Well, I did manage to get a good taste of the Expansion, if nothing else. I dig the Fleet Module a lot; the Aliies, to be honest, I could probably do without. Their benefits are pretty shabby while the penalties can be crippling; I think the Cylons get a lot of help from the new rules without also needing little landmines strewn throughout the board locations.
If we're going down, I'm taking as many of these tin cans with me as possible. Geronimo!
Move: Discard 2 - Launch Scout to move to Pegasus's Main Batteries
Action: Use the Main Batteries. Discard 5 - Run Interference instead of rolling any damn dice; fill every frakkin' Raider in the Fore section full of holes.
Turn 25: Admiral-CAG Louanne "Kat" Katraine (The Ender)
Movement Step: The Ender discards Tactics 2 - Launch Scout to move to Pegasus' Main Batteries. Action Step: The Ender activates the location, discarding Piloting 5 - Run Interference to destroy the four Raiders in the fore ( 9 o'clock) location.
The Admiral returns to Pegasus to turn the battlestar's weapons on the Raiders in front of Galactica. Meanwhile, supplies are continuing to be a concern across the fleet.
Crisis Step: Water Shortage
President Gaius Baltar (Capfalcon) must choose:
A) -1 Food OR President Gaius Baltar (Capfalcon) discards 2 Skill Cards, then Current Player Louanne "Kat" Katraine (The Ender) discards 3 Skill Cards.
After Crisis: Activate Basestars, Advance Jump Preparation
The Ender, I'll need to know what battlestars will be damaged if the basestar attacks hit.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Turn 25: Admiral-CAG Louanne "Kat" Katraine (The Ender)
Crisis Step: Water Shortage
President Gaius Baltar (Capfalcon) must choose:
A) -1 Food OR President Gaius Baltar (Capfalcon) discards 2 Skill Cards, then Current Player Louanne "Kat" Katraine (The Ender) discards 3 Skill Cards.
Capfalcon chooses Option B, discarding Politics 2 - Consolidate Power and Engineering 3 - Scientific Research. The Ender discards Leadership 1 - Executive Order, Tactics 0 - Trust Instincts and Piloting 1 - Full Throttle.
President Baltar decides that the effort must be put in to mitigate the water shortages, successfully replotting rationing schedules.
After Crisis: Activate Basestars, Advance Jump Preparation
The Basestars fire on Galactica.
Basestar 1: 1, Miss.
Basestar 2: 8, Hit. -1 Fuel.
Jump Preparation advances to Level 3, jump still not possible. Turn 26: Tory Foster (Diorinix)
Receive Skills Step: Diorinix draws 3 Politics, 1 Leadership, and 1 Tactics card.
Beneficial Result: Savvy Manipulator - You may choose any human player to receive either the President or the Admiral title. Antagonistic Result: Bad Influence - You are sent to the "Brig".
Brother Cavil (Research Lab)
Beneficial Result: Unconventional Counselor - Choose 1 trauma token to discard. Then choose a second trauma token at random to discard. Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
Anastasia "Dee" Dualla (Communications)
Beneficial Result: CIC Officer - Look at every civilian ship on the game board and then you may move any number of them to adjacent areas. Antagonistic Result: Despondent - Draw 2 trauma tokens.
Conditions
Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.
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El SkidThe frozen white northRegistered Userregular
edited February 2011
If you happen to have an XO, I can repair CIC and then almost certainly damage/kill a basestar. Or we have our good admiral who could possibly take care of the remaining raiders.
Though getting rid of president toaster is also important, if we have the cards.
Movement Step: Diorinix plays Tactics 5 - Critical Situation to take an action on his movement step. He plays Politics 2 - Consolidate Power to draw 2 Leadership cards. (The Leadership deck is reshuffled after this action.)
Strategic Planning - Play before any die roll to add 2 to the result. Limit of 1 "Strategic Planning" card used per die roll. [4 x Strength 3, 2 x Strength 4, 1 x Strength 5]
Critical Situation - Movement: Take 1 Action. Only 1 "Critical Situation" or "Executive Order" may be used per turn. [1 x Strength 3, 1 x Strength 4, 1 x Strength 5]
El SkidThe frozen white northRegistered Userregular
edited February 2011
I have just drawn a tactics card, and hinted I could probably damage a basestar so...yes, there could be a SP out there.
Assuming we get rid of the president, an AobF might be possible, so I think there are better SP uses out there... thoughts guys? (who are not toaster and/or president-undercover-toasters)?
