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Marvel vs Capcom 3 - FTW - The Earth is in Danger! Only Haggar can save us!
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I used to always fuck it up and use HK instead of MK which gave me Arthur I think?
You get them when they're released a month later.
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
You get them 1 month after release, you just don't have to pay for them.
In the US version of TvC, they dropped the term entirely for more descriptive alternatives ("Break Away" for throw break, "Advance Guard" for advance guard, etc.) but it was still used in the JP versions.
And in the spirit of Lupinko's tidbit of new info:
Done by DK-Reset, from the Darkstalkers Tribute Artbook by UDON according to his blog.
"Vyn is the Master Director of PA. He's an Oscar winner, IMO." - MayGodHaveMercy (drunk)
I wonder if Hulk will be the new Sentinel and be used to tank through meters.
Well. Even if she's DLC we don't know how Jill is going to play.
I'm thinking they're going to play around with her superhuman shtick from RE5. Maybe keep a few of her classic moves like the charge and add some more.
Although jumping over an enemy and hitting them from behind with a jumping attack and forcing them to block the opposite way still happens, mvc2 has other moves like teleports and dashes which can be crossups by themselves or when combined with an assist. The idea is simply to make it hard to tell which way to block, since you always block away from the point character.
Even normal crossups are improved by an assist that can force a quicker decision or more damage on failure to properly block.
As per the SRK Wiki "Tech Hitting
Also known as pushblocking, Tech Hitting is performed by inputting anywhere from 3 to 6+ attack inputs during block stun within a 12 frame window. It can only be done on the ground.
It pushes the opponent away a distance, depending on your last input of the tech hit. A strong button will push them far away, and a weak button will do the opposite, pushing them far away enough for you to dash at them and retaliate. There is a random success in executing a successful tech hit.
6 or more inputs will guarantee a pushblock.
5 inputs allows for 75% rate of success.
4 inputs allows for 50% rate of success.
3 inputs allows for 25% rate of success.
Tech hitting gives the person teching frame advantage. This trait of tech hitting makes it more desirable in some cases over guard canceling.
Also worth noting, is that buttons pressed simultaneously count as only one (1) input toward a tech hit."
I don't think any other game has used that though, just taken the name. Like James Chen always pointed out in his fighting game FAQs though, if it's in a Capcom game and is a useful/fun mechanic, more than likely it came from the Darkstalkers(Vampire) series.
For those curious about general fighting game conventions, SRK Wiki is normally good, especially its Glossary. Likewise any guide by Kao Megura or James Chen is gold for any game/mechanic you need it for.
From there, once you understand the terminology and mechanics, it's about picking the forums for your game/series for tactics/advanced play, ie. SRK for anything Capcom, Tekken Zaibatsu and SDTekken for Tekken, 8wayrun for Soul Calibur, DustLoop for Guily Gear/BlazBlue(ArcSys?), VFDC for Virtua Fighter, etc. etc.
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TWITTER TWATS
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Was wondering if anyone pieced together how it works at all.
Edit: Christ does anyone know what to take out of a youtube URL to make it not embed? I keep breaking the link.
Or is this just chrome being a dick? I can paste what I have in the link and it'll work but the link itself won't work for me.
I've been using the short URL address they provide under the share tab. Anything else seems to make it embed in the post.
For that money match what I read either on zachd's mvc2 video page or from the SRK forums is that Wong used random select, got those characters, thought they gelled well, and took them into that fight. That video is just one of many reasons Justin has always been the, overall, best at Marvel.
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Seth dropped hints about it in an interview, officially however no. The announcer says something about taking a wild ride at the character select screen though in the CES build. I'm sure it will be there in some form, even if it's only playing during the credit roll, they said there are a ton of songs in the game, not all of them being character themes.
More videos from Keits explaining stuff
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Its played at the end of the trailer they released on Christmas eve, the holiday one.
It is awwwwwwwwwwweeeeeeeeeesssssssssssoooooooooommmmmmmmmeeeeeeeeee.
I mentioned it in the last thread I think, but it looks like it starts with the the theme for P2's first character, then switches to the theme of each character that comes in after a KO, regardless of player.
We do, sorta.
From Seth on the Unity boards:
Well, there's always the last few seconds of this video. Could be something, could be nothing.
http://www.youtube.com/watch?v=e8auF68VB3Q
Wow that's some convoluted shit for something as simple as a push block. The only reason I even remembered the term in Darkstalkers is because of the voice clip that played.
Good advice on checking out those FAQs. Kao Megura always wrote fantastic guides and was a nice guy on the forums to boot. Its a shame he was taken from us too soon. I still credit him with teaching me how to play KOF with his King of Fighters '97 guide.
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
http://www.urbandictionary.com/define.php?term=curly%20mustache
Honestly I'd just link them here to the SRK Wiki's Glossary for jargon/terms and here to the Strategy Section where it covers QCF notation and numbered (236) notation. Every basic thing you would need to know is there within one of the two links. I'm guessing there are some game specific terms missing, but given this is the MvC3 thread and the game isn't even out, just deal with that as it comes up, if it comes up.
Keeping anything up to date is going to be a pain in the ass and you're never going to stop getting questions like "What does Yomi/Oki(zeme(sp?)) mean?" "Wtf is 236 and/or QCF?" "What's the difference between a dragon punch and a shoryuken?" For an even more practical example, think about the SF thread, how many people ask about SE and TE sticks despite that being answered on every other page during June and July last year? Hat even had a blunt but honest response to it in the OP, still does I think.
Just keep it simple. Link to those and other people can field questions as we've been doing if the links genuinely fail to answer it.
Holy hell, do you mean he's passed away gone? I thought he just retired from writing guides due to school and/or work. If he's gone gone, that makes it even more sad than it already was.
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Vampire Savior might be the least pad-friendly fighter out there.
Once you master the Waning Moon Throw, everyone is your bitch.
It's a bit more complicated than that, but that's the overall idea. Sometimes it doesn't push them away but it'll keep you from getting pushed back.
No wonder I could always beat my friends but have never won a match online in MvC2 ever.
Dreamcast to XBL unfortunately. The only fighter I played in arcades more than a couple of times was Soul Calibur II.
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