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Gamestop's policy of destruction (trashing boxes and manuals)

124

Posts

  • Lionel-RichieLionel-Richie Registered User
    The used argument is silly anyway. GameStop is one of the gigantic word-of-mouth pushers of New product. Games that would get NO SALES outside of the hardcore gaming community can be pushed to be sold on release week because of stores like GS. It's because of trades that all the rednecks at my store can buy the barely-changed yearly copies of Madden/NCAA and Call of Duty each year. New.

    Besides, aren't most sales of a game the first two weeks or so its been released? And typically you don't find used copies of it in that period.

  • ShadowfireShadowfire Registered User regular
    The used argument is silly anyway. GameStop is one of the gigantic word-of-mouth pushers of New product. Games that would get NO SALES outside of the hardcore gaming community can be pushed to be sold on release week because of stores like GS. It's because of trades that all the rednecks at my store can buy the barely-changed yearly copies of Madden/NCAA and Call of Duty each year. New.

    Besides, aren't most sales of a game the first [strike]two weeks[/strike] or so its been released? And typically you don't find used copies of it in that period.

    Generally, it's 48 hours. At least that's what it used to be... not sure now.

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  • SmokeStacksSmokeStacks License Number 137596Registered User regular
    Fizban140 wrote: »
    [What is with the box and manual fetish? Is it a collection thing or just a completionist thing? Like you have to have all the pieces? I don't think I have looked in a game manual since I was 12 on my way back him, giddy with anticipation to play Star Fox 64. Oh and the Starcraft manual, the game manual that takes shits on lesser manuals. Terran box was so op.

    The reason we don't have sweetass manuals like that any more is because of people like you who can't be bothered to read them. The ADD generation has led to the majority of games shipping in a box containing nothing more than a disc and a single sheet of paper with a Steam code on it.

    Blizzard manuals were always awesome, though. The original Diablo manual was practically a novel on it's own.

  • Fizban140Fizban140 Registered User, __BANNED USERS
    Fizban140 wrote: »
    [What is with the box and manual fetish? Is it a collection thing or just a completionist thing? Like you have to have all the pieces? I don't think I have looked in a game manual since I was 12 on my way back him, giddy with anticipation to play Star Fox 64. Oh and the Starcraft manual, the game manual that takes shits on lesser manuals. Terran box was so op.

    The reason we don't have sweetass manuals like that any more is because of people like you who can't be bothered to read them. The ADD generation has led to the majority of games shipping in a box containing nothing more than a disc and a single sheet of paper with a Steam code on it.

    Blizzard manuals were always awesome, though. The original Diablo manual was practically a novel on it's own.

    Thanks for assuming I am the ADD generation and that that somehow means anything, at all. The reason they don't have manuals like that anymore is because game boxes are smaller, and most people don't give a shit about manuals, and the ones that do can go online and read about lore all they want.

    It isn't that people don't have the attention span for manuals, it is that they are fucking useless. Why the hell should you have to read a manual on how to play a game? That is the opposite of fun, that is what I do when I am installing parts onto an aircraft, that is fucking work.

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  • mrt144mrt144 King of the Numbernames Registered User regular
    Fizban140 wrote: »
    [What is with the box and manual fetish? Is it a collection thing or just a completionist thing? Like you have to have all the pieces? I don't think I have looked in a game manual since I was 12 on my way back him, giddy with anticipation to play Star Fox 64. Oh and the Starcraft manual, the game manual that takes shits on lesser manuals. Terran box was so op.

    The reason we don't have sweetass manuals like that any more is because of people like you who can't be bothered to read them. The ADD generation has led to the majority of games shipping in a box containing nothing more than a disc and a single sheet of paper with a Steam code on it.

    Blizzard manuals were always awesome, though. The original Diablo manual was practically a novel on it's own.

    Ah yes, the ADD generation which is wholly responsible for gaming popularity in the first place.

