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[DnD 4e PbP] God is Dead - OOC Thread

1246727

Posts

  • hippofanthippofant ティンク Registered User regular
    edited February 2011
    15 x 4 + 16 != 65???

    hippofant on
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited February 2011
    ...76 damage then. Still effing awesome... though I didn't count any vulnerabilities.

    ....Are they vulnerable?

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • hippofanthippofant ティンク Registered User regular
    edited February 2011
    ...76 damage then. Still effing awesome... though I didn't count any vulnerabilities.

    ....Are they vulnerable?

    Maybe.

    hippofant on
  • deadonthestreetdeadonthestreet Registered User regular
    edited February 2011
    I am sorry if my crazy teleports are confusing.

    deadonthestreet on
  • DracoGriffinDracoGriffin Registered User regular
    edited February 2011
    Ugh, 12 hour shift! I hope I didn't miss anything in the Stats or rolls. Lookin' good, thanks for the saves, dead! I was pretty scared there when I saw the map until I kept reading the thread and saw you poofed 'em.

    DracoGriffin on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited February 2011
    First blood to the elven archer!

    Well, first kill, really.

    Man, we're looking to clean up in like, 2 more rounds, tops?

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • DracoGriffinDracoGriffin Registered User regular
    edited February 2011
    First blood to baddies for killing the civilians. :(

    DracoGriffin on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited February 2011
    They're not real people.

    They only have one hit point.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • DracoGriffinDracoGriffin Registered User regular
    edited February 2011
    What?! They're VIP!
    Your rewards (non-cumulative)
    If you save 45+ civilians: +1 bonus to each of two stats
    If you save 40+ civilians: +1 bonus to one stat
    If you save 35+ civilians: a bonus feat of your choice
    If you save 30+ civilians: a bonus racial feat of your choice
    If you save 25+ civilians: a bonus level 2 utility power of your choice
    If you fail to save any civilians: death.

    See? Each life saved means bonuses~! What a horrible way to look at life. :(

    DracoGriffin on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited February 2011
    All of those bonuses are peachy keen, too.

    If we only get +1 to one stat though, I might have to pick Intelligence. If my Cha and Con aren't balanced, it makes my attacks all wonky.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • hippofanthippofant ティンク Registered User regular
    edited February 2011
    DracoGriffin:

    Not necessary to ready the longbow with a minor every turn. Longbows are load-free, and it's debatable whether monsters ever need to reload....

    hippofant on
  • ironzergironzerg Registered User regular
    edited February 2011
    Kay, Caleb's thinking of taking a double move to get an Inspiring Word on our Minotaur friend.

    If Elji could spare some healing for Ashley, that'd be great. Otherwise, if you have some neat AOE attack planned, she'll attack and then disengage from the Riders, and rely on some range attacks until the end of the combat.

    The following round Caleb will look to get in the middle of whatever melee is left.

    ironzerg on
  • DracoGriffinDracoGriffin Registered User regular
    edited February 2011
    hippofant wrote: »
    DracoGriffin:

    Not necessary to ready the longbow with a minor every turn. Longbows are load-free, and it's debatable whether monsters ever need to reload....

    Sorry, my bad. I was just thinking since Longbows are kinda big and a bit of strength to draw, thought readying would be equivalent to unsheathing a weapon.

    Plus, I didn't know what minor action to do for her anyway! :D

    DracoGriffin on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited February 2011
    ironzerg wrote: »
    Kay, Caleb's thinking of taking a double move to get an Inspiring Word on our Minotaur friend.

    If Elji could spare some healing for Ashley, that'd be great. Otherwise, if you have some neat AOE attack planned, she'll attack and then disengage from the Riders, and rely on some range attacks until the end of the combat.

    The following round Caleb will look to get in the middle of whatever melee is left.

    Soudns good - I was thinking about how Eiji could slow some skeletons, but he always misses, so the heal is a better option. It'll let Ashley slide around too, as I'm pretty sure her at-will thinger is also an MBA.

