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[Tribes] Ascend. - Updating OP, steamgroup listed for coordinating matches together!

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Posts

  • Fizban140Fizban140 Registered User, __BANNED USERS
    edited June 2011
    We never had a medium mid field, we used to run a Heavy on Flag (me) to stop flag cappers, but we subbed that out for a medium with a shield instead I think. Body blocking to stop their speed worked amazing, the problem with HoF is that they were too immobile and died too easy or got knocked out of the way so two flag cappers were hard to deal with. A medium could dodge and come back in to block, and even chase a little.

    But I have never heard of a medium in mid, we always had our best duelist in mid (very skilled player, can't remember name) with an elf and normal loadout.

    533570-1.png
  • TheKoolEagleTheKoolEagle Registered User regular
    edited June 2011
    my clan didn't really believe in midfield players, which kind of sucked but we won a lot of scrims, nothing to brag about though, i rolled with {MA} in tribes and [DoG] in tribes 2

  • HappylilElfHappylilElf Registered User regular
    edited June 2011
    I was really good at aerial interception

    Like to the point where I could reliably body block cappers in mid air

    Although on most maps maps I played mid in a shrike running down/deflecting cappers :P

    sigtk.jpg
  • Fizban140Fizban140 Registered User, __BANNED USERS
    edited June 2011
    I can't remember any of the teams anymore, but I was on ONE or something like that. Can't remember what my name was or what anyone elses was, but we were number ONE for a while :P

    533570-1.png
  • DraygoDraygo Registered User regular
    edited June 2011
    Maybe it's just me but I never found tribes to be a 'twitch' game. To me twitch means i have to have microsecond reflexes to be able to headshot a guy i didnt see a half second earlier. Tribes is much more about planning. Planning your ski route, planning your mid-air disk often waiting for the enemy player to reach the top of his jet arch for an easy shot. Sure there was some twitch gameplay including the sniper rifle.

    I never felt i was in a race to hit the trigger with my opponent because the projectiles often took plenty long to reach my target.

    switching wheels for a sec, the biggest problem i had with T:V was the artificially small enviroments. While small maps are good in a general sense, not being able to freely leave the mission boundry left most maps feeling unnaturally cramped. With that said, i definatly liked the grappling hook, just like skiing added another dimension to the tribes series, the hook added another on top of that.

  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited June 2011
    Drake wrote: »
    Ski-happy twitch gooses?

    Sounds like Tribes ain't your game, Bigity.

    Knowing personally how many hours over how many years we all played TRIBES together, seeing a comment like this makes me think that many of the people here either never really played TRIBES or only ever played TRIBES 2.

    By ski-happy he was referring to the lightspeed skiing/capping that came to dominate the game by the end of its lifespan, and was never fixed to remove the imbalancing nature of it. When the game boiled down to who could cap in 4 seconds or less, where not one single countermeasure could be employed since players moved too fast for even mines to hit; i.e. by the time the damage triggered they'd be long out of the area.

    That wasn't the true nature of the game, and it wasn't how the game was supposed to be played.

    Plus, TRIBES was not a twitch game and anyone who played it as such would either be destroyed or completely useless in any of the objective based gameplay. TRIBES was a tactical game where you would win based on skill and strategy and not who could get a rocket to the head fastest. Sure, knowing how to air disk or be an expert sniper requires some twitch skills; but in any duel, skirmish, defense, or offence, twitch was not the name of the game. Teamwork, timing, strategy and knowing your role was the name of the game. There was no shotgun to the head in TRIBES. There was no insta-gib rockets that moved a million miles an hour. In fact the only two insta-kill abilities in the game, and only for light armor, was a direct, or near direct, mortar shot and a mine-disk. The former was your own damn fault if you got caught in it. The latter was moderately bullshit but it was something that took skill to do, properly, and not kill yourself in the process so I can let it slide.

    Twitch is for games like Quake where winning is a matter of shooting first and damn near every weapon can kill someone either instantly or before they can react anyway. It's about being the first to put a bullet in the head of someone around a corner, and it's about, almost purely, deathmatch/slayer style gameplay. In TRIBES, if you get lucky enough to get a shot off on me before I notice or can react, congratulations. Now I'll pop a repair pack and fly/ski around and waste your ass with a higher degree of strategy, knowledge of the weapons and terrain. duels and skirmishes weren't your usual run in and wipe up. A good duel between skilled players could last 10 minutes. Twitch doesn't sustain a duel, twitch doesn't cap a flag, take a base, or set up defenses. It doesn't guard a generator or vehicle pad.

