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Skullgirls is a 2D fighting game being headed by reknowned tournament player Mike Z of Guilty Gear, MvS2 and blazblue fame. It is a tag team game similar to MvS2 in that it has tags, assists, etc, it uses a ratio system, similar to CvS2, which basically means you can pick either 1-3 characters in your team. 1 is individually stronger, 2 is individually weaker but benefits from having more characters than 1, and 3 is individually weaker than 1 and 2 but benefits from having more characters than 1 and 2.
Technical system details shamelessly ripped from wikipedia. TLDR version is basically no infinites (hopefully), more protection from high/low unblockables, GGPO, custom assists and more lenient windows for complex inputs.
Spoiler:
Infinite Detection
One of the most important design decisions in Skullgirls is a unique infinite detection system. This decision was made in order to make sure to maintain balance with each character. If the game detects that a player is performing a loop, the game will change the color of the hit sparks, and the opposing player can end the loop with a single button press. However, as long as the player is not performing a loop in their combo, they can continue to combo as long as they are able.
Ratio System Tag Battles
Before the beginning of the match, players are able to choose a "ratio" of characters. Players are able to choose from playing as one, two, or three characters. Single characters do more damage and have more HP, but lose the strategic advantages of character assists and the ability to regenerate health while offscreen. Teams with two or more characters have less HP and do less damage, but are able to take advantage of assists and different playstyles.
Custom Assists
Skullgirls will feature an element that will be a first for fighting games. Players will be allowed to choose any one of a playable character's attacks to use as an an assist by simple input of the attack's motion in a game menu. Each character also has their own preset assists to choose from. Players can choose any attack type with exception of super moves. These include: throws, normal attacks, dashes, and any special move.
Easier Inputs for More Complex Motions
In order to shift the game’s focus from executing difficult moves to fighting strategically, the game features simplified inputs.
For example, if a character has any moves that require to move the joystick in a 360° motion, the game will be able to recognize the motion, even if the input was not placed as fast as is required as in other similar fighting games. This makes executing these moves easier for the majority of inexperienced players, and allows them to potentially try out new characters that were beyond their skill level in other titles. This simplicity also prevents the character from jumping while performing the 360° motion, which is a common occurrence for many players.
Dynamically Calculated, Non-Arbitrary Input Windows
The game also uses an innovative input window system where the input windows are calculated and not arbitrarily defined. Adjacent directions are each given a 4 frame (4/60ths of a second) window with an additional 4 frames for directions not beside each other to account for the traverse, then an additional 2 frames for the attack command that activates the move. Mike Z has stated that this is based on empirical testing conducted from 1999 to 2006 (even before SkullGirls started development).
Super Meter
Skullgirls allows players to build meter in the usual manner of hitting the opponent, as well as whiffing attacks. However, unlike other games in which any missed normal move results in gained meter, the player must be moving towards the opponent. If the player is moving backwards and attacking, meter will not be gained. Additionally, this only works if the player has less than one bar; in order to gain more than one bar players must connect with the opponent.
High/Low Unblockables
High/low unblockables are a common, extremely useful tactic in other tag style fighting games. In Skullgirls, however, after a character blocks a high or low hit, they are protected for a period of time from being hit by a low attack or an overhead, respectively. The protection window is small enough as to not have an effect on regular gameplay, but allows players who correctly guess the correct attack to defend themselves from what would otherwise be an unblockable attack.
Netcode
Skullgirls uses GGPO (Good Game Peace Out) netcode.[7] It is one of the first dedicated console titles to be using the code.
The game will ship with 8 characters, with more to come in DLC.
Currently, after watching a bit of the videos, I'm extremely skeptical of this game. But then there's not a whole lot really known about it yet either, so at least it's a small blip on the radar now.
... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.
... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.
I like these games because I feel like Ibuki from Street Fighter 3 was a really awesome character, and I was sad when they nerfed her too much in 3rd strike. But at the same time, these games all tend to feel like Guilty Gear, and I'm not really sure if Guilty Gear is a great fighting game.
I'm not really sure if Street Fighter 4 is a great fighting game.
I'd like a game that's better than Street Fighter 3, and I'm not sure if this is it. This looks fun, and I'll definitely enjoy an excuse to break out my Arcade Stick, but I'd like an excuse to break out my Arcade Stick for more than a week.
(Well, I'd like a reason to play a fighting game besides 3rd Strike for more than a week).
Lucas's Franklin Badge reflected the lightning back!
Hopefully now they finally have a publisher alot more info will roll out.
I like these games because I feel like Ibuki from Street Fighter 3 was a really awesome character, and I was sad when they nerfed her too much in 3rd strike. But at the same time, these games all tend to feel like Guilty Gear, and I'm not really sure if Guilty Gear is a great fighting game.
Guilty gear is one of the best fucking fighting game series of all time.
Mike_z describes it as "fixed marvel" though, if that means anything to you.
The sound of eight hooves reaches his ears, comes from the heavenly light, two wolves howls fills his heart with fear, and he sees two ravens fly. Down from the sky a warlord rides, like fire his one eye glows, and just before the preacher dies he knows his god is false.
