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Murdering Orphans One Teen at a Time: A Clock Tower Let's Play

SkutSkutSkutSkut Registered User regular
Clocktower1.jpg

What the hell is Clock Tower?

Clock Tower (クロックタワー Kurokku Tawā?) is the first installment of the survival horror series Clock Tower created by Human Entertainment for the Super Famicom. The game was published by Human Entertainment and was released in Japan in 1995. It was then re-released in Japan in 1997, when it was ported to the PlayStation with some adjustments, and renamed to Clock Tower ~The First Fear~ (クロックタワー ~ザ・ファースト・フィアー~ Kurokku Tawā ~ Za Fāsuto Fiā ~?). There have also been ports to the WonderSwan, and Windows 95, both of which were released in 1999.
How's it play?

Without giving too much away- Clock Tower is a 2D point and click style game, where the player controls a cursor to direct the main character, Jennifer Simpson, and give commands such as investigating objects or opening doors. The interface is akin to 1990-era computer adventure games, but simplified to work better with a gamepad. Primarily, the player can only move Jennifer left and right through the environment, although there are some rooms in which an action requires Jennifer to step into the background.

Clock Tower is unique to other adventure games of the era in that it features a stalker pursuing the main character; this delays puzzle solving and requires the player to run in order to find objects or hiding places to fend off or avoid the attacker. The stalker is a slasher villain, named Bobby, who wields a large pair of scissors. If directly confronted by Bobby, the player engages in a "panic" phase and must repeatedly pound the "panic button" to struggle with the attacker. If Jennifer is low on health, or the player does not tap the panic button fast enough, Bobby will attack Jennifer and the player will be presented with a game over screen.

Although the game refers to it as Jennifer's health, the color of the background where her face is shown changes to represent her current fear level. Blue means she is in a calm state, while yellow means she is startled, orange meaning she is alarmed, and finally red, where she will begin to panic. In red, she is more likely to be attacked during a direct confrontation with Bobby. Additionally, while running away from Bobby, there is a chance Jennifer might trip over her feet, making her vulnerable if Bobby is close by.

I think that's enough "borrowing" from Wikipedia, now on to the main show. Oh and you can die to environmental stuff too, what would an adventure game be without that?

Set 1- Shortest game ever.
Spoiler:

set 2

Set 3

Set 4

Set 5

Set 6

Set 7

SkutSkut on
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Posts

  • PizzleStixxPizzleStixx Registered User regular
    This game always looked like it could make me poop my pants through sheer terror ... I'm glad I won't have to, but I'll get to see the story in sweet picture format!

    Kudos SkutSkut!

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  • BasilBasil Registered User regular
    This Bobby fellow sounds like my kind of guy.

    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
  • BlackjackBlackjack Registered User regular
    The stained glass kill in this update and
    Spoiler:

    are the best. And I always loved that ending, too.

  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    Well that's certainly a thing. O_o


    This is a fan translation, I'm guessing?

  • brynstarbrynstar Registered User
    Awesome! A friend of mine was waaaay into this game back in the day, but I never got around to playing it even after all the good things I've heard. Can't wait to see the rest of this LP.

    Xbox Live: Xander51
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  • SkutSkutSkutSkut Registered User regular
    cj iwakura wrote: »
    Well that's certainly a thing. O_o


    This is a fan translation, I'm guessing?

    Yup fan translation, snes version so some graphics will be wonky.

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  • B:LB:L Registered User regular
    Yesss my favorite horror series. A screenshot let's play doesn't do it justice though, since you're missing out on the chase music.

    http://www.youtube.com/watch?v=-WxrXvDdKuw

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  • SkutSkutSkutSkut Registered User regular
    I'll add the chase music to the op, because it is indeed fantastic.

    I will probably be doing reverse endings, except for a few as some are so similar.

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  • joshofalltradesjoshofalltrades Fake Nerd I just want to be lovedRegistered User regular
    Yeah, this is cool but I gotta say it's not nearly as scary as a screenshot LP. That said, adventure games! I will always love them, particularly those of the horror variety, and so your LP already has a lot going for it as far as I'm concerned.

