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Halo Reach || Daily Challenge: Post in The New Thread, This One Is Done

FyreWulffFyreWulff Registered User, ClubPA regular
edited June 2011 in Games and Technology
The Halo: Reach Thread
And Also Other Previous Halo Titles Discussion

Add these metatags on Xbox Live:
"A PA Reach Multi" , "APAReachMulti2", "A PA Reach CoOp"

Want to get your map in Reach Matchmaking? Click here.

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Spoiler:

Welcome to the Halo thread, dear reader. We've been here since the release of Halo 2 a scant six or so years ago. All we care about in this community is having fun playing the game. You do not need to be a FPS god or know all the maps to play with us. Feel free to jump in and enjoy what the game throws at you. You'll be accepted and loved as long as you're not an asshole like Evil Badman.
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Just like Halo 2 and 3 before it, Halo: Reach eschews the old clumsy server list model for the Matchmaking experience. Instead of manually trawling through a gigantic server list, Bungie attempts to lay out a suitable cross section of gametypes and maps that the community will enjoy. You can't be kicked out of a game for playing too well, nor do you have to put up with 5 hour games of CTF set to 50 points to win (those are available as part of Custom Games). New to Reach is matchmaking support for both Campaign and Firefight. Below is an overview of the Reach playlists as best as the OP can keep up with them, gleaned from the Bungie.net Playlists Page.


Competitive Playlists

These playlists are the tried and true versus multiplayer you've been playing for many years. Teams and groups of Free For All players try their best to out-gun, out-flag, out-bomb and out-play their opponents. There is no more distinction between Social and Ranked like Halo 3 anymore; every Competitive playlist supports parties up to the maximum player count, and the Trueskill rank system is now hidden from view.
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Rumble Pit
8 players. Free For All only, featuring Slayer, Elite Slayer, and a smattering of objective games.

Living Dead
8 players. All Infection, all the time. Features both the Living Dead and new Safe Havens gametype.

Team Slayer
8 players, up to two teams of 4. 24/7 deathmatch funtimes. The bread and butter of Halo online.

Team SWAT
8 players, up to two teams of 4. One shot, one kill. Currently Slayer only. One of the more popular destinations next to Team Slayer.

Team Snipers
8 players, up to two teams of 4. Load out with your long rifle and begin engaging people at long distances.

Team Objective
8 players, up to two teams of 4. No Slayer to be found here, just flags and bombs and lots and lots of balls.

Double Team
4 players, up to two teams of 2. You and a buddy fight another dude and his bro. Have fun!

Multi Team
12 players, up to six teams of 2. Both Slayer and Objective gametypes can be found in here. It's crazy!

Big Team Battle
16 players, up to two teams of 8. Duke it out big style in Slayer and Objective with high player counts and high players. Curiously, BTB is the only Competitive playlist that is limited to 2 players per box (all others support 4 players on one box).

Invasion
12 players, up to two teams of 6. The new gametype for Reach, Invasion has two maps that were explicity designed for it and has one more coming in the next DLC. Featuring a different spawn system than the other playlists and multiple phases per round, it is an interesting new take on Objective gametypes. Try it at least once!



Cooperative Playlists

Don't feel like shooting other humans in the face? How about some Covie AI? They can't play loud music over voice chat and can't send you racist text messages. Sounds good to me. This is where you will find the matchmaking for both Campaign and Firefight. Both of these modes use a different networking model than Competitive multiplayer which relies on everyone having low latency internet connections, so if you are lagging in this category but not Team Slayer... there you go.
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Campaign Co-Op
4 players, up to 2 per box. The game offers you a map; you vote for the difficulty, or None of the Above to get another map. No skulls are on. Just get to the end alive.