  • VeganVegan Registered User regular
    Fizban140 wrote: »
    What is with the box and manual fetish? Is it a collection thing or just a completionist thing? Like you have to have all the pieces? I don't think I have looked in a game manual since I was 12 on my way back him, giddy with anticipation to play Star Fox 64. Oh and the Starcraft manual, the game manual that takes shits on lesser manuals. Terran box was so op.

    I store my games on shelves; I need a case to do this.

    I also always read the manual before playing any game; 1) I enjoy it, 2) There's always SOMETHING that doesn't get mentioned in-game, and 3) I play older games more often than newer games, I usually can't get away with not reading the manual first, so it's become default practice for me.

    Even with Steam games, I always right-click and look for a "view manual" option. If it's not there, I go to the store page and see if there's a link for it. If THAT doesn't have it, I check replacementdocs.com. If they don't have it, I start Googling. No bullshit.
    T4CT wrote: »
    on a university budget, $10 is enough to make me want to buy used.

    When you buy as many games as I do, $10 makes a big difference, too. Actually, $10 is my average buying price, not savings. I can be VERY patient. I don't think I've ever paid more than 35 for any game. If I pay 35 it means I really couldn't wait, very rare occurance.

    I don't sell games after playing them, unless I ended up hating it, so I don't have the luxury or recouping any of what I spent. I have to buy in at a very low price. Does this mean that I have to pretty much stay a generation behind? Yes, but it also means I have plenty of games to play and actually spend more time gaming than any of my friends or coworkers. I just have to try to catch up as fast as I can (if that's even possible).
    I just want to put in that:

    1. The Gamestop here still has cases for the DS games, if the game was traded in with it in the first place. A lot of people don't, because they put them in a game holder or something.

    2. GBA games are 99% of the time never traded in with the original cardboard box. No one keeps those things. They weren't really designed to store your game in like DS cases are.

    I think the common gamer is the one to blame here.

    But yeah, what I do hate is the practice of field destroying, and tons of companies do that. Seems like it's partially the fault of the government or something. They should make it more appealing in some way to donate that stuff, get a bigger tax write-off or something. I don't know how it all works, it's just annoying.

    It's good to hear that some GS stores are not doing this. Yet. It's still tough knowing that some have started.

    I reluctantly agree about GBA boxes. The cardboard does scream, "Throw me out." I'm sure this was the same mentality with NES/SNES/N64.

    "I think the common gamer is the one to blame here." They certainly don't help.
    Fizban140 wrote: »
    It isn't that people don't have the attention span for manuals, it is that they are fucking useless. Why the hell should you have to read a manual on how to play a game? That is the opposite of fun, that is what I do when I am installing parts onto an aircraft, that is fucking work.

    I think that a good manual adds to the immersion, take for example Fallout 1. I know that isn't for everyone, though.

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  • Fizban140Fizban140 Registered User, __BANNED USERS
    But the content of the manual can just as easily be read online or for PC games when you install the game or whatever, there doesn't always need to be a physical copy.

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  • OmeksOmeks Registered User regular
    I don't know, I'm not too frazzled about trashing DS cases that much. I think it's because I realized that, before games were put into nice little DVD cases, they came in boxes...that I immediately threw out. And when you really think about it, DS cases are horribly impractical. Xbox/Wii/PS3 games need a protective case to be housed in, but DS carts are not only durable but small, and are housed in an overly large cases (compare to the cart itself).

    It kind of reminds me of when PC games would come in those "double-wide" DVD cases. WHY? They take up more than twice the space of normal DVD cases but house the same sort of product. It was so dumb.

    This is a pretty minor offense in my book. Now if you want to argue about the gutting of new games, I'd be happy to get all up-in's on that.

