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Skullgirls - PC release confirmed
Posts
Yeah, I dropped SCV as well. I liked it it, but not as much as the other games I have. Plus there were even less people playing it. I guess I'll wait and see how the game develops. I really hope it does do well, because it seems like it has everything people always ask for, and at a reasonable price. Now we just have to see if the FGC will hold onto it, or drop it on it's nicely drawn ass.
Well...at least until Guilty Gear X2 Accent Core hits XBL and then I'll probably run GGAC as a secondary since I'll always <3 that game and functioning online play with it gives me massive gamer wood.
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It is a legitimate thing to complain about. Oh, and nobody is getting on a soapbox about it.
The game has a learning curve around the same as BlazBlue, but it definitely feels less curbstompy.
Like Even when you're getting your ass kicked it's more "wow this player's got some skills" than "what a broken piece of trash."
Alcoholic Alaskan sailor diplomacy is regarded worldwide as the best for of diplomacy. I'm actually an official diplomacy instructor for the CIA but shhh, don't tell anyone.
Your last two sentences kinda show why I get irked when this dead horse keep getting beaten. The people who should be complaining don't actually give a shit. There is no massive female outcry, no scathing nastygrams from female journalists, nadda. So where's the problem? Hell, my girlfriend tried this game with me and she was having fun and didn't even notice the supposedly degrading art style.
Anyhoo, the story mode boss? Yeah, completely unfun. Can't be comboed, can't be thrown, can't be anything. It doesn't even feel like a fighting game boss but more like some weird left over from a shmup. It strikes me as kinda bizarre honestly seeing as how I know that Mike Z has played end game FG bosses before. It wasn't hard once I got that third form figured out after a couple tries but jeez, not fun in the slightest.
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If you have nothing that will hit her in her final mode, dump it all in Mode 2.
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.
final stage is SUCH A PAIN i end up just constantly jumping to get closer but then she shits out little skulls.
luckily parasoul has a great jumping HP which made quick work of the end boss, otherwise i would have never beat her story mode.
I actually think the art style is great, the extreme sexualization is both an homage and a play off of (1) Japanese fighting games and (2) old Betty Boop style 1930s-40s cartoon pin-ups. Just in case you guys didn't notice, you know, the entire visual theme of the game. It's very clearly the case that there is a sense of tongue-in-cheekness to the entire thing.
I also love how there is a very dark streak in the game as well; almost all of the characters are actually really disturbing in one way or another.
Yeah, I normally don't care too much about story mode, but Peacock's is NOT what I was expecting. I fully plan on doing everyone else's story because god damn.
And yeah, once I saw how the whole game fit together visually, the art style made total sense. In a lot of ways it reminds me of Bayonetta where everyone was buttmad at her design at first, but once we got our hooks in the game there was this general feeling of everyone going "oh....oooohhhhhhh ok, I get it."
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http://emlan.deviantart.com/art/Bonus-chaps-290860859?q=gallery:emlan/2483176&qo=5
Skullc(h)aps!
Man, do I hate having to do my bachelor's thesis. I spent 12 hours on that bullshit yesterday, and 90 minutes learning Painwheel. It should be the other way around.
http://safebooru.org/index.php?page=post&s=view&id=797340
Xbox 360 players pull off nicer combos, but I noticed the Ps3 players are overall better skilled. 360 opponents will learn one massive, cool looking combo. And they'll do anything they can to pull off this particular combo; God help them if their opponent figures out whatever crossup or capture or whatever it is they need to make their one fancy combo happen. Lots of Fillias will turtle endlessly so they can use crouching mk. The crossup people end up getting the shit slapped out of them by Cerebella, for example. Some don't even crossup. They just bounce around eternally. Ps3 players mix it up way better.
I just saw Ms. Fortune's OM NOM NOM move for the first time
Has it ever occurred to you can enjoy a product while calling it out on the problematic aspects of it? This is a thing you can do!
Grapplers require a different style to beat. Remember if you are jumping, like, even if you are in frame 1 of a jump, any throws will whiff you (though her anti-air through can of course grab you). Also watch out for tick through set ups (they make you block a move and then try to throw you the frame you get out of blockstun, as when you are in blockstun you are unthrowable). Good use of pushblock can get you out of this situation. I run Ms. Fortune/Peacock so against Cerebella I just usually zone her to hell and black with Peacock or try to keep her trapped in a corner lockdown with Ms. Fortune + assists.