Firefight Arcade
4 players, up to 2 per box. The game offers you a map; you vote for the gametype. Currently Heroic 24/7. Runs for One Set. Hilarious gametypes and fun are to be had in here; play everything from Sniperfight to Fuel Rod Gun Fight, where you start with a FRG. Or perhaps you'd like to play Fistfight, which starts you with a hammer and sword (Evade is probably the most fun AA to use in this gametype). Walk speed is 120% and you have overshields. You have unlimited lives

Firefight Limited
4 players, up to 2 per box. You vote for a map and gametype. Currently Heroic 24/7. This playlist is closer to the classic ODST experience: you have a limited number of lives that are pooled. Once the lives are gone, it's game over. It does have a time limit.

Score Attack
1 player, 1 per box. Have a bad internet connection? Don't feel like playing with other people? Score Attack is your destination. Play in this playlist to post leaderboard high scores on each gametype and map; friend high scores will be displayed in the upper left hand corner as you play. Running for One Round, options include Gruntpocalypse and Mythic Score Attack. This playlist also counts towards any daily or weekly challenges that require "Firefight Matchmaking".


Community Playlists

This will be the home of gametypes and setups that are not Bungie created, and can't truly fit into either the "Competitive" category or the "Arena" category. Go here for stuff outside the norm. Or stuff way outside the norm.


MLG
8 players, two teams of 4. Load out with an extremely reduced weapon set and map layout. You think you are hardcore? Well, don't talk about MLG in this thread, go to the MLG Forums for MLG discussion, as this is not a community that is into MLG. But if you think you have the patience and at least four Xs in your gamertag, queue up in this playlist. Contains both Slayer and Objective gametypes.


Grifball
8 players, two teams of 4. Hammers, swords, and the new addition of Armor Abilities should provide a refreshed look at this gametype born out of the Red vs Blue community. Arm the neutral bomb by launching the bomb carrier or slipping through the defense and explode in spectacular fashion. Will apparently have Classic (no AAs), a version with Evade, and a version with Sprint.

Community Slayer, Community BTB, etc
Various configurations, limited to 1 local player per box. This is the proving grounds for maps submitted via the Community Cartographer process or the Forgetacular contest. Limited to a single local player as to allow Bungie to include more maps in it. Play these maps, and then leave feedback for them in the Optimatch forum!




The Arena

Season 7 (March 1, 2011 to May 31, 2011)
4 v 4 Slayer, 2 players per box

Are you a serious business player? Want something a little less social and a little more cut throat? Arena is your new destination. Essentially replaces the Ranked playlists from Halo 2 and 3. No more grinding out or boosting to a 50 or a General rank to be displayed in a lobby, Arena is a seasonal affair with division placements. Boosters and hardcore players can no longer earn max rank in a playlist and "park" there for the next 3 years; you must play each season to earn a Division and rating again and again.

When each new season starts, the game will tell you how many games you need a day for a rating, and how many daily ratings you will need to get a Division. The possible Divisions that you can be slotted into are Iron, Bronze, Silver, Gold, and Onyx and are all determined by the percentage of players with your daily rating. For example, Onyx is reserved for the top 5% of all Arena players in Reach. Not only that, but just because you have earned a division does not mean you keep it! If more players qualify for your division, you could be pushed down to a lower one. If you want the top tiers, you're gonna have to play more than just the minimum required games.

The Daily Rating is determined by your Rating from all of your qualifying games. Based off a public formula, the Rating replaces the visible 1-50 Trueskill rank from Halo 3, and can fall anywhere from 0 to 2000. Bungie has the ability to change this formula post-ship. Due to the nature of having a public formula and the complexities of balancing scoring for kills in a non-kills oriented gametype, Objective gametypes are not planned for Arena at this time and may never show up inside this category. It is purely a Slayer (and Spartan only) experience.'

At the end of each season, your stats and division placement will go on the back of your "baseball card" for permanent viewing by yourself and other players, and everything begins anew.


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Halo: Reach obviously supports downloadable content. Is is now confirmed that the game supports both Multiplayer and Firefight DLC. No word on if the game will ever have new campaign DLC, but it is very unlikely.