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  • NEO|PhyteNEO|Phyte Registered User regular
    Fizban140 wrote: »
    It isn't that people don't have the attention span for manuals, it is that they are fucking useless. Why the hell should you have to read a manual on how to play a game? That is the opposite of fun, that is what I do when I am installing parts onto an aircraft, that is fucking work.
    You don't read the manual to learn how to play the game. You read the manual because it is fucking awesome and full of information. Like the Homeworld manual. Pages upon pages of the history of life on Kharak, then maybe yeah a chapter with a list of the default keybindings and shit.

    It's the same reason I bought a 2e book despite never playing 2e and most likely never WILL play it. Sure the actual HOW PLAY stuff is useless to me, but there's still 6 other chapters full of awesome fluff.

  • JarsJars Registered User regular
    I still have my nes Ninja gaiden II manual. needed it to perfect my wall jumping.

    but really I think the last time I used a manual was castlevania cotm a decade ago to figure out how to use the DSS. oh and to get my golden sun password for the next game.

    as for cases I have a DS game case. it fits 6 games in 1/4 the size of one DS game case.

  • OmeksOmeks Registered User regular
    NEO|Phyte wrote: »
    You don't read the manual to learn how to play the game. You read the manual because it is fucking awesome and full of information. Like the Homeworld manual. Pages upon pages of the history of life on Kharak, then maybe yeah a chapter with a list of the default keybindings and shit.

    Every so often you'll get a great manual that's fun to read. The Super Mario RPG manual comes to mind. Mainly because Luigi was being a self-depreciating wonderful in it. But even those great manuals usually only get read and appreciated by a small part of the people who play those games. Then you get the games that have manuals that are really pretty pointless. For example, I just pulled Modern Warfare 2's manual out to take a look at:

    9 pages. Most of which is covered in the tutorials/loading screens, or is just plain common knowledge. Anything after page 6 is is "notes" and license agreement mumbo jumbo. Manuals like these are a waste of paper, and let's face it, most manuals these days, at least, are like this.

    Don't get me wrong, a game without some kind of manual almost feels "empty" to me, but given the state of manuals these days, I completely understand why Gamestop would want to ditch them if it means saving money.

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  • SmokeStacksSmokeStacks License Number 137596Registered User regular
    Fizban140 wrote: »
    But the content of the manual can just as easily be read online or for PC games when you install the game or whatever, there doesn't always need to be a physical copy.

    Not to go off on a tangent, but this is absolutely true.

    But, between you and me, this:
    Spoiler:

    Will always be better than "manual.pdf".

    That's what game boxes used to look like. But now, instead of something like this:
    Spoiler:

    or this:
    Spoiler:

    We get something like this:
    Spoiler:
    NEO|Phyte wrote: »
    You don't read the manual to learn how to play the game. You read the manual because it is fucking awesome and full of information. Like the Homeworld manual. Pages upon pages of the history of life on Kharak, then maybe yeah a chapter with a list of the default keybindings and shit.

    It's the same reason I bought a 2e book despite never playing 2e and most likely never WILL play it. Sure the actual HOW PLAY stuff is useless to me, but there's still 6 other chapters full of awesome fluff.

    This guy, he gets it.

    Anyway, has anyone asked their local GameStop if this is a new chainwide policy, or just something a few stores have started doing to clear some space?

  • Ninja Snarl PNinja Snarl P Registered User regular
    I remember the manuals from Mechwarrior 2 and Starsiege for the PC. Both were mech games and both had awesome manuals. Mechwarrior 2 had this thick booklet that was supposed to be a standard training manual, but it had fantastic touches like hand-written notes in the margins and circular stains from coffee cups.

    Starsiege's manual was this big spiral-bound book that covered just about everything in the game.

    But the thing is that modern games have plenty of storage space for informative tutorials while the cost of printing neat manuals is relatively expensive. It wouldn't be much of a problem except for the fact that collector's or special editions tend to come with crappy content; there are a lot of games I would happily pay an extra 5-10 dollars for if it meant I got a well-done manual with plenty of backstory.

