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[WoW] PvP: Fuck you. POKEMON.
Posts
Modify AB, EotS, and SotA to be 10v10 and work properly in such a format
Create a second queue system that rotates every hour or two for PvP zones
Change AV and IoC to be queue-able PvP zones, so you have those plus WG, TB, and possibly a new one every expansion from now on in that second queue
I'm sure it would be best to untie WG from VoA and TB from BH
The zones would probably only be max level and reward generic commendations that could either be an alternate route for PvP gearing or maybe some vanity shit
With all of that, you'd have more PvP content since WG and TB would be relevant forever
All regular BGs would be 10v10 which is clean and could open them all for rateds
Most importantly, it would be much easier for me to avoid AV and IoC!
I'm a wild dreamer some days.
All I knew about TB, was that it was a pvp zone, and it would not be making the same mistake with some bullshit tenacity buff. Apart from that, I think I was with everyone else in that I had no idea about it, until 5 mins into an actual game, and found myself asking the question "is this it?"
I go to TB regardless. I don't need the honor or anything, I just like the idea of helping out others on my faction who need the honor, in addition to a bit of payback for what happened in the previous expansion.
On the other side of the spectrum, I saw someone with a 50 resil gem in his chest, but no chest enchant. So he spent probably 1,000 gold more getting a 50 resil gem instead of a 40 resil gem (+10 resil), but couldn't bother to spend the 200 or so gold on mats to get a +40 resil enchant?
What the hell, people?
Edit: That said, there should be a bunch of PvP enchants and gems available for honor. It's dumb that there's nothing to do with honor once you have all your gear other than convert into trade goods (gold) at a terrible rate of return. It's retarded that level cap PvP isn't even self-sustaining.
Steam ID: darklite_x Xbox Gamertag: Darklite 37
I'm pretty sure there would have been a massive shit storm in the forums if they made those "only drop in raid" gems available for conquest points.
Yesterday was one of the worst pvp days. I suppose I didn't help matters that I only signed up for AV and IoC, but my alt is in awful awful gear, and at least in those 40 mans, I can do things outside of lasting 3-4 seconds. However, the honor return is so piddly. Won an AV, and I ended up on significantly less honor than anyone on the losing side, while winning an IoC would net me an almighty 90 honor.
Then did a few BG's on my main, and just couldn't catch a break. The amount of times I'd run in to save a healer, then get stomped because the healer would go "lolz thanks cya" I lost count.
Bonus points for that Priest that MC'd a guy to chuck him off the LM, when he was on 10% health. We'd have actually been better off had the priest not been there (before you ask, the MC broke before he got him to jump off, so the guy was able to interrupt the flag recap, and I still had to waste my Thunderstorm).
I'm sitting on around 120k buffed health, and would drop like a stone, while on the other hand I'd come up against people on 170k health. Needless to say, the only things I did kill over the weekend were the Glaives.
I like to think I've grinded out the more expensive stuff, and all I've got left to buy is the cheaper stuff. I'll see if I can just buy the crafted rings and neck, as I don't think they're too expensive.
The Alliance strat is to get glaives, and turtle the boss's room because the Horde are too dumb to realize that you can't kill him outside of his room. They will also try to ninja hangar or ws because nobody wants to defend and get nailed with the afk debuff.
You'd think, that seeing the alliance spam the area with AoE's to catch people out of stealth would be a clue to not stand right near the spawn point. You'd also think that standing on the road as the Glaives coming towards you firing, or being somewhere which doesn't allow you to intercept the Glaives at all, would also not be good ideas.
Bonus points is when one of these rogues then takes the flag after the Glaives have been destoryed, only for it to get retaken immediately and spawn another 2 Glaive tanks, but this time with all the stealth classes now dead.
Also, as was said, as a rogue with that gear, you're not actually in terrible shape and should be able to help out your team as well as the average PUG'er. Ninjaing nodes, disrupting the shit out of healers, skill bombing a flag carrier during a flag retrieval attempt. Half of rogue overpoweredness comes from their control, and you've still got as much control as a geared rogue, even if you go down more easily when targeted.
Oh true, I just happened to end up in one this weekend where there were no rogues, maybe 1 hunter, and two resto druids.
That concluded our stealthies options.
Yes, we had a fuckton of DKs in there, and yes I ended up killing one of the glaives and almost getting the other one solo on my mage in a suicide run.
I did have one awesome game this weekend, and more wins than losses, but it just seemed a lot more stressful than it should have been and my whole job just seems to be "aoe the flag"
The awesome game:
They shot up to around 1200 resources when a never say die feral druid ninjacapped mine from behind them as they tried to farm our GY. Similarly...we cap both WW and LH and force them back to their own gy. We end up losing LH, but at the point where there was no time left for them to recap the other two and prevent us from winning.
