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COD: Black Ops: ______ is literally the ______ Call of Duty ever
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what about this fellow?
http://ve3d.ign.com/articles/news/53851/X-Scorch-360-Cross-Platform-Controller-Released
anyone have any experience with this?
Xaquin's Manly Knitting Blog! Conquest Tactics .... a better CCG
Now that's out of the way I have to ask: why do you care so much?
For sure, W/L and K/D are nice stats to show off. I like mine where they are but wish they were higher. But with a W/L like 10 and a K/D taht must be wonderful, do you really need to prove yourself? I'm 2.00 and 1.70 respectively, but I know those stats don't tell the whole story. I'm a team player who plays pubby Dom, and plays it for the win (when not with friends). That fucks up my W/L and my K/D something chronic. All thsoe stats mean nothing though: you're the player you are, whatever those numbers say. Good, bad, campy, aggressive, team-based, lone wolf, whatever.
I don't want to hammer this too hard, but the point is: we all have bullshit losses. You know what your real W/L is and so do the people you play with. Beyond that the only people looking at your stats are XBL randoms who are a)massively impressed, or b)idiots who you don't need to prove yourself to anyway.
Edit: AllurBase: lawl
http://www.escapistmagazine.com/videos/view/extra-credits/2738-Playing-Like-a-Designer-Part-2
The relevant stuff starts at 2:00, but the real meat is at 3:15 and a couple of minutes beyond
First Order Optimal Strategies. Replace "noob tube" with "ragequit" and it explains why ragequitting is there. Sore losers or no, ragequitting does the same thing: give worse players a chance to have a fun game (in some lobby somewhere).
There's even a shoutout to spawnrape in that video (and ragequitting itself).
Dashboarding sucks though.
Needs...More...BULLETS!!!
STEAM: Gasman1220 | My Backloggery
I don't have experience with it, but from what I've looked into you're likely never going to end up with a great mouse on the xbox (unless MS added mouse support).
The problem is that you're mapping a mouse movement -- which is inherently a move x-amount and then stop -- to an analog stick movement -- which is keep moving x-direction at y-speed based on deflection from the zero-point, and then only stop once the stick returns to 0. In order to compensate for that, you need to include some additional calculations that take your mouse movement and convert it into some combination of analog stick movements, which is where the input lag gets introduced.
Edit: Though that product does seem to have a good amount of tweaking you can do to the sensitivity, so who knows, it could work well.
I just can't decide.
Having played with a controller for a good pit during the Halo 2 days, I came to the realization that I am just not good with a controller.
Buying one of these is like $80 and I'd hate for it to not work well enough
Maybe I'll just skip out on Black-Ops altogether
thanks all =)
Xaquin's Manly Knitting Blog! Conquest Tactics .... a better CCG
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
also the ballistic knife lets you knife a bit faster, which can help.
Yeah, I usually get it using the ballistic knife, too. And objective game modes are your friend. Flank around the enemy and hope you come up behind a couple of people with their backs to you in overwatch position.
STEAM: Gasman1220 | My Backloggery
Awesome video. The only sad part was seeing an RC car streak pop up instead of a Spy Plane.
Nintendo Network ID: MNC.Dover
XBL Gamertag: MNC Dover
Starcraft II: MNCDover.235
3DS: 1934-0659-5183
Hero Academy: MNC_Dover
Wow, thanks for awesome advice.
http://www.youtube.com/watch?v=7dPAG3zr81w
http://www.youtube.com/watch?v=YJNbc6SyTqI
also, wheres the clip where you snipe me 4 times in a row before I nicked your toe with a banked tomahawk.
Don't worry.
We can't seriosuly believe that sitting in a corner and stabbing 50 people in the back the second they spawn is something you consider a "legitimate, in-game tactic"
It's like, congrats. You figured out the best way to break the game. Awesome.
Now go sit in the corner with the l33tquikscoperz and the guys who post Machinma videos on where to fire your mortar noob toobs.
I was with a PA group, so I really didn't see the need. We always had a SP or a BB up. And if I wasn't trying for FJpro, I would have probably been running HL. There's just something hilarious about sending out a wave or 3 or 4 cars one after the other.
STEAM: Gasman1220 | My Backloggery
I think there's a difference between a spawn trap and the game breaking spawn killing shown in those videos. Like you said before it's not your fault the spawns suck and I could see this being a funny thing to pull off now and then but to take umbrage that folks are quitting out or dashboarding in these games is just a bridge to far.
