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[WoW] PvP: Fuck you. POKEMON.
Posts
I don't have enough fingers to count the "3 Min" queues that I've had that go for 20 or more minutes and never pop. Honor is slow enough... when the queue system only works for a 30 hour window between Friday and Saturday...
The silly thing is, is that they've introduced (or are going to) a bunch of rules for flag carriers, but only for rated BG's. I guess because they've seen lots of 10 man teams just stack 4-5 healers (this hints at a problem).
Things like you take more damage or recieve less healing straight away, in addition to those debuffs that you get if you hold the flag for too long coming along sooner and amovement debuff that stops you going from faster than normal speed as soon as you pick the flag up (as opposed to having to wait).
I guess that those changes are only happening for rated BG's, due to pugs normally being pretty bad in terms of organisation, but if you see the other team with 3 healers even in a pug, you know you're in for a rough time trying to kill their FC.
I don't see why those damage / movement changes couldn't be introduced into pug BG's (although maybe with resilience not being as effective past 3k could have an effect).
Also, just keep piling more and more things into 4.1, Blizzard!
Edit: As for CTF, the've painted themselves into a corner with their lousy design. They have to be careful about putting damage taken debuffs on the flag carrier too heavily and too soon, or any sense of tactics go out the window and the optimal strategy instantly boils down to "tunnel the FC."
I present a scenario
Warlock is pocket healed by 3 healers. Since killing even two of the three healers inside the 30 second spawn window is close to impossible, the warlock is focused.
Warlock, reaching 40%, drops down to the first story of his base.
Opposing team now has exactly two options.
Drop down to try to finish the warlock off and somehow prevent him from teleporting, and in failing to do so, reset the encounter to square 1
OR
just stay up there as his healers heal him to 100% from the second story
not a whole lot of ways for the attacker to win that one unless they have very particular configuration. like silencing shot, a timely CC on a healer, and still quite a bit of burst.
Forcing an LoS requirement on it seems excessive, though, and would nerf warlocks unnecessarily in arena and PvE. Seems like it would be easy enough just to make using it drop the flag where you teleported from if it really is a problem.
wonder if i can level+gear one in time for gladiator
And weren't you playing a frost mage? You guys are also getting buffed in damage and survivability and nerfed (slightly) in control.
There was a 10% hotfix, but it wasn't applied to all heals. I think Earthshield was one of the things it wasn't applied to, but I'm not sure of others (earthliving procs? cleansing water?). However, I see this 10% buff more of an extention to the hotfix than an actual buff (unless I'm reading it wrong in that another 10% buff is being applied).
The new totem is going to be great for pvp; espcially larger fights where one person just gets focused down. Considering you can still cast totems when silenced, I can see it's going to be very hard to shut down a resto shaman.
However, if I'm allowed to complain about my gold shoes being too tight, it's got a 15 (or is it 10?) yard range, so as an emergency cooldown for pve, that range seems somewhat at odds, because typically healers like to hang around with the ranged dps and not close to the melee.
Frost mage buffs; they supposedly get trained in 3vs3 (I say this, but have no experience of high level arena so I'm just going on what I read), hence the buff in survivability (although I'd argue that some caster classes, are more screwed than frost mages in getting trained). The buff in damage might be the result of pve (again I don't know).
frost buffs are barely going to be noticeable, 500-600 extra damage on non-crit frostbolts is a joke
10% buff to lance damage only applies to FoF and half the time you use those procs for deep freezing the healer
frost in 3v3 is absolute trash right now with the state of dispels, and it will only have RMP to fall back on next patch since shatterplay variations are no longer viable
edit: this is not to say frost is underpowered, only that the playstyle is a retarded joke of spamming instants and getting your partner to line up burst in a deepfreeze-ROF-ICS silence on a healer; outside of this combo you have literally no way to deliver pressure
mages aren't the best ranged
hunters have far more viable comps (PHD, KFC+variants, ret/hunter/healer, etc.)
warlocks have far more viable comps (WLS, RLS, WLD, LSD2.0, shadowcleave, etc.)
mages are pigeonholed into RMP and shatterplay+variants, after spriests lose their magic dispel RMP will be the only comp they can run
KFC is a better comp than RMP in every way imaginable
for 3s? owlplay works too but it won't after the patch
There, I won the PvP thread.
no, the most persecuted specs are the ones that are completely nonviable in every set up
i.e; elemental, destruction, fire
Steam ID: darklite_x Xbox Gamertag: Darklite 37
in general -play refers to spriest comps
-cleave is just a memetic mutation from GC calling a single melee/healer a cleave team in 2s (which obv doesn't exist)
these aren't MTG decks.
well, it's useful shorthand for discussing popular composition strategies
like you say "need help with shadowcleave vs. KFC" people know what you're talking about
The loss of Astral Shift and heals costing so (don't get me started about some of the self-healing other classes have; maybe have clearcasting also count towards heals?) much hurt Elemental in a big way, because that was alot of their survivability.
