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[BSG:BG] Exodus Game 01 - Game Over

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Posts

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2011
    Jeebus H. Crust, you guys.

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • The EnderThe Ender Registered User regular
    edited February 2011
    The Ender on
    With Love and Courage
  • The EnderThe Ender Registered User regular
    edited February 2011
    Well, I did manage to get a good taste of the Expansion, if nothing else. I dig the Fleet Module a lot; the Aliies, to be honest, I could probably do without. Their benefits are pretty shabby while the penalties can be crippling; I think the Cylons get a lot of help from the new rules without also needing little landmines strewn throughout the board locations.

    If we're going down, I'm taking as many of these tin cans with me as possible. Geronimo!

    Move: Discard 2 - Launch Scout to move to Pegasus's Main Batteries

    Action: Use the Main Batteries. Discard 5 - Run Interference instead of rolling any damn dice; fill every frakkin' Raider in the Fore section full of holes.

    The Ender on
    With Love and Courage
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Turn 25: Admiral-CAG Louanne "Kat" Katraine (The Ender)

    Movement Step: The Ender discards Tactics 2 - Launch Scout to move to Pegasus' Main Batteries.
    Action Step: The Ender activates the location, discarding Piloting 5 - Run Interference to destroy the four Raiders in the fore ( 9 o'clock) location.

    The Admiral returns to Pegasus to turn the battlestar's weapons on the Raiders in front of Galactica. Meanwhile, supplies are continuing to be a concern across the fleet.

    Crisis Step: Water Shortage

    President Gaius Baltar (Capfalcon) must choose:
    A) -1 Food
    OR
    B)President Gaius Baltar (Capfalcon) discards 2 Skill Cards, then Current Player Louanne "Kat" Katraine (The Ender) discards 3 Skill Cards.

    After Crisis: Activate Basestars, Advance Jump Preparation

    The Ender, I'll need to know what battlestars will be damaged if the basestar attacks hit.

    MrBlarney on
    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited February 2011
    Trust me, food isn't going to kill you.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • The EnderThe Ender Registered User regular
    edited February 2011
    Galactica will tank both of those hits.

    EDIT: Hey, Baltar?
    Come at me bro!

    The Ender on
    With Love and Courage
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Option B seems to be in our best interest.

    Capfalcon on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    I'll need you and The Ender to post what cards you're going to discard, if you're going for the second option.

    MrBlarney on
    4463rwiq7r47.png
  • The EnderThe Ender Registered User regular
    edited February 2011
    Discard 1 - XO, 0 - Trust Instincts and 1 - Full Throttle

    The Ender on
    With Love and Courage
  • Gene ParmesanGene Parmesan Registered User regular
    edited February 2011
    CHOOOOOOOOOOKE ON EEEEEEEEEEEEEEM
    Am I doing this right?

    Gene Parmesan on
  • Gene ParmesanGene Parmesan Registered User regular
    edited February 2011
    That was a reference to Day of the Dead by the way. Get your minds clean

    Gene Parmesan on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Politics 2 - Consolidate Power
    Engineering 3 - Scientific Research

    Capfalcon on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Turn 25: Admiral-CAG Louanne "Kat" Katraine (The Ender)

    Crisis Step: Water Shortage

    President Gaius Baltar (Capfalcon) must choose:
    A) -1 Food
    OR
    B)President Gaius Baltar (Capfalcon) discards 2 Skill Cards, then Current Player Louanne "Kat" Katraine (The Ender) discards 3 Skill Cards.

    Capfalcon chooses Option B, discarding Politics 2 - Consolidate Power and Engineering 3 - Scientific Research. The Ender discards Leadership 1 - Executive Order, Tactics 0 - Trust Instincts and Piloting 1 - Full Throttle.

    President Baltar decides that the effort must be put in to mitigate the water shortages, successfully replotting rationing schedules.

    After Crisis: Activate Basestars, Advance Jump Preparation
    The Basestars fire on Galactica.

    Basestar 1: 1, Miss.
    Basestar 2: 8, Hit. -1 Fuel.

    Jump Preparation advances to Level 3, jump still not possible.


    Turn 26: Tory Foster (Diorinix)

    Receive Skills Step: Diorinix draws 3 Politics, 1 Leadership, and 1 Tactics card.

    Current Situation:

    PA-BSGBG-GameE01-T26.gif
    Resources: Fuel - 4, Food - 6, Morale - 5, Population - 1.