Raz: It's of course a subjective thing if the art style is problematic or not. It's problematic to you and I respect your opinion on this. It personally is not problematic to me at all.
I suppose, yes. The artstyle's very normal though (but still nice, and well animated), and there are no cat girls or cyborgs or whatever (a few other strange things though...). LOTS of in media res so it can get confusing at times, especially the first episode. Can get as violent as Skullgirls. Definately worth watching. Wish they'd make a second season...
Also, best instrumental opening ever:
So close to figuring out what I'm actually saying but never quite zeroing in on it. I guess I'm being just a wee bit too diplomatic:
There's no real outcry from the people who should be mad about it however you've chosen to get mad about it. Take a wild guess what I'm actually trying to say while being polite (in my own ineloquent way) about it.
This whole thing reminds me of that guy who wrote an article on Kotaku about the "undiscussed homophobia in Battlefield 3" but in his opening called himself a "straight, white, privileged (no, I'm not making that up) male." To which everyone said "well if actual gay people don't give a fuck, why are you trying to champion this?" He didn't get what everyone else was saying at all.
There's a code that unlocks the 10th pallete. Some old SF2 thingy.
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Color 7 => Beat story mode with the character.
Color 8 => Beat arcade mode with the character.
Color 9 => Win ~25 matches with the character. Possibly in any mode, possibly not, yet to look more into this.
Color 10 => SNES SF2 mirror match code. On 360 buttons match the code, on PS3 button locations match the code.
WiiU => Column
The 10th pallete codes (from Shoryuken):
360 version, go to Versus, then local. At the controller/player screen press in order: Down -> RB -> Up -> LB -> Y -> B
ps3 Down, R1, Up, L1,Square,X
http://skullgirls.com/2011/04/skullgirls-artistic-origins/
"Be who you are and say what you feel, as those that matter don't mind and those who mind don't matter."
-Dr Seuss.
Might need to take this game more seriously now.
You, on the other hand, are far off in space. There are light years between the point and yourself. You have made a contradictory statement: one is to choke on dicks if outraged and atop a soapbox, but one cannot complain unless there is outrage? You got some Catch-22 shit going on that you might want to deal with. You know, it helps to solve internal conflicts before sharing your opinion with others.
You are saying that you have not seen women raise voice about it. Well, they have, but it's fucking everywhere in video games so you're not going to see an explosion of outrage. This is not a rare, exotic species in the medium of video games (or anything, for that matter) We've been over this, so why are you bringing it up again? Are you implying that I need a permission slip from a woman to voice a complaint? Maybe I really am off the point, and you aren't implying something this crazy. If so, I apologi- oh wait, your second paragraph confirms the level of crazy. Well, shit.
Because I have to repeat myself: Skullgirls has boilerplate design flaws. There's certainly worse out there, such as Girl Fight (but that's a shitty, artistically bankrupt game), but that doesn't mean Skullgirls is off the hook. If women were to lather themselves in a rage over this shit, it'd be one long, generations-spanning campaign of anguish. You are not a bad person for enjoying the game: I watch tons of videos myself! But you can simultaneously enjoy the game and say "You know, maybe we don't need the characters showing frequent panty shots and having ridiculous jiggle animation."
Just a reminder: there are degrees to this shtick. This shit can be nuanced, and one does not have to be in a hot rage or chilly indifference. I am not writing angry letters or whipping up embittered blogs over this.
I don't think I've managed to beat Marie on normal. Once you get to that last form she spams too many skulls and moves too much to keep on her. I'm really liking hard difficulty for arcade, so I just quit out once I get to her.
Painwheel, Valentine, and Ms. Fortune are my go-to's. I think I like Painwheel so much because she reminds me of playing Smash what with her chargeable normals. I'm starting to really like Double as well though - understanding how useful her "dash" move is tipped things a bit. I still don't like Filia or Parasoul, dunno, too plain compared to the others.
Had an AI Valentine defib one of her KO'd teammates tonight, which was really cool.
it does not really seem to warrant several paragraph arguments but whatevs