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[Rifts - Chapter 1 : BAH! The Midwest!] Release the Kraken!
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Attack 4: His head reeling, Josh brings his forearm plasma gun (and it's fire-linked railgun weapon arm) to bear on one of the SAMAS and lets fly with a burst. Firelinked weapons, 10 round burst with the linked railgun. (3d6+4=15, 6d6=12, 3d6+4=14, 2d6=5) Railgun roll is a crit (double 3s) on the minion. I assume he's dead.
Attack 5: As his first target spirals out of the sky, Josh takes aim at the other wing man, giving him the same treatment. Forearm plasma gun and firelinked rail gun on other minion SAMAS. (3d6+4=13, 6d6=25, 3d6+4=18, 2d6=12) Another railgun crit. The second SAMAS minion is down.
Waste of a good suit, Josh thinks to himself.
Attack 6: With the chaff out of the way, Josh sets to the business of reaping the wheat. Taking aim on the remaining SAMAS, Josh looses a volley of mini missiles. They streak toward the enemy, leaving a trail of blue smoke in their wake. Volley of 5 plasma mini missiles. Damage will be multiplied by 10. (3d6+4=16, 5d6=22) SAMAS takes 220 damage. Bringing his total taken to 243. All 5 missiles impact the SAMAS suit, delivering their payload and leaving him significantly damaged.
I never quite understood how blast weapons work. Did I just deal 220 damage to only his main body, or were his various subsystems (wings, propulsion, head, etc) caught in the blast as well. It's about to become academic, but it's an interesting question that I've only made judgment calls one, never fully answered.
Attack 7: Though pleased with the effectiveness of his first volley, Josh knows he has to take more steps to end the Striker SAMAS as a threat. He empties two more of his mini missile tubes at the oncoming power armor. Volley of 2 plasma mini missiles. Damage will be multiplied by 10. (3d6+4=17, 2d6=6) SAMAS takes 60 damage. 303 total. The missiles strike home, but again fail to disable the suit.
That was less effective than I'd hoped. Ok, let's just give him everything.
Attack 8: Josh levels his weapon arms at the stubborn survivor, giving him both barrels. Plasma cannon and firelinked railgun with full strength burst. (3d6+4=17, 6d6=16, 3d6+4=15, 4d6=15) That's two hits for a total of 32 damage, bringing this guy to 335 total and disabling his SAMAS.
As the final SAMAS sparks and sputters out of the air, its armor smoking from the plasma onslaught, Josh turns toward the wreckage of the Kraken and starts scanning. For survivors. And his bike. Not necessarily in that order.
TL;DR: Josh has used 40 rail gun rounds and 7 mini missiles. All three SAMAS are down.
GT: batshido Hit me up on ME3.
http://www.dust514stats.com
GT: batshido Hit me up on ME3.
3d6-1: 11 [3d6=4, 4, 4]
so I rolled three fours, do I get a cookie?
http://www.dust514stats.com
Yes, they do - but the Boom Gun specifically states that even such dampeners do not fully compensate for the sonic boom effect (people in Power Armor / vehicles are deafened for 1d4 rounds instead of 2d4).
I have the sub-systems take some collateral damage if the main body is struck with a blast weapon (1d6 M.D.).
EDIT: That's just fiat, though; the rules don't ever mention having blast weapons do anything special to sub-systems.
EDIT x2: Oh, and yes Zed - your cycle is totally wrecked.
Did anyone else have a vehicle stowed on the Kraken? If you did, it's pretzel-shaped. You can thank Lucy.
PAX Prime 2011 DM Challenge Champion
Gee, thanks.
KHAAAAAAAAAAAAAAANN!
GT: batshido Hit me up on ME3.
PAX Prime 2011 DM Challenge Champion
Lesson learned. I guess I'll just have to steal that helicopter to cover my losses.
GT: batshido Hit me up on ME3.
Initiative (3d6-2=11)
Eww. That -8 hurts. I did get two 6s, though. Do I get anything shiny for that?
GT: batshido Hit me up on ME3.
3d6-5: 0 [3d6=1, 3, 1]
WOOHOO I crit failed and I got a 0.
http://www.dust514stats.com
Initiative = 15
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
RE-ROLLING INITIATIVE AT THE END OF EVERY MELEE IS SUPER FUN! IT SAYS SO RIGHT IN THE BOOK!
initiative: 12
I didn't apply any modifiers, unsure if rolling around in that chaos effected it any.
So Initiative.
3d6-5=5
The Black Lightning is hovering at a distance of 3000 feet from the PCs.
INITIATIVE
1. Black Lightning Pilot (17)
2. Black Lighting Gunner 1 (15)
3. Black Lighting Gunner 2 (13)
4. Josh (11)
5. Mace (7)
6. Deimos (5)
7. Athren (4)
8. Big Jim (0)
Note: Boss fight!
Fighting big vehicles with multiple crew members is incredibly dangerous in Rifts, as you'll no doubt discover.
This is one hell of a test drive.
Relying on the computerized systems, Josh lets fly with his last three mini missiles, hoping to take out the rotors on this thing before it can do anymore damage.
x10 plasma mega damage to the rotors.Aimed Shot, uses two total attacks, boo hoo I've got 7 more this melee. (3d6+6=19, 3d6=15) By my accounting, that hits and does 150 MD, plus 75 MD to a blast radius of 15 feet. Seeing as how the chopper is... 15 feet high and 17 feet wide, that gets the vast majority of it. Including the rotors, which is really the part I was worried about, which each have 25 MDC and are now twisted, glowing hunks of metal. Do you want to roll crash damage, or should I? :twisted:
Edit: Had to fix some of this math because I couldn't target the rotors directly with mini missiles. I think. Otherwise I just would have taken them out straight on.
GT: batshido Hit me up on ME3.
One attack roll, one volley of three mini missiles.
GT: batshido Hit me up on ME3.
Chopper remains airborne and menacing.
Dammit.
Aim for the rotors, guys. Gotta have faith.
GT: batshido Hit me up on ME3.
Big jim gets to his feet and takes off towards the copter. He needs to have a talk with the guy who just nuked his ride. The conversation with supply when he reported in wasn't going to be a fun one, and he wanted to have it paid for before he has to have that conversation.
http://www.dust514stats.com
Targeting the Black Lightnings rotor assembly, Mace waits for the comforting tone to sound in his ears (still ringing from the Glitter Girl's blast) and launches a full wave of Mini-Missiles from his wings. 6 plasma missiles corkscrew through the sky at the Black Lightning.
Strike: 3d6+5 = 16! (If that hits, it will do 6d6 x 10 damage = 130!)
Lame die rolls, but at least that helps some... Edit: I mentioned in the IC section above, but I'm targeting the rotors with this attack.
Mace at all times will use his superior maneuverability to stay above and behind the Black Lightning at all times. Feel free to dodge or shoot down missiles as needed.
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
I only have a 2d6 gun that can hit that range, so I'm not going to be able to go as toe-to-toe. I'm also attempting to use the wreckage around as much as possible for cover. Speed of 35.
Edit: Did someone talk to Gaddez? Is he done?
It's like deja-fucking-vu.
I swear, I'm packing my Rifts books into a box and never looking at them again. I mean it this time.
I will not give these things another opportunity to light my chest hair on fire.
PAX Prime 2011 DM Challenge Champion
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Why are we not playing.
Just sayin'.
GT: batshido Hit me up on ME3.
"I'll come back for those later" he muses to himself.