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[WoW] Warriors, Heroically Leaping into your Hearts
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Obviously be careful with TC, don't want to go around breaking CC willy nilly (and be real careful if you have Blood and Thunder. I've hilariously done the Rend + TC combo and accidentally hit CC'ed targets...it's hard to CC things with Rend on them).
I'm at 145.1k health unbuffed at this point, and I'm wondering if I should drop the Demnseye's for Ember Topaz's and get more mastery. I'd lose HP, but I'd still be near 168k fully buffed.
e: Here is my armory if you want to see how I have it setup: http://us.battle.net/wow/en/character/whisperwind/tegan/advanced
Each point of mastery (179 mastery rating, IIRC) grants a protection warrior 1.5% chance to block, and 1.5% chance to critical block. A regular block prevents 30% of the damage the warrior takes, while a critical block prevents 60% of the damage. The important thing to understand is how your chance to critically block is calculated. Your chance to critical block is only calculated on a successful block.
This is important for a few reasons...
First, this means that a point of mastery doesn't give the warrior 3% chance to their block overall, but 1.5% chance to block an attack, and when they block, 1.5% chance for that block to be a critical block. So, with a 10% chance to block, and a 10% chance to critically block, this works out to be a 1% chance to critically block an attack (as 1% is 10% of 10%).
Second, this means that we cannot push block off of our combat table (if you don't know what I mean by combat table, I'll explain in the spoiler below). Our critical block is only calculated if we successfully block. Instead of thinking of block (non critical) getting pushed off the table, think of your block/crit block as becoming a compressed section on the table.
Critical hits can only be removed from the table by talenting into it as a tank (or in the past, having enough defense). This is important because a critical attack can land on a player even if they manage to become "unhittable". If, for example, the combined sum of your dodge, block, and parry are all equal to or greater than 100% (or 102.4 for a raid boss), the enemy can still crit you even if they won't hit you. You generally won't have an issue with crits, unless you're planning to attempt tanking something without being tank specced.
As for the rest.. The higher the priority, the earlier it is on the table. This means that if you're able to, somehow, get 100% parry, you'll push dodge and block off the table. Every attack will either miss you, or be parried, and both dodge and block rating are obsolete. The significance to this is that if you're a raid tank, and you're trying to become "unhittable", so that all melee attacks will either miss, be parried, dodged, or blocked, then any block that puts your combined stats over 102.4 is effectively wasted.
With paladins, this is true because they can't critically block. But with warriors, the additional mastery increases your critical block chance.
Knowing this, if the stuff before the spoiler was confusing, it should make more sense now.
Third, since your mastery increases both your block chance and critical block chance, each by the same amount, your critical block chance actually increases exponentially as you gain more mastery. For example, in increments of 6.66 points of mastery:
At 10% block and critical block, you have a 1% chance to block a melee attack.
20%, 4% (critical block increased by 3%)
30%, 9% (critical block increased by 5%)
40%, 16% (critical block increased by 7%)
As you can see above, becoming unhittable is just the beginning. More mastery gives us more chance to critically block, and the value of the mastery increases as our critical block increases. It's also important to note, however, that more avoidance will decrease the value of mastery once the player is unhittable... due to the "compression" of the block section on our combat table. The overall damage we're receiving will still be going down though, due to the higher avoidance.
Finally (just as a cherry on top of the already delicious mastery cake we've got), our hold the line increases our critical block chance by 10% (again, calculated as above) when we parry an attack. And our shield block ability increases our critical block chance for whatever value of the ability is going beyond the unhittable mark (so 15% more critical block if we're at 92.4% unhittable).
I just ended buying the 359 BoE gun, but that decision was aided by the fact that I was able to sell a BoE str dps ring I came across in TB.
That said, the VP heroic gun is a nice choice. I'd only bother with the BoE if it drops for me... otherwise I'm satisfied with the VP blue.
"http://us.battle.net/wow/en/character/shadow council/littleshield/advanced"
I've got some work to do with gear... might have to look into getting some crafted. Been sticking with Mastery and STA for the most part. I tend to favor STA with gems unless I get the slot bonus with some Mastery.
I know I need a new trinket, though... haven't found anything yet
Heroic Stonecore and Heroic Grim Batol are the instances you want to run. Having the Alchemy trinket helps on this as it is straight sta mastery but it most likely isnt an option for you. The trinket off of the last boss in Stonecore and the trinket off of the second boss in Grim batol would be the ones I would shoot for. Laden Despair and Throngus Finger
I guess a Heroic version of Throngus wouldn't hurt
It is what I use. The finger and the alchy trinket. Sexy sexy parry.
1) Mirror of Broken Images - 125 Tol Barad Commendations
2a) Throngus' Finger(Heroic) - Forgemaster Throngus in Grim Batol
2b) Porcelain Crab(Heroic) - Optional Boss Mindbender(?) in Throne of Tides
3) Leaden Despair
Turns out Mirror of Broken Images is an awesome Trinket, I use it on every fight. Throngus' Finger and Procelain Crab are theory crafted to be the best Pre-Raid dropped trinkets. Leaden Despair is not a great Trinket and should only be used if you find yourself dieing really quickly (Double attack tank for Chimaeron might like this trinket).
The Trinkets I use most are Earthen Guardian and Mirror of Broken Images. I switch to Throngus and Crab when tanking Chimaeron.
Also, this is why Warrior Tanks are the Best
/flex
That fight was on Trash before Atramedes, the Dwarf Councils that give eachother their powers when they die*. Halfus with Whelps I do 30k+ also, but so does everyone else in the group.
*The secret to that rediculous damage on that pull is killing the Dwarf with "Burden of the Crown" first. Once he dies, they all get the buff and continuously put it on you, making you deal a rediculous amount of damage(and take more damage maybe? dunno they don't hit hard enough to care if it does).
I <3 those dwarves. Last time we fight them they decided I would be the constant target for their buff/debuff. Raid leader asked me to 'Stop making the DPS look bad, kkthanx'
edit: The buff makes you take damage for the damage you put out. Which, if you are a warrior tank, just means you're getting healed anyway and infinite rage.
Hell yeah. Was just smiling at that. Also Arms will get alot of love too.
"If you scrubs die I'll KILL YOU!"
Check the 4.1 notes Gnome. Arms gets love plus other goodies for the War class. We get a CD based shout that increases everyones health by 20%. Some of the other goodies are increased MS and Slam dmg (from arms talent). Interupts are not tied to hit rating. Intercept will be on a 1.5 sec CD.... good stuff.
there is no possible way this is true
It's not. The stun on Intercept was reduced from 3 seconds to 1.5, Jubal just misread. It's actually a nerf.
My bad.
But I suppose it's not a huge deal as I'm a tank before that other stuff anyway.
Besides, with Arms you've got versatility--a stun, a snare, shattering throw (without stance-dancing), better AoE... it's more to my playstyle.
I'm happy that Arms is getting buffs, but this might just counter them all. On the other hand, it might shut up some of pvp kiddies whining about how it's "Overpowered."
Well its only up 18 seconds per minute on pve fights? It shouldnt be too much of a nerf as the increase of damage for the other 2/3rds of the fight should easily counteract that.
Holy shit you guys have a lot of buttons. I rolled Prot spec and I think I had 3 action bars worth of usable shit.
I swear I had one just filled with cooldowns, most of which I couldnt remember what did what.
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I wouldnt trade tanky warrior for any of the other ones... unless they moved DK tanking to frost and made it what it was. I think i would go to sleep tanking as pali.