    Twitch skills aren't a detriment to TRIBES, but that first shot won't win any battle. All it means is you got the first shot off.

    No, true skill in TRIBES was working together with other players to disable defenses, guarding flag carriers, escorting vehicles, defending your base properly and being able to hold your own should you be taken off guard and/or alone for some reason.

    I've said it before in this thread but the frequency of which people attribute the "best" TRIBES stuff to TRIBES 2 makes me really sad. I don't doubt that folks really enjoyed the game. It had its own following, despite being nearly universally terrible for ages upon release; basically until the community "fixed" it and then they released the classic patch to put it as close to TRIBES as the engine possibly could be, which is to say, it still never became what it should have been, and on pretty much no level I can even think of did any gameplay in TRIBES 2 meet or exceed that of TRIBES.

    Time will tell if Ascend goes with 1 or 2 as far as it's core style source; but I know what I'm hoping for.

    EDIT: Detriment not Determent.

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  • Fizban140Fizban140 Registered User, __BANNED USERS
    edited June 2011
    There was a bit of twitch involved in playing a flag defender, what I did. I would basically spin in a 360 degree circle until I saw someone, prepare for their attempt to take the flag while also watching out for anyone else. You have to have a lot of awareness, which I would consider twitch since when a flag capper is coming in you have less than a couple seconds to get ready for it.

    533570-1.png
  • BloodsheedBloodsheed Registered User regular
    edited June 2011
    Drake wrote: »
    Ski-happy twitch gooses?

    Sounds like Tribes ain't your game, Bigity.

    Knowing personally how many hours over how many years we all played TRIBES together, seeing a comment like this makes me think that many of the people here either never really played TRIBES or only ever played TRIBES 2.

    By ski-happy he was referring to the lightspeed skiing/capping that came to dominate the game by the end of its lifespan, and was never fixed to remove the imbalancing nature of it. When the game boiled down to who could cap in 4 seconds or less, where not one single countermeasure could be employed since players moved too fast for even mines to hit; i.e. by the time the damage triggered they'd be long out of the area.

    That wasn't the true nature of the game, and it wasn't how the game was supposed to be played.

    Plus, TRIBES was not a twitch game and anyone who played it as such would either be destroyed or completely useless in any of the objective based gameplay. TRIBES was a tactical game where you would win based on skill and strategy and not who could get a rocket to the head fastest. Sure, knowing how to air disk or be an expert sniper requires some twitch skills; but in any duel, skirmish, defense, or offence, twitch was not the name of the game. Teamwork, timing, strategy and knowing your role was the name of the game. There was no shotgun to the head in TRIBES. There was no insta-gib rockets that moved a million miles an hour. In fact the only two insta-kill abilities in the game, and only for light armor, was a direct, or near direct, mortar shot and a mine-disk. The former was your own damn fault if you got caught in it. The latter was moderately bullshit but it was something that took skill to do, properly, and not kill yourself in the process so I can let it slide.

    Twitch is for games like Quake where winning is a matter of shooting first and damn near every weapon can kill someone either instantly or before they can react anyway. It's about being the first to put a bullet in the head of someone around a corner, and it's about, almost purely, deathmatch/slayer style gameplay. In TRIBES, if you get lucky enough to get a shot off on me before I notice or can react, congratulations. Now I'll pop a repair pack and fly/ski around and waste your ass with a higher degree of strategy, knowledge of the weapons and terrain. duels and skirmishes weren't your usual run in and wipe up. A good duel between skilled players could last 10 minutes. Twitch doesn't sustain a duel, twitch doesn't cap a flag, take a base, or set up defenses. It doesn't guard a generator or vehicle pad.

    Twitch skills aren't a detriment to TRIBES, but that first shot won't win any battle. All it means is you got the first shot off.

    No, true skill in TRIBES was working together with other players to disable defenses, guarding flag carriers, escorting vehicles, defending your base properly and being able to hold your own should you be taken off guard and/or alone for some reason.