    As for how this relates to Gamestop trashing manuals, well, it's stupid but that's Gamestop. They're in the business of making money from used games, not archiving video game history for future generations. Pretty much all you can do is complain about the practice and shop somewhere else when they refuse to change their procedures.

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  • DirtyDirty Registered User regular
    I used to have total nerd-hate for Gamestop, but I have mellowed out in my old age. I understand that all the things they do that annoy me are things they feel are necessary to stay profitable. However, it has resulted in them running a store that I never feel compelled to buy things from.

    Amazon kicks their ass when it comes to pre-orders. Larger retailers give me a better deal on major releases than Gamestop. Niche titles (the kinda thing you go to a specialty store for) are rarely in-stock unless you pre-order.

  • DarkewolfeDarkewolfe Registered User regular
    Do you know why we don't have all that paper shit shoved into those game boxes? Because it's wasteful. Fizban is exactly right. All of the cool content is on the web, or in files on the disc now. Why the hell should we be manufacturing all that stuff, shipping it around, etc., when in many cases it'll be destroyed, and in all other cases it will be read once then sit on some straight-off-TLC video game hoarder's basement shelf.

    Logistics is one of the most expensive facets of manufacturing and selling material goods. Being able to have all that content in a digital repository is one of the great advancements society has. There's no reason to be wasteful and create it in the first place, and when it has been created there's no reason to waste logistical resources to ship, store and otherwise manage it.

  • MachismoMachismo Registered User regular
    The manual for Indiana Jones and the Last Crusade was awesome. It also included a hint book that was a copy of his Dad's journal from the movie. It had the pictures from the movie and additions for getting through tough parts of the game. I think it also featured some parts that were used for copy protection, but I am not sure.

    When was the last time a developer released a good printed manual? Closest thing are the extras that come with special editions of games.

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  • UncleSporkyUncleSporky Registered User regular
    Machismo wrote: »
    When was the last time a developer released a good printed manual?

    Most Nintendo games still come with high quality, full color manuals filled with artwork. Though that's not quite the same thing as the old PC games that came with "feelies," detailed maps and back story, etc.

    Like all the awesome flavor in the Diablo/Diablo 2 manuals.
    Darkewolfe wrote: »
    Why the hell should we be manufacturing all that stuff, shipping it around, etc., when in many cases it'll be destroyed, and in all other cases it will be read once then sit on some straight-off-TLC video game hoarder's basement shelf.

    "Video game hoarding" is not a problem. Generally a single bookshelf can support at least three consoles' worth of games for your average moderately obsessed forum-goer, and a bookshelf or two isn't the same thing as the massive risks to health and well-being you see from actual hoarders.

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  • TofystedethTofystedeth veni, veneri, vamoosi Registered User regular
    I haven't shopped at GameStop in a while, but I was bemused to see several times at different locations, them selling the used version of a game for 5-10 more than the new one.

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  • AxonAxon Registered User regular
    Just another bad policy from Gamestop. I haven't purchased anything from them in years and it doesn't look like that's going to change any time soon.

    I'm also someone who takes meticulous care of his games. I still have the original NES Zelda and Mario 3 complete in box.

  • TofystedethTofystedeth veni, veneri, vamoosi Registered User regular
    Omeks wrote: »
    NEO|Phyte wrote: »
    You don't read the manual to learn how to play the game. You read the manual because it is fucking awesome and full of information. Like the Homeworld manual. Pages upon pages of the history of life on Kharak, then maybe yeah a chapter with a list of the default keybindings and shit.

    Every so often you'll get a great manual that's fun to read. The Super Mario RPG manual comes to mind. Mainly because Luigi was being a self-depreciating wonderful in it. But even those great manuals usually only get read and appreciated by a small part of the people who play those games. Then you get the games that have manuals that are really pretty pointless. For example, I just pulled Modern Warfare 2's manual out to take a look at:

    9 pages. Most of which is covered in the tutorials/loading screens, or is just plain common knowledge. Anything after page 6 is is "notes" and license agreement mumbo jumbo. Manuals like these are a waste of paper, and let's face it, most manuals these days, at least, are like this.

