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A Little Blue Boy's Artings (NSF56k or Work)
Posts
You are great.
Gamertag: T0NKKA - Steam: evilumpire Twitter Art blog/Portfolio!HEY SATAN!
thanks for posting them
Tonkka: Thanks, honeybear.
Mully: You are welcome. Perspective grids are pretty neat things to build and play around with.
This is the final version of the illustration I was working on. I had a pretty tough time trying to figure out how the light would bounce around and fall on the books and the shelf. In the end I decided to flip the illustration because I thought that it read better.
This is a quickie buggie doodle.
A couple of speedpaintings.
This was done for the re-draw thread. I got to look at some photos of anorexic people while I was drawing it. It was interesting.
Pretty lady portrait thingy, because I don't draw enough pretty ladies.
Trying to paint from life a bit more. This is a little silvery cream pourer thingy that has half of a tea ball glued to its top and it is sitting on a crappy mirror.
Same thing in different lighting conditions.
This is a self-portrait that I did while looking at a crappy mirror and in some diffuse lighting. It made everything look really soft and was interesting to work from. I had forgotten how hard self-portraits were.
what books/resources do you use for perspective?
http://store.payloadz.com/details/165635-video-educational-perspective-carl-dobsky-volume-1.html
http://store.payloadz.com/details/196443-video-educational-perspective-carl-dobsky-volume-2.html
As for books, I've been flipping through
Perspective for Comic Book Artists by David Chelsea: a little tough to follow sometimes when he gets into the nitty gritty, but he addresses three-point perspective, which is something a lot of books I've seen avoid.
Successful Drawing by Andrew Loomis: shows how to set up perspective for illustrations, but doesn't really explain cones of vision or perspective floorplans or anything like that
Perspective: A Guide for Artists Architects and Designers by Gwen White: I've just started looking through this one. It shows how to project building floor plans into perspective, measure in perspective, and how to cast shadows, which is nice.
This guy has some videos on perspective that can be pretty useful, if you don't mind the poor production value.
http://www.youtube.com/user/SunnySiuOnline#g/u
blue, as ever, i adore your work and wish i had your hands
We could just give each other very approving nods. Yeeeeah, thats it.
God dammit Chico.
Gamertag: T0NKKA - Steam: evilumpire Twitter Art blog/Portfolio!HEY SATAN!
Mes3: If we break our masturbating hands, we will masturbate each other. We will lay the groundwork for a Cummunist revolution.
Tonkka: If you say that three times in front of a mirror...
These are some bug studies done from photos.
Quickie bug.
I was pretty sleepy when I drew this. I'd sort of like to draw a children's book someday.
These are some fast little environments. I was trying to focus on creating depth via atmospheric perspective.
Recently, I've taken a step back and started to revisit some fundamentals. I've been rewatching some Scott Robertson's Gnomon Workshop dvds, which deal with constructing and lighting forms in perspective.
Spheres are pretty darn annoying to construct.
A more complex and bendy plane with some top-down lighting.
With the exception of the sphere, the values of all of these things was determined by using a "Halfway to Black" value system.
Halfway to Black basically means that if you have a value scale that ranges from 0 (White) to 10 (Black), and you want to light an object that has a base value of 2, then the value of the side of it that is in shadow will be a 6, because 6 is halfway between 2 and 10. And then you push and pull a bit by accounting for bounce light and whatnot.
It's sort of an interesting way of taking some of the guess work out of lighting objects.
The bugs, the environments, and the simple stuff all looks great.
I think a good way to go about it would be to just set up a really tight perspective grid on a smaller canvas, and then crop the area where your image is going to be and then blow it to a higher resolution.
Or if you're really worried about making sure things go to their proper vanishing points
This is another way of going about it. Set up your vanishing points, put guides where they are, and then use the Pen Tool to create lines from them.
[vidURL="
Definitely intrigued by those Dobsky videos too. I suck ass at perspective.
Iruka: Setting up perspective can be pretty weird and dull, but the better you understand it, the easier it is to estimate and you'll be able to produce images faster and more competently. Or, that is what I tell myself.
Rolo: Thank you.
Flay: The Dobsky videos are great, and they will be cheap until August 1st. http://theartdepartment.org/store Also, thanks.
Mes3: Well, you wont be getting that. You'll have to settle for the rough and clumsy caressing of a tiny little boy.
jackisreal: Excellent.
Some odd monster. Someone with purple hair named him Hans.
This is a study/doodle that quickly got out of hand.
These are some quicky doodles. Some of them more quicky than others.
Thanks for the perspective encouragement, too.
leave hans alone
Your paintings are all so interesting to look at. I just wanna keep lookin at em.
3DS: 3007 8087 2767 | Nintendo ID: AngryFrog
you've gotten fucking incredible since last time I looked
god damn son
Steam
"Brill," Silk replied blandly, pulling his Murgo robe back on.
"Again?" Belgarath demanded with exasperation. "What was he doing this time?"
"Trying to fly, last time I saw him." Silk smirked.
The old man looked puzzled.
"He wasn't doing it very well," Silk added.
Belgarath shrugged. "Maybe it'll come to him in time."
"He doesn't really have all that much time." Silk glanced out over the edge.
"From far below - terribly far below - there came a faint, muffled crash; then, after several seconds, another. "Does bouncing count?" Silk asked.
Belgarath made a wry face. "Not really."
"Then I'd say he didn't learn in time." Silk said blithely."
— David Eddings (Magician's Gambit)
Belruel: Thank you. I hope I can continue to blow you (away).
Green: The only magical thing here is the way you look tonight.
DirtyDirtyVagrant: Draw until your fingers fall off and your eyes bleed.
Rank: Thank you very much.
Belgarion: Do not strive to be better than anyone else but yourself. Or something like that.
Goodness, it's been over a month since I last updated. I was slumping for a bit, then picked myself up then slumped a bit more and now I'm back up again. I've been neglecting my perspective practicings recently and I will change that.
Quick little Venice studies.
A fun old man caricature.
I did this one by just colourpicking and messing around with a photo I took of some train graffiti.
These are some doodles I did for the last SE++ doodle thread.
Quick little spot illustrationy doodles.
A study of one of the Lincoln assassination conspirators.
Speedy alien doodles.
This is a bit of character design that I am currently pecking away at. A orc chieftain of some sort. There's not a whole lot of difference between some of these initial little thumbnails, which is not really all that great of a practice. 4 and 5 was really just me allowing 1 to evolve.
I went with number 4, and this is the initial stages of a turn around that I am noodling with.
Little speed paint.
This is sort of a style trial for the Short Comic Contest.
And now some heads heads heads.
This is a self-portrait caricature that I just finished.
Here's a gif of my process for this caricature.
A few of these are disturbing as usual, but they're all awesome! Everything looks so solid, and I love those heads!
sexy.
Also, hey man, this is pretty amazing stuff. and a really unique visual style. Havn't been on this thread in a while, but really glad I did!
This is a warning that my sig was too tall.
You could have sent me a PM or something.
loving this
and your last caricature - looking at the gif of that I would have stopped at step 2 and called it a day
great to see how you kept on refining and polishing those values and skin folds until they were spot on