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i have an infection in my butt, a game design infection
Posts
the truth, son
that you don't get perspective-based character development?
if 'perspective character development' was a real thing i think i'd probably get it
it doesn't need to be a less sophisticated form of intelligence, it is a less sophisticated form of intelligence. and unless you're ray kurtzweil you understand that there are practical limits to technology and 'true ai' is something of a pipe dream. it's not productive to assume that we'll develop AI unless you're writing science fiction, and the discussion as a whole is essentially meaningless for that reason.
We voted for bsjezz in the forum battle, and now he has the courage to wear his beret outside the Writer's Block.
I'll absolutely agree that it's completely irrelevant to the topic of this thread, so I am sorry for going down that road. I do think it's pretty bizarre to believe there's any physical construct that can't one day be artificially created. Regardless, I'm going to duck out of the argument rather than contend the rest of the paragraph (and derail the thread further), except to say that I strongly disagree.
Isn't jezz a girl?
Also, if I can jump into the story immersion conversation, I've never really felt that connected to a story.
The closest things I can think of are having to choose who to resurrect at the end of Fable II and choosing which party member dies in Mass Effect.
But I'm not sure whether that was a connection, or just feeling like a dick.
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Just a little. I'd be more bothered if it were parenthesis or curly braces.
SE++ Forum Battle Archive | PST = Pacific Standard Time | DRUNKSTUCK: A Homestuck recap
Play Ico. Play Shadow of the Colossus. Play Planescape: Torment.
the Ashley/Kaiden choice should have had an invisible timer on it, with no warning
if you don't choose fast enough, both of them die
I have spoiled the quote tree for people who are DUMB and haven't played the original Mass Effect yet
STEAM ID
MICHELLESTARTER MK 3 https://www.wepay.com/donations/michellestarter-mk-iii-analogy-or-pun-comparable-to-iron-man
a little bit. My first response in my head was about the title never compiling.
God I love you.
Sitting around a campfire as the void beyond the light howls with terrible, radiated beasts. Then a stalker pulls out a guitar and everything gets better. The next day your get crushed by an anomaly. Praise be the Zone.
I can't speak for Ico or Torment, but I can't see it in SotC.
Well, maybe if you're talking about the horse.
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:^:
nah i always wore my beret. maybe just now because of my cool stories a few more people read past "but what I think about CONTENTIOUS TOPIC is ..."
You are a filthy pawn of the beret establishment
Crushing wizards and robots underfoot
You bastard.
This.
KotOR's story pretty much crushed the attempt at immersion through choice.
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Now leave.
No, I'm really curious about how you see player immersion in SotC.
Mind explaining?
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absolutely. i think immersion can very effectively be used to support narrative, but too often you see it being the focus and it absolutely annihilates the effectiveness of the story itself
time to save for a desktop
i do enjoy writing about games. maybe i should make a thing of it.
i'd like to contribute to kill screen and the escapist but i don't lead an interesting enough life to write for those people
best game EVER
http://echobazaar.failbettergames.com/c/612693
you should try it.
oh you could definitely make assets for the rooms or whatever
I'm just saying that modeling and animating every single monster and making all of your actions (and there are oodles of actions you can perform in roguelikes) be animated would be a heck of a lot of work for not that much gain
e: but I am in love with the idea of randomly generated levels and I think that levels that don't have a clear progression from easy to hard are very interesting and not very "gamey"
and they are all very neat
did i mention they are neat
they are!
I was terrible at it but I really want to load it up onto my netbook and play it.
Satans..... hints..... I'm a mo bro!