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Nintendo 3DS Thread: Resident Evil The Mercenaries 3D awarded "best box art" so far
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If you can take pictures with people as well while using it then it's fine by me.
I'm interested in this mii rpg though. I'd like to see more on that.
That would be a neat engine for 3DS. Blow up a chandelier and watch the shrapnel fly into your face
Great, now I really want a Ghostbusters game on the 3DS.
Wii U and 3DS Codes
That'd be the best AR game. And in co-op play, if your DS senses that you're crossing streams, your cartridge explodes.
This would be pure awesome. Actually, it would be great if that Ghostwire game actually came out on the 3DS. I'm not sure I'd be able to play it if the 3D effect works as well as some people have said. I'm a chickenshit when it comes to scary games.
EDIT: I mean a combination of Ghostwire with Ghostbusters. So I can trap 'dem ghosts.
PSN ID: Wraithverge
Also here is a complete disassembly of the 3DS, if you're interested in stuff like that.
Nintendo Network ID: unclesporky
Ah-ha! I knew the reason there couldn't be a second analog stick was because of the battery! Look at it, it takes up the right side of the 3DS.
They've got a special anti-fingerprint coating this time.
Nintendo Network ID: unclesporky
The 3D effect kicked in almost immediately for me. I didn't have much problem keeping it in the "sweet spot" either. Adjusting the 3D slider is sort of a strange effect. It works great (I think I liked about 75% best), but it was strange looking at the screen while it happened.
I think a lot of people, especially the more casual audience, will have trouble at first with wanting to use the stylus on the top screen. When selecting a toy on the bottom screen, for example, the object immediately appears right in front of you on the top screen. Even I felt as if the natural response was to interact with it with the stylus, rather than continue using the touch screen. All I'm saying is it'll take a while for beginners to adjust.
And honestly, the marketing is brilliantly done. Nintendo just rented a small space within the mall for three months. It's just a relatively small room with 3DS displays covering half the walls, and the rest of the space was devoted to a mini-Nintendo store with various Wii and DS hardware and games. It looked like they were making a killing while simultaneously advertising their next system.
If you want to keep up with events outside of Japan, there's this: http://www.nintendo.com/3ds/events
Nintendogs +cats. I daresay the cat pen at :19 is almost a confirmation you can buy cats of different breeds, it looks just like the dog pen. And while I don't know my cat breeds, I'd say that cat looks significantly different from the other ones we've seen.
http://www.youtube.com/watch?v=cn8zz821lik
Steel FIRE! FIRE! FIRE! FIRE!
http://www.youtube.com/watch?v=Ng9PLtrGqkg
Pilotwings is looking really awesome (despite Wuhu Island).
http://www.youtube.com/watch?v=hn1tkLXSyaI
And here is some really smooth SSF4 gameplay. Yes, the people in the background are static. No, it doesn't matter. Something like that could mean the difference between 60 FPS in 3D vs. 30 FPS like DoA.
Nintendo Network ID: unclesporky
3DS American launch list.
That's actually really jarring for someone who's played SSF4 a great deal.
http://www.usgamer.net/
I write news and stuff. It is fun.
edit: or they consider them a non-important detail for the small screen.
If they just wanted them to not be 3D, they could've made them animated 2D sprites. I would guess they are still mostly polygonal 3D characters so that they do look 3D, and not flat like they would if they were faked with sprites.
I think there's more to it than the animation, too. If you can count on them to be static in one location, you can bake on the lighting and other effects, and not have to worry about players seeing them from odd angles - in other words, they can leave their backsides unmodeled and untextured.
EDIT: On watching it again they look like they might be 2D sprites, although the I-beam that guy is holding has aliasing so it might be real. Even so, the cycles saved on not rendering them in 3D could also make a big difference.
Nintendo Network ID: unclesporky
I'll wait to hear more about Steel Diver, but my initial gut reaction upon playing a few minutes of it is that it's visually great-looking, but I wondered if the controls would just get irritating. I'm not desperate to buy launch titles (still have DQ6 and almost all of Etrian Odyssey 3 anyway!), and especially when this shit is going to be $40 a pop.
That was my first thought. I was going to pick that up at launch
I wonder if Pilot Wings will be the 3DS Mario Kart as far as sales go.
Now they just look weird.
Has Pilot Wings been a good seller in the past? I didn't know anything about the series before the 3DS, and looking back it just seems like a fun-but-unassuming little game. And I really doubt it could achieve anything close to Mario Kart DS!
Nintendo Network ID: unclesporky
I'm pretty sure Mario Kart will be the 3DS Mario Kart as far as sales go.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Nintendo Network ID: unclesporky
I think I have unrealistic expectations for the next MarioKart. I mean, the handheld ones are so consistently fantastic that for them to make one better than MKDS, seems like wishful thinking.
Also, I know more Zelda remakes are not at the top of peoples most wanted list, but I would pay 40 bones to play Link into the Past in three dimensions. 2D sprites with multi-layered dungeons in 3D would look amazing.
I'm sure LttP will be part of their "3D Classics" they're doing eventually, though Im most interested in Yoshi's island because of how that game was layered graphically already.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
FTC: HONK.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Add me!
Yeeeees.
3DS FC: 0774-4319-6018
PSN:GallantJay
PSN ID: Wraithverge
Great games have been crafted out of simple gameplay in the past, like turned-based RPGs or point-and-click adventures. I'm taking the footage of Steel Diver that we've seen with a large scoop of optimism.
Pokemon White Friend Code: 0046-2121-0723/White 2 Friend Code: 0519-5126-2990
"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
I don't know why you'd guess it would only have the longevity/value of an iPhone game, we don't have any idea of how long it is, how many missions there are, what sort of variety in gameplay we can expect (giant sea creatures? Underwater cities full of traps with guardian golems?), what sort of weapon customization or upgrades there are, whether it has an interesting overarching plot, etc.
Nintendo Network ID: unclesporky
To be honest, Monkey Ball, Rayman 2, Asphalt 5 and Street Fighter IV are iPhone games. I literally bought (slightly inferior) $1 iPhone versions of each of them. I admit I'm a little puzzled by Steel Diver though - doesn't even seem to be coming out at launch in Europe, but looks very underwhelming from all the videos so far.
Incidentally, do people have any detailed impressions of the 3DS Monkey Ball? The quality's been all over the place recently, but it looks attractive because of a discounted bundle that Amazon.co.uk's doing (other options are things like Rayman and Ghost Recon) and ideal for showing off the 3D to people without it being overwhelming.
I'm with you. Steel Diver looks very underwhelming to me. I don't understand why so many people are excited about it.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I think part of it is the strange allure of a new Nintendo IP, though I think the cynic in me will attribute most of the hype to good ol' fashioned Launch Goggles. It's a question mark for me -- I'd mark it as a "maybe," though for me most of the launch lineup is a series of maybes. I'm sure good stuff will come tumbling from the skies in the future, though, which is why I feel okay with my preorder intact.
The game does seem to look really nice visually, though; the best thing I can say about the few minutes I got to play is that the 3-D effect is awesome while playing. You get this really nice shoebox-diorama effect while playing, as if you're looking into an aquarium -- it was very nice. At worst, Steel Diver might be the Yoshi Touch 'n Go of the 3DS launch lineup.