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Skyrim: E3 gameplay in OP and no the Dark Brotherhood isn't gone
Set 200 years after the events of Oblivion, Skyrim takes place in the frozen North where a hero must defeat an ancient evil (again). Most of the gameplay will revolve around drinking ale and ordering bar wenches around while occasionally killing dragons and exploring dungeons. The character you play as is the last of the Dragonborn, this means you have access to powers and abilities that others do not, one of these is the Dragon Shouts which are a special type of magic you improve by discovering new words and killing dragons.
And here is the first in-game video of Skyrim, (which the Devs have said was all recorded from the 360):
We've heard a fair amount of infomation so far, here are some key facts:
-The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.
-The game world is populated with a variety of animals from saber-tooth cats to woolly mammoths.
-Lesser dragons roam the game world, they are a big part of Skyrim and won’t be held back until the end.
-Through quests, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.
-NPC's faces have been dramatically overhauled, giving them more emotion and making them as realistic as they ever have been in a Bethesda game.
-Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character.
-There are finishing moves now that are weapon and opponent specific. (can be seem in the above video when the character smashes his axe into the undead warrior's skull.)
-Players can learn unique abilities called “dragon shouts” by absorbing the souls of dragons – one of the benefits of the dragonborn - of which there are over 20 in the game and each is formed from three words of power. They can push enemies away and slow down time amongst other things.
-There is no class system in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.
-There are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25. You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.
-Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.
-It has been said scaling will use the Fallout 3 model, not Oblivion's.
-80 spells among which some are entirely new
-Dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away.
-In Oblivion there was only 1 guy working on the dungeons, this time for Skyrim, 8 devs are working on them and there are around 120 dungeons in the game.
There is quite abit more info that I've either missed or forgotten so here are some links.