The character design and animations seem fine. The mechanics will probably be pretty tight. Maybe some new ideas here and there. The sound and backgrounds aren't so great. The layout looks incredibly stripped-down and uninteresting. Eh. Very skeptical. "Weird girls punching each other and calling out the names of their incredibly silly and often stupid-looking attacks" has been done no less than 273 times before.
The character design and animations seem fine. The mechanics will probably be pretty tight. Maybe some new ideas here and there. The sound and backgrounds aren't so great. The layout looks incredibly stripped-down and uninteresting. Eh. Very skeptical. "Weird girls punching each other and calling out the names of their incredibly silly and often stupid-looking attacks" has been done no less than 273 times before.
You gotta remember that all of the footage shown are very early in development. One of the stages in the first video is very apparently a placeholder, for example.
One of the more interesting things honestly for me is that Mike Z is working on it. He's pretty much a fighting game legend and seems to have a strong grasp of what to do mechanics-wise so far.
Also, interesting to me for the fact that this will probably be the only american developed fighting game that has a decent fighting system.
They removed the characters from the main site though (and most of the main site too in fact) so I dunno, could be different.
Ick, that looks awful. If all the characters in this end up being teenage girls who fight with their hair...then bleh. Fighting games with mostly/all girl casts are already one thing, and I didn't think the first girl looked all that good visually already (between the extremely typical schoolgirl outfit and mostly seeming to have various move animations ripped off from other game characters). I hope the plan seriously isn't to make a roster large enough to justify a 3v3 fighting game that consists of nothing but girls fighting with silly looking prehensile hair.
I doubt it will be that bad, but I'm willing to give it a try. So far, though, I'm not sure how this isn't going to be yet another chick-themed 2D fighter with "lolol wild and CRAZY" character design. Not a single crumb of available information is hinting at a project that's actually original and/or interesting. Like I said, though, I want to give it a spin. Maybe it will be a surprising hit.
Hopefully now they finally have a publisher alot more info will roll out.
I like these games because I feel like Ibuki from Street Fighter 3 was a really awesome character, and I was sad when they nerfed her too much in 3rd strike. But at the same time, these games all tend to feel like Guilty Gear, and I'm not really sure if Guilty Gear is a great fighting game.
Guilty gear is one of the best fucking fighting game series of all time.
Mike_z describes it as "fixed marvel" though, if that means anything to you.
Man, I still love X2, but I don't think it's a great series.
At the same time, I feel like Street Fighter jumped the shark, so I'm pretty critical of things! But I don't dig on long combos and air dashing (as in, dashing upwards, I'm just not a big fan of long juggling in general).
Lucas's Franklin Badge reflected the lightning back!
So far most of the hype comes from it being a new fighting game and also the pedigree. If you don't know who Mike Z is you might not care.
There's also a pretty interesting history behind the game, though I can't really find a link to it now.
Also, all-girl fighting games, other then arcana heart, are fucking trash that sells itself through nauseating otaku bait character design rather than gameplay mechanics, so there's also that in that it actually looks pretty good mechanics wise.
Also, there aren't really all that much all-girl fighting games. I can think of maybe, 5, all-girl fighting games in recent memory.
There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.
I hope there aren't any instakills. They were a cool idea at first, but it all eventually devolved into a bunch of nonsense visual wankery. They're useless most of the time, anyway, and are often utilized when you're already winning and/or fighting an opponent with a gigantic asshole for a brain. Basically an artistic teabagging that you pull off by doing stupid shit with the controller.
So far most of the hype comes from it being a new fighting game and also the pedigree. If you don't know who Mike Z is you might not care.
There's also a pretty interesting history behind the game, though I can't really find a link to it now.
Also, all-girl fighting games, other then arcana heart, are fucking trash that sells itself through nauseating otaku bait character design rather then gameplay mechanics, so there's also that in that it actually looks pretty good mechanics wise.
Also, there aren't really all that much all-girl fighting games. I can think of maybe, 5, all-girl fighting games in recent memory.
I'm pretty sure the character designs are done by Kinoku, who is a contributor to Paul Robertson's Mecha Fetus Visublog.
Giant Bomb's GDC Quick Look EX goes into a lot of detail about the systems and improvements they're trying to make. It's early, but is quite playable already.
Have they revealed more Characters? I have an issue of game informer with a blurb about this game and it shows 2 fighters that are d efinitely not the maid in those videos.
This does look kind of cool though I like the art direction and it s eems pretty fluid.
Have they revealed more Characters? I have an issue of game informer with a blurb about this game and it shows 2 fighters that are d efinitely not the maid in those videos.
This does look kind of cool though I like the art direction and it s eems pretty fluid.
Here's some old character art. Not sure how many of those made it in. The only officially confirmed characters are Filia, Cerebella and Peacock.
befriend (v.): To use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
Skullgirls looks pretty cool. Though I think some of the enthusiasm I would otherwise have for the project is a bit tempered because they are the competition.
