Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[SUUuuuUUPER MEAT BOY!] Level editor beta released on Steam!
Posts
Also for some reason your text dump isn't showing the last two Cotton Alley darkworld times.
Don't judge me.
Edit: I will add my overall time when I have finished watching this film.
Edit2: Not sure why all the warp worlds are 5 seconds. Maybe they don't work yet, I'll look at the site.
I actually thought you had all the levels done but it had left them out for some reason. Silly me. XOXO was the single most annoying level for me. Until I stopped sprinting along the very top row, then it was just pretty annoying.
The extra hard remixes are hard.
...
I am gonna go find this out right now
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
I shall play them tomorrow
Today was far too stressful to top it off with new SMB
Shit!
Steam: Chagrin LoL: Bonhomie
They are.
Jesus, I don't think they actually changed anything on the remixed Kid1... except that, since it's a Internets level, you *have* to do it as Meat Boy. fffffff
The Remix chapter should *so* count as Dark World levels for purposes of The End, IMO.
The other chapter I rather dig, though. Hard, but not ball-breaking so far.
EDIT: AAAAAAAAAAAH! is probably the most appropriately-named level thus far.
EDIT 2: OH HOLY FUCK I-4 (Bombs). D: That wasn't too hard, but it's a real oh shi- moment when you get going.
COME FORTH, AMATERASU!
Just seeing the preview image made me shake my head in abject horror.
Steam: Chagrin LoL: Bonhomie
15.02
I actually beat it the very first time I got past the big drop with spikes on either side
The timing required to not hit any spikes, veer left and instant jump off that left wall without dying is a bitch
So basically I don't have fun with the remixes. I had fun with the rest of the game. That's why I got 100% in it. The remixes to me though just are not fun. I want more level packs like the others. Unique levels that are short but sweet and require very little key action. I want less 30+ second levels with keys that require traversing a level three times.
I'm on the one with the laser beams you have to perfectly (and I mean fucking perfectly) time right now and it's bullshit, because you have to get the timing precisely down to get to the side with the key, which I've only been able to accomplish once, and then the rest of the level is just getting back to where you started. Which means you have to get lucky twice.
Yeah, not enjoying that very much.
This is a pretty cool set of levels. Love the way it builds up. Can't wait to mess around with the level editor.
You ever notice just how much care goes into the main levels, particularly the later ones? Most of the time, there are subtle visual and auditory cues, that let you know where to jump or start/stop moving. It could be a bit of grass, a wall tile that's different from the ones around it, the point where a salt mound changes its arc, or the sound of meat boy hitting a wall. Everything just comes together so well.
Bad news? I don't have a 360.
But, then I remembered, that I have a PC, 360 controller, and a 48inch T.V. attached to it! So happy times!
So, how is the PC version and how well does it scale up to 1080P?
Edit: Is no one going to tell me how amazing my times are/how much my times suck compared to theirs?
I don't really have any times to report, but the group I was playing with was rather jealous about how I went through the first stage without dieing on my first try.
That's when I introduced them to 'I wanna be the Guy' and they all curse my name on a nightly basis.
I've been on a break from the game for about 2 months. My fiancee has really gotten into it. She still hasn't beaten the game, despite owning it since December. She has over 27 hours logged according to Steam. I think she's trying to A+ every level before moving onto the next world, dark worlds included.
[Steam][TF2 Backpack]
In my old save, I was at The End with about 30ish bandages. Now I have the first 2 worlds at 100%, Factory at 98%, on Rapture with 65 bandages. Some of these earlier levels seem so easy after going through and replaying them!
However, I need kid 1 advice. Once I realized I should let go of X, I can make it to the second set of wall jumps on every attempt, but I cant get past it. Secrets?
I don't know about memory, but it certainly has more storage. The Wii has 512 MB, while the 3DS comes with a 2 GB SD card.
Super Meat Boy and Monster Hunter.
Still can't beat 6-5 Omega.
My wishlist:https://www.thinkgeek.com/brain/account/wishes.cgi?a=d&wid=81d86f9a5 http://www.amazon.ca/gp/registry/wishlist/ref=wish_list
Yeah, usually every time there's a update. It's still coming "after the level editor comes out."
COME FORTH, AMATERASU!
It works perfectly, IMO.
Am I the only one that holds down x? I've played way too much mario to do it any other way.
I did on the Dualshock before I knew the shoulder button worked for dash. My finger sweats (and thus, residue) too much to hold a button down, so the trigger works a little better.
I never played mario, so my pudgy fingers don't have the precision required to manage two buttons with one finger. Plus I pretty much constantly hold dash anyways.
Seriously, it's kind of weird that there was no option to make RT the walk button
That's definitely one thing I don't understand. Or why he even has two speeds. Why not just full on full speed all the time? The only time I ever let go of dash was for "The Kid" levels.