    Jump Preparation: Level 3 - Jump unavailable.
    Pursuit Track: Level 1.

    Distance Covered: 4

    Galactica: Weapons Control damaged, Fuel lost, no boarding parties.
    Pegasus: Airlock and Pegasus CIC damaged.

    Nuke Tokens: 0 remain.
    Quorum Cards: 9 in hand.

    Ship Reserves: 1 Viper Mk II, 1 Viper Mk VII, and 4 Raptors available, 5 Viper Mk IIs and 2 Viper Mk VIIs damaged.

    Characters:
    "Caprica" Six (Tenek) - Hangar Deck (3 Cards, 0 Trauma)
    Saul Tigh (Void Slayer) - Cylon Fleet (3 Cards, 3 Trauma, 1 Super Crisis)
    Callandra "Cally" Tyrol (El Skid) - Pegasus CIC (3 Cards, 3 Trauma, Chief of Staff)
    Admiral-CAG Louanne "Kat" Katraine (The Ender) - Main Batteries (2 Cards, 2 Trauma)
    Tory Foster (Diorinix) - Command (5 Cards, 1 Trauma)
    Galen Tyrol (Gene Parmesan) - Hangar Deck (0 Cards, 3 Trauma)
    President Gaius Baltar (Capfalcon) - President's Office (2 Cards, 3 Trauma)

    Allies:
    Ellen Tigh (Admiral's Quarters)
    Beneficial Result: Savvy Manipulator - You may choose any human player to receive either the President or the Admiral title.
    Antagonistic Result: Bad Influence - You are sent to the "Brig".
    Brother Cavil (Research Lab)
    Beneficial Result: Unconventional Counselor - Choose 1 trauma token to discard. Then choose a second trauma token at random to discard.
    Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
    Anastasia "Dee" Dualla (Communications)
    Beneficial Result: CIC Officer - Look at every civilian ship on the game board and then you may move any number of them to adjacent areas.
    Antagonistic Result: Despondent - Draw 2 trauma tokens.

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - 1 Basestar, 3 Raiders.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - 3 Raiders, 1 Heavy Raider, 1 Viper Mk VII.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

    Conditions
    Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.

    MrBlarney on
    4463rwiq7r47.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    If you happen to have an XO, I can repair CIC and then almost certainly damage/kill a basestar. Or we have our good admiral who could possibly take care of the remaining raiders.

    Though getting rid of president toaster is also important, if we have the cards.

    El Skid on
  • TenekTenek Registered User regular
    edited February 2011
    Well, Tory, you can go to the Admiral's Quarters if you left a Benevolent token with Ellen and make someone else President...

    Tenek on
  • DiorinixDiorinix Registered User regular
    edited February 2011
    As I emptied my hand on the last check, I only had 1 shot at an XO....and didn't get one. Gonna try to pull something out of my hat.

    Movement - Use Tactics 5 - Critical Situation to take 2 actions.

    First action, use Politics 2 - Consolidate Power to draw 2 Leadership cards.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • DiorinixDiorinix Registered User regular
    edited February 2011
    *On the last check I had cards for....

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Turn 26: Tory Foster (Diorinix)

    Movement Step: Diorinix plays Tactics 5 - Critical Situation to take an action on his movement step. He plays Politics 2 - Consolidate Power to draw 2 Leadership cards. (The Leadership deck is reshuffled after this action.)

    Action Step to follow.

    MrBlarney on
    4463rwiq7r47.png
  • DiorinixDiorinix Registered User regular
    edited February 2011
    No dice on the XO. No movement left, so I'll make use of where I'm at.

    Launch Mark VII viper to Port Bow, fire on the heavy raider.

    I take it since we didn't have a strategic planning last time that we still don't for this roll?

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • TenekTenek Registered User regular
    edited February 2011
    You wouldn't have been able to play it anyways after using CS. I figured you were fishing for the SoE.

    Tenek on
  • DiorinixDiorinix Registered User regular
    edited February 2011
    No....

    Strategic Planning - Play before any die roll to add 2 to the result. Limit of 1 "Strategic Planning" card used per die roll. [4 x Strength 3, 2 x Strength 4, 1 x Strength 5]


    Critical Situation - Movement: Take 1 Action. Only 1 "Critical Situation" or "Executive Order" may be used per turn. [1 x Strength 3, 1 x Strength 4, 1 x Strength 5]

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • DiorinixDiorinix Registered User regular
    edited February 2011
    Oh, right, the XO thing...

