I would like to know the location of your curly mustache, Dave.
EDIT - Changed my mind. I want it NAO. I'm getting in on PSN and will figure out what to do with my TE later. I'll also move to the living room and get a direct connection to the router, but now my room has no blu ray player.
Anyone knows what it takes to unlock Valentine and Double's story modes? I've finished the story with one character and nothing unlocked yet. I don't know how much more of Marie's bullshit I can take.
edit: im starting to think they are forever locked and that there is no story mode for them. I think it would have been better to just not put their portraits in the story mode selection at all to avoid confusion. Oh well, no matter.
Anyone knows what it takes to unlock Valentine and Double's story modes? I've finished the story with one character and nothing unlocked yet. I don't know how much more of Marie's bullshit I can take.
edit: im starting to think they are forever locked and that there is no story mode for them. I think it would have been better to just not put their portraits in the story mode selection at all to avoid confusion. Oh well, no matter.
Nope, they're in there. I'm watching a dude play them right now. You might have to do all the other story modes first.
I played a single match last night against an online opponent. It was ... pretty bad.
That said, my PS3 is connected wirelessly, and I went up against someone who had a 136 ping (I like that it gives an actual number instead of the vague 4-bar method). The match was pretty lagtastic, but not so bad that I couldn't see what I was doing. I still pulled out a win.
It too k45 minutes to download Skullgirls on PSN. That's with a direct connection.
It took five minutes to download it on LIVE.
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ArcticLancerBest served chilled.Registered Userregular
Did anyone else try the trial before buying this game? Because I have to say, what a horrible f*cking trial.
I'll still probably buy this later today, because I want to support it (a friend actually worked on animating one of the characters), but holy hell, there is a lesson to be learned here: Do no provide no in-game movelist, no explanation of the system, and lock out your bloody tutorials. I would not doubt they lose sales over this.
im just not a big fan of games with this kind of combo system, anything more than 4-5 moves is a little mind boggling
i have an easier time with 1-2 frame SF4 link combos compared to the dissertations that are the combos coming out for skullgirls
There's no Wesker, that's all I care about. I don't mind anime-esque fighters, I used to love MvC until until the series became synonymous with imbalance, exploits and curbstomping.
This morning, online play on XBLA didn't work. It just had some message saying "Validating Online" or something. I despise PSN but I own Skullgirls on both, so I will conduct experiments of how each handles online.
As for tutorials, I just went online to that url, and printed the cabinet style moves list for my references and I'm doing fine. I even beat the Story as Fillia. The conclusion was depressing, and the last boss is as chilling as she is overpowered.
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BosskingCommander PresidentKingdom of CastlefortRegistered Userregular
I can tell you that PS3 has handled online play in the silkiest of smoothest fashions over my wireless connection. GGPO is a thing of beauty. It's nearly indistinguishable from playing a local game.
XBL and PSN patching and host fees burning an independent dev, I'm shocked and amazed. At least the problem is nothing a few clicks can't fix with the moves list provided online. I printed the simple arcade esque moves list and will be fine.
I firmly predict that even if they see all the success in the world, the devs will, like the others, flee to Steam from butthurt. And now I need to find a stick modder because I can't do electrical engineering if my life depended upon it.
Cantido on
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BosskingCommander PresidentKingdom of CastlefortRegistered Userregular
Does anyone in the FGC ever play fighters on PC? Would they ever accept the PC version of a fighter?
We had a whole discussion on this in the Industry Thread. Double Fine, Uberent and Team Meat all came out and said that a patch on XBL costs $40,000 to Microsoft. Double Fine and Uberent were polite about it. Team Meat...not so much. All three devs have moved on to Steam. Microsoft's official policy is "hey, if you get it right the first time this wouldn't be an issue!"
Well that policy is garbage because Starcraft was patched, balanced, repatched and rebalanced for ten fucking years. It only recently got its final patch in 2011, a year after Starcraft 2 came out. Shit, pick any game on PC. Online multiplayer games will always need patching and rebalancing as the community finds exploits or imbalances. This requires time, win loss statistic, and an ear to the ground out to who is saying "dat character iz OP" and why. They keep an online community happy and healthy. Lots of devs have been bitching about this would not be an issue on PC, and how their communities blame them rather than Microsoft or PSN. When you have a dev who is able, but not willing to address balance and community issues, you have UMvC3.
