Graphics and Atmosphere:
Improved Atmosphere -- adds more ambiance to the game world and a lot more, I highly recommend it. This mod changes a lot of things in regards to what characters wear and what they're doing in game, so you may want to read through before you install.
Dragon Age Redesigned -- Another major overhaul of the game in terms of graphics, all good in my opinion.
JB Textures -- Improves the look of the game, giving it a more high-res appearance.
Circles Be Gone -- Removes the targeting circles from the game. Makes it a hell of a lot easier to take screen shots and enjoy the view of the game.
Resized Shale -- Makes Shale a lot bigger than the original in-game model, as fitting for a gigantic stone golem. Makes some cut-scenes look silly due to un-adjusted camera angles, but still a good mod.
Shale Retextured HD -- Improves Shale's bodily textures to a high-res quality.
No Helmet Hack 1.6 - This mod makes helmets invisible "
by placing helmets in the cloak slot. Each character maintains their own visibility setting. The helmets are visible on the inventory paperdoll for comparison and easy swapping."
Weapon Enchantment and Poison VFX Remover -- Removes the visual crust from weapon enchantments and poison coatings.
Weapon VFX Remover -- Removes the visual effects from Rune enchantments on weapons.
Personal Annoyance Remover -- Removes/reduces the visual effects from many of the sustained modes. Note that there is an option to download a version of Combat Tweaks with this file already installed
Character Generator:
More Hairstyles -- Adds more hairstyle options to the character generator.
Pineappletree's Vibrant Colors -- Adds more colors and tones options for the character generator.
Silent PC -- Gives you the option to select a "Silent" voice set at the character generator.
Items & Related:
Camp Chest - This adds an invaluable chest to the player camp for all the pack rats out there.
Leliana's True Sacred Ashes Armor - This mod gives you an armor for Leliana modeled after the one she wore in the Sacred Ashes CG trailer.
Gray Warden Runic Armor - This mod gives you a powerful set of armor, three shields, and several swords as a variant of the Warden armor.
Madd Gift Guide - This mod edits the item description for gifts with the name of the companion it is intended for.
Gift Guide - Awakening - This is a companion mod to Madd Gift Guide that adds support for The Stone Prisoner, Return to Ostagar and Awakening.
Gameplay & Combat:
Extra Dog Slot -- Makes Dog a permanent 5th member by allowing him to be summoned by the Warden. Keep in mind he counts as a Summon so if your Warden is a Ranger, you won't be able to have Dog and one of your summoned animals out at the same time.
Full Combatant Dog -- Improves Dog's base stats and gives him access to more abilities, making him more of a contributing party member. I was never able to get it to work exactly how it states in the description, but it works well enough for me.
Advanced Tactics -- Gives you a ton of new tactics options for setting up your AI. A must-have.
Custom Number of Tactics Slots -- Starts you out with 10 Tactics Slots and allows you to gain more per level-up depending on which exptable file you use.
Combat Tweaks -- Overhauls a lot of the spells, talents and formulas in the game. Most of the changes are well-balanced in my opinion and apply to all creatures, not just your party.
No Automatic Deactivation -- Stops the automatic deactivation of certain sustained abilities at the end of combat, such as Berserk and Blood Magic. Really useful.
Skip the Fade - Don't like the Fade mission, or just want to get through it quickly on a another playthrough? This mod teleports you directly to your companions instead of going through the entire section, as well as giving you all the attribute points, experience points, and codex entries you would have normally earned if you completed the Fade.
Lock Bash - This mod allows you to bash or force locked doors and chest opens, with a number of configuration options such as item breakage and stat requirements.
Special:
AddItem Script -- Adds a runscript additem command to the developer console. Very handy.
Console - Add Points -- Adds a runscript givepoints command to the developer console. Very handy and a great way to give spec points to characters who don't normally earn them(Shale, Dog) or ones that "forget" to start out with a spec(Sten).
Console - Respec -- Adds a runscript respec command to the developer console, allowing a quicker/lazier method of respecing your characters. Only works if you already have
Character Respecialization installed.
The Winter Forge -- Adds a new crafting skill, "Enchantment" to game, to be used in conjunction with the new Winter Forge added to the campsite. A pretty in-depth system that allows you to create entirely new items or modify existing ones with custom stats, effects and abilities.
Awakening in the OC -- Adds the resources, specializations, spells, skills and talents of the Awakening campaign to the OC. Love it.
slinks s3 RAVAge -- Totally overhauls the game world, mostly in terms of combat encounters, weapons, armor and items. Definitely not for everyone, but good if you're seeking more variety in the game or a bigger challenge. Personally I love it.