    Damn

    Foolish me.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    I have just drawn a tactics card, and hinted I could probably damage a basestar so...yes, there could be a SP out there.

    Assuming we get rid of the president, an AobF might be possible, so I think there are better SP uses out there... thoughts guys? (who are not toaster and/or president-undercover-toasters)?

    El Skid on
  • TenekTenek Registered User regular
    edited February 2011
    Maybe Chief can hit up Administration. I don't know if we can pass an Airlock check.

    Tenek on
  • DiorinixDiorinix Registered User regular
    edited February 2011
    Depends on what this crisis comes up as.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    Hopefully not a "president chooses" where you lose pop D:

    El Skid on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    El Skid wrote: »
    I have just drawn a tactics card, and hinted I could probably damage a basestar so...yes, there could be a SP out there.

    Assuming we get rid of the president, an AobF might be possible, so I think there are better SP uses out there... thoughts guys? (who are not toaster and/or president-undercover-toasters)?

    Apparently no feedback is forthcoming?

    Bleh. We need luck if we're going to salvage this anyway... and I doubt that heavy is what is going to kill us if we lose.

    No SP here.

    El Skid on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Turn 26: Tory Foster (Diorinix)

    Action Step: Diorinix activates Command to launch a Viper Mk VII to the port-bow (7 o'clock) and fires upon the heavy raider.

    Viper Attack: 1, Miss.

    Tory tries to build up resources to take down the Cylon ships, to little effect. Whispers among the Galactica command room suggest a drastic plan to try and escape the Cylon fleet - despite the continued jamming of the Colonials' computers, perhaps creating a network will work...?

    Crisis Step: Network Computers

    Current Player Tory Foster (Diorinix) must choose:
    A) Skill Check [11] Politics + Tactics + Engineering
    Pass: Increase the Jump Preparation track by 1.
    Fail: -1 Population and place 1 centurion marker at the start of the Boarding Party track.
    OR
    B) -1 population and decrease the Jump Preparation track by 1.

    After Crisis: Activate Raiders, Advance Jump Preparation

    Tory Foster's disadvantage requires that Option A be taken, triggering the Skill Check.

    Skill Check Contributions
    Destiny Deck: 2 cards
    Galen Tyrol (Gene Parmesan): 0 cards
    Gaius Baltar (Capfalcon): 0 cards
    "Caprica" Six (Tenek): 1 card
    Saul Tigh (Void Slayer): 1 card
    Callandra "Cally" Tyrol (El Skid):
    Louanne "Kat" Katraine (The Ender):
    Tory Foster (Diorinix):

    Diorinix, you'll also need to specify order of activations for the Raiders (since I'm working off a generated rolls table, order matters).

    MrBlarney on
    4463rwiq7r47.png
  • DiorinixDiorinix Registered User regular
    edited February 2011
    Yay! We might be able to jump outta here soonish!

    Word of caution fellow Capricans...don't over-commit to this check ;)

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2011
    Saved by option ordering. Geezy creezy, guys.

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    I'm actually happy with that crisis. Anything that gets us the frack out of here sooner is good in my books.

    Trying hard not to think about the downside of the card at this point, but will let the toasters contribute before I say more.

    El Skid on
  • DiorinixDiorinix Registered User regular
    edited February 2011
    Oh, and...
    Leadership 3 - At Any Cost, just to save us from any trea cards.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    You...made the skill check reckless in case there are any treachery cards?

    ....Noooooooo

    El Skid on
  • DiorinixDiorinix Registered User regular
    edited February 2011
    Or, we get hit by a trea from the destiny deck and we auto-lose?

    If we gain 2 jump preps outta this, at any cost, I think it's worth it. The negatives that affect us is only the fleet activation.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • DiorinixDiorinix Registered User regular
    edited February 2011
    Even with the fleet activation it'll really only be the heavy raider that'll stick around, and if we lose it's not going to be because of being boarded.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Unfortunately, I'm spent on those colors.

    Capfalcon on
  • TenekTenek Registered User regular
    edited February 2011
    1 card

    Tenek on
  • Gene ParmesanGene Parmesan Registered User regular
    edited February 2011
    No cards

    I'm literally holding zip

    Gene Parmesan on
  • The EnderThe Ender Registered User regular
    edited February 2011
    1 card helping a little.

    The Ender on
    With Love and Courage
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Invalid submission from The Ender - correction is needed.

    MrBlarney on
    4463rwiq7r47.png
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