    I've said it before in this thread but the frequency of which people attribute the "best" TRIBES stuff to TRIBES 2 makes me really sad. I don't doubt that folks really enjoyed the game. It had its own following, despite being nearly universally terrible for ages upon release; basically until the community "fixed" it and then they released the classic patch to put it as close to TRIBES as the engine possibly could be, which is to say, it still never became what it should have been, and on pretty much no level I can even think of did any gameplay in TRIBES 2 meet or exceed that of TRIBES.

    Time will tell if Ascend goes with 1 or 2 as far as it's core style source; but I know what I'm hoping for.

    EDIT: Detriment not Determent.

    I'm pretty sure the amount of lime I would use on this here post would be dangerous to reader's eyes, so I shall just say:

    Yes. All of that, Yes. As if the words were plucked from my very own brain, prettied up and posted by someone else, Yes.

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  • Fizban140Fizban140 Registered User, __BANNED USERS
    edited June 2011
    I always felt like Tribes suffered in a competitive scenario for forcing the 4v4, 6v6 and even sometimes 8v8 teams. Most of the maps felt like 32 player maps at least, I would have liked to see more 12v12 leagues, hope Tribes 3 does something on that front.

    Really though BF2 suffered far more from it, I can't remember it was 8v8 I think which meant on some maps, 1 in a jet, 2 (or 1) in a helicopter, 2 in tanks, 1 in APC, and 2 guys running around. Kind of ridiculous really.

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  • JasconiusJasconius sword criminal Flo-ridaRegistered User regular
    edited June 2011
    Would like to see more emphasis on turret farming and base defense building.

    One of the reasons that the Tribes games devolved into speed runs is because plunking carefully laid base defenses tended to be pretty easy no matter what you did.

    Actually just making set mines impossible to kill with a single disc would fix a lot.

    Says the guy who mostly played light defense.


    It would be cool if light armors and heavy armors ultimately just played totally different games.

    The thing was lights could always lay waste to heavies anyway with mine discing... so most heavy attack runs were predicated on very carefully laid routes which was about laying out as much pain as possible before all momentum was lost and you were summarily minedisced to shit by a random light defender. Rollercoaster is a good example of this.

    Not so much about setting up a forward outpost, nuking from a distance, and making grand charges into the depths of a base in force.

  • Fizban140Fizban140 Registered User, __BANNED USERS
    edited June 2011
    Jasconius wrote: »
    Would like to see more emphasis on turret farming and base defense building.

    One of the reasons that the Tribes games devolved into speed runs is because plunking carefully laid base defenses tended to be pretty easy no matter what you did.

    Actually just making set mines impossible to kill with a single disc would fix a lot.

    Says the guy who mostly played light defense.

    Evolved, you mean it evolved into speed runs. If you weren't good enough to stop them they got your flag.

    533570-1.png
  • HappylilElfHappylilElf Registered User regular
    edited June 2011
    It never bothered me playing on the ladders

    I mean yes, it was a very different feel than playing on a public server but the fighting was a lot more focused so it never really felt like there was a lack of action, just that the action was much more focused to specific areas of the map

    sigtk.jpg
  • Fizban140Fizban140 Registered User, __BANNED USERS
    edited June 2011
    It never bothered me playing on the ladders

    I mean yes, it was a very different feel than playing on a public server but the fighting was a lot more focused so it never really felt like there was a lack of action, just that the action was much more focused to specific areas of the map

    I guess it was only a problem at the start, since the majority of maps were too large. I did enjoy forcing people into strict but flexible roles.

    533570-1.png
  • DraygoDraygo Registered User regular
    edited June 2011
    I for one never had a problem with 4 second caps. They worked perfectly and were perfectly counterable. Taking a game to its limits, intended or otherwise is what players do. And sometimes the game is better for it. Tribes is one such case. Skiing was never intended, but oh boy did that bug/exploit end up defining the series that the devs officially added it in tribes 2 onward.

    4 second cap? There were only a couple ways to do that only on a couple of maps, often you could defend against it with a just a chaingun. Most of the fast caps would require a disk jump or a mid air minedisk boost that will leave the capper at low health, you could disk jump after them and chaingun them down before they could reach the ground.