It wouldn't surprise me that if Skullgirls succeeds and a Steam version comes out, you will see the Steam version, and only the Steam version get a complete moves list, a tutorial mode ripped straight out of BlazBlue, and more features added over time while the other two collect dust and their communities bleed out, which is exactly what happened to Monday Night Combat.
PC is the one and only platform in which devs can patch and balance as much and as long as they want to, and as long as there is community demand for it. And this is why I want to mod my Goddamn TE.
Oh dear, online play is locked in the trial. So unless I comit to a purchase I have no way of knowing whether it will be a lagfest or whether it is as poorly made as every other fighting game (except ssf4 and sc5). Fail, most egregiously.
Oh dear, online play is locked in the trial. So unless I comit to a purchase I have no way of knowing whether it will be a lagfest or whether it is as poorly made as every other fighting game (except ssf4 and sc5). Fail, most egregiously.
Let me get back to you on that today. I'll do tests on both consoles.
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BosskingCommander PresidentKingdom of CastlefortRegistered Userregular
Oh dear, online play is locked in the trial. So unless I comit to a purchase I have no way of knowing whether it will be a lagfest or whether it is as poorly made as every other fighting game (except ssf4 and sc5). Fail, most egregiously.
All I've seen is praise for the GGPO system that Skullgirls uses, and I can assure you that online play has worked wonderfully for me on PS3. No idea on Xbox.
Oh dear, online play is locked in the trial. So unless I comit to a purchase I have no way of knowing whether it will be a lagfest or whether it is as poorly made as every other fighting game (except ssf4 and sc5). Fail, most egregiously.
Let me get back to you on that today. I'll do tests on both consoles.
That's great, however I can't make a decision based on how the game plays on a completely different setup, ISP, infrastructure and part of the world. What might work for you, won't guarantee it will for me. They made a huge mistake with the decision to remove netplay entirely from the trial.
Oh dear, online play is locked in the trial. So unless I comit to a purchase I have no way of knowing whether it will be a lagfest or whether it is as poorly made as every other fighting game (except ssf4 and sc5). Fail, most egregiously.
Let me get back to you on that today. I'll do tests on both consoles.
That's great, however I can't make a decision based on how the game plays on a completely different setup, ISP, infrastructure and part of the world. What might work for you, won't guarantee it will for me. They made a huge mistake with the decision to remove netplay entirely from the trial.
This is a big problem for me too. This game being super niche pretty much means that nobody in my country(S.Korea) will be playing it. That would mean that I would have to play with people on the other side of the earth the majority of the time. I need so see if the netcode holds up well enough for the task. Soulcalibur V which is praised for having awesome netcode is pretty much unplayable when I play with someone who doesn't live in Eastern Asia. It's worrying, and the main aspect that's holding me back from a purchase.
I'd also add that I am slightly dissapointed the game does not have a moves list. I would like to write it off that they were too busy making sure their game being delicately balanced took priority (and I firmly believe it should be), but Reverge can't assume that every human being who buys Skullgirls is a l33t Scoops Haggen Daaz fighting game ace who has no problem printing out a moves sheet can checking SRK's links and will be fine from then on.
They get one, and only one freebie patch from Microsoft, and the rest are 40k a pop (yes this is a rule.) What should it be spent on? Balance? Adjusting bugs? Sticking in the moves list and thats it? I say that I'd rather the game be balanced on Day 1and be missing a moves list, then the moves list be there on day 1, people complain "Valentine iz OP", Reverge patches this, people find something else is OP and now Reverge has to beg Konami for 40k.
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I would like to know the location of your curly mustache, Dave.
EDIT - Changed my mind. I want it NAO. I'm getting in on PSN and will figure out what to do with my TE later. I'll also move to the living room and get a direct connection to the router, but now my room has no blu ray player.
Waiting for australia to catch up.
Gonna get this for PSN!
edit: im starting to think they are forever locked and that there is no story mode for them. I think it would have been better to just not put their portraits in the story mode selection at all to avoid confusion. Oh well, no matter.
Nope, they're in there. I'm watching a dude play them right now. You might have to do all the other story modes first.
if so, it'll be pretty damn playable
just DLd on xbox, need to fiddle around and find some favorites
That said, my PS3 is connected wirelessly, and I went up against someone who had a 136 ping (I like that it gives an actual number instead of the vague 4-bar method). The match was pretty lagtastic, but not so bad that I couldn't see what I was doing. I still pulled out a win.
