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Skullgirls - PC release confirmed
Posts
Using anything over the standard controller is a no brainer.
DDR pad more accurate imo.
ChaosHat.com - Twitter - Twitch Stream - Steam: ChaosHat - SC2: ChaosHat.444 ggtracker
That's what I plan to use, yeah.
Is there a grappler? I tend to prefer grapplers on almost every fighter I've played.
Of course there is. Mike Z developed it.
I wouldn't be surprised if she was super broken tier.
ChaosHat.com - Twitter - Twitch Stream - Steam: ChaosHat - SC2: ChaosHat.444 ggtracker
There is a grappler! And oh my god she actually has some air mobility and some ground mobility and isn't absolute cannon fodder for the zoners in the game.
And you know, at the end of the day if she does being top tier or whatever (not saying she will be, far too early to say anything about tiers really) grapplers get to be top tier so damn rarely that you'll hear no complaints from me.
RoB ID errantronin
Gamepads I don't know of anything beyond the old fightpads.
ChaosHat.com - Twitter - Twitch Stream - Steam: ChaosHat - SC2: ChaosHat.444 ggtracker
Cerebella is the grappler.
She is? I was using her completely wrong last night then. She seemed to have several good Aerial moves, and most of her heave punches hit a large area. I had her blockbuster throw come out a few times accidentally which was nice. My buddy still kicked my butt more times than not with Parasoul, those napalm shots kept me at a distance. I can't understand how to play Peacock at all. The AI loads up the screen with half a dozen bombs, bullets and falling fridges I can't advance, but when I play her she might get like one shot at a time.
RoB ID errantronin
This is clearly b/c Seth is broken. Also punching a TV is something any reasonable man would do. yep, nothing wrong with this. Clearly the game's fault.
i'm not saying anything other than 'this boss is clearly frustrating'. i wasn't placing blame on anyone you goose.
Online was perfect for me (on PS3) - no lag whatsoever. This is easily worth $15 - not sure why there's so much complaining in the thread.
I only wish I could've bought this game faster.
I'd say punching a tv is a direct reaction to your friend being an unreasonable, unstable individual rather than a video game boss being too cheap.
All fighting game bosses are cheap since the game can read your inputs and react accordingly. There's no mixups or reading the computer since your reaction times will never match the computers. No need to get all pissy about it.
Speaking of Cerebella, being able to combo into and out of command throws is SEXY.
Probably a stupid question, but how do I set up the dummy to block in training mode?
xbl gamertag: sublunary
My footsies is shit so I think I'll take a look at those tutorials. All the combos in the world are nothing if I can't land a hit.
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.
Way ahead of you :winky:
Marie was not that hard as Parasoul. Marie is a "giant monster boss," not a "cheating AI" boss.
Even if you're not concerned with the story (the shout-outs to various things in the quotes and dialogue, much like the dialogue and actions of the characters themselves, made this worth it to me. Beat the game with Double and see a Dreamcast shout-out and a MAS stick shout-out? Thank you MikeZ) you unlock more colors by beating the game with the characters. So there's that if nothing else.
WiiU => Column
I saw that too. Yes, you turn on those hitboxes in Training mode. I don't know why they showed up somewhere else.
Yeah I didn't see this option in training mode either. I was really hoping for other options besides that like All Guard, 1-Hit Guard, etc. I hope I'm wrong but... if its missing these then the training mode is kind of lacking.
It's definitely out in the UK on XBLA. I spent a couple of hours this evening trying to find a character I like. Haven't found one yet but I'll keep looking! This is a really fun, polished game that's a treat to watch in action. No idea about it being out on the PSN in the UK yet.
need to figure out command run stop combos tonight
LoL: Nerf Love
Steam: TIFunk
need to figure out command run stop combos tonight
LoL: Nerf Love
Steam: TIFunk
The main gameplan is between the head and george to keep the enemy under crazy lockdown to get damage and meter, when my meter starts getting full or MF starts getting low swap to Peacock. Peacock then zones as hard as she can dumping meter into her laser super with MF recharges life and uses her assist to AA.
It's good times
I've only been following this game in passing, so forgive my ignorance if this is a dumb question. Is there any chance of this making its way to the PC? I remember seeing or hearing some rumors to that affect a while back, and I was wondering if there was any there was any credence to 'em now that the game is actually out.
I think the devs like H.P. Lovecraft guyz. Maybe.