    That type of gameplay really made tribes, tribes. It was fast paced, intense, and really really fun. You had teams pulling off stunts like flag passing, where a HO (heavy offense) would grab the flag and toss it out just as your capper flew by off a skii route. As far as laying defenses is concerned. I would rather games focus purely on offense. Games that allow you to put down too many defenses, such as forcefields, walls, or high powered turrets slow the game down and make it more of a defensive slog. This is why I always disliked renegades etc. as a mod. It just hampered the gameplay. It was more 'fun' to lay down defenses than to actually try to complete the objective. (no it really wasnt any fun - for me anyway)

  • HappylilElfHappylilElf Registered User regular
    edited June 2011
    Eh the maps that were really large just meant we did things like have the runner fly in via shrike with a follow up pilot who would get ahead of the carrier and bail letting the carrier fly it back.

    Actually we tended to dominate on those maps because we had some extremely good pilots and air superiority meant the opposing team was all but boned from the start.

    sigtk.jpg
  • Fizban140Fizban140 Registered User, __BANNED USERS
    edited June 2011
    But I think teamwork suffers from that and focuses more on one or two people instead of the typical team fights.

    533570-1.png
  • AnzekayAnzekay Registered User regular
    edited June 2011
    I still think stuff like 32 or 64 player games on some of the larger maps were where Tribes games really shined. The level of teamwork and strategic thinking required with so many people in play just made the game so much more fun.

    The smaller sized games just kinda came down to one side's linchpin players being better than the others and bam that's that.

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  • HappylilElfHappylilElf Registered User regular
    edited June 2011
    Not really. I mean we still had our heavies trying to keep their base demolished and our air cover keeping the skies clear for the cappers.

    Basically we had our team split up into smaller teams (cappers, static defense, chasers, assault, etc.) with everyone of course providing support to other roles when needed.

    sigtk.jpg
  • BigityBigity Lubbock, TXRegistered User regular
    edited June 2011
    Drake wrote: »
    Ski-happy twitch gooses?

    Sounds like Tribes ain't your game, Bigity.

    Knowing personally how many hours over how many years we all played TRIBES together, seeing a comment like this makes me think that many of the people here either never really played TRIBES or only ever played TRIBES 2.

    By ski-happy he was referring to the lightspeed skiing/capping that came to dominate the game by the end of its lifespan, and was never fixed to remove the imbalancing nature of it. When the game boiled down to who could cap in 4 seconds or less, where not one single countermeasure could be employed since players moved too fast for even mines to hit; i.e. by the time the damage triggered they'd be long out of the area.

    That wasn't the true nature of the game, and it wasn't how the game was supposed to be played.

    Plus, TRIBES was not a twitch game and anyone who played it as such would either be destroyed or completely useless in any of the objective based gameplay. TRIBES was a tactical game where you would win based on skill and strategy and not who could get a rocket to the head fastest. Sure, knowing how to air disk or be an expert sniper requires some twitch skills; but in any duel, skirmish, defense, or offence, twitch was not the name of the game. Teamwork, timing, strategy and knowing your role was the name of the game. There was no shotgun to the head in TRIBES. There was no insta-gib rockets that moved a million miles an hour. In fact the only two insta-kill abilities in the game, and only for light armor, was a direct, or near direct, mortar shot and a mine-disk. The former was your own damn fault if you got caught in it. The latter was moderately bullshit but it was something that took skill to do, properly, and not kill yourself in the process so I can let it slide.

    Twitch is for games like Quake where winning is a matter of shooting first and damn near every weapon can kill someone either instantly or before they can react anyway. It's about being the first to put a bullet in the head of someone around a corner, and it's about, almost purely, deathmatch/slayer style gameplay. In TRIBES, if you get lucky enough to get a shot off on me before I notice or can react, congratulations. Now I'll pop a repair pack and fly/ski around and waste your ass with a higher degree of strategy, knowledge of the weapons and terrain. duels and skirmishes weren't your usual run in and wipe up. A good duel between skilled players could last 10 minutes. Twitch doesn't sustain a duel, twitch doesn't cap a flag, take a base, or set up defenses. It doesn't guard a generator or vehicle pad.