    Edit: Lyssa took a chunk out of someone, Eiji healed Ashley for 10, Ashley missed. Eiji still has one potion!

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • DracoGriffinDracoGriffin Registered User regular
    edited February 2011
    adventfalls -> ironzerg -> then hippobadskeletons, right?

    Man, so many of those skellies are ready to drop!

    DracoGriffin on
  • ironzergironzerg Registered User regular
    edited February 2011
    Wow, what a crappy attack.

    Ashley shifted back to K12, which should trigger Nathan's readied action if any skeleton moves in range to attack her.

    ironzerg on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited February 2011
    Strikers: Focus on Skeleton 1, Steed 4, Steed 2 (in that order if possible)

    Non-strikers: Focus on Skeleton 2, Steed 3.

    Actually, if you're guaranteed to kill it on a hit, hit whatever's easiest. A skeleton on 1 HP hits as hard as a skeleton at full health, and sometimes bloodied enemies have harder attacks! So let's focus our fire this time, unlike our last fight, and put things down quickly and efficiently.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • ironzergironzerg Registered User regular
    edited March 2011
    Thanks for the reminder Hippo. Added the saving throw to my text. Natural 20, btw :p

    ironzerg on
  • DracoGriffinDracoGriffin Registered User regular
    edited March 2011
    I feel that Strongskin Clash could've done better if I rolled it individually instead of groups... I dare say it seems Orokos damns the RNG when it's a multiple roll.

    Oh well, all up to you now, advent! Be my Obi Wan!

    DracoGriffin on
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited March 2011
    Yeah.... not so good on the damage. If you can slide yourself one space south on your next turn, do so. Another one of the skeletons will die trying to follow you.

    Also, Obi-Wan totally ended up dying. Don't plan on doing that. :P

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • DracoGriffinDracoGriffin Registered User regular
    edited March 2011
    advent, I'm in O17 and already killed Skeleton 2. :?

    And I think L15 is supposed to be L16? I dunno, I'm terrible at these burst things.

    DracoGriffin on
  • hippofanthippofant ティンク Registered User regular
    edited March 2011
    adventfalls! You need to come back and fiiiiiix things!

    hippofant on
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited March 2011
    Oh damn! Gimme a bit!

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • ironzergironzerg Registered User regular
    edited March 2011
    Can we give the Human Pikeman a name? He's feeling left out, and worried that without a name or personality, he's little more than a bag of hit points to be popped by Hippo :(

    ironzerg on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited March 2011
    Okay, to recap!

    Nordak is in O17, and both Skeleton 2 and Mount 3 are dead.

    Mount 1 and 2 are on 3 HP, and die if they leave the Burning Starfall at O14.

    Skeleton 1 is on 13 HP, and Mount 4 is on 14 HP.

    Skeleton 4, and both Mount and Skeleton 5 are on full HP.

    When the skeletons have gone, Iados could maybe use a burst to kill Mounts 1 and 2, while I can then plough into one of the full HP guys. I'd go for the ones on 13/14HP, but I won't be able to kill them unless I can drop a Curse on them first, which I can't really do at present, as I can't move anywhere to make them my closest target. (Warlock striker mechanic sucks, incidentally. It's all about the secondary Pact Boon stuff, which I don't get.)

    Might be best for Mialee to clean up either of mount 1 or 2 if Iados misses (or goes for a harder target to debuff them), and then Lyssa can charge into melee to tie up skeletons 1 and 4 with Nordak's help, leaving Caleb free to engage the full HP mount and skeleton hiding under the trees with his impressive defenses.

    Unless anyone else has some ideas on how to go about it!

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • ironzergironzerg Registered User regular
    edited March 2011
    Yes, ma'am! (says the leader, ironically enough) :D

    ironzerg on
  • ironzergironzerg Registered User regular
    edited March 2011
    Also, if you're planning on dropping a big encounter or daily, I do have the following power:

    No Gambit is Wasted
    Encounter Martial, Weapon
    Immediate Reaction Melee weapon

    Trigger: An ally misses every target with an encounter or a daily attack

    Target: One creature targeted by the triggering ally’s attack

    Attack: Strength vs. AC

    Hit: 2[W] + Strength modifier damage. The triggering ally’s attack is not expended.

