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Nintendo 3DS Thread: Resident Evil The Mercenaries 3D awarded "best box art" so far
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3DS Friend Code: 2664-2118-8366
PSN & Wii U: RidleySaria
I'm doing Movember for Men's Health! Donate if you can - thanks.
For me, this is a plus. But I am an old man, raging against achievements.
Don't toss out your broken/unusable/worn out Nintendo (especially Gamecube/N64) controllers! Donate them to me!
This seems like a cool box to play games on, thus I will buy it when financially responsible to do so.
Bah!
I just like being able to look at my friend list on Xbox Live and see how far my friends are into a game or what stuff they've done so far. I couldn't even give you a rough guess of what my gamerscore is.
Don't toss out your broken/unusable/worn out Nintendo (especially Gamecube/N64) controllers! Donate them to me!
But you start unlocking them (which is a stupid term for gaining them as you don't actually get anything extra in-game) and then they have you and you must collect them all! Its the Microsoft equivalent of Pokemon grinding.
I am a little surprised that they haven't made some sort of achievement system for the 3DS since it's so popular on the other systems and it's not like Nintendo hasn't had achievements in individual games in the past.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
It's true that the best achievements are the ones that are tied to in-game unlocks. Rez HD does this, I think. It just took the stuff you normally unlocked in the original version and tied achievements to them. Which is great, because I can check from out-of-game which ones I've unlocked and compare my progress to people on my friend list.
Don't toss out your broken/unusable/worn out Nintendo (especially Gamecube/N64) controllers! Donate them to me!
I personally don't care about achivements, but I see them as basically a good thing. The game has a way of motivating you to perfect your skills and get you to play it in a different way. Anything that pumps up the number of hours you can play a game and still get enjoyment from it is good for the consumer.
And then there are things like "Beat the game and you get an achievement!" too. Shouldn't beating the game be its own achievement? Are you just renting certain games for easy epeen points, or are you doing so because they are fun games? These are the things that come to my mind when this topic is brought up at any length.
Alright so, admittedly I'm kind of guilty of this when it comes to a game like Super Smash Bros X, but I try and draw a line somewhere. For instance, I never bothered creating the 15 stages required for a certain new trophy simply because I just didn't feel compelled to create 15 stages.
"Beat the game" achievements and ones you get from normal game progress are so people can check your achievement list and see how far you are. Or so you can see how far you are without starting the game, even.
Though it would be nice if Microsoft had thought of this and implemented it as a separate-but-related thing.
Don't toss out your broken/unusable/worn out Nintendo (especially Gamecube/N64) controllers! Donate them to me!
It's a very mild plus to be included, but it is so not a minus if omitted.
Shit is tight bro!
Well, I just think it's sort of a natural extension of a persistent friend list and online system. Tracking game progress outside of the game.
It's not super innovative, necessary, or important, no, but it just seems like something that should exist now.
Edit: I understand and agree with the hatred of the term "cheevo", but if you decided to hate everything that people have dumb names for, you are not going to be a very happy person.
Don't toss out your broken/unusable/worn out Nintendo (especially Gamecube/N64) controllers! Donate them to me!
3DS Friend Code: 2664-2118-8366
PSN & Wii U: RidleySaria
It's human nature to enjoy collecting things. There's no real difference between collecting all pokemon, or finishing achievements for a game.
Anyway, 1UP has an article about the best 3DS games making launch and the launch window. Also goes into some of the preloaded stuff too. It includes Steel Diver, Super Street Fighter IV 3D, Ocarina of Time, Face Raiders (really?), Ridge Racer 3D, Nintendogs + Cats, PilotWings Resort, Resident Evil: The Mercenaries 3D, Kid Icarus: Uprising, the AR games, and last but not least, Combat of Gaints: Dinosaurs 3D.
Sweet.
Maybe you know more than I do, but there is a "notifications" app that can be run at any time during a game. Basically as part of the "dashboard." What sort of notifications would you expect to be in there, besides friends being on/offline? If it doesn't launch with achievements, I could see them being integrated into it really easily.
Not that I am advocating them or anything, just saying we don't know everything about the interface yet. And it would be just like Nintendo to not announce/downplay it so that everyone and their brother isn't going "durr see a good idea and steal it, just like Nintendo." They're downplaying the drastic improvements to their online setup, after all.
But anyway. I have tremendous nostalgia for Link's Awakening and Super Mario Land (1!). I didn't have very many GB games. I would probably also buy Tetris, Kirby and Pokemon pinballs, and Pokemon Blue.
http://www.youtube.com/watch?v=ofWVtZ9O0Yc
As I recall, James Bond 007 wasn't too bad on the Gameboy either. Probably won't be able to release it due to licensing, though.
