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Skullgirls - PC release confirmed
Posts
In other words: Cerebella is S-Tier. Peacock is right behind her because holy shit, you can bullet hell the screen and if the opponent's approaching, a Hard Porthole brings you to safety.
You forgot they're "Dagonians" too. Likely a Lovecraft reference, much more so than a Biblical/Mythology one at least, given everything else.
But, it's hardly just that. From the Dreamcast and MAS stick references in Double's ending to the Lovecraft stuff to all of this, and probably even more.
Something easy that comes to mind is the Ask Dr. Sub-Zero/John D.("Dangerous") Rockefeller laugh for a "happy birthday" (killing more than one character at once) and whatever sound byte they use of John's for the super high damage and/or combo noise. Didn't see those listed in the link.
WiiU => Column
MARIE IS FUCKING BULLSHIT
Cleared Filia's story without too much trouble. Tried Parasoul next but got wrecked by Ms Fortune, so i tried the arcade mode with a Filia/Parasoul/Valentine team
Was absolutely wrecking shit... Then I got to Marie... I can get her down to her final form/last sliver of health, despite her bullshit attacks, but then i cant even get near her. I try to save Valentine for last since i can do some good combos with her kinda easily for some reason, but shes dead within seconds... My whole team is.
so frustrating
3DS FC: 5129-0946-8305
PSN: DrSkullnumbers
Also, AI Seth was as dumb as bricks.
Mike Z has done nothing but say "It's possible, but no one knows at the moment. Don't expect one, but don't count one totally out of the picture" for the past year or two at this point.
Unless things have changed recently, don't expect one anytime soon. Possibly best to not expect one at all if this doesn't sell well.
WiiU => Column
Is this a problem with the full game, too? With how nice this game usually looks, the disappearing animation thing is pretty distracting.
Thing is though, once it ends up on Steam, it'll probably sell by the bucketload.
I know what it's like, once it goes on sale for 50% off, everybody will buy it. Regardless of what it is, when it goes on sale, people will buy it.
I saw it in the whole thing. I've only seen it happen to Peacock once.
Reviews are mostly high except for the occasional "herpaderp what is this melon festival" tripe.
3DS FC: 5129-0946-8305
PSN: DrSkullnumbers
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LoL: Nerf Love
Steam: TIFunk
I knew the game was packed with in-jokes, but I definitely didn't catch all of them. Most of the anime ones are obscure to me because I'm simply not educated on all of them out there. Most of these are just so awesome to be in the game. It's a lot like Deadpool's fourth-wall referencing, only just about everything in this game is fourth-wall.
I agree about the weirdness. I was definitely thrown off by the game's feel initially.
As far as PC, it hasn't been announced but chances are if they can release it they will.
Blog, Playing Rules; Let's Play Demon's Souls; Let's Rock Brütal Legend; My Backlog
Its not in the game. Might be patched later.
This is not a joke post.
Go to either the skullgirls website or the SRK wiki.
http://wiki.shoryuken.com/Skullgirls
WiiU => Column
Also, lawls... Tried playing online. Opponent was Parasoul, two rounds of one continuous combo. I couldnt do anything...
3DS FC: 5129-0946-8305
PSN: DrSkullnumbers
Still loving the game. Hopefully more characters will be coming.
PSN: Zanshiretsu <-- misspelled because I am dumb.
Arcade
360
PS3
pxlstorm if you want to add me, just make sure to tell me who you are. SSX got me a lot of spam.
Let me address a few of the things I'm seeing in here...
European and Australia/New Zealand PSN Release
We're very sorry that it's not available outside of North America on PSN yet, but this is out of our control and completely up to SCEE at this point. Current indications are that it should be out by the end of the month.
Move List
Unfortunately we ran out of time and were not able to get this in for release. It will be in the first real patch, and is not dependent on sales like Mike said somewhere.
360 Load Times
This one snuck up on us, because something about MS's package encryption slows our loading down considerably. Since you don't actually start packing and encrypting games until the very end, by the time we learned about it it was too late to address it. We think we can improve this with a patch, but it's unknown how long it will take because, well, fundamentally altering your data retrieval routines comes with a high degree of risk.
We've been doing some polling on forums, and it's also widely disparate between people. Some people are reporting loads in 4-5 seconds, while others are multiples of that. Since development is usually done on empty HDDs and we didn't experience it, the going theory is that the game is highly sensitive to HDD fragmentation.
Be sure that your game is installed to the HDD, BTW - flash drives and the internal 4GB of storage are significantly slower.
