Ugh, 12 hour shift! I hope I didn't miss anything in the Stats or rolls. Lookin' good, thanks for the saves, dead! I was pretty scared there when I saw the map until I kept reading the thread and saw you poofed 'em.
DracoGriffin on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited February 2011
First blood to the elven archer!
Well, first kill, really.
Man, we're looking to clean up in like, 2 more rounds, tops?
Your rewards (non-cumulative)
If you save 45+ civilians: +1 bonus to each of two stats
If you save 40+ civilians: +1 bonus to one stat
If you save 35+ civilians: a bonus feat of your choice
If you save 30+ civilians: a bonus racial feat of your choice
If you save 25+ civilians: a bonus level 2 utility power of your choice
If you fail to save any civilians: death.
See? Each life saved means bonuses~! What a horrible way to look at life.
DracoGriffin on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited February 2011
All of those bonuses are peachy keen, too.
If we only get +1 to one stat though, I might have to pick Intelligence. If my Cha and Con aren't balanced, it makes my attacks all wonky.
Kay, Caleb's thinking of taking a double move to get an Inspiring Word on our Minotaur friend.
If Elji could spare some healing for Ashley, that'd be great. Otherwise, if you have some neat AOE attack planned, she'll attack and then disengage from the Riders, and rely on some range attacks until the end of the combat.
The following round Caleb will look to get in the middle of whatever melee is left.
Not necessary to ready the longbow with a minor every turn. Longbows are load-free, and it's debatable whether monsters ever need to reload....
Sorry, my bad. I was just thinking since Longbows are kinda big and a bit of strength to draw, thought readying would be equivalent to unsheathing a weapon.
Plus, I didn't know what minor action to do for her anyway!
DracoGriffin on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Kay, Caleb's thinking of taking a double move to get an Inspiring Word on our Minotaur friend.
If Elji could spare some healing for Ashley, that'd be great. Otherwise, if you have some neat AOE attack planned, she'll attack and then disengage from the Riders, and rely on some range attacks until the end of the combat.
The following round Caleb will look to get in the middle of whatever melee is left.
Soudns good - I was thinking about how Eiji could slow some skeletons, but he always misses, so the heal is a better option. It'll let Ashley slide around too, as I'm pretty sure her at-will thinger is also an MBA.
Edit: Lyssa took a chunk out of someone, Eiji healed Ashley for 10, Ashley missed. Eiji still has one potion!
Ashley shifted back to K12, which should trigger Nathan's readied action if any skeleton moves in range to attack her.
ironzerg on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited February 2011
Strikers: Focus on Skeleton 1, Steed 4, Steed 2 (in that order if possible)
Non-strikers: Focus on Skeleton 2, Steed 3.
Actually, if you're guaranteed to kill it on a hit, hit whatever's easiest. A skeleton on 1 HP hits as hard as a skeleton at full health, and sometimes bloodied enemies have harder attacks! So let's focus our fire this time, unlike our last fight, and put things down quickly and efficiently.
I feel that Strongskin Clash could've done better if I rolled it individually instead of groups... I dare say it seems Orokos damns the RNG when it's a multiple roll.
Oh well, all up to you now, advent! Be my Obi Wan!
DracoGriffin on
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adventfallsWhy would you wish to know?Registered Userregular
edited March 2011
Yeah.... not so good on the damage. If you can slide yourself one space south on your next turn, do so. Another one of the skeletons will die trying to follow you.
Also, Obi-Wan totally ended up dying. Don't plan on doing that. :P
Can we give the Human Pikeman a name? He's feeling left out, and worried that without a name or personality, he's little more than a bag of hit points to be popped by Hippo
ironzerg on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited March 2011
Okay, to recap!
Nordak is in O17, and both Skeleton 2 and Mount 3 are dead.
Mount 1 and 2 are on 3 HP, and die if they leave the Burning Starfall at O14.
Skeleton 1 is on 13 HP, and Mount 4 is on 14 HP.
Skeleton 4, and both Mount and Skeleton 5 are on full HP.
When the skeletons have gone, Iados could maybe use a burst to kill Mounts 1 and 2, while I can then plough into one of the full HP guys. I'd go for the ones on 13/14HP, but I won't be able to kill them unless I can drop a Curse on them first, which I can't really do at present, as I can't move anywhere to make them my closest target. (Warlock striker mechanic sucks, incidentally. It's all about the secondary Pact Boon stuff, which I don't get.)
Might be best for Mialee to clean up either of mount 1 or 2 if Iados misses (or goes for a harder target to debuff them), and then Lyssa can charge into melee to tie up skeletons 1 and 4 with Nordak's help, leaving Caleb free to engage the full HP mount and skeleton hiding under the trees with his impressive defenses.
Unless anyone else has some ideas on how to go about it!
Trigger: An ally misses every target with an encounter or a daily attack
Target: One creature targeted by the triggering ally’s attack
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. The triggering ally’s attack is not expended.
If you wanted to delay for me to get next to your intended target, just in case you miss (which has been know to happen with this group ). At least it'll save your power and get me an out-of-turn hit.
ironzerg on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited March 2011
That sounds pretty hot - I'll delay until you've moved and acted, and drop my [strike]Radiant Delirium[/strike] Dazzling Flare encounter on one of the Skellingtons. I'll mark it too, make your life a bit easier. It'll have to be Skeleton 4, though. I can't get close enough to 5 to mark it AND blast it. My blast has a range of 7, the mark, 5.
Man, Radiant Delirium sounds so much better. Daily, though. Dazzling Flare gives them a penalty to hit, and so does my mark, so... enjoy +4 to all defences if it hits, and +2 and some free damage if it doesn't!
"Skeleton attacks and misses!"
