Elf Archer () - HP 29/29; AC 17; F 16; R 15; W 17 [HS: 8/8] Nordak () - HP 45/45; AC 20; F 17; R 15; W 16 [AP: 1; HS: 11/11] Nathan, Human Guard () - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 9/13] Human Pikeman () - HP 33/37; AC 18; F 17; R 13; W 14 [HS: 12/12] Caleb () - HP 33/34; AC 23; F 18; R 16; W 17 [AP: 1; HS: 3/9; IW: 2/2] Elji Galkin, Gnome Alchemist () - HP 28+12/28; AC 17; F 13; R 17; W 15 [HS: 8/8] Lyssa () - HP 41/41; AC 22; F 16; R 17; W 16 [AP: 1; HS: 12/12] Iados () - HP 28/32; AC 18; F 13; R 16; W 18 [AP: 1; HS: 7/7; PP: 4/4] Ashley, Human Bandit () - HP 24/31; AC 17; F 14; R 17; W 15 [HS: 8/9] Azael () - HP 33/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Zarryna and Caleb are within telepathy range of you, if you wish. Actually, that'd depend on if Caleb is walking near the front of his group and if you are as well, but whatevs.
Whoops! Sorry, was following the pattern others were using for the format for actions. Suppose I should've moved free action to the end to clarify better.
So the mounts do actually take 2x2 squares? I was curious, but figured it was to make it easier to see since rider/mount were same square in Stats.
The mounts are actually large. I believe mounts always have to be one size bigger than their rider actually.
Oh yeah, for mounted combat, rider and mount occupy the same squares when it comes to hitting them, so the skeletons can be targeted via any of the four mount squares. When the rider attacks, the rider chooses a particular origin square within the space of the mount. I've put the riders in top left for no real reason.
My bad for taking so long on the archer's turn. Been at work and very tired but wanted to post it! Hopefully I didn't screw anything up too bad or misspell things or... Yeah.
Go easy on the noob!
DracoGriffin on
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited February 2011
We are going easy, you are doing juuust fine.
Hippo, question. On Lyssa's initiative, she just... pops up on the map in a square on the left hand side, right? I don't get an action?
Posts
I too, am eager to see how I mosey on in.
As long as you get hit in the face more than me, I'll be happy...Caleb got hit in the face last combat. A lot.
He's down to 2/11 on face already.
3DS FCode: 1993-7512-8991
3DS FCode: 1993-7512-8991
Behind my rather big face; are rather big feelings. Which you have stomped on.
;-)
Stats
Nordak () - HP 45/45; AC 20; F 17; R 15; W 16 [AP: 1; HS: 11/11]
Nathan, Human Guard () - HP 38/38; AC 19; F 16; R 15; W 14 [HS: 9/13]
Human Pikeman () - HP 33/37; AC 18; F 17; R 13; W 14 [HS: 12/12]
Caleb () - HP 33/34; AC 23; F 18; R 16; W 17 [AP: 1; HS: 3/9; IW: 2/2]
Elji Galkin, Gnome Alchemist () - HP 28+12/28; AC 17; F 13; R 17; W 15 [HS: 8/8]
Lyssa () - HP 41/41; AC 22; F 16; R 17; W 16 [AP: 1; HS: 12/12]
Iados () - HP 28/32; AC 18; F 13; R 16; W 18 [AP: 1; HS: 7/7; PP: 4/4]
Ashley, Human Bandit () - HP 24/31; AC 17; F 14; R 17; W 15 [HS: 8/9]
Azael () - HP 33/33; AC 16; F 16; R 15; W 19 [AP: 1; HS: 6/6]
Human Rabble - HP 1/1; AC 15; F 13; R 11; W 11
Companions
Caravan Status
Section 2. Lyssa + Gnome Alchemist, 10 civilians
Section 3. Caleb + Human Bandit, 9 civilians
Section 4. Nordak + Elf Archer, 10 civilians
Section 5. Iados + Human Guard, 10 civilians
Remember that companion characters do not have a second wind, and that some of the monsters in this combat are in flight.
DracoGriffin, if you want, you can switch from the Wilden Hunter to the Elven Archer as your companion.
Looked like Aegis had a lot of issues with stealth with Wilden Hunter so maybe Elven Archer would be a better course of action.
3DS FCode: 1993-7512-8991
We needs to bring in the fresh meat
Lyssa's not. o/~
3DS FCode: 1993-7512-8991
Maybe if Iados would stop asking pesky questions....
She's gonna swell up like a balloon and explode into a shower of Skin Kites.
Oh oh oh! She's gonna swell up like a balloon, burst, and inside is a MINOTAUR!
3DS FCode: 1993-7512-8991
Out of the labyrinthine plot characters insides! It's like Alien!
Excited to see what is going to happen here. I'm sure that hippo and DG have something awesome planned between them.
3DS FCode: 1993-7512-8991
Although I am confident there will be nothing bursting out of Nordak's body. That I know of.
The skeletal steeds are treating the forested areas as difficult terrain.
Also, many of your initiative rolls were terrible.
So true...
Okay, and I see that the free action occurs after the move. Duh.
Aaaand actually you can't move from S20 to N18 without taking an OA, but let's say you came from R20.
Now I feel dumb. So... how badly did I screw up? Negate everything?
EDIT: Uh.... I wasn't supposed to do any of that, was I.
So the mounts do actually take 2x2 squares? I was curious, but figured it was to make it easier to see since rider/mount were same square in Stats.
And Azael was next on stats list! My fault.
Oh yeah, for mounted combat, rider and mount occupy the same squares when it comes to hitting them, so the skeletons can be targeted via any of the four mount squares. When the rider attacks, the rider chooses a particular origin square within the space of the mount. I've put the riders in top left for no real reason.
What did you say to Infidel?
3DS FCode: 1993-7512-8991
Go easy on the noob!
Hippo, question. On Lyssa's initiative, she just... pops up on the map in a square on the left hand side, right? I don't get an action?
3DS FCode: 1993-7512-8991
Mmm yep.
ME!
(20, 16, 5, 16, 18, 18, 13!)
3DS FCode: 1993-7512-8991
After my face has been battered and smashed, my feelings reflect how I look!
...or is that something we should be saying to the skeletal mounts? I know what Azael just did to them.
(Hint, it was a ton of damage.)
3DS FCode: 1993-7512-8991
65 damage or so in one turn can't be all bad, eh?