    Don't get me wrong, a game without some kind of manual almost feels "empty" to me, but given the state of manuals these days, I completely understand why Gamestop would want to ditch them if it means saving money.

    I had way more fun reading the Master of Orion 3 manual than playing the game. Though that wasn't a terribly high bar to clear. :(

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  • MachismoMachismo Registered User regular
    I haven't shopped at GameStop in a while, but I was bemused to see several times at different locations, them selling the used version of a game for 5-10 more than the new one.

    Actually, if you ring it up, the price will be below the new one. They're really good about this. They just fail to change the price sticker.

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  • Forever ZefiroForever Zefiro Frame Runner Registered User regular
    Or sometimes new ones will just go on sale. Usually it's older titles their trying to clear out from their stock.

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  • Lionel-RichieLionel-Richie Registered User
    Or sometimes new ones will just go on sale. Usually it's older titles their trying to clear out from their stock.

    This. There might be only 3 copies used of UFC 10 in a store, but there were, at a time, 30+ new copies just sitting there three months after it came out.

    In this instance you'd see the new price go on sale cheaper.

  • Ninja Snarl PNinja Snarl P Registered User regular
    Dirty wrote: »
    I used to have total nerd-hate for Gamestop, but I have mellowed out in my old age. I understand that all the things they do that annoy me are things they feel are necessary to stay profitable. However, it has resulted in them running a store that I never feel compelled to buy things from.

    Amazon kicks their ass when it comes to pre-orders. Larger retailers give me a better deal on major releases than Gamestop. Niche titles (the kinda thing you go to a specialty store for) are rarely in-stock unless you pre-order.

    I remember going in and trying to buy Assassin's Creed on release day and they said they didn't have any non-preorder copies available. I was so pissed that I cancelled my Mass Effect preorder and never bought from them again. If they couldn't be bothered to stock enough copies of games which went on to sell in the millions, I can't be bothered to waste my time there.

    Forget nerd-hate, I just have conventional consumer hate for Gamestop. I really can't think of a store which is less customer-friendly and manages to stay profitable.

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  • SmokeStacksSmokeStacks License Number 137596Registered User regular
    I remember going in and trying to buy Assassin's Creed on release day and they said they didn't have any non-preorder copies available. I was so pissed that I cancelled my Mass Effect preorder and never bought from them again. If they couldn't be bothered to stock enough copies of games which went on to sell in the millions, I can't be bothered to waste my time there.

    Forget nerd-hate, I just have conventional consumer hate for Gamestop. I really can't think of a store which is less customer-friendly and manages to stay profitable.

    I think they stopped doing that, precisely because everyone who didn't pre-order was doing the same thing you did.

    As much as they try to convince you otherwise, there is absolutely no reason to pre-order 99% of the shit that gets released. Unless it's a special/collector's edition or some super niche import RPG there will be thirty copies of it at the [INSERT NAME OF DEPARTMENT STORE HERE] that is across the parking lot from GameStop.

    This is why they started lobbying the shit out of developers to start initiating GameStop exclusive pre-order bonuses, which got other stores to start lobbying the shit out of developers to initiate exclusive preorder bonuses for them, and now you can't get the entirety of a game unless you buy it three times from three different places [/hyperbole].

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    The pre-order bonuses were the only reason I ever shopped there. Then they stiffed me on my Scribblenauts pre-order hat. Yeeeaaahhhh... Now the only thing I pre-order there are games I absolutely need to have at mightnight that may possibly sell out (due to a lack of any other local option, they are pretty much the only brick-and-mortar pre-order place around here). Which basically means, Blizzard CEs, and that's about it. Everything else, Amazon release date delivery for $0.99 kicks their ass so hard.