Morrigan Restoration Patch Dialogue Fixpack -- Restores lines and scenes that were cut from the game before release. Fleshes her character out a lot more, making her seem less one-dimensional. Worth checking out if only just to see the missing scenes, such as ratting her out to the Templars at the Circle Tower, or the post-Flemeth encounter scene.
Ser Gilmore Party Member -- Brings back Ser Gilmore from the human noble origin and makes him a full-fledged, fully-voiced party member. The only thing that keeps this mod from being perfect is the fact that lacks is interactive party banter, and doesn't comment on interesting things seen by the party. Other than that it's a great mod worth checking out at least once.
Duchells Companions -- A set of face-morphs for the companions. You can pick and chose the ones you want to use. I use the Ser Gilmore V1 morph, since I can't stand gingers and it makes him look a lot more of a badass.
Dragon Age Rules Fixpack -- A set of tweaks and bug fixes, but most importantly a modified events manager file that allows it to take on more of a load without crashing the game. The tweaks and bug fix files are entirely module and don't have to be added, but the Core Files folder does need to be installed for anything to work, as it also includes the events manager files. Very useful.
Character Respecialization - "
This addon allows the player to reset the base attributes, specialization points, spells, talents and skills of the hero character and any of the party members to the default values and returns the remaining points so they can be spent again. The addon takes into account every bonus point the characters receive during the game including CE and DLC items, tomes, bonus points from the Fade, etc."
Dialogue Tweaks - This mod "
changes companion dialogues for consistency, bug fixing, and adds new minor options. All dialogue is voiced by original game voice actors; these are changes to scripting, text, and dialogue conditions to make use of or correct existing dialogue." The creator suggests using the following two mods in conjunction with Dialogue Tweaks:
Alistair Dialog Patch - This mod "
fixes many endgame dialogue issues relating to Alistair and his status, as well as some other adjustments to Alistair's general dialogue and romance-related dialogue."
Endgame Dialogue Fixes - This mod makes "
corrections to endgame dialogue issues relating to Alistair and his status, as well as optional endgame slideshow changes to expand on the original story."
Posts
Damn that thread moved fast.
I'm 15 hours in now and I guess I'm almost done with all the sidequests in Act 1. Crazy.
Steam | Origin: MazPA | 3DS: 1848-2888-3654
Reposting this becausre z0re is insane!
wait Z0re what?!
list of Citadel races:
Asari, Drell, Elcor, Hanar, Humans, Slarians, Turians, Volus
list of other races:
Batarians, Collectors, Geth, Krogan. Quarians, Reapers, Vorcha
Extinct Races:
Protheans, Rachni
and I skipped a bunch of other ones. Every one of those races is extremely fleshed out and almost all of them want very very diffrent things from each other. You mention the Batarians but if anything they're one of the most boring ones!
This isn't the ME thread so I won't actually go far into this but you are crazy if you think ME doens't have more clashing cultures than DA
Blackjack wrote:
Gaming-Freak wrote:
Angel177 wrote:
The only way to change the look of some one is to romance them properly.
FALSE! You can get Armor upgrades from certain shops and chests during quests.
Do the upgrades actually change the appearance, though?
I mean, it's still false because Aveline changes armor from Act 1 to Act 2 if you do her quests in Act 1, so there's that, but still, do they?
No, from what I noticed, Armor upgrades don't seem to change appearances. Then again, I never found most of the armor upgrades for companions. In the end, they didn't seem to need 'em anyway.
Renzo wrote:
Are you seriously calling bullshit on a guy who tested the game?
I'm calling bullshit because I BEAT the game, and completed Isabela's romance. I KNOW it's false.
Did you complete it with the correct response's, because if you give them wrong, She stays at default look.
And Avelines armour changes from the Prolouge leather's to her guard armour, not Act 1 to Act 2. and its not an upgrade, just a plot look, as she joins Kirkwalls police force.
Rumors only seemed to pop up in act 1 and they seemed to be situations you had to stumble across to activate, and then they would become full quests.
Let me put it more succinctly,
Dragon Age has a large group of smaller powers who could reasonably compete with each other going to war all the time. Fereldan just established its independence from Orlais, there are always tensions with the Dalish and the Elves in the Alienages, the Qunari and the Tevinter Imperium, the Tevinter Imperium and everybody else... etc.
No outside group in Mass Effect, with the obvious exception of the Reapers, can or will compete with the Citadel. The real Geth just want to hang out by themselves, and the Batarians, Krogan and Rachni are way too small to actually pose a threat. There are brushfire conflcts yes, but there needs to be an outside threat to actually disrupt the status quo.
In Dragon Age II especially we get to see a society torn apart from the inside, hatred and predjudices bubbling over into a crazy amount of violence. That... can't happen in Mass Effect.