So, who are people gonna play? I'm leaning towards Peacock, because she has Baiken's j.D, and Ms. Fortune, because she's the first 2 person character I might be able to manage.
GrimthwackerRydia Swimsuit EditionSunny Fort Myers, FLRegistered Userregular
I don't usually "Get HYPE!" for fighting games, but gattdangit this is just too stylish not to love. The folks over at GAF have been going gaga over Skullgirls for a while, and I think it deserves a proper new thread with all the details and characters revealed thus far - I'd be more than happy to do it, but I don't know thing one about the kind of technical detail that Reverge has implemented into the system, so I'd probably look like an ass. I would like to point out all the great voice talent involved (such as Cristina Valenzuela - better know as BlazBlue's Noel Vermillion, and this game's voice director - and Erin Fitzgerald among other game/anime VA's), and just how great everything looks and sounds. At this point I'll get it just to show appreciation for how much effort and love the team have put into it.
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LoL - Renon DeSaxous
I'm not really sure if Street Fighter 4 is a great fighting game.
I'd like a game that's better than Street Fighter 3, and I'm not sure if this is it. This looks fun, and I'll definitely enjoy an excuse to break out my Arcade Stick, but I'd like an excuse to break out my Arcade Stick for more than a week.
(Well, I'd like a reason to play a fighting game besides 3rd Strike for more than a week).
Hopefully now they finally have a publisher alot more info will roll out.
Guilty gear is one of the best fucking fighting game series of all time.
Mike_z describes it as "fixed marvel" though, if that means anything to you.
Supposedly the one on the left.
They removed the characters from the main site though (and most of the main site too in fact) so I dunno, could be different.
Downloadable title, I wonder?
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
You gotta remember that all of the footage shown are very early in development. One of the stages in the first video is very apparently a placeholder, for example.
One of the more interesting things honestly for me is that Mike Z is working on it. He's pretty much a fighting game legend and seems to have a strong grasp of what to do mechanics-wise so far.
Also, interesting to me for the fact that this will probably be the only american developed fighting game that has a decent fighting system.
Ick, that looks awful. If all the characters in this end up being teenage girls who fight with their hair...then bleh. Fighting games with mostly/all girl casts are already one thing, and I didn't think the first girl looked all that good visually already (between the extremely typical schoolgirl outfit and mostly seeming to have various move animations ripped off from other game characters). I hope the plan seriously isn't to make a roster large enough to justify a 3v3 fighting game that consists of nothing but girls fighting with silly looking prehensile hair.
Man, I still love X2, but I don't think it's a great series.
At the same time, I feel like Street Fighter jumped the shark, so I'm pretty critical of things! But I don't dig on long combos and air dashing (as in, dashing upwards, I'm just not a big fan of long juggling in general).
There's also a pretty interesting history behind the game, though I can't really find a link to it now.
Also, all-girl fighting games, other then arcana heart, are fucking trash that sells itself through nauseating otaku bait character design rather than gameplay mechanics, so there's also that in that it actually looks pretty good mechanics wise.
Also, there aren't really all that much all-girl fighting games. I can think of maybe, 5, all-girl fighting games in recent memory.
I have a tumblr.
Check it out.
I'm pretty sure the character designs are done by Kinoku, who is a contributor to Paul Robertson's Mecha Fetus Visublog.
The character designs are so far pretty interesting in that tim burton gothic kind of way.
I also think someone from the art forums here might be contributing art to this project too?
http://www.youtube.com/watch?v=bMqdK9MAzBw&feature=feedu
Looking pretty good so far.
The sound design is bumming the shit out of me though. :lol:
Seems to have a similar ratio system like in CvS2, which is AWESOME.
http://www.gametrailers.com/video/gdc-11-skullgirls/711325?type=flv
Showing DHCs in action.
http://www.gametrailers.com/video/gdc-11-skullgirls/711305?type=flv
Lots of very positive previews out in the last week, so I'm curious to hear hands-on impressions from people.
http://kotaku.com/#!5780676/skullgirls-the-smarter-2d-fighting-game
http://www.gamesradar.com/xbox360/sk...07161826658010
http://ps3.ign.com/articles/115/1152891p1.html
Giant Bomb's GDC Quick Look EX goes into a lot of detail about the systems and improvements they're trying to make. It's early, but is quite playable already.
http://www.giantbomb.com/quick-look-ex-skullgirls/17-3845/
http://www.giantbomb.com/news/symphony-of-the-night-composer-signs-on-for-skullgirls/3063/
Which does fit I guess.
This does look kind of cool though I like the art direction and it s eems pretty fluid.
Here's some old character art. Not sure how many of those made it in. The only officially confirmed characters are Filia, Cerebella and Peacock.
http://www.youtube.com/watch?v=FV8uYpvMYWQ
I like it!
http://www.youtube.com/watch?v=kum1Z78mgzI&feature=player_embedded
She looks pretty freaking cool.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
The soundtrack is being done by the lady who did Rocket Knight Adventures and Castlevania!
I'll update when I can. I've been following it a little bit.
Now it's a game!