    Twitch skills aren't a detriment to TRIBES, but that first shot won't win any battle. All it means is you got the first shot off.

    No, true skill in TRIBES was working together with other players to disable defenses, guarding flag carriers, escorting vehicles, defending your base properly and being able to hold your own should you be taken off guard and/or alone for some reason.

    I've said it before in this thread but the frequency of which people attribute the "best" TRIBES stuff to TRIBES 2 makes me really sad. I don't doubt that folks really enjoyed the game. It had its own following, despite being nearly universally terrible for ages upon release; basically until the community "fixed" it and then they released the classic patch to put it as close to TRIBES as the engine possibly could be, which is to say, it still never became what it should have been, and on pretty much no level I can even think of did any gameplay in TRIBES 2 meet or exceed that of TRIBES.

    Time will tell if Ascend goes with 1 or 2 as far as it's core style source; but I know what I'm hoping for.

    EDIT: Detriment not Determent.

    Haha thanks for sticking up for me :P

    My problem with the speed caps or what not, is that it removed what really set Tribes apart from all the other games. Teams. The game was just flat out better when it required teamwork. Maps with a ski run from flag A to flag B requiring you to be on the ground for .75 seconds each way just weren't as fun.

    For the record, I kicked ass in Tribes 1 & 2 ;P

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  • DrakeDrake Blow it all up ForeverRegistered User regular
    edited June 2011
    Drake wrote: »
    Ski-happy twitch gooses?

    Sounds like Tribes ain't your game, Bigity.

    Knowing personally how many hours over how many years we all played TRIBES together, seeing a comment like this makes me think that many of the people here either never really played TRIBES or only ever played TRIBES 2.

    By ski-happy he was referring to the lightspeed skiing/capping that came to dominate the game by the end of its lifespan, and was never fixed to remove the imbalancing nature of it. When the game boiled down to who could cap in 4 seconds or less, where not one single countermeasure could be employed since players moved too fast for even mines to hit; i.e. by the time the damage triggered they'd be long out of the area.

    That wasn't the true nature of the game, and it wasn't how the game was supposed to be played.

    Plus, TRIBES was not a twitch game and anyone who played it as such would either be destroyed or completely useless in any of the objective based gameplay. TRIBES was a tactical game where you would win based on skill and strategy and not who could get a rocket to the head fastest. Sure, knowing how to air disk or be an expert sniper requires some twitch skills; but in any duel, skirmish, defense, or offence, twitch was not the name of the game. Teamwork, timing, strategy and knowing your role was the name of the game. There was no shotgun to the head in TRIBES. There was no insta-gib rockets that moved a million miles an hour. In fact the only two insta-kill abilities in the game, and only for light armor, was a direct, or near direct, mortar shot and a mine-disk. The former was your own damn fault if you got caught in it. The latter was moderately bullshit but it was something that took skill to do, properly, and not kill yourself in the process so I can let it slide.

    Twitch is for games like Quake where winning is a matter of shooting first and damn near every weapon can kill someone either instantly or before they can react anyway. It's about being the first to put a bullet in the head of someone around a corner, and it's about, almost purely, deathmatch/slayer style gameplay. In TRIBES, if you get lucky enough to get a shot off on me before I notice or can react, congratulations. Now I'll pop a repair pack and fly/ski around and waste your ass with a higher degree of strategy, knowledge of the weapons and terrain. duels and skirmishes weren't your usual run in and wipe up. A good duel between skilled players could last 10 minutes. Twitch doesn't sustain a duel, twitch doesn't cap a flag, take a base, or set up defenses. It doesn't guard a generator or vehicle pad.

    Twitch skills aren't a detriment to TRIBES, but that first shot won't win any battle. All it means is you got the first shot off.

    No, true skill in TRIBES was working together with other players to disable defenses, guarding flag carriers, escorting vehicles, defending your base properly and being able to hold your own should you be taken off guard and/or alone for some reason.

    I've said it before in this thread but the frequency of which people attribute the "best" TRIBES stuff to TRIBES 2 makes me really sad. I don't doubt that folks really enjoyed the game. It had its own following, despite being nearly universally terrible for ages upon release; basically until the community "fixed" it and then they released the classic patch to put it as close to TRIBES as the engine possibly could be, which is to say, it still never became what it should have been, and on pretty much no level I can even think of did any gameplay in TRIBES 2 meet or exceed that of TRIBES.