I have just drawn a tactics card, and hinted I could probably damage a basestar so...yes, there could be a SP out there.
Assuming we get rid of the president, an AobF might be possible, so I think there are better SP uses out there... thoughts guys? (who are not toaster and/or president-undercover-toasters)?
Apparently no feedback is forthcoming?
Bleh. We need luck if we're going to salvage this anyway... and I doubt that heavy is what is going to kill us if we lose.
Action Step: Diorinix activates Command to launch a Viper Mk VII to the port-bow (7 o'clock) and fires upon the heavy raider.
Viper Attack: 1, Miss.
Tory tries to build up resources to take down the Cylon ships, to little effect. Whispers among the Galactica command room suggest a drastic plan to try and escape the Cylon fleet - despite the continued jamming of the Colonials' computers, perhaps creating a network will work...?
Crisis Step: Network Computers
Current Player Tory Foster (Diorinix) must choose:
A) Skill Check [11] Politics + Tactics + Engineering
Pass: Increase the Jump Preparation track by 1.
Fail: -1 Population and place 1 centurion marker at the start of the Boarding Party track. OR -1 population and decrease the Jump Preparation track by 1.
After Crisis: Activate Raiders, Advance Jump Preparation
Tory Foster's disadvantage requires that Option A be taken, triggering the Skill Check.
Even with the fleet activation it'll really only be the heavy raider that'll stick around, and if we lose it's not going to be because of being boarded.
Posts
If we're going down, I'm taking as many of these tin cans with me as possible. Geronimo!
Move: Discard 2 - Launch Scout to move to Pegasus's Main Batteries
Action: Use the Main Batteries. Discard 5 - Run Interference instead of rolling any damn dice; fill every frakkin' Raider in the Fore section full of holes.
Movement Step: The Ender discards Tactics 2 - Launch Scout to move to Pegasus' Main Batteries.
Action Step: The Ender activates the location, discarding Piloting 5 - Run Interference to destroy the four Raiders in the fore ( 9 o'clock) location.
The Admiral returns to Pegasus to turn the battlestar's weapons on the Raiders in front of Galactica. Meanwhile, supplies are continuing to be a concern across the fleet.
Crisis Step: Water Shortage
President Gaius Baltar (Capfalcon) must choose:
A) -1 Food
OR
President Gaius Baltar (Capfalcon) discards 2 Skill Cards, then Current Player Louanne "Kat" Katraine (The Ender) discards 3 Skill Cards.
After Crisis: Activate Basestars, Advance Jump Preparation
The Ender, I'll need to know what battlestars will be damaged if the basestar attacks hit.
EDIT: Hey, Baltar?
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Engineering 3 - Scientific Research
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Crisis Step: Water Shortage
President Gaius Baltar (Capfalcon) must choose:
A) -1 Food
OR
President Gaius Baltar (Capfalcon) discards 2 Skill Cards, then Current Player Louanne "Kat" Katraine (The Ender) discards 3 Skill Cards.
Capfalcon chooses Option B, discarding Politics 2 - Consolidate Power and Engineering 3 - Scientific Research. The Ender discards Leadership 1 - Executive Order, Tactics 0 - Trust Instincts and Piloting 1 - Full Throttle.
President Baltar decides that the effort must be put in to mitigate the water shortages, successfully replotting rationing schedules.
After Crisis: Activate Basestars, Advance Jump Preparation
The Basestars fire on Galactica.
Basestar 1: 1, Miss.
Basestar 2: 8, Hit. -1 Fuel.
Jump Preparation advances to Level 3, jump still not possible.
Turn 26: Tory Foster (Diorinix)
Receive Skills Step: Diorinix draws 3 Politics, 1 Leadership, and 1 Tactics card.
Current Situation:
Jump Preparation: Level 3 - Jump unavailable.
Pursuit Track: Level 1.
Distance Covered: 4
Galactica: Weapons Control damaged, Fuel lost, no boarding parties.
Pegasus: Airlock and Pegasus CIC damaged.
Nuke Tokens: 0 remain.
Quorum Cards: 9 in hand.
Ship Reserves: 1 Viper Mk II, 1 Viper Mk VII, and 4 Raptors available, 5 Viper Mk IIs and 2 Viper Mk VIIs damaged.