    Anyway, Bobby can actually get you in that shot where you say he's too dumb to look up.
    Spoiler:

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  • SkutSkutSkutSkut Registered User regular
    Yeah, this is cool but I gotta say it's not nearly as scary as a screenshot LP. That said, adventure games! I will always love them, particularly those of the horror variety, and so your LP already has a lot going for it as far as I'm concerned.

    Anyway, Bobby can actually get you in that shot where you say he's too dumb to look up.
    Spoiler:

    Yeah, but I don't really have the computing power house to do this as video I don't think.
    Spoiler:

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  • joshofalltradesjoshofalltrades Fake Nerd I just want to be lovedRegistered User regular
    Lots of the places you can hide from Bobby will end in either him finding and killing you outright or putting you into fight mode, which will potentially harm you.

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  • SkutSkutSkutSkut Registered User regular
    Think I'll do another set for the second worst ending
    Spoiler:

    After this I may use less screen shots, as you've seen a good bit of the manor and it'd be the same screens over and over if I took shots of every single corridor. Besides, the game really is better in motion. Various background subtleties and music cues that can't be conveyed in screenshots.

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  • joshofalltradesjoshofalltrades Fake Nerd I just want to be lovedRegistered User regular
    That ending is pretty lame. I never got it because I figured the car was a great way to trigger bad endings after the first time I tried it. But you don't even get a little stinger scare at the end of it this way! Just some text.

    Lame, lame, lame.

    Fortunately there are some pretty cool ways to get killed later on.

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  • SkutSkutSkutSkut Registered User regular
    Yeah that ending is the laziest, even the worst has a stinger at least.

    And so much for smaller updates, I ended up with close to 300 shots for this, and only cut out about 40-60 repeats/bad ones. Of course after this, there's maybe three or four rooms left that haven't been shown in the manor and a few more in the other areas.

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  • KaseiusKaseius Registered User regular
    I watched my friend play some of this back in.. middle school or so? We were playing it late at night, in his dark and cold basement that was very open and had a lot of hiding places. Needless to say, it scared me really bad. Now, you see, as a child, I wasn't allowed to watch R-rated movies, and ended up being pretty scared by just about anything in games/movies. Resident Evil 4 scared me in high school, and it's really not all that scary! I digress -- how bad did this game scare me, from what little I saw? For at least the next week, I was afraid to even go in my own bathroom at home when it was dark and/or the lights were off. I would even ask my younger sister to go look in the bathroom for me before I could go in. :oops:

    www.youtube.com/user/kaseius -- Let's Plays
  • SkutSkutSkutSkut Registered User regular
    Set 3- There's something about Mary Barrows
    Spoiler:

    Don't be embarassed Kas, this is a scary ass game even today.

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  • B:LB:L Registered User regular
    No wonder Kase always rejected my suggestions to LP Clock Tower. :(

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  • BlackjackBlackjack Registered User regular
    The scariest thing about Scissorman is the snip-snip-snip sound when you're just walking down the hall and he's nowhere to be seen.

  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    This reminds me of Rule of Rose. Same protagonist name, too.

    At least this Jennifer has a spine.

  • SkutSkutSkutSkut Registered User regular
    Blackjack wrote: »
    The scariest thing about Scissorman is the snip-snip-snip sound when you're just walking down the hall and he's nowhere to be seen.

    The scariest room for me would have to be the

    Spoiler:

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  • BlackjackBlackjack Registered User regular
    It's really a shame what happened to this series.

  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    I know HUMAN also made Vanguard Bandits.

  • SkutSkutSkutSkut Registered User regular
    Blackjack wrote: »
    It's really a shame what happened to this series.

    That's truly the scariest thing about the series.:lol:

    But yeah it's a damn shame, I guess the whole "point and click adventure" thing kinda died with the playstation game.


    That one gave me nightmares as well, and I played it in middle school I think.

    If you can find that one it's worth playing, and is in the same style as this one.

    It's also an early psx game I think, graphics are...early models, to say the least.