    Time will tell if Ascend goes with 1 or 2 as far as it's core style source; but I know what I'm hoping for.

    EDIT: Detriment not Determent.

    Fun essay.

    I really played Tribes.

    Comments like Ski-happy twitch gooses just tends to take me back the usenet arguments about skiing being an exploit and crying about how someone can only disk someone out of the air with an aimbot, which was a dumb argument, because as you pointed out, most weapons were not hitscan weapons.

    If you think reflexes and skiing weren't a big part of a successful players personal skill set more power to you.

    Yes, strategy and communication were important parts of the game. But strategy never survives engagement with the enemy. If you can't adapt and if you don't have the ability to respond to the extremely dynamic nature of the Tribes battlefield, you got steamrolled.

  • DrakeDrake Blow it all up ForeverRegistered User regular
    edited June 2011
    Then why not try and put it the way you just did, instead of being vaguely insulting?

    This is one aspect of Tribes I don't miss, the "that's not how you play" argument and the "these guys are ruining the game" argument.

  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited June 2011
    Drake wrote: »
    Drake wrote: »
    Ski-happy twitch gooses?

    Sounds like Tribes ain't your game, Bigity.

    Knowing personally how many hours over how many years we all played TRIBES together, seeing a comment like this makes me think that many of the people here either never really played TRIBES or only ever played TRIBES 2.

    By ski-happy he was referring to the lightspeed skiing/capping that came to dominate the game by the end of its lifespan, and was never fixed to remove the imbalancing nature of it. When the game boiled down to who could cap in 4 seconds or less, where not one single countermeasure could be employed since players moved too fast for even mines to hit; i.e. by the time the damage triggered they'd be long out of the area.

    That wasn't the true nature of the game, and it wasn't how the game was supposed to be played.

    Plus, TRIBES was not a twitch game and anyone who played it as such would either be destroyed or completely useless in any of the objective based gameplay. TRIBES was a tactical game where you would win based on skill and strategy and not who could get a rocket to the head fastest. Sure, knowing how to air disk or be an expert sniper requires some twitch skills; but in any duel, skirmish, defense, or offence, twitch was not the name of the game. Teamwork, timing, strategy and knowing your role was the name of the game. There was no shotgun to the head in TRIBES. There was no insta-gib rockets that moved a million miles an hour. In fact the only two insta-kill abilities in the game, and only for light armor, was a direct, or near direct, mortar shot and a mine-disk. The former was your own damn fault if you got caught in it. The latter was moderately bullshit but it was something that took skill to do, properly, and not kill yourself in the process so I can let it slide.

    Twitch is for games like Quake where winning is a matter of shooting first and damn near every weapon can kill someone either instantly or before they can react anyway. It's about being the first to put a bullet in the head of someone around a corner, and it's about, almost purely, deathmatch/slayer style gameplay. In TRIBES, if you get lucky enough to get a shot off on me before I notice or can react, congratulations. Now I'll pop a repair pack and fly/ski around and waste your ass with a higher degree of strategy, knowledge of the weapons and terrain. duels and skirmishes weren't your usual run in and wipe up. A good duel between skilled players could last 10 minutes. Twitch doesn't sustain a duel, twitch doesn't cap a flag, take a base, or set up defenses. It doesn't guard a generator or vehicle pad.

    Twitch skills aren't a detriment to TRIBES, but that first shot won't win any battle. All it means is you got the first shot off.

    No, true skill in TRIBES was working together with other players to disable defenses, guarding flag carriers, escorting vehicles, defending your base properly and being able to hold your own should you be taken off guard and/or alone for some reason.

    I've said it before in this thread but the frequency of which people attribute the "best" TRIBES stuff to TRIBES 2 makes me really sad. I don't doubt that folks really enjoyed the game. It had its own following, despite being nearly universally terrible for ages upon release; basically until the community "fixed" it and then they released the classic patch to put it as close to TRIBES as the engine possibly could be, which is to say, it still never became what it should have been, and on pretty much no level I can even think of did any gameplay in TRIBES 2 meet or exceed that of TRIBES.