Then there's a lack of Haste on the pvp kit (a real shock I know, considering Blizz's record on Elemental kit) meaning it's pretty easy to lock down an Elemental when they're casting Lightening Bolt; if an Elemental casts CL, he's going to go oom, and without Flameshock (what healer isn't going to dispel this?), Lava Burst isn't what it used to be.
Then there's the Earthbind roots effect being bugged (as in, despite being well over the hit cap, I see it miss), so it's probably similar to hunter traps.
Fulmination could help with giving some more damage, but how often is an elemental shaman going to get a big stack of Lightening shields; maybe change the Lightening shield glyph to mean you don't lose any orbs when hit?
Earthquake; I know it's not a pvp skill, but the 10% stun attached to it seems rather odd, because I thought Blizz made an effort to get rid of random stuns (eg: Blackout).
Earquake is a cooldown TAoE spell with a low proc for stun. You can't get much more esoteric than that in terms of stuns.
I feel bad for Shaman. Their itemization is pretty boned with this streamlining stuff. Your healing gear has been shoehorned into DPS gear, and you're sharing agi mail with hunters who don't really have to worry about any kind of spell hit cap as far as I know and I am imagining have fairly different stat priorities. (other than agi, duh).
They are due for the kind of cleansing revamp that Paladins got in 2.0.
OR
Ghostcrawler will come on his flaming chariot and make interrupts less stupid, which I am all for.
While I am in the PVP thread... why are hunters bitching about their Arena prowess? Every single 2's team I have faced with a hunter in it has kicked my fucking ass. As in, not even close. You'd think that Rogues would be among the classes that should have their number... but I've been getting decimated by them. Unable to stay behind them and dying as fast or faster than what a good feral druid or arms warrior might do to me.
Exactly which class do they have a hard time with now that everyone else doesn't? Their toolbox is huge.
bad hunters do but they always have since you need like 85 keybinds to play a hunter reasonably well
And I'm guessing most of it is due to the sheer volume of useful skills.
I had a 60 hunter in classic and enjoyed the hell out of it, but I'll be damned if I had enough fingers or buttons to use everything effectively. Post revamp I have no idea what to even do, so I started a new one from scratch last week.
I mean... really... with ranged traps, non-talented scatter shot, no-cost conc shots, a disengage that actually works, non-cost wing clip, white damage on the move... christ... how could it get better for them?
A DK is probably the closest.
edit: or a team that can spit hot fire damage like a mage/rogue
Then you bring in the Dalaran Arena box issue or just LOS issues and general and I want to rip my face off. This last week I had 4 8+ minute matches between Plate DPS and Healer comps. I can't put out enough dps in Fox, and I can't switch to Hawk because it means I am going to take a ton of dps.
@Jaconuis, it's not like the mana cost of those abilities was ever an issue before. My hunter does have about 2x the # of key binds then my DK or Warrior or Druid does currently.
Ignoring my main abilities (Aimed, Concusive, Steady, Arcane, Tranq, MS, Serpent)
flare - shift t
Silencing shot - F
Trap Launcher - shift F
Rapid Fire - Cntrl F
disengage + cloak - G
Detterence - shift G
Feign Death - X
Fox - Shift+1
Hawk - Shift + 2
Cheetah - Shift +3
Trinket - Shift + 4
Hunter's Mark - Z
Master's call - Razer Naga button
Widow Venom - razer naga button
All 4 traps - Shift + razer naga buttons
Mend Pet - Shift + razer naga button
Dismiss Pet - Shift + razer naga button
use primary pet abilitiy - Cntrl Razer Naga button
Wing Clip - `
Raptor Strke - Shift + `
I think I missed some..
My 2s partner is a druid, something I probably should have mentioned, so generally I am the primary focus because he stays prowled until he has to come out.
What does that part mean? I didn't think there was anything about Fox/Hawk that directly increased/decreased your survivability.
If I swap to Hawk I gain the 2k RAP, but I have to stand still to regen focus. It's a trade off of damage for mobility. If someone catches up to me in melee I am sure you know what happens next
I need to bind Cobra / Steady to fox. A lot of the more serious PvPers have macros to swap to Hawk to cast Arcane Shot, then swap back when they need to cast steady. I'm probably going to work on those this weekend.
You scatter shot, disengage and blow the fuck out of them?
That's what has been happening to me.
Edit: I don't have problems with anything other then Plate. Hunter's have always been the Rogues counter. We have had flare since vanilla.
I didn't realize you could macro the aspects to the various shots like that to conditionally switch like that. I should probably look into that if I ever take my hunter PvPing.
My team is Rogue/Rogue, I'll grant you.
But so far our opposition difficulty descending looks something like:
1) Hunter/Anything
2) Disc Priest/Almost Anything
3) Shadow Priest/(Melee or Healer)
4) Other rogue/druid assortments
5) DK's
...
Dead Last) Warlocks
The only warlock comp that we have lost to was a demo lock/DK combo that just stayed in their spawn and spammed AOE and split their pet stuns between us. Otherwise, Warlocks are priority target #1.