Reach also has much better support for split userbases than 2 or 3 did. 2 required everyone to download the maps to play the game; 3 made it optional, but due to player complaints of DLC not being common enough, Bungie eventually required DLC for most of matchmaking. Not for Reach. While there will be a DLC-only playlist for purchasers at release, DLC will remain OPTIONAL for the rest of matchmaking. The game now considers DLC ownership when searching for games while matchmaking, so you should have DLC as an option fairly frequently - the system will attempt to match you with other DLC owners first.


The Noble Map Pack (800msp)

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Tempest is a fairly large map, compatible with up to 16 players. Features the Forge palette of Forge World, including all the Structure pieces from that map for you to build crazy maps with. Looks to play similiar to Valhalla and/or Containment. Breakpoint is a massive underground map designed for the Invasion gametype. Time to blow up some buildings soldiers; this appears to be the first Invasion map designed around an Assault based final phase. And finally, Anchor 9 takes it's visual appearance from the Sabre section of campaign, but everything else is new. Designed for 4 v 4 encounters, this symmetrical map is sure to be fast and deadly.

The Noble Map Pack also comes with 250 extra gamescore for you achievement whores out there.


The Defiant Map Pack (800msp)


Created by the fine folks at Certain Affinity, who did the Blastacular Map Pack (Tombstone and Desolation) for Halo 2. They've also made DLC for Black Ops, and created fun games like Age of Booty. They're also involved in Left 4 Dead 1 and 2's development, and was founded by Max Hoberman, a long time Bungie alum.

Scheduled to release March 15th, 2011, the map is known to include:

Condemned, a map taking place on a UNSC ship in outer space while Reach is being glassed.

Highlands, a map set near New Alexandria, and appears to take some cues from Timberland. Very green. Has carriers outside of the map that actually start/stop glassing while you play!

Unearthed, a gigantic map and the first Firefight DLC for Reach.

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Halo: Combat Evolved
Buy for: Xbox, 360 GoD, PC

Spoiler:



Halo 2
Buy for: Xbox, PC (Vista and higher required)
Spoiler:


Halo 3
Buy for: Xbox 360, 360 GoD
Spoiler:



Halo 3: ODST
Buy for: Xbox 360
Spoiler:



Halo Wars
Buy for: Xbox 360, 360 GoD
Spoiler:

FyreWulff on
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Posts

  • Katsuhiro 1139Katsuhiro 1139 Registered User regular
    edited January 2011
    Sorry I had to quit out on you mid-game David but the maintenance guy came to look at our leaky gas stove

    That was hilarious.

    Zerostar: "Guys I've got to go. There's a guy here to fix my stove. It's leaking gas. Sorry."

    Katsuhiro 1139: "You're playing Halo in an apartment filled with leaking gas?"

    My Guest: "That's dedication, right there."

    SalmonLeap: "Don't blow up! Go! Go!"

    *Zerostar has disconnected.*

    SalmonLeap: "Nooo! The gas!!!"

  • AuburnTigerAuburnTiger Registered User regular
    edited January 2011
    I have to say I really enjoy the Grifball version with Evade.

  • mugginnsmugginns Registered User regular
    edited January 2011
    I really, really, really rage out hardcore when people boot me for one TK. Especially since it will help contribute to their team losing.

    I'm not a superstar or anything, but I can help make a meatshield between the flag and the enemy

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  • darleysamdarleysam Registered User regular
    edited January 2011
    I've got a few betrayals from dropping a grenade into a rather hectic melee (top of the yellow lift on Sword Base, for many, many instances), which can be frustrating. It doesn't seem there's much fuzziness in how it detects betrayals. There's ones that are blatant, but it'd be nice if they could rule out or lessen the obviously accidental ones.

    Then we all know about the Infection betrayals, too.