    Time will tell if Ascend goes with 1 or 2 as far as it's core style source; but I know what I'm hoping for.

    EDIT: Detriment not Determent.

    Fun essay.

    I really played Tribes.

    Comments like Ski-happy twitch gooses just tends to take me back the usenet arguments about skiing being an exploit and crying about how someone can only disk someone out of the air with an aimbot, which was a dumb argument, because as you pointed out, most weapons were not hitscan weapons.

    If you think reflexes and skiing weren't a big part of a successful players personal skill set more power to you.

    Yes, strategy and communication were important parts of the game. But strategy never survives engagement with the enemy. If you can't adapt and if you don't have the ability to respond to the extremely dynamic nature of the Tribes battlefield, you got steamrolled.

    All that and what you took away from my post were two things I didn't even say?

    Awesome.

    Skiing was absolutely part of the game. It is one of the major things that set TRIBES apart from any other game. Only an idiot would argue otherwise. I said explicitly that the skiing I was referring to was the actual exploiting of the engine to reach speeds that exceeded anything that could be stopped, in a particular few maps, for flag capping. But that would be hard to read, I guess, and hear over what you want to hear.

    And I never said anything about reflexes not being important to a skilled player. Obviously you have to have good reflexes. I am just saying that TRIBES is not, and was not, a "twitch" game like Quake and the like, at the time, and the ability to put a bullet in someones face first in Quake didn't translate to being good at TRIBES since it wasn't what the game was about and wasn't what would win you a fight. Yeah, I said that pretty clearly. But thanks for inferring that meant you needed no reflexes to play.

    But yeah, make up shit and read what wasn't said so you can feel like you know what the fuck you're talking about.

    Plus the comment "But strategy never survives engagement with the enemy." leads me to believe you are completely full of shit about having played TRIBES to any meaningful degree. Maybe you meant something else; but those words are what you posted and they're the complete opposite of true. Or maybe you just don't understand what the word strategy actually means. Strategy is entirely what won fights in TRIBES. Shit, the statement is so wrong on any basic level you attach it to in both gaming and in actual reality it hurts even trying to comprehend what you might have meant.

    But whatever. Keep on truckin with being wrong.

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  • HappylilElfHappylilElf Registered User regular
    edited June 2011
    What's that?

    Overly hostile and vitriolic rants?

    This really is a Tribes thread now :P

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  • BloodsheedBloodsheed Registered User regular
    edited June 2011
    What's that?

    Overly hostile and vitriolic rants?

    This really is a Tribes thread now :P

    Well Shazbot.

    Someone get the trout.

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  • Fizban140Fizban140 Registered User, __BANNED USERS
    edited June 2011
    Shshshshshshshsazbot!

    Where did that come from? I remember it being in Starsiege (yes the awesome mech game that came before Tribes).

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  • BigityBigity Lubbock, TXRegistered User regular
    edited June 2011
    Mork and Mindy

    EDIT: Having to answer that for someone makes me feel old for some reason.

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  • AiserouAiserou Registered User regular
    edited June 2011
    I don't care what they do with Base. There must be a TAC mod for this game.

    Hell, someone just needs to make a full game out of it and be done with it. I've been craving more of that for years.

  • SkabSkab Registered User regular
    edited June 2011
    So there was another article with some french site. Apparently, no speed cap, and a new weapon that fires multiple sticky grenades.

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  • TheKoolEagleTheKoolEagle Registered User regular
    edited June 2011
    Skab wrote: »
    So there was another article with some french site. Apparently, no speed cap, and a new weapon that fires multiple sticky grenades.

    potential for sticking someone mid air with a grenade... this may be the first time i ever use the grenade launcher :shock:

    in tribes 2 i was a bit of the weird kid, using light armor, energy pack, flares, spinfusor, sniper rifle, and shocklance.

    pretty much any other light i've ever seen stuck to fusor, chaingun, grenade launcher, but then again most pubbies were kind of terrible

  • SiliconStewSiliconStew Registered User regular
    edited June 2011
    in tribes 2 i was a bit of the weird kid, using light armor, energy pack, flares, spinfusor, sniper rifle, and shocklance.

    That was my go to loadout as well. Flares for missile avoidance, sniper for harassment and popping flag carriers, and shocklance for oblivious snipers or wandering heavies. Lone heavies were such juicy targets.