Nintendo Network ID: unclesporky
I wouldn't call them drastic improvements quite yet. There was a time when friend codes didn't seem like such a terrible idea - then it turned out we needed one for each game. But wait, that was necessary because of the DS hardware.... surely that won't be a problem with Wii. Shit.
My point is, Nintendo is full of fun and delightful surprises. They make the yummiest candy..... but some of it turn kids into blueberries.
3DS Friend Code: 2664-2118-8366
PSN & Wii U: RidleySaria
I guess I get what you're saying but this is sort of equivalent with saying we shouldn't call the amount of RAM or resolution a drastic improvement yet either. Some things are pretty obviously an improvement, just as described. What caveats could wreck this? The orange "friend online" light only works half the time and system codes are 40 characters long?
Nintendo Network ID: unclesporky
I remember playing Advance Wars: Days of Ruin online and if one of the players lost connection the game was dropped. It happened a lot. Seeing as games can last hours, this could be a serious problem, especially when Nintendo is touting it as an interactive network platform. I don't think Japan has to worry much, but for the rest of the world, fingers crossed.
Nintendo Network ID: unclesporky
That said, one unified friend code across all games is what everyone was clamoring for (aside from their complete removal) and that it actually happened is pretty significant. I'm more interested in Street Pass and how it gets used in games myself, but I can see myself using online a lot more this time around. Especially if we can see a game like Super Street Fighter being pulled off well with little to no lag.
Well if you were running behind in the footrace, there tends to be less fanfare when you catch up to everyone else. I'm definitely glad Nintendo is making improvements, but online has never been their strong suit, so I walk with trepidation.
I write news there. It is fun.
On another note, IGN has posted some details for that new Yuji Naka game. The screen's from the Wii version but it's also going to be on 3DS.
Where have I seen that before! Not that I'm complaining.
Nintendo Network ID: unclesporky
They might be able to, though I'd guess people breaking into the system would just turn it off. There might be some worry about the other side of that... if hackers can get into StreetPass and exchange data locally that would cause problems on a system that had legit firmware, there would be big problems. I don't think it would actually happen, but it might be possible.
3DS FC: 0817-3759-2788
The fact that you a) get notified when a friend logs on, and b) apparently will be able to see what your friends are playing are both massive, massive upgrades, and together fix a great deal of what I found lacking with Nintendo Wi-Fi Connection. The reason I love how Xbox Live works is because I can be playing a single-player game but still show as visible online, so if a friend of mine wants to play a game or just chat or whatever, he can see I'm online, shoot me a message and off we go. I don't miss out on a multiplayer opportunity because I'm not sitting and idling in the correct menu. So theoretically, anytime I'm playing the 3DS in a Wi-Fi zone, even if it's single-player, I'll be able to see when a friend comes online, and if I want to play something with him or her I can just pull down the menu and send an invite or whatever.
And this is all circular: Since the system is more conducive to playing online easily, I'll be online more—which means my friends will see me more, which means they'll be more apt to play online with me, which means they'll be online more and I will see them more often, etc. It's the sort of ecosystem that pushed me into buying the 360 in the first place, and whenever I hear people talking about how they "don't really need online play" on their Nintendo console of choice, I have to believe that most of that opinion comes from how backwards Nintendo WFC has been up until now.
Of course, as someone else brought up, how stable the online connection is going to be is still an unknown quality—I remember early DS titles being really rocky and laggy at launch but stablizing shortly thereafter—and the whole open nature of how online seems to be structured might lead to a PSN sort of situation where each game has online integrated differently and there's no real standardization of features, but just the sheer fact of having a singular, constant identity across multiple games means I'm far more willing to play games online. Additionally, if the OS and menu are still live when playing DS games on BC, that's another big plus: I can be playing DQVI and then get notice that a friend comes online, so I drop out and invite him to play some SSFIV, etc.
I have a feeling that your game won't be interrupted with an onscreen popup or sound, though. The light will turn orange and you'll have to tab out to check your friend list, see that it's only Rehab and not that Sporky guy that you wanted to play with, and sigh and go back to your game.
Just conjecture.
Nintendo Network ID: unclesporky
Don't worry, if you want to play something online you can always call me!
I do wonder if it's just the orange light flicker, or if there will be some kind of pop-up (probably not, but I can dream), but in either case it's a big upgrade from how WFC has worked in the past.
A little popup on the bottom screen, like PSN or XBLA would be nice. You see the popup, you tap to pause and go to friends list.
I write news there. It is fun.
Fuck. That.
In any case, I will be getting the 3DS this year. This will be the first game system I have ever bought brand new in the first year of its release.
PSN: DescendantX. Steam ID : Descendant X. Feel free to add me.
FTC: HONK.
Not that much. At least in Arizona we fall under pawn law and have to have a State ID and take a bunch of info down for any trade-ins we receive.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083