Steam: TheArcadeBear
It took five minutes to download it on LIVE.
I'll still probably buy this later today, because I want to support it (a friend actually worked on animating one of the characters), but holy hell, there is a lesson to be learned here: Do no provide no in-game movelist, no explanation of the system, and lock out your bloody tutorials. I would not doubt they lose sales over this.
Perhaps I can interest you in my meager selection of pins?
A filthy fighting game casual like me requires those things, or no sale.
You can look it up online or just try every combination though.
Link: http://wiki.shoryuken.com/Skullgirls
But I am loving this game so much you guys oh my god
i have an easier time with 1-2 frame SF4 link combos compared to the dissertations that are the combos coming out for skullgirls
There's no Wesker, that's all I care about. I don't mind anime-esque fighters, I used to love MvC until until the series became synonymous with imbalance, exploits and curbstomping.
This morning, online play on XBLA didn't work. It just had some message saying "Validating Online" or something. I despise PSN but I own Skullgirls on both, so I will conduct experiments of how each handles online.
As for tutorials, I just went online to that url, and printed the cabinet style moves list for my references and I'm doing fine. I even beat the Story as Fillia. The conclusion was depressing, and the last boss is as chilling as she is overpowered.
That's a joke, right?
http://shoryuken.com/2012/04/10/skullgirls-will-be-patched-with-movelists-and-dlc-if-the-game-sells-well/
I don't really agree with this and think a movelist should've been one of the first things in, but I can't really blame them.
I firmly predict that even if they see all the success in the world, the devs will, like the others, flee to Steam from butthurt. And now I need to find a stick modder because I can't do electrical engineering if my life depended upon it.
Well that policy is garbage because Starcraft was patched, balanced, repatched and rebalanced for ten fucking years. It only recently got its final patch in 2011, a year after Starcraft 2 came out. Shit, pick any game on PC. Online multiplayer games will always need patching and rebalancing as the community finds exploits or imbalances. This requires time, win loss statistic, and an ear to the ground out to who is saying "dat character iz OP" and why. They keep an online community happy and healthy. Lots of devs have been bitching about this would not be an issue on PC, and how their communities blame them rather than Microsoft or PSN. When you have a dev who is able, but not willing to address balance and community issues, you have UMvC3.
It wouldn't surprise me that if Skullgirls succeeds and a Steam version comes out, you will see the Steam version, and only the Steam version get a complete moves list, a tutorial mode ripped straight out of BlazBlue, and more features added over time while the other two collect dust and their communities bleed out, which is exactly what happened to Monday Night Combat.
PC is the one and only platform in which devs can patch and balance as much and as long as they want to, and as long as there is community demand for it. And this is why I want to mod my Goddamn TE.
edit:beaten. It sure is a shitty policy.
It's more than that; it's quite the most stupid thing that I have ever heard. 40k for a patch? I'm sorry but that's too absurd to be real.
Let me get back to you on that today. I'll do tests on both consoles.
All I've seen is praise for the GGPO system that Skullgirls uses, and I can assure you that online play has worked wonderfully for me on PS3. No idea on Xbox.
That's great, however I can't make a decision based on how the game plays on a completely different setup, ISP, infrastructure and part of the world. What might work for you, won't guarantee it will for me. They made a huge mistake with the decision to remove netplay entirely from the trial.
This is a big problem for me too. This game being super niche pretty much means that nobody in my country(S.Korea) will be playing it. That would mean that I would have to play with people on the other side of the earth the majority of the time. I need so see if the netcode holds up well enough for the task. Soulcalibur V which is praised for having awesome netcode is pretty much unplayable when I play with someone who doesn't live in Eastern Asia. It's worrying, and the main aspect that's holding me back from a purchase.
They get one, and only one freebie patch from Microsoft, and the rest are 40k a pop (yes this is a rule.) What should it be spent on? Balance? Adjusting bugs? Sticking in the moves list and thats it? I say that I'd rather the game be balanced on Day 1and be missing a moves list, then the moves list be there on day 1, people complain "Valentine iz OP", Reverge patches this, people find something else is OP and now Reverge has to beg Konami for 40k.