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  • KaseiusKaseius Registered User regular
    B:L wrote: »
    No wonder Kase always rejected my suggestions to LP Clock Tower. :(

    I don't have the game, either~

    www.youtube.com/user/kaseius -- Let's Plays
  • B:LB:L Registered User regular
    Blackjack wrote: »
    It's really a shame what happened to this series.
    What, you mean

    246owwm.jpg

    :?:

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  • SkutSkutSkutSkut Registered User regular
    That's just misleading B:L. If you're going to post screenshots of 3, why not the Rooder crap, or the magic bow she pulls out her ass. Or the horribly designed bosses with silly names?

    Oh or the giant shit monster? :P

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  • BlackjackBlackjack Registered User regular
    Actually I mean ... this.

    I'm so sorry

  • B:LB:L Registered User regular
    SkutSkut wrote: »
    That's just misleading B:L. If you're going to post screenshots of 3, why not the Rooder crap, or the magic bow she pulls out her ass. Or the horribly designed bosses with silly names?

    Oh or the giant shit monster? :P
    That's not a screenshot of 3.

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  • SkutSkutSkutSkut Registered User regular
    B:L wrote: »
    SkutSkut wrote: »
    That's just misleading B:L. If you're going to post screenshots of 3, why not the Rooder crap, or the magic bow she pulls out her ass. Or the horribly designed bosses with silly names?

    Oh or the giant shit monster? :P
    That's not a screenshot of 3.

    That looks pretty cool, except Jennifer being blonde.

    if it ever comes out I'll have to pick it up.

    The music track was good, a bit too metally though.

    edit-

    and I did screenshot the cannibalism (it's kind of half and half, he jumps on ya and she screams and fade to black) I'm just saving that for an environmental deaths update.

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  • Magus`Magus` Registered User regular
    Personally I thought Haunting.. something or other was more Clock Tower-ish than CT3.

  • The AnonymousThe Anonymous Despair. Registered User regular
    Haunting Ground? Yeah, IIRC it was supposed to be a spiritual successor to this game.

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  • cooljammer00cooljammer00 Cleaning at Your Mom's HouseRegistered User regular
    Wow, that ending for Set 2 was just...lame. Like, what did she die of? Heart attack? Scissor attack? Maybe she had cancer?

  • Jam WarriorJam Warrior Registered User regular
    What triggered the difference between the surprise back seat bad car end and the lame bad car end? Just seeing a few more deaths?

    Also how could you have not screenshotted cannibalism!? Or is it another lame fade to black and text thing?

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    WiiU: JamWarrior
  • SorensonSorenson Registered User regular
    Hee hee hee, having played the crap out of this I gotta' say that this is gonna' be a treat. Too bad it's not a VLP setup, though, the fear and squirming is half the fun of the game.
    Anyway, Bobby can actually get you in that shot where you say he's too dumb to look up.
    Spoiler:
    Yeeeeesss, made better by the fact that
    Spoiler:
    What triggered the difference between the surprise back seat bad car end and the lame bad car end? Just seeing a few more deaths?
    Actually, yes - there's about 10 different endings, IIRC, and each one hinges on the player seeing a particular set of events and/or performing a particular set of actions.

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    Spoiler:
  • The AnonymousThe Anonymous Despair. Registered User regular
    Yeah, old-school CT loves its multiple endings. I dare you to get all thirteen endings in Ghost Head.

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  • DangerbirdDangerbird Registered User regular
    Blackjack wrote: »
    Actually I mean ... this.

    I'm so sorry

    BEST. LAUGH. EVER.
    Spoiler:

  • SkutSkutSkutSkut Registered User regular
    This is gonna be a big one. After this there's maybe 4 rooms and 4 different events not counting endings so updates after this will be skimpy.

    Set 4-Hold the door!
    Spoiler:

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  • cooljammer00cooljammer00 Cleaning at Your Mom's HouseRegistered User regular
    Man, that Bobby sure is a wuss. How can you be scared of a villain you can just shove to the ground?

  • KadokenKadoken Registered User regular
    Why doesn't she just kill Bobby when his scissors are right there when he's stunned?

  • BlackjackBlackjack Registered User regular
    Because she's a terrified 13 year old girl.

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