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[Orcs must Die!] Are you killing orcs? You should be killing orcs.
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I haven't really experimented with them much but you can place barrels on top of other floor traps like a coinforge or in the middle of a bunch of tar traps. I don't know if it is enough to make them worthwhile but they could be used as an addition to one of your existing choke points. Just be careful because stray arrows from your archers (and maybe the arrow traps and autoballista) will set them off.
Well. I went back to Tar Trap/Guardian Archers. Added in Lightning Cloud because holyshit is that broken.
I have a feeling the rest of War Mage, excluding the endgame, is going to be easy now.
3DS 3652-1506-4398
B/W 3139-2627-3982
HG/SS 4342-0049-1485
B2/W2 1936-8473-5370
3DS 3652-1506-4398
B/W 3139-2627-3982
HG/SS 4342-0049-1485
B2/W2 1936-8473-5370
Just played The Stream. Nothing made it out of the middle doorway and nothing got past the first corner from the initial entrance.
3DS 3652-1506-4398
B/W 3139-2627-3982
HG/SS 4342-0049-1485
B2/W2 1936-8473-5370
Edit: nevermind. The turned enemy just defends where it was turned. I guess watching a Fire Ogre kill another Fire Ogre would be fun.
3DS 3652-1506-4398
B/W 3139-2627-3982
HG/SS 4342-0049-1485
B2/W2 1936-8473-5370
I think I'll be relying on that thing a lot if/when I get around to doing the Nightmare run.
You can't force the enemies to one set of stairs.
Edit: I had at least two dreams about OMD last night.
3DS 3652-1506-4398
B/W 3139-2627-3982
HG/SS 4342-0049-1485
B2/W2 1936-8473-5370
Has anyone found a use for the Flame Bracers that lightning or ice can't do better?
I use Steel Weaver exclusively. Turns Guardians into ridiculously strong allies.
On another note. Stairs of Doom on War Mage. I stopped trying to stop the orcs before they get to the stairs. Walled up the first landing on both sides with tar traps, three swinging maces, the walls lined with arrow traps, and a guardian on the landing and six archers at the top of the stairs.
Nothing made it past the first landing. Frost and Fire Ogres getting downed in seconds.
Now on to Finale.
3DS 3652-1506-4398
B/W 3139-2627-3982
HG/SS 4342-0049-1485
B2/W2 1936-8473-5370
Elemental, though - that bottom-tree talent takes a ridiculous investment, and the tree is neither economical nor particularly good for score. I guess if you just want to go skull hunting with the wind belt, it might have a purpose. I think the mana cost reduction should apply to the spells' alt-fire as well.
However, the main chain lightning spell is pretty cool.
http://www.xblafans.com/orcs-must-die-complete-guide-27403.html
This game has been a blast so far. After the abuse I just suffered that was Space Marine, it's nice to slaughter greenskins by the thousands.
pi Crumbs Studios
The cash bonus from knowledge is decent, using fire on a coinforge gives even more.
You can also use them as trip points with a pusher where orcs will tumble over multiple on a 3 lane row with an edge. You can also save money with barricades by not using them in every slot. Once you choke a point you don't need to barricade all the way down, just at the end to force the orcs to say in a straight line (most of the time). Or you can use an L shape with pushers on 3 width platforms which will cause the orc to circle around back if he doesnt make it all the way into the lava pool.
Someone earlier mentioned multiplayer and I think some form of co-op could be a lot of fun. Either a double door map where you can protect one and your friend the other and run back and forth if someone gets overwhelmed. Or four doors.
Minor achievement name spoiler.
PSN : Bolthorn
barricades are great for making enemies go through a snake shaped path full of tar traps, poisoned spikes and various wall traps. not to mention bunching them up in huge numbers for easy fireballs. not every map gives you the cash for this though
In the demo at least, the mouse wheel will scroll through the category of whatever you have selected. So if it's a trap, it'll cycle through the traps. If it's a weapon or spell, it'll cycle through those.
Because 9% think it's too high, and shouldn't be cut! 9% of respondents could not fully
get their arms around the question. There should be another box you can check for, "I
have utterly no idea what you're talking about. Please, God, don't ask for my input."
Thankfully I havn't encountered it in a while because it is incredibly frustrating. I've lost many a rift point because instead of shooting that kobold as soon as I stop sprinting, I've placed some tar behind him.
pi Crumbs Studios
Hah. I like setting them up at the top of stairs for increased hang time.
Also, I'd really appreciate being able to set traps on stairs. Like, for reals.
Edit: Even if they are "stair specific" traps. Or hell, put a 1 time use lever at the top of each longer stairwell that turns the it into a slide! I could live with that.
Edit: Also, I'd really like to be able to repurchase rolling spiked logs, chandeliers, and lava/acid pots. That'd be nice as well.
I'd like to see some continuous & low damage traps. Mostly to help build combos, but also b/c I hate it when kobolds slip through while a trap is resetting.
I just tried something like this on The Corner just to see what would happen. I put grinders on each side for giggles and now I have the 235th best score so thank you for that. I too am going to hunt for places to do silly things like this.
My friends leader board is pretty empty because I only know a few people playing this game, dudes should feel free to add me if they want a little friendly competition. My steam profile is in my sig and also here.
Acid and lava pots respawn on their own pretty quickly.
3DS 3652-1506-4398
B/W 3139-2627-3982
HG/SS 4342-0049-1485
B2/W2 1936-8473-5370
Well balls. Shows how much I pay attention. Thanks man.
Yeah, it makes some levels much easier.
Swinging mace + tar traps + archers works really well too. You can also get away with using barricades to direct the orcs in a giant loop around the whole stage, leaving only one hallway open. It means you have to handle the first few waves without traps, but it's not too difficult.
I tried the barricade thing. Sappers go kamikaze on them. Every time.
3DS 3652-1506-4398
B/W 3139-2627-3982
HG/SS 4342-0049-1485
B2/W2 1936-8473-5370
Oh yeah, forgot about those. They made it tricky, but if you keep some money in reserve to replace the barricades as soon as they're blown up, it's manageable. Probably not the most efficient strategy, but it got me through war mage. Still haven't gotten around to 5-skulling it though, nor doing it on insanity.
lazy cats for stairs, causes orcs to trip over them and fall down the stairs