  • mugginnsmugginns Registered User regular
    edited January 2011
    It'd be nice if they could make it so you can only boot someone if they have a certain number of TKs in a match. Like 4 or 5, or something.

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  • darleysamdarleysam Registered User regular
    edited January 2011
    Well at the moment (someone better-equipped than I will explain this with more facts), I believe it tracks your record of TKs and if you show a record of it, the 'boot' option will start showing up sooner. So if it's just one every now-and-then, you'll be fine. But if you consistently kill your teammates, you get blacklisted and can be booted much quicker.

  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    Anyone else have feedback from the test game we played last night for Forge City?

    http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=438627625

    I've already made known the general approval and the need for soft kills above the base blocks, but since I was suddenly disconnected last night in the next game, I forgot to ask for the participants indepth comments.

  • spafeyspafey Registered User
    edited January 2011
    BritishDavid, it hurts me when you send invites to me when I just cannot play. . . so I'm getting Gold back tonight/ tomorrow, and will be happy to show you all how a true meat-shield rolls.

    I ate the entire cake. At one point, I remember becoming aware of the oppressive fullness building inside of me, but I kept eating out of a combination of spite and stubbornness. No one could tell me not to eat an entire cake - not my mom, not Santa, not God - no one. I would eat cake whenever I damn well pleased. It was my cake and everyone else could go fuck themselves.
  • JesuitsJesuits Registered User
    edited January 2011
    FyreWulff wrote: »
    Anyone else have feedback from the test game we played last night for Forge City?

    http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=438627625

    I've already made known the general approval and the need for soft kills above the base blocks, but since I was suddenly disconnected last night in the next game, I forgot to ask for the participants indepth comments.

    Maybe a few more ways to get to the top levels without using a jetpack? I felt forced to take it in order to play the map well (which I actually didn't mind because that meant less armor lock heroes). I think it's pretty much good as it is (with soft kill volumes).

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  • NocrenNocren Still AwesomeRegistered User regular
    edited January 2011
    I love my new recruits.
    Spoiler:

    In Forging news.... If someone would like to take Magik (it's in my fileshare) and make the needed improvement for Slayer/Oddball (adding extra paths/mancannons to the sniper nest) as well as any other tweeks that the group thinks it needs, I wouldn't mind. Just make sure you credit me with the original design.

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  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    Hey guys, if your reading this and want to play HALO reach, but don't have anybody to play with, hit me up, i check this forum regularly, and i will accept all friend requests as long you say your from PA. It's not the glory days of having 16 PA players every night, but most night I have at least 4 other guys with me, so we can have decent Invasion games, and fun big team battles. I also apologise for spamming anyone with HALO reach invites.

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    XBL: BritishDavid 3DS: 3539-9603-7515
  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    also, for old times sake
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    XBL: BritishDavid 3DS: 3539-9603-7515
  • TikhonTikhon Registered User
    edited January 2011
    Well, I finally have good internet again, but now my laptop refuses to recognize my 360. It just says unidentified network or something like that.

    I bridge a wireless connection with my laptop as I do not have the money for the wireless adapter. Anyone have on any suggestions on why the set up I've used for 2 years suddenly stopped working?

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  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    Participation levels should resume sometime in February. Turn of the year always slows us down due to people starting new semesters / fiscal years at their jobs.

  • Bro Chi MinhBro Chi Minh Registered User
    edited January 2011
    20 minutes of Grifball and I'm at 36/200 for the weekly, this challenge really isn't as hard it looks.

  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    I'm starting to think I should make Area 52 compatible with Stockpile but not CTF. I'd like to get 4 flag support in it but it'd favor one team way too much.

    But it's kind of hard to imitate the original map closely because bases were random and you could have up to 8 teams in CTF in PD..

  • NocrenNocren Still AwesomeRegistered User regular
    edited January 2011
    What about... No wait that was the arena, not area 52.
    It would be interesting to see a stockpile only map. Too bad there's no way to randomize bases.