    Just remember that half the people you meet are below average intelligence.
  • DraygoDraygo Registered User regular
    edited June 2011
    Fizban140 wrote: »
    Shshshshshshshsazbot!

    Where did that come from? I remember it being in Starsiege (yes the awesome mech game that came before Tribes).

    Bigity has it right.

    Also remember that Tribes (the first) is actually Starsiege: Tribes should help you figure out why shazbot was in Tribes.

    Shazbot was also the IRC Operator bot that would kick people for breaking the rules in the official dynamix channels.

  • TheKoolEagleTheKoolEagle Registered User regular
    edited June 2011
    in tribes 2 i was a bit of the weird kid, using light armor, energy pack, flares, spinfusor, sniper rifle, and shocklance.

    That was my go to loadout as well. Flares for missile avoidance, sniper for harassment and popping flag carriers, and shocklance for oblivious snipers or wandering heavies. Lone heavies were such juicy targets.

    don't forget also those cocky shrike pilots who though ramming you in the middle of your jump would be easy, a good lance to the nose flips em upside down and makes them crash

  • SiliconStewSiliconStew Registered User regular
    edited June 2011
    in tribes 2 i was a bit of the weird kid, using light armor, energy pack, flares, spinfusor, sniper rifle, and shocklance.

    That was my go to loadout as well. Flares for missile avoidance, sniper for harassment and popping flag carriers, and shocklance for oblivious snipers or wandering heavies. Lone heavies were such juicy targets.

    don't forget also those cocky shrike pilots who though ramming you in the middle of your jump would be easy, a good lance to the nose flips em upside down and makes them crash

    Lancing the ass of a fully loaded transport was glorious.

    Just remember that half the people you meet are below average intelligence.
  • zerg rushzerg rush Registered User regular
    edited June 2011
    Bigity wrote: »
    My problem with the speed caps or what not, is that it removed what really set Tribes apart from all the other games. Teams. The game was just flat out better when it required teamwork. Maps with a ski run from flag A to flag B requiring you to be on the ground for .75 seconds each way just weren't as fun.

    It didn't remove teamwork, it just shifted it. There were only a handful of really good speed routes on a map, and due to the way maps were setup were usually symmetrical.

    Defensive teamwork went from role defense to zone defense. Offensive teamwork went from coordinated strikes to relay coordination. Honestly, the shift reminds me a lot of the NBA allowing 'illegal defense' in Basketball several years back. It ruined a lot of old aspects of the game, but shifted in all new strategies and counters.

  • InquisitorInquisitor Registered User regular
    edited June 2011
    Fizban140 wrote: »
    Shshshshshshshsazbot!

    Where did that come from? I remember it being in Starsiege (yes the awesome mech game that came before Tribes).

    Tribes came out before the Starsiege mech game. Earthsiege 1 and 2 both pre-date tribes though, and Starsiege is a sequel to those games.

    Any of you guys play the turn based strategy game that was set in the Earthsiege/Starsiege universe? Mission Force: Cyberstorm?

  • BigityBigity Lubbock, TXRegistered User regular
    edited June 2011
    I did, loved it.

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  • AlphariusAlpharius Registered User regular
    edited June 2011
    Our flag is not in the base

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  • VThornheartVThornheart Registered User regular
    edited June 2011
    I did love me some Tribes. I didn't even like combat: I was like a glorified Taxi driver. Run to the APC, pick up a load, drop it off, repeat. If we were under attack, tell everyone to bail and kamikaze into the nearest enemy/enemy objective.

    I think I hardly ever actually fired my weapon in the game, and I still loved it.

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  • TychoCelchuuuTychoCelchuuu ___________PIGEON _________San Diego, CA Registered User regular
    edited June 2011
    I did love me some Tribes. I didn't even like combat: I was like a glorified Taxi driver. Run to the APC, pick up a load, drop it off, repeat. If we were under attack, tell everyone to bail and kamikaze into the nearest enemy/enemy objective.

    I think I hardly ever actually fired my weapon in the game, and I still loved it.

    I NEED AN APC PICKUP

  • SightTDWSightTDW Registered User regular
    edited June 2011
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