    If you wanted to delay for me to get next to your intended target, just in case you miss (which has been know to happen with this group :)). At least it'll save your power and get me an out-of-turn hit.

    ironzerg on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited March 2011
    That sounds pretty hot - I'll delay until you've moved and acted, and drop my [strike]Radiant Delirium[/strike] Dazzling Flare encounter on one of the Skellingtons. I'll mark it too, make your life a bit easier. It'll have to be Skeleton 4, though. I can't get close enough to 5 to mark it AND blast it. My blast has a range of 7, the mark, 5.

    Man, Radiant Delirium sounds so much better. Daily, though. Dazzling Flare gives them a penalty to hit, and so does my mark, so... enjoy +4 to all defences if it hits, and +2 and some free damage if it doesn't!

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • DracoGriffinDracoGriffin Registered User regular
    edited March 2011
    My posts may be delayed a bit, my fiancée is visiting. :D Hopefully Iados will automagically kill everything! :)

    But yeah, I should be able to type up a quick turn for Mialee; not as difficult to fluff or dictate actions. :P

    DracoGriffin on
  • hippofanthippofant ティンク Registered User regular
    edited March 2011
    No, MY post is delayed!

    hippofant on
  • ironzergironzerg Registered User regular
    edited March 2011
    I'll pick up the slack.

    "Skeleton attacks and misses!"
    "Skeletal Mount attacks and misses!"
    "Skeleton attacks and misses!"
    "Skeletal Mount attacks, misses badly, throws a shoe and is crippled. Skeletal Mount fails his saving throw versus getting shot for being crippled and dies."

    Ok guys, our turn!

    ironzerg on
  • hippofanthippofant ティンク Registered User regular
    edited March 2011
    I kinda sorta need to have some time at home to do a map update. Don't have Maptools at office.

    hippofant on
  • deadonthestreetdeadonthestreet Registered User regular
    edited March 2011
    Iados is up, not Lyssa, right?

    deadonthestreet on
  • hippofanthippofant ティンク Registered User regular
    edited March 2011
    Iados is up, not Lyssa, right?

    Yes. T'was a copy and paste remnant.

    hippofant on
  • deadonthestreetdeadonthestreet Registered User regular
    edited March 2011
    Ok, post updated, skeletons dead.

    Edit: wait wait, I missed a crit, gotta change my math a little.

    Edit: ok, updated. Took mount 2 from 4 HP to 1 HP.

    Edit: Yes the two things I didn't kill are both at 1hp.

    deadonthestreet on
  • hippofanthippofant ティンク Registered User regular
    edited March 2011
    deadonthestreet, make your prepared action with Nathan. I sincerely hope you miss, because if you hit, I have a big rules headache.

    hippofant on
  • deadonthestreetdeadonthestreet Registered User regular
    edited March 2011
    hippofant wrote: »
    deadonthestreet, make your prepared action with Nathan. I sincerely hope you miss, because if you hit, I have a big rules headache.

    Sorry.

    Powerful Strike: 1d20+7 25 1d10+8 18 damage, knocks prone.

    25 hits anything.

    deadonthestreet on
  • InfidelInfidel Heretic Registered User regular
    edited March 2011
    Looks like deadonthestreet is making up for all those 1s. :lol:

    Infidel on
    OrokosPA.png
  • hippofanthippofant ティンク Registered User regular
    edited March 2011
    Hmmm. It occurs to me that you can't actually take Immediate actions on your turn, but whatever. Let's say Lyssa's prepared action came at the start of the turn after Caleb, so he can still do that. This does mean that Caleb's Immediate for this round is expended, and Lyssa now comes after Caleb in initiative. If you're okay with it, I'll ignore the initiative change just to keep Kay's turns together.

    hippofant on
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited March 2011
    Gooooood god.

    I missed.

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
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