Blinking Characters
Related to the loading issues, sometimes characters will disappear for a short period of time and show only as hitboxes. This is because gameplay had to continue before the game finished streaming and decompressing the animation in. Due to the general loading situation on 360, this is happening a lot more on that system, and hopefully it will improve if we are able to improve load times in a patch.
Training Room Options
Again, we ran out of time before we could implement all of the training room options we wanted. We will definitely expand on these in updates, but these are lower priority than the Move List and Load Times. Among the features we are planning, though, are basically everything you see in other games, as well as and the ability to invite an online friend into your room to join you.
Color palette 10 is a super mystery color palette and apparently needs some community effort to figure out.
Blog, Playing Rules; Let's Play Demon's Souls; Let's Rock Brütal Legend; My Backlog
I'm glad you posted that. Traditionally, I keep my XBLA games on a memory stick, but if the game is already taking upwards of 20 seconds to load from the HDD ... Yeah ...
Unrelated, but after getting the full game, I am now full supportive that the trial version of the game needs the chapter 1 training unlocked, and all the other chapters locked. Ch1 gives an understanding of the fundamental systems in place in this game, which would have made the trial significantly more enjoyable and playable. If you guys can change this as well, I think it would be very wise to do it.
And I'm glad to have seen someone else post it, but what's the deal with Ms.Fortune being so much more difficult than other AI characters? The first time I did story mode, she absolutely wrecked me 10 times before I managed to scrape by, and then I had no trouble with anything up until Marie.
I've been using Cere's Copter for close-up shenanigans and crazy chip damage if the opponent blocks. Peacock's usually George at the Airshow because I tend to have Cere on point who has great ground game, so that assist is mainly to control airspace and keep my opponent grounded for command grabs.
I'm trying to learn Double but when she's not on point, I use Hornet Bomber because R. Mika, right? Problem with that is if Cere's on point, it moves the opponent away from my biggest damage range, but I'm probably blocking if I call Double so it's an easy set up for her charge. If Peacock's on point, I can call her shadow drop into Argus Agony or 3-hit Bang into Argus Agony.
This game is so great, I haven't sat and played a fighting game for more than an hour in such a long time, I actually learned things from the tutorial, and I'm somewhat competant against the AI. I cannot get past Ms Fortune with Parasoul though...
What's the input for Parasoul's gun? I know she has one cause the AI shoots at me all the time, but the only move I know how to do the the napalm mine thing.
3DS FC: 5129-0946-8305
PSN: DrSkullnumbers
I remain firmly with the belief that the if there is a Steam version, the Steam version will eventually surpass the console versions over time. I'd like my 360 TE to work on Ps3, and eventually PC.
3DS FC: 5129-0946-8305
PSN: DrSkullnumbers
A few questions, if you don't mind.
1. Any word on your DLC schedule, or is it purely a "when it's done" kind of thing? Really interested in the art gallery that's suggested in the Extras section.
2. Any hints on how to unlock color palettes? Playing through arcade and story mode only unlocked one each, and I'm hearing all sorts of rumors thrown around about how to unlock the other two. If anyone else knows how, please chime in.
3. Are you still putting fanart up on your site? I imagine you guys will be flooded with it soon, but my artist wants to send you guys something.
http://blasternation.com
THIS PORTION OF MY SIGNATURE DEDICATED TO VARGAS PRIME, A SUPER COOL GUY
You could try asking in the MvC or SFxT threads, they should be able to point you in the right direction. Or the general fighting games thread over in SE++.
try the SRK tech-talk subforum. I believe there's a sticky thread for local modders.
@Ravidrath This is probably the most disappointing part to me. I love me some training mode.
In any case thanks for taking the time to address our concerns! So far I'm loving the game.
http://blasternation.com
THIS PORTION OF MY SIGNATURE DEDICATED TO VARGAS PRIME, A SUPER COOL GUY
I haven't seen a game with this good of 2d sprite work since...
Ever.
This game is drop dead gorgeous.
EDIT: The last fighting game I played regularly was KI Gold on the N64 and I loved that game. I was also pretty good at Jago and could beat the game pretty handily on it's normal difficulty.
I played a bit of DOA 2 on the PS2, did all right. Absolutely nothing since. Certainly nothing that felt this hostile to not-great players.
Did you complete the tutorial? I'm the worst at fighting games, but the tutorial helped me understand enough that I can do alright VS the AI.
If you're on Xbox, you can add Skull2185 if you want and we can be terrible together!
3DS FC: 5129-0946-8305
PSN: DrSkullnumbers
I expected to focus on Parasoul, mostly because of the inverted cross, but Painwheel is really fun to play.
My only complaint so far is that Marie is a chore to fight. Not necessarily hard, just boring.
3DS FC: 5129-0946-8305
PSN: DrSkullnumbers