Characters:
"Caprica" Six (Tenek) - Hangar Deck (3 Cards, 0 Trauma)
Saul Tigh (Void Slayer) - Cylon Fleet (3 Cards, 3 Trauma, 1 Super Crisis)
Callandra "Cally" Tyrol (El Skid) - Pegasus CIC (3 Cards, 3 Trauma, Chief of Staff)
Admiral-CAG Louanne "Kat" Katraine (The Ender) - Main Batteries (2 Cards, 2 Trauma)
Tory Foster (Diorinix) - Command (5 Cards, 1 Trauma)
Galen Tyrol (Gene Parmesan) - Hangar Deck (0 Cards, 3 Trauma)
President Gaius Baltar (Capfalcon) - President's Office (2 Cards, 3 Trauma)
Allies:
Ellen Tigh (Admiral's Quarters)
Antagonistic Result: Bad Influence - You are sent to the "Brig".
Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
Antagonistic Result: Despondent - Draw 2 trauma tokens.
Galactica Space:
Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
Starboard-bow (11 o'clock) - 1 Basestar, 3 Raiders.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - 3 Raiders, 1 Heavy Raider, 1 Viper Mk VII.
Cylon Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
Conditions
Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.
Though getting rid of president toaster is also important, if we have the cards.
Movement - Use Tactics 5 - Critical Situation to take 2 actions.
First action, use Politics 2 - Consolidate Power to draw 2 Leadership cards.
Mmmmm....toasty.
Mmmmm....toasty.
Movement Step: Diorinix plays Tactics 5 - Critical Situation to take an action on his movement step. He plays Politics 2 - Consolidate Power to draw 2 Leadership cards. (The Leadership deck is reshuffled after this action.)
Action Step to follow.
Launch Mark VII viper to Port Bow, fire on the heavy raider.
I take it since we didn't have a strategic planning last time that we still don't for this roll?
Mmmmm....toasty.
Strategic Planning - Play before any die roll to add 2 to the result. Limit of 1 "Strategic Planning" card used per die roll. [4 x Strength 3, 2 x Strength 4, 1 x Strength 5]
Critical Situation - Movement: Take 1 Action. Only 1 "Critical Situation" or "Executive Order" may be used per turn. [1 x Strength 3, 1 x Strength 4, 1 x Strength 5]
Mmmmm....toasty.
Damn
Foolish me.
Mmmmm....toasty.
Assuming we get rid of the president, an AobF might be possible, so I think there are better SP uses out there... thoughts guys? (who are not toaster and/or president-undercover-toasters)?
Mmmmm....toasty.
Apparently no feedback is forthcoming?
Bleh. We need luck if we're going to salvage this anyway... and I doubt that heavy is what is going to kill us if we lose.
No SP here.
Action Step: Diorinix activates Command to launch a Viper Mk VII to the port-bow (7 o'clock) and fires upon the heavy raider.
Viper Attack: 1, Miss.
Tory tries to build up resources to take down the Cylon ships, to little effect. Whispers among the Galactica command room suggest a drastic plan to try and escape the Cylon fleet - despite the continued jamming of the Colonials' computers, perhaps creating a network will work...?
Crisis Step: Network Computers
Current Player Tory Foster (Diorinix) must choose:
A) Skill Check [11] Politics + Tactics + Engineering
Pass: Increase the Jump Preparation track by 1.
Fail: -1 Population and place 1 centurion marker at the start of the Boarding Party track.
OR
-1 population and decrease the Jump Preparation track by 1.
After Crisis: Activate Raiders, Advance Jump Preparation
Tory Foster's disadvantage requires that Option A be taken, triggering the Skill Check.
Skill Check Contributions
Destiny Deck: 2 cards
Galen Tyrol (Gene Parmesan): 0 cards
Gaius Baltar (Capfalcon): 0 cards
"Caprica" Six (Tenek): 1 card
Saul Tigh (Void Slayer): 1 card
Callandra "Cally" Tyrol (El Skid):
Louanne "Kat" Katraine (The Ender):
Tory Foster (Diorinix):
Diorinix, you'll also need to specify order of activations for the Raiders (since I'm working off a generated rolls table, order matters).
Word of caution fellow Capricans...don't over-commit to this check
Mmmmm....toasty.
Trying hard not to think about the downside of the card at this point, but will let the toasters contribute before I say more.
Leadership 3 - At Any Cost, just to save us from any trea cards.
Mmmmm....toasty.
....Noooooooo
If we gain 2 jump preps outta this, at any cost, I think it's worth it. The negatives that affect us is only the fleet activation.
Mmmmm....toasty.
Mmmmm....toasty.
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