Started Friday night when we lost a game of Domination by 5 points and the score leader for our team went 38 and 10 with no captures and no defends. I thought it was a fluke because everyone at least squats the first capture. No, dude literally just sat on the side of the stairs in Havana near C and shot people across the map. WTF? Didn’t even try to shoot the legs of guys crawling to B which would have at least been a defend.
Then this morning I was playing and literally saw man after man after man go into the meat grinder on B in the Villa without once even looking around. I shot over them to signal but we lost literally 20 guys in a row while the other team just watched us run in. I don’t even understand it. They were pubbies so I have to cut them some slack, but at some point someone ran into that death alley more than once maybe even twice.
Another guy just sat at the back of Launch and shot down choppers and planes and then must have died or just run into the line of fire before doing it again. He never once even approached an objective. He ended the round with one capture, zero kills.
Like Herm Edwards said, “You play to win the game”. Seriously, if you don’t want to win or even try then just quit and play TDM. I don’t get it. Why???
Brutle is actually right.
If we're gonna micromanage the rules and how people play the game, then why not stop just before rage quitting?
STEAM: Gasman1220 | My Backloggery
The rules are simple:
Have someone who doesn't know much about the game, to pick your class while you are out of the room (In my case, brother, but could be roomate, parent, sibling, friend etc.)
You are not allowed to look at the class before the game starts, change anything, just load it as soon as you spawn and play.
Undoubtably you will end up with the most horribly optimised class possible, and classes you've never used before. The challenge is really just a test of your adaptability. Since you'll no doubt end up with some horrible combinations, the 'win' is just to do well, and go positive.
Give it a go, if you need a change, and don't really have a hard on about your stats.
This.
At least if you pick it up, even if you don't have time to toss it anywhere, it still counts as a throwback. Unfortunately, if the grenade goes off while you're in the middle of that, it'll still kill you through the Flak Jacket. I run that perk almost exclusively, and sometimes I never get the Pro version unlocked before it's time to prestige. This is one of those challenges that, when someone you know hops in your party and joins the other team, it's worth it to at least ask if the dude's willing to toss a frag or two your way.
Yep, there are a lot of people happy to talk shit about it, but when I asked for suggestions as to how they might fix it in the next game, nobody had anything to say. I stand by my previous statement: next time you earn a Chopper Gunner, wait 3-4 seconds before you fire at any new red boxes that pop up, because gunning someone down before they've had a chance to move or act makes you a self-entitled fuckhead.
Nuketown sabotage/domination makes it super easy to get.
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.
Havana on Domination is a pretty good way to manage this one, just be prepared to die a lot in the process. I'd recommend using the Ballistic Knife and charging either the room nearest the fountain or the bar after tossing a flashbang or two.
Can Nuketown even still happen on Domination? We haven't had it come up in over 2 months. I've heard they changed it to Free-For-All and maybe Team Tactical only, but I haven't heard anything confirmed. Last I checked, the Wiki didn't mention it.
I only need one more, but if I'm still searching for it the next I run into some PA peeps I'm definitely going to ask if they'll help me cheese it.
STEAM: Gasman1220 | My Backloggery
Yep, Flashbangs are great for that. I usually go for it on maps like Radiation; in the underground tunnel where B is on Domination, it's pretty confined, and usually pretty action-packed. If you pop a flash in that corridor, you'll get pretty much everyone. Then all you have to do is rush in and knife.
Doesn't the game already have a built in delay before your red box shows up after you spawn? And besides, 30 seconds of chopper fire into a spawn is a whole fuck load different than sitting still stabbing guys as they spawn for 10 minutes.
STEAM: Gasman1220 | My Backloggery
People quit matches or dashboard all the time when chopper gunners are called in but I don't make posts on the boards stating there should be a punishment for leaving a game when a chopper gunner is called in because it hurts my KD ratio, that would make me a self-entitled fuckhead.
I'm not saying you are a bad person for doing what you do I said earlier it would be funny to do every now and then I just thought it was funny that you couldn't understand why folks would rage quit those games like they should be happy you ruined their gaming experience because hey it's you. Also it's funny that you thought it was worse for them to dashboard those games than to stab people in the back as they spawn for 10 minutes.
Sorry I'm not a game developer so I don't know what the "fix" is for this problem or shitty spawns but call me crazy maybe not abusing the spawns would reduce the likelihood of people rage quitting?
playin it wrong. The real way to Dom is to have 1 player cap close point and everyone else go b. If you can run through close cap to get to B do that to boost the time it takes. Caping close super quick might add 1 point, where capping B puts you in the definitive lead, and puts them on the offense.