    But yeah, I would never shop there otherwise. I'm still a little pissed about the Software Etc. that gutted some of my GBA purchases from like 10 years ago (dammit I want the shrink wrap - I don't trust you guys). I sure as hell am not going to buy a used game with no case or manual for $5 cheaper than new (and probably the same price or higher than a new copy from anywhere BUT GameStop)

  • UncleSporkyUncleSporky Registered User regular
    This is why they started lobbying the shit out of developers to start initiating GameStop exclusive pre-order bonuses, which got other stores to start lobbying the shit out of developers to initiate exclusive preorder bonuses for them, and now you can't get the entirety of a game unless you buy it three times from three different places [/hyperbole].

    Well it worked, because now I only buy games from Amazon or Gamestop online, solely for the neat bonuses.

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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    As much as they try to convince you otherwise, there is absolutely no reason to pre-order 99% of the shit that gets released. Unless it's a special/collector's edition or some super niche import RPG there will be thirty copies of it at the [INSERT NAME OF DEPARTMENT STORE HERE] that is across the parking lot from GameStop.


    Gotta disagree there, only about 1 in 4 of the games I buy are available at department stores (and I buy a LOT of games) and even then they show up a week later then at Gamestop.

  • FukatronFukatron __BANNED USERS
    It'd be cool if instead of packing the tiny DS carts into these huge boxes they could put them in little cases similar to what Compact Flash cards come in, and then make the instruction manuals readable on the DS. Less waste. Cool form factor.

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  • ColorlessGreenColorlessGreen Registered User regular
    Do you go to Target looking for rare vinyl b-sides in pristine condition?

    If you want a fetish property (the collectible aspects of the game), buy it from a specialist or buy it new, even if it's a bit pricier. If you want lowest-common-denominator stuff (the game itself, cheap, and now), buy from a lowest-common-denominator chain store.

    Gamestop is offering to sell you X for $Y. If you want X+A, be prepared to pay $Y+B.



    By virtue of the fact that you (a collective you, nobody in particular) are (a) posting in this thread, and (b) contemplating making a purchase, I surmise that you (a) have internet access, and (b) have money. This means that you can purchase a complete game online that contains the manual and the box. If you care about the manual and box and you purchase a non-manual/non-box copy from gamestop, it is either because you are more interested in saving money by purchasing a cheaper version from gamestop, or are more interested in saving time by purchasing a conveniently-located version from gamestop. You have made a decision that the box and manual are less important to you than the saved money/time.

    There are countless reasons to be upset with gamestop. This is not one of them.

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    I'm not quite sure what that analogy is supposed to mean considering Target does not sell vinyl records. A better analogy would be going to a record store and the clerk just handing you the vinyl without a jacket. Which wouldn't happen, because that's ridiculous.

  • OmeksOmeks Registered User regular
    Fukatron wrote: »
    It'd be cool if instead of packing the tiny DS carts into these huge boxes they could put them in little cases similar to what Compact Flash cards come in, and then make the instruction manuals readable on the DS. Less waste. Cool form factor.

    snip

    One reason I think they would never do that is because as clumsy and space-wasting as DS cases are, they're going to stick out a lot more to consumers then if they package them in a tiny flash card case.

    Don't get me wrong, I would love for Nintendo to package games in tiny cases, but in an advertising sense, it probably wouldn't work for them.

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  • FukatronFukatron __BANNED USERS
    Omeks wrote: »
    Fukatron wrote: »
    It'd be cool if instead of packing the tiny DS carts into these huge boxes they could put them in little cases similar to what Compact Flash cards come in, and then make the instruction manuals readable on the DS. Less waste. Cool form factor.

    snip

    One reason I think they would never do that is because as clumsy and space-wasting as DS cases are, they're going to stick out a lot more to consumers then if they package them in a tiny flash card case.

    Don't get me wrong, I would love for Nintendo to package games in tiny cases, but in an advertising sense, it probably wouldn't work for them.



