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Telltale's Jurassic Park: Hold on to your butts!
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Wait, no, that was the voices, characters and story.
Also, its far from tedious or boring or undercooked as you can get.
You are going to love this game. So much.
Now I have no clue how to proceed. Steam didn't have it available in April, when I bought it, and D2D has generally been great to me so I'm a bit torn. If they (eventually) get to my refund ticket and see that I've downloaded it, I'm sure that'll just cause a hassle. I still don't know why they held the game for 2.5 days though. That's just ridiculous.
Can you put in a followup to the ticket? If not maybe put in another ticket explaining that you don't want a refund because it's working now. They should take a look at your other tickets when they pull up the first one.
From my understanding, the ps3 version is digital only.
Ah ah ah! You didn't say the magic word!
Ah ah ah! You didn't say the magic word!
Ah ah ah! You didn't say the magic word!
I don't remember whether the movie does, but the book makes it blindingly clear that those embryos have a very short shelf life even inside the storage unit (shaving can), and that Nedry lost them forever.
But doesn't this game start out at pretty much the same as the first movie anyway? Th embyros would still be perfectly valid so if you were looking to tie in a side story with the original JP it seems like a good a place as any.
Not gonna complain overmuch though, this game does look pretty neat.
Indeed - I did mention it made "as much sense as could be squeezed". You get the feeling the guys at Telltale spent quite long thinking of possible story openings, no matter how small, and went at them with crowbar and blowtorch to open them up without causing plotholes.
The Harding thing is a bit similar - IIRC, you do see him in the movie, for a bit, but then there's no further news. People assume he evacs correctly, but it's not like we know it nor is there any scene saying so. For all we know he could have been eaten. So now we find out more about him.
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Well, to be honest, I gave the game a good 45 minutes to "grab me". I would have given it more but it's fighting for time against Skyrim and Saints Row the Third with a Batman deadline on Tuesday. Hah.
Still, My initial reaction was mixed. I honestly don't mind QTEs heavy gameplay (ala Heavy Rain), but I just wish that A) the movement system when not being chased was handled ANY other way and B) all "button mashing" sequences were straight cut from the game/existence.
(For context, when not being chased the movement system is handled by you pressing a button to bring up pictures of other areas around your immediate location. Once you select one, you'll walk to that area and, while stationary, move the camera around a very limited viewing angle to search for clues. If this system changes later in the game, I wouldn't know.)
To the games credit, the movement is something I can get used to since, up to the point I'm at, there haven't been any timed searches to force me to rush. The chase/action sequences on the other hand, often had "too quick to disappear" button mashing pop-ups that were pretty damn straining even when I knew they were coming. These sequences are very "trial and error", so after a few tries you're bound to get it, but at that point you get more of a sense of relief than of accomplishment.
Once I pick it up again, if there are more of those quickly disappearing button mashing parts in the game, I'll probably just kick it down to Carebear mode and enjoy the story.
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I think, to a certain extent, you're supposed to fail those scenes. I mean they put in a lot of effort in making a bunch of unique deaths so what better way to get the player to see them than by making the QTE's semi difficulty.
They do it in probably the wrong way (by making the prompts far too small) but i don't think making QTE's difficult is inherently a bad thing.*
*It should be noted that I haven't played this yet- I've only watched the GB quicklook.
I could almost agree. There are definitely places like this where you have long segments of dialogue and on the rails action and then BAM you're asked to do something and whoops I screwed up for getting sucked in. But those aren't my gripe. I usually laughed when that happened. I'm talking about needing 400APM SC2 style spam clicking W or something 6 times in a row. It's not "hard" it's just stupid. Knowing it's coming. Knowing exactly what you need to do, smashing a key over and over and over and over and still failing. Thankfully, the "fuck you" moments like that were few and far between and overall the game was actually fairly lenient if you fucked up here or there. You may get roughed up a bit but could usually continue on.
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Any kid who would've been freaked out by that guy getting ganked by the frilled dino must've needed therapy after the part where the clear roof of the jeep caves in with a hungry T-Rex on the other side.
Or maybe not therapy, but at least a "steady your brain" quicktime event.
You forgot the part with the kid having to watch all of this then going on her knees