    That's another thing... Is stockpile limited to two teams, or can you have say 3, 4 or more?
    Multi-Team stockpile could be interesting and/or fun.

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  • JesuitsJesuits Registered User
    edited January 2011
    I forget who made it -- probably Fyre -- but multi-team Stockpile exists, and is fun. The map I remember it on is Stocktorium.

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  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    Yeah, I made a Stockpile only map called Stocktorium.

    Stockpile supports at least 4 teams.

  • DarkPrimusDarkPrimus Registered User regular
    edited January 2011
    Grifball?

    Rock Band DLC | Gamertag: PrimusD | WLD - Thortar
  • hailthefishhailthefish Registered User regular
    edited January 2011
    GRIFBALL!

  • Katsuhiro 1139Katsuhiro 1139 Registered User regular
    edited January 2011
    Dave, I'll be on after the Leinster match on Friday - from c. 9:30 pm GMT.

    The rest of PA, I hope to see you there.

    ... and no, I've no clue what time that is - c. 5:30 pm if you're on the East Coast.

  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    Apparently the latest matchmaking version of King of the Hill has move-in-order working.

  • T4CTT4CT hi i am mike i've been compared to a six years old, more erratic, slightly thugger version of vocal FlubberRegistered User regular
    edited January 2011
    new Brocast is up, GOTY edition part 1

    Halo reach comes up a bunch

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  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    I am bringing this external map to testing tonight.

    By the way, I took all your feedbacks and sent them up on the chain for Forge City so thanks for showing up on Wednesday to help.

  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    So. Anyone up for some custom map playing in about 10 minutes? EuroPA?

  • Bro Chi MinhBro Chi Minh Registered User
    edited January 2011
    FyreWulff wrote: »
    So. Anyone up for some custom map playing in about 10 minutes? EuroPA?

    I'll join in, but I won't be able to give much feedback in the lobby w/o a headset.

    What's your GT?

  • T4CTT4CT hi i am mike i've been compared to a six years old, more erratic, slightly thugger version of vocal FlubberRegistered User regular
    edited January 2011
    fyre if you need me I can come for a little bit

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  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    gt: FyreWulff Rex, sitting in a public lobby
    Spoiler:

  • T4CTT4CT hi i am mike i've been compared to a six years old, more erratic, slightly thugger version of vocal FlubberRegistered User regular
    edited January 2011
    well that's because when my account got hacked you got wiped off my friend list and i never readded you because i never needed to and now you're full

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  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    C'mon on in guys, waters lovely! Got 5 of us on the go right

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    XBL: BritishDavid 3DS: 3539-9603-7515
  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    We need 2 more for the testing party.

  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited January 2011
    Sorry Dave, too tired to get any more games in tonight - work tomorrow and such. Had a blast though!

  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    It's kind of funny to watch a BTB party literally explode on the Active Roster into seperate little lobbies.

  • Ratsult2Ratsult2 Registered User regular
    edited January 2011
    Yea, I went to go get food, I guess it was time for others to break as well.

    Kor picked up the pieces though, got 5 right now, I'll be there in an hour or so.

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited January 2011
    Ratsult2 wrote: »
    Yea, I went to go get food, I guess it was time for others to break as well.

    Kor picked up the pieces though, got 5 right now, I'll be there in an hour or so.

    I had to go to work. I was gonna try my hand at MNC but the Reach siren call got me.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • Local H JayLocal H Jay I'm Catbug! Registered User regular
    edited January 2011
    i'll be on for stuffs in a bit, halooooooooooooooooo

  • LookFreeGrenadeLookFreeGrenade Registered User
    edited January 2011
    http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12936552&player=Lookfreegrenade

    This needs to be rendered. Grifball rumble must see the light

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  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited January 2011
    Renderin'

  • NocrenNocren Still AwesomeRegistered User regular
    edited January 2011
    Rendered!

    EDIT: DAMN YOU FYRE!!!

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