I keep six honest serving-men
(They taught me all I knew);
Their names are What and Why and When
And How and Where and Who.
I send them over land and sea,
I send them east and west;
But after they have worked for me,
I give them all a rest.
I let them rest from nine till five,
For I am busy then,
As well as breakfast, lunch, and tea,
For they are hungry men.
But different folk have different views;
I know a person small—
She keeps ten million serving-men,
Who get no rest at all!
She sends'em abroad on her own affairs,
From the second she opens her eyes—
One million Hows, two million Wheres,
And seven million Whys!
Changeling: The Lost
Six by Six
Before it all started, you were a normal citizen of Miami. You had a life, a home, a job, friends, family, hobbies. Everything changed, one fateful night. You said the wrong thing, took the wrong route home, got off the bus at the wrong stop, or just got unlucky.
took you. They put you to work, serving them. Maybe it was just rough labour, maybe they let you live a life of pleasure as one of their happier servants, or perhaps they turned you into a candelabra or a statue. It didn't really matter to them what you had to endure, how it broke your body, your mind... but never your will.
You got out. It may have taken years, but you struggled free, fought back, and escaped. The thorns of the impassable Hedge tore at your mind and body as you crawled through, pushing past obstacles where others had fallen. A fierce determination brought you out.
But that's not the story that we're going to tell. The story we're telling is what happened after you got out. The moment you stepped into the real world is where it all begins.
This is a Changeling: The Lost campaign. It's serious. It's going to be pretty dark, it's going to deal with mature themes, and contain mature language, content, and actions. It's not for the squeamish, I'm in the mood for something dim, grungy, and nasty. It's about survivng pain, horror, and suffering more than anything we in this world can imagine.
It's about a World of Darkness. This shit's getting real.
I'm looking for around four players, I might go to five if I really like a lot of submissions. I want a character with a very fleshed out pre-Faerie life. Friends, family, etc. You're free to describe your Keeper and your Durance, but you should keep it from being over-detailed, I want to be able to throw a few curveballs at you guys.
None of you remember exactly
how you escaped. There's maybe a few details, a knife in the Keeper's eye, a flight from a pack of barking dogs, and similar. Nobody has a clear picture of their time in the Fae's clutches. The themes of this campaign are fear and paranoia. You don't know what happened for sure, you don't know if you can trust anyone, even yourself. All you know is that the Keepers are real, and scary as fuck.
Most importantly, you can't take any Merits that involve real-world connections. You can't have a Hollow, or Mantle, or anything else that requires knowing people or places. You can have ONE dot of Token. You don't have any physical possessions unless you do, at most, all you have is a few tattered pieces of clothing.
You DO get your full 7 Merit dots regardless, and you'll be starting at Wyrd 2 by default(no buying it up to 3, though!.) Remember that you start with half of your glamour pool, it doesn't start full. Finally, no buying down your Clarity for XP. If you're falling to bits, that's going to happen in-play.
This game is, as said above, being set in Miami. It's mostly the default setting that's in the back of Lost, although I'll be tossing a few curveballs in to keep myself pleased and feeling original. Nonetheless, please keep your noses out of the back of the book during play, I don't much approve of metagaming. Also note that we're literally starting the second you guys break free of the Hedge on your escape.
I'd like motivated characters who are going after their own goals. Don't create a goal that's obviously going to split you off from the other players, but having a strong desire to get something done is a great way for me to keep things going based on player interaction.
If you've got any other questions, give me a shout, you can reach me via gtalk or email, tempestwing AT gmail DOT com. Can't wait to see what shows up!