"Skeletal Mount attacks and misses!"
"Skeleton attacks and misses!"
"Skeletal Mount attacks, misses badly, throws a shoe and is crippled. Skeletal Mount fails his saving throw versus getting shot for being crippled and dies."
Hmmm. It occurs to me that you can't actually take Immediate actions on your turn, but whatever. Let's say Lyssa's prepared action came at the start of the turn after Caleb, so he can still do that. This does mean that Caleb's Immediate for this round is expended, and Lyssa now comes after Caleb in initiative. If you're okay with it, I'll ignore the initiative change just to keep Kay's turns together.
hippofant on
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adventfallsWhy would you wish to know?Registered Userregular
Posts
....Are they vulnerable?
Maybe.
Well, first kill, really.
Man, we're looking to clean up in like, 2 more rounds, tops?
3DS FCode: 1993-7512-8991
They only have one hit point.
3DS FCode: 1993-7512-8991
If you save 45+ civilians: +1 bonus to each of two stats
If you save 40+ civilians: +1 bonus to one stat
If you save 35+ civilians: a bonus feat of your choice
If you save 30+ civilians: a bonus racial feat of your choice
If you save 25+ civilians: a bonus level 2 utility power of your choice
If you fail to save any civilians: death.
See? Each life saved means bonuses~! What a horrible way to look at life.
If we only get +1 to one stat though, I might have to pick Intelligence. If my Cha and Con aren't balanced, it makes my attacks all wonky.
3DS FCode: 1993-7512-8991
Not necessary to ready the longbow with a minor every turn. Longbows are load-free, and it's debatable whether monsters ever need to reload....
If Elji could spare some healing for Ashley, that'd be great. Otherwise, if you have some neat AOE attack planned, she'll attack and then disengage from the Riders, and rely on some range attacks until the end of the combat.
The following round Caleb will look to get in the middle of whatever melee is left.
Sorry, my bad. I was just thinking since Longbows are kinda big and a bit of strength to draw, thought readying would be equivalent to unsheathing a weapon.
Plus, I didn't know what minor action to do for her anyway!
Soudns good - I was thinking about how Eiji could slow some skeletons, but he always misses, so the heal is a better option. It'll let Ashley slide around too, as I'm pretty sure her at-will thinger is also an MBA.
Edit: Lyssa took a chunk out of someone, Eiji healed Ashley for 10, Ashley missed. Eiji still has one potion!
3DS FCode: 1993-7512-8991
Man, so many of those skellies are ready to drop!
Ashley shifted back to K12, which should trigger Nathan's readied action if any skeleton moves in range to attack her.
Non-strikers: Focus on Skeleton 2, Steed 3.
Actually, if you're guaranteed to kill it on a hit, hit whatever's easiest. A skeleton on 1 HP hits as hard as a skeleton at full health, and sometimes bloodied enemies have harder attacks! So let's focus our fire this time, unlike our last fight, and put things down quickly and efficiently.
3DS FCode: 1993-7512-8991
Oh well, all up to you now, advent! Be my Obi Wan!
Also, Obi-Wan totally ended up dying. Don't plan on doing that. :P
And I think L15 is supposed to be L16? I dunno, I'm terrible at these burst things.
Nordak is in O17, and both Skeleton 2 and Mount 3 are dead.
Mount 1 and 2 are on 3 HP, and die if they leave the Burning Starfall at O14.
Skeleton 1 is on 13 HP, and Mount 4 is on 14 HP.
Skeleton 4, and both Mount and Skeleton 5 are on full HP.
When the skeletons have gone, Iados could maybe use a burst to kill Mounts 1 and 2, while I can then plough into one of the full HP guys. I'd go for the ones on 13/14HP, but I won't be able to kill them unless I can drop a Curse on them first, which I can't really do at present, as I can't move anywhere to make them my closest target. (Warlock striker mechanic sucks, incidentally. It's all about the secondary Pact Boon stuff, which I don't get.)
Might be best for Mialee to clean up either of mount 1 or 2 if Iados misses (or goes for a harder target to debuff them), and then Lyssa can charge into melee to tie up skeletons 1 and 4 with Nordak's help, leaving Caleb free to engage the full HP mount and skeleton hiding under the trees with his impressive defenses.
Unless anyone else has some ideas on how to go about it!
3DS FCode: 1993-7512-8991
No Gambit is Wasted
Immediate Reaction Melee weapon
Trigger: An ally misses every target with an encounter or a daily attack
Target: One creature targeted by the triggering ally’s attack
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. The triggering ally’s attack is not expended.
If you wanted to delay for me to get next to your intended target, just in case you miss (which has been know to happen with this group ). At least it'll save your power and get me an out-of-turn hit.
Man, Radiant Delirium sounds so much better. Daily, though. Dazzling Flare gives them a penalty to hit, and so does my mark, so... enjoy +4 to all defences if it hits, and +2 and some free damage if it doesn't!
3DS FCode: 1993-7512-8991
But yeah, I should be able to type up a quick turn for Mialee; not as difficult to fluff or dictate actions. :P
"Skeleton attacks and misses!"
"Skeletal Mount attacks and misses!"
"Skeleton attacks and misses!"
"Skeletal Mount attacks, misses badly, throws a shoe and is crippled. Skeletal Mount fails his saving throw versus getting shot for being crippled and dies."
Ok guys, our turn!
Yes. T'was a copy and paste remnant.
Edit: wait wait, I missed a crit, gotta change my math a little.
Edit: ok, updated. Took mount 2 from 4 HP to 1 HP.
Edit: Yes the two things I didn't kill are both at 1hp.
Sorry.
Powerful Strike: 1d20+7 25 1d10+8 18 damage, knocks prone.
25 hits anything.
I missed.