    Thats why they could sell them in the same cardboard packets that SD cards are sold in. You don't see SD cards sold in tiny little cases on a shelf either.

    Plus, this would also allow them to pack several games together and sell them, rather than just drop prices when sales are reaching the long tail.

    fukasig.png
  • FukatronFukatron __BANNED USERS
    Omeks wrote: »
    Fukatron wrote: »
    It'd be cool if instead of packing the tiny DS carts into these huge boxes they could put them in little cases similar to what Compact Flash cards come in, and then make the instruction manuals readable on the DS. Less waste. Cool form factor.

    snip

    One reason I think they would never do that is because as clumsy and space-wasting as DS cases are, they're going to stick out a lot more to consumers then if they package them in a tiny flash card case.

    Don't get me wrong, I would love for Nintendo to package games in tiny cases, but in an advertising sense, it probably wouldn't work for them.



    Thats why they could sell them in the same cardboard packets that SD cards are sold in. You don't see SD cards sold in tiny little cases on a shelf either.

    Plus, this would also allow them to pack several games together and sell them, rather than just drop prices when sales are reaching the long tail.


    Plus when something is really small it makes people move in and take a closer look, therefore ignoring the competition.

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  • ColorlessGreenColorlessGreen Registered User regular
    Warlock82 wrote: »
    I'm not quite sure what that analogy is supposed to mean considering Target does not sell vinyl records. A better analogy would be going to a record store and the clerk just handing you the vinyl without a jacket. Which wouldn't happen, because that's ridiculous.

    Gamestop does not sell used DS games with box/manual.

    Target sells the ability to listen to music; gamestop sells the ability to play the game.

    Also, it is extremely common for used vinyl/cd's to come in generic cardboard packages due to the destruction/loss of the original packaging.

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Warlock82 wrote: »
    I'm not quite sure what that analogy is supposed to mean considering Target does not sell vinyl records. A better analogy would be going to a record store and the clerk just handing you the vinyl without a jacket. Which wouldn't happen, because that's ridiculous.

    Gamestop does not sell used DS games with box/manual.

    Target sells the ability to listen to music; gamestop sells the ability to play the game.

    Also, it is extremely common for used vinyl/cd's to come in generic cardboard packages due to the destruction/loss of the original packaging.

    Target selling "music" doesn't mean they sell vinyls. Just as GameStop selling "the ability to play a game" doesn't somehow mean they sell Atari games or Arcade machines or what-have-you.

    It's a bad analogy :P I mean, Target doesn't even sell used....

  • ColorlessGreenColorlessGreen Registered User regular
    Warlock82 wrote: »
    Warlock82 wrote: »
    I'm not quite sure what that analogy is supposed to mean considering Target does not sell vinyl records. A better analogy would be going to a record store and the clerk just handing you the vinyl without a jacket. Which wouldn't happen, because that's ridiculous.

    Gamestop does not sell used DS games with box/manual.

    Target sells the ability to listen to music; gamestop sells the ability to play the game.

    Also, it is extremely common for used vinyl/cd's to come in generic cardboard packages due to the destruction/loss of the original packaging.

    Target selling "music" doesn't mean they sell vinyls. Just as GameStop selling "the ability to play a game" doesn't somehow mean they sell Atari games or Arcade machines or what-have-you.

    It's a bad analogy :P I mean, Target doesn't even sell used....

    I will concede that it's not the best vendor to have been used in the analogy, but I couldn't think of any chain B&M pure music stores that haven't gone under yet, and I didn't want to use an example from 15 years ago that the majority of people here wouldn't recognize.

    However, I disagree that it's a bad analogy, because the entire point of the analogy is that X store doesn't sell Y, even though Y is still readily available elsewhere (at a presumed premium of either cost or time investment).

