of the classes he mentioned as not being played enough yet for testing will start being used more just because he mentioned them.

    The buff to Surge of Light and a potential Mind Sear buff will be well-received. Surge occurs so amazingly rarely that it's literally a waste of 2 points and the initial delay on damage from Sear as well as the low overall damage makes it equally worthless. Hoping they implement some overall spriest buffs.

  • GatsbyGatsby Last night I had a dream about you In this dream I'm dancing right beside youRegistered User regular
    I'm mainly hoping they don't severely nerf SV hunters. A lot of places are starting to stack them for DPS and I think that might draw a little too much attention. It sucks they can't give a great big ol' buff to mastery, but that's expected. Really glad to see MM and BM will be getting some attention though.

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  • Cilla BlackCilla Black Registered User regular
    I'd just like to see hunters get buffs that at least make all three specs raid viable. They generally tend to be in the technical sense, but one spec is inevitably a very large dps boost over the other two. BM would especially be nice because a lot of their pets have shiny new raid buff powers and what is the point of doing that if they're not capable also being competitive at what they're designed for, damage.

  • SLyMSLyM Registered User regular
    I remember I rolled my hunter survival when all they did was stack agi so that all the other physical DPS in the raid could do more damage, but then they suddenly became powerful and have pretty much been either overpowered or strong since then. Sorta. I've taken a lot of breaks, so I probably missed some times when they were awful or something.

    Steam Starcraft SLeague of Legends
  • Cilla BlackCilla Black Registered User regular
    WotLK was pretty much a progression in MM and Survival vying for how much more betterer they were at damage than beast mastery.

  • GatsbyGatsby Last night I had a dream about you In this dream I'm dancing right beside youRegistered User regular
    I remember the days when rolling a SV hunter meant you were never to be paid attention to.

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  • DysDys Registered User regular
    What in the blue hell is the thread title referring to?

  • GatsbyGatsby Last night I had a dream about you In this dream I'm dancing right beside youRegistered User regular
    I feel like it's a Deadmines reference...

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  • I Win SwordfightsI Win Swordfights fuck tough be coolRegistered User regular
    I want to download a bunch of bagpipe music, make a dwarf shaman, and blast it while I level.

    Also, five and a half bars to 85.

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This discussion has been closed.