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[Tribes] Ascend. - Updating OP, steamgroup listed for coordinating matches together!
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but grappling an enemy vehicle and jetting yourself around it to throw it off balance and crashing it into the ground was awesome
i too enjoyed the grappling hook.
Well, I'm sure having an FOV of what looks to be about 65 isn't helping at all. Regardless, I bet they did it intentionally to show off the Spinfusor model.
WoW - Wildschwein [Draenor] | XI - Weissritter [Carbuncle] | Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
Grappling hooks completely broke the hell out of CTF. Just completely. Flag caps were happening within seconds after a match start. It was ridiculous. They were a lot of fun in single player though, that's for sure.
And Vivendi Universal refused to support the game because it didn't sell very well. Because they released it around the same time as Doom 3 and Half Life 2. Yeah. Poor Tribes just can't catch a fucking break. Hopefully this time around it'll be a different story.
Not something I'm hard set on, but the concept compliments the skiing very well, but they also tend to wreak havoc on physics. Their best bet here is probably to keep things as close to Tribes 1/2 as possible for the sake of strengthening the brand name again.
WoW - Wildschwein [Draenor] | XI - Weissritter [Carbuncle] | Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
Really? I kind of liked them.
I though TV did a better job with vehicles as a useful tool, but maybe that was the problem.
T1 and T2 seem to have only had vehicles because retarded publishers insisted that you can't sell a FPS without vehicles. See: Quake: ET. As such the game was pretty much balanced around people only (particularly T2 Classic Mod), with vehicles as nearly useless disposable accessories to, at best, facilitate flag cappers. Or they existed just to cancel each other out, like the T2 Fighter vs the T2 Bomber.
(P.S. I completely ignore the existence of T2 base)
Suddenly injecting 4+ useful practical vehicles into Tribes was a totally alien experience for people.
I'd like to see a grappling hook in this game. It was pretty awesome in TV and made for some new/interesting map designs that were a good change of pace from shit like Scarabrea Redux maps.
Really I'd just like ANY Tribes game that
1) Doesn't run like shit on anything except Glide
2) Doesn't run like shit on anything
3) Doesn't have some draconian multiplayer protections
The Global Agenda people CLEARLY have a huge boner for Tribes. Global Agenda from the earliest beta was a love letter to the franchise that was just out of reach for them. So I have faith this game will be good.
[tiny]Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.[/tiny]
Tribes has never been about reaction times, except in the game-breakingly excessive upper echelons of gameplay (when it starts to make sense to carry around a laser rifle just for popping people in duels). The game is about inertia: you commit to your trajectory once you leave the ground and your only substantial ability to modify it is to hit the ground again, ideally somewhere that smoothly transfers your momentum to your desired direction.
Furthermore, all but 2 weapons are explosive projectile-based. As people can't fly forever, they're inevitably going to return to the ground, at which point you shoot them. Which means the goal of the game is to predict where that's gonna be and get a shot off at the right time.
Really, Tribes is the least twitchy FPS I can think of. It's a thinking-man's game.
Either make them crappy so that they will mostly be ignored (T1/T2 Classic)
OR
Make them super cool and powerful but they kind of distract from the personal style of combat that brought the franchise to fame (Tribes Vengeance)
What you *shouldn't* do is just drag the entire game to a screeching halt in order to force people to fly huge lumbering ass transports and jerichos to forward positions, thus justifying their existence (T2 Base).
I think I'd like to see TV type vehicles with a server option to turn them off.
I don't get how people get this impression of T1 vehicles. T1 Vehicles completely changed the tempo of a map. Having a scouts on your side (and an intact vehicle pad) would give you so many options for capping and chasing it wasn't even funny.
Granted it's not 'all vehicles erryday', but it was a very potent option. The T1 scout was probably in the perfect place for a vehicle for these sorts of games.
Have you ever played flag defense(rhetorical, of course you have)? You need fucking atomic clock levels of accurate timing of your shots to stop an incoming capper traveling at some where near the speed of light. Miss that shot and sure as hell better be quick and accurate on the sniper shot or they'll be out of view distance and back to their base with your flag within seconds. That's the kind of shit I loved in Tribes, yes there is tons of strategy but it's all executed within seconds. You have to have very precise in timing and executing in order to pull off great flag runs or defenses, one small mistake in your ski run, or disc jump or disc mine jump and you might as well ctrl+k.
I didn't meant to suggest there is no strategy in Tribes or that it is a twitch shooter in the way Quake is but I think what you consider the 'game-breakingly excessive upper echelons of gameplay' is what I consider the great thing about Tribes.
What broke Tribes was that the community went up its own ass. Instead of being open to new players and helping them learns the ins and outs of techniques that let you push the game to its limits they just all retreated to passworded servers ran by clicks and jerked each other off (and they're still at it, check the tribalwar forums).
[tiny]Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.[/tiny]
and medium armors can drive it, or could they do that before?
also - who the hell played medium?
I did. :cry:
It was useful for just generally being an annoying dick.
I HATED YOU. HATE HATE HATE WITH A PASSION. Can't blow up the mind without blowing up the station, can't get in the station without getting blown up, and then blowing up the station. YOOOUUUUUUUUUUUU caused much teen rage!
http://www.fpsguru.com/game/272/features/47/Tribes-Ascend-Todd-Harris-QA.html
Some choice excerpts:
That...that sounds fantastic. Please don't fuck this up.
I can feel my heart fluttering, this is too good to be true. I have sorely missed T2 since I was a kid. If they can pull this off and make it as good, if not better, than T1/2 I'll be over the moon.
Also, mad props for that avatar.
Oh man... taking a long flank behind the other teams base and parking a bike there, grab the flag then run the opposite way they expect only to hop on the bike and zoom outta there.
http://www.youtube.com/watch?v=igjM6KOm8ZE
[edit] Damn, looks like somebody already posted this video back on like page 3. Oh well, it's still bad ass.
although i was a fan of archipelago as well, also that video is the map i made my 900m headshot on the enemy flag carrier right as he was touching down to cap our flag, we returned it because of that shot.
ftfy
Tribes is a twitch based game, unless you are roleplaying the base janitor and even then that requires quite a bit of twitch if you expect to actually fight someone.
Sounds like Tribes ain't your game, Bigity.
Yeah skiing is what defined tribes as a game, a long with its air based twitch gameplay.
I played midfield as a medium with an elf in a tribe that competed on a couple of ladders
I loved me some flag carriers
That extra mobility while still being able to take a hit or two and weild some stronger weapons, as well as still be able to fly shit, was very useful.