EDIT: and yes, we did get the "Don't Get Cocky Kid" achievement for it
That being said, a DK solves the problem in all 3 nicely.
Shaman/DK/Priest buffs are not omnipresent.
1. Disc is the current go-to spec for PvPing, yes? I'm more familiar with Holy, just because I ground to 85 by doing nothing but LFG. Is the Disc toolset really that much better for PvP?
2. I'm planning on getting the full Vicious Embersilk set of blues crafted. Is this a bad investment? I know I'll replace it all relatively quickly with Honor purples, but I really, really hate the idea of walking into BGs with zero resil as a clothie.
3. Can I get a basic rundown of key abilities / tactics for priest PvP healing? I only really have PvP experience as a hunter and more recently as a 4700 resil healadin; I know the basics of defensive versus offensive/preventative tactics, but not in the context of priest healing.
I'm still missing three pieces of the Vicious Embersilk set, so I'm only at like 1500 resil. If a single DPS stays on me for longer than a couple of seconds, I go down. I haven't developed quick reflexes for my oh-shit buttons yet, either, so when someone gets on me I'm pretty much hitting every button I can think of.
God I hate trying to learn to PvP with a whole new class. :\
Special priest tips:
http://eu.battle.net/wow/de/character/zirkel-des-cenarius/Taemos/talent/primary is the last priest I PvPed on, his build is probably still good.
At first you'll die a lot, so mana is probably of no concern to you and that means spamming shields.
Keep PoM up at all times. Get good keybinds for Desperate Prayer, Pain Suppression and Psychic Scream. Try to make your fears count, i.e. don't fear Warriors or DKs with their bubble up or CloS'ed rogues. If a rogue opens on you, just Pain Supp immediately (works stunned). Always use your dots on stealth classes so that they either have to waste a CD (CloS) or can't restealth.
Healing itself isn't that different from PvE: Again, keep PoM up, keep shields up. Otherwise just use penance and GHW. For GHW you want to use the haste buff from shields and also macro Inner Focus to it.
Grip, Grip, Grip! But try to annoy the enemy more than your teammates. Don't grip flag carriers unless they're in danger or you have won anyway, it's a waste of a valuable CD to just save some time. If you're horde you can grip the FC over the water in Twin Peaks, though. Both WSG and TP have ledges in the flag room you can stand on and grip the FC up to you. That needs some communication and be wary of Smokebombs (best defense against a Smokebomb is a free trinket on the FC, but otherwise you need to run in and heal/fear)
If you have time (probably not at first) try harrassing enemy healers: Mana Burn is still ridiculous, offensive fears score kills. Also abuse dispel/mass dispel and Shadowword Death is very good damage.
My Shaman when spec'd as resto with 4.5kish resilience, dies very quickly as well, but this is up against semi-competent dps playing silly classes. The other night I was standing at a base in TB and a rogue in full arena opened up on me at the same time a balance druid popped out and put me in his aoe silence. I lasted maybe 5 secs, and that's me popping my spirit link totem as well.
BG's is pot luck anyway; sometimes nobody does anything to stop you healing, other times you constantly get trained and aren't able to do anything.
I've said it before in this thread, but there's some daily quests (4) at Venture bay that will net you 200 honor (220 with the guild bonus) that help with the gearing up process.
As a sidenote, I'm going to point out the existence of Living Action Potions, which are now much easier to make than Free Action Potions because they've had their material requirements severely reduced. One Mountain Silversage and 2 Icecap gets you one potion now, and if you head up to Winterspring (the recipe for it is sold in the town there), you can get yourself enough herbs to make a stack of 20 in about 15 mins of flying about.
The ability to break a stun, remove any movement debuffs and make you immune to any other stuns and stuff for 3 secs after taking it, while still keeping your trinket, is tremendously helpful. Taking this potion when a rogue cheapshots you, and seeing him Kidney Shot you with it having no effect, doesn't get old.
What makes Mana Burn and Mind Control even better is that you can cast them without worrying about counterspells. If you get interrupted trying to cast it? Oh well, now you can just throw out heals.
Hamurabi, you did make a dedicated PvP spec, right? Focused Will and the other PvP can't-misses?
Granted, when you're a 1500 resil wonder, you're going to be a target more often and thus be forced into survival mode more often, but it won't take that long before you're sporting 4k resil and given more leeway on playing offensively.
It's incredibly effective and useful whenever your team has more people than the opponents at a node or whatever for quickly clearing out the trash (like slow-dying healers and tank specs) so that you can get a flag capped or what have you.
Edit: Only vaguely related, but aren't they getting rid of Mana Burn in Mists? Don't get too used to it!