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[WoW] PvP: Fuck you. POKEMON.
Posts
They got people to do Arena in at least small part because the best possible rewards are in Arena.
So make the best possible rewards in RBG's.
People will still do Arena as a fast convenience, and RBG's are the big leagues.
Which makes perfect sense given the ethos of the game.
Except to people who are good at arena, who will cry and bitch for eternity.
Edit: Think about it. You don't fix a disinterest in content by just throwing better rewards into it (unless its current rewards are lacking and the only thing keeping more people from doing it). When raiding was a huge "slamming dick in car door" experience in Vanilla/TBC and only 5% of the player base was seeing anything beyond the bottom feeder raid content, the fix wasn't to just put even better rewards into raids; it was to tone down the dick slamming. Something like that needs to happen with RBGs to make them an actual success.
This idea does absolutely nothing to address the deficiencies of RBGs as a competitive venue.
If you have more people interested in them in principle, then you'll get higher participation and queue related and matchmaking issues in particular may naturally sort themselves out.
I'm giving Blizzard the benefit of the doubt in that they actually DO have a sophisticated matchmaking system in play that right now is just saying "aww, fuck it" because there isn't a big pool to match with.
The inability to lose rating in a BG though is pretty dumb and I don't understand why that is. I guess it's so that if you PUG with a bad group you don't lose rating? That just makes a horrible assumption about how careful players engage in PVP on blizzards part.
Again, just putting the best rewards into something is not at all a good way to get people interested in something that is flawed. Shit, Blizzard already learned that lesson with arenas in TBC. People interested in raiding who didn't want to do arenas at all felt compelled to do them to get season 2 gear to be competitive in raids until they were getting the equivalent T5+ pieces. Of course, their "fix" to that basically ruined PvP for all but the hardcore arena players for the rest of TBC and WotLK, but hey.
I can't understand how Blizz thought they could introduce pretty much the same ladder system you have in arena, and yet not allow you come up against other teams who were the same faction.
Discuss.
3 per node with 1 floater I guess hold 3 and win. Sounds like ALOT of travelling around and strategic stikes.
Could be fun.
*now = on the ptr.
SW:Tor - Tao - Kryatt Dragon Server
This could be kind of cool, I always liked AB. But then again, I like any BG besides the Capture the Flag ones. Those just seem to either drag on for 15 minutes, or be over in five.
Being able to win 5 matches a week in the 500 brackets for epic weapons is silly.
Nonsense. Dropping the ratings off the gear (including the T1 Weapon) was the only good PvP decision they've made in cata.
No, they shouldn't.
Hopefully by opening the system up to a wider selection of players, Blizzard will spend more time tuning and improving arenas.
Also the bolder colored gear and Tier 2 weapons still ensure that high ranked players ravenous epeens are satisfied.
Lastly, even with gear roughly the same good players will still beat bad players.... now bad players cant blame your gear for why they suck.
Wow you can't fight rated teams of the same faction? That is just retarded. What the hell was blizzrd thinking?
The whole point of the battleground system is that you fight the other faction.
I'd have 4 people switching between the two less contested control points, and 6 scrapping for a third, or just constantly making the rounds.
If you have a team of 4 with stout/annoyingly effective healing to disrupt caps, then letting that team of 6 just plunder the other 3 points is going to probably net you a profit over the course of 1600 points, unless the other team is just flat out better.
Yes but if you have a rated system, you should be allowed to fight the same faction. Otherwise the top 20 teams could conceivably never fight each other. I really don't see why anyone would have a problem with same faction rated BGs.
Rogues are going to be really effective/cheesy in flag-based control point BGs after 4.1 with full/faster speed stealth.
I know last time I did a rated bg (a couple weeks ago) I was at full conquest and I wasn't getting any honor. They might have changed it since.
Edit: I can't click through to the links on any WoW pages, but just Google search results text previews lead me to believe this was supposedly fixed back at the end of December.
Edit 2: Wait, were you at full Conquest points or just at the weekly cap? Maybe we're talking about two different situations here.
I was at the weekly cap
edit: I think blizzard went too far with resilience/HP
i hate you
on a personal level
burst right now is almost as terrible as it was in S8 at higher brackets
shrug, I am only at like 1500 rating, but to me if a game takes 45 minutes and no one can kill anyone else there is a problem
3vs3 is what pvp is (supposedly) balanced around, and while my experience is extremely limited, I can tell you that my resto shaman in reasonable pvp gear (3.4kish resilience) can drop from nearly 100% to dead very easily with some of the combined burst going on.
One game vs a Lock / DK / belf Holy paladin, I dropped without being able to use a spell with a cast. I had ES on myself, I used Stoneclaw twice, I was able to NS a big heal, and I used grounding once or twice as well. I spent most of my time in that game locked down in one form or another.
Considering resilience is going to be alot less effective come the next patch, I'd debate that idea that people are already too tough.
Don't like 45 min 2vs2 games? Don't do 2vs2.
Or...
5 Moonkin
Yup. Alternatively, play double DPS and win or lose in a one-minute blaze of glory.
all druids
Not really, I havent played since season 2 waay back in BC but 2v2 as well as 3v3 were fairly well balanced back then.
edit: I mean the current season is my first season back
Though they certainly took on a different tone because of some of the differences in skills... healing was not what it is in Lich King and Today. There were no deathknights and their shitty pre-nerf gargoyles. Some of the "secondary" specs were still exactly that.
I recall 2's in BC feeling a lot like an extension of dueling. Which is not intrinsically balanced.
Funny, i was actually thinking of pitching this idea to some friends. Thinking the team name should be KILL THE DRUID (if there is enough room).
There is a video somewhere with 5 a man moonkin team.