    The point of the analogy is that if you are looking for games or music cheap-and-now, you go to gamestop or target (or whatever other chain stores you want to name). If you are looking for pristine fetish property, you go to somewhere where that is the value, such as a collector's vinyl store or a collector's game store (or the internet, which might as well be both of those things).
    Target selling "music" doesn't mean they sell vinyls. Just as GameStop selling "the ability to play a game" doesn't somehow mean they sell Atari games or Arcade machines or what-have-you.

    GameStop selling "the ability to play a game" also doesn't somehow mean that they sell used versions of these games that include all the original boxes and manuals. They offer the game, by itself, for sale for less than the price of the game plus manual plus box. I am also fairly confident, given the fact that we are talking about things that are only a handful of years old at most, that they would be willing to offer the service of obtaining a new copy of the game, complete with box/manual, for an additional fee, shipped straight to your house. If they won't, many other people will.



    While I am well aware of the profit margin GameStop enjoys on their used games business, look at it like this:

    The people running GameStop are not in it for the love of games, they're in it for the love of money, which is almost definitely a verifiable fact to anyone willing to shell up the couple bucks for a copy of their charter from the secretary of state. They will attempt to maintain their profit margin to the extent possible, because their executives have a fiduciary responsibility to do so.

    They were faced with a choice between keeping the manuals/boxes (while paying to store them) or destroying them. In order to fulfill their obligations with regards to profit, this means that they would either charge X for the game itself, or X+Y for the game plus extra materials (Y being added to offset the additional costs).

    If they had announced that they will be adding a $5 surcharge to all used games to pay for the overhead involved in maintaining storage for these additional materials (whether or not you want the additional materials), there would be outrage.

    They chose to keep prices slightly lower than they otherwise would have needed to by not storing these materials.



    GameStop is in no way preventing anyone from obtaining collector-grade materials if they so choose - they are readily available via the internet to anyone willing to pay a premium in time and/or money to obtain them. GameStop is selling to the lowest common denominator, because that's how they maximize profit. They are a store that offers games conveniently and (relatively) cheaply. They do not have a monopoly on games distribution. Anyone concerned with the quality of the packaging of their game should shop somewhere that is also concerned with the quality of the packaging of their game, rather than becoming upset that the cheapest and easiest isn't exactly what they want.

    The cheapest and easiest option is the cheapest and easiest option because it cuts corners. Packaging/manuals are a corner. Vote with your wallet.



    As an aside, I am annoyed at the fact that this thread is making me do something very close to defending GameStop. I would like to state for the record that I do not like them or their practices (including this practice), and have not given them my money for years.

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  • FukatronFukatron __BANNED USERS
    How many of you would like to see gamestop implode and go out of business or at least only make online sales?

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  • ColorlessGreenColorlessGreen Registered User regular
    Fukatron wrote: »
    How many of you would like to see gamestop implode and go out of business or at least only make online sales?

    *raises hand*

    I'm pretty sure it's on its way. It would happen faster if everyone who was upset about this particular change actually backed it up and shelled out the extra buck or waited a couple days to get it from a non-cut-corner source.

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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Axon wrote: »
    I'm also someone who takes meticulous care of his games. I still have the original NES Zelda and Mario 3 complete in box.

    *high-fives*
    Omeks wrote: »
    Fukatron wrote: »
    It'd be cool if instead of packing the tiny DS carts into these huge boxes they could put them in little cases similar to what Compact Flash cards come in, and then make the instruction manuals readable on the DS. Less waste. Cool form factor.

    snip

    One reason I think they would never do that is because as clumsy and space-wasting as DS cases are, they're going to stick out a lot more to consumers then if they package them in a tiny flash card case.

    Don't get me wrong, I would love for Nintendo to package games in tiny cases, but in an advertising sense, it probably wouldn't work for them.

    Not to mention the shoplifting potential...

    ...unless they attached them to a big cardboard backing and nigh-impossible to open plastic shell.

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    And that just brings us back to the whole "waste" thing, arguably in an even worse way.

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