Rumours become quests after meeting completing other quests to confirm those rumors.
Secondary are smaller ones than flesh out the world and characters.
the issue is it's already happened in the ME universe and we're coming in late as humans. We've only just arrived, the ME universe has already had it's massive wars between it's various civilizations and an order has been established. this order is ready to crumble though and can! depending on the choices you make during MAss Effect 1.
Just because we aren't seeing the genecide of the krogans by the salarians doesnt' somehow make it so that it never happened. the backstory of the ME universe is insanely rich and i would say far more rich than what we get in DA which is one planet in fantasy times dealing with various city states and a dark menace that pops out every few thousand years etc
Not unless you want to exploit a glitch in order to get a super-powered Hawke. In that case, yeah, go nuts. I've respec'd my Hawke a couple times and recently noticed that I magically got back one of the abilities I had respec'd out of. Did a little testing and apparently if you use the potion, save, and then reload that save, some or all of the stuff you respec'd out of will be back in your list of abilites. Use the potion again, and you keep those extra points. Repeat for hilarity. This also affects specialization points, which can lead to all sorts of zanyness.
edit: Oh, I should mention that this doesn't work on companions. Just Hawke.
Thanks (everyone). Secondary still seems like a weird name. I've only gotten the one quest but I got a companion out of it... I guess maybe he's missable though. *shrug*
I guess? I prefer games that actually let me play during those kinds of interesting times. Like a game about the Krogan rebellions would be awesome, and Bioware will never make it because it doesn't involve humans at all. Sigh.
Dwarves are a dichotomy of super-conservative superstitious racists fighting a losing war, creating harsh castes because they're constantly at war for their survival put against enterprising exiles who accept that what they need from the world is outside the Thaigs.
You meet a dwarf in Dragon Age, you might get an idea of what kind of character that dwarf is by where you meet them, but they'll be defined more by themself than their race. You meet a Krogan in Mass Effect, what are the chances that he's a poet in need of children or a ritualist for his species? Pretty gorramn slim.
I just like how when you play a ME game there is sooo muuuch history that everybody is always referencing. So much stuff has happened.
Dragon Age is similar, and still really good and fun, but I definitely feel ME is more epic in scale. (which i guess makes sense cause it's an entire universe as opposed to a single planet)
No, if you complete her quests in Act 1 and she becomes Captain of the Guard, her armor changes again from Act 1 to Act 2. It's nicer, with shoulder guards and it loses the ugly orange cloth on the chest.
anyways whatever, both games are good and have good backstories
Is that how it plays? All button-mashy and ridiculous body explosions or can it be played in a more tactical pause-n-play mode a la DAO? and is the GUI as unfitting as it looks?
I liked the UI as it only appears when it needs to be there and you don't have a constant portrait reminder of your party when you are walking around taking up the screen, way more minimal.
Its not really button-mashy at all, the game will kill you if you just try to smash A or right click and rewards you for being tactical. The GUI is fine in game, a lot better than Origins.
Mass Effect races are still pretty fleshed out, between npcs, companions, and just reading the codex. They have a ton of history to them, with a lot of conflict. Saying "no one would attack the Citadel" is kind of dumb, because duh, the Citadel is like the united nations of the universe. They would be attacking themselves (and pretty much declaring war on every major race in the galaxy - not the smartest move). That said, weren't there quite a few quests in ME1/2 involving just that? Usually involving the Batarians (as they are not actually represented) and maybe the Geth (memory is hazy if they actually tried anything, but certainly they *would* - edit: ok, end game was technically a geth attack, tho probably more of a Reaper attack
On the PC at least I am pausing as much as in da:o. This is on hard though. There are definitely ridiculous body explosions, but they are awesome
And what looks wrong with the interface? I haven't had any trouble with it yet
1) Varric
2) Bethany
3) Sebastian
4) Aveline
5) Carver
6) Merrill
7) Fenris
8) Isabela
9) Anders
Though pretty much everyone except Varric is going to get a lot of hate I think. Sebastian and Bethany may escape because of how vanilla they are, but the hate for everyone else is going to go insane pretty quickly.
Also, Sandal is one magnificent son of a bitch.
Same with Sebastian. After all, I got to put (minor Sebastian Act Two Quest spoiler)
And in the end, isn't that the greatest gift of all?
(mostly cause i liked him in awakening)
I must be bad at this. I'm 18 hours in and still in Act 1 with a lot to do.
Yeh I didn't quite mean button-mashing in a 'hit the same button continuously to win' way - more that the combat just seemed to have been sped up by such an extent that everything just seemed to be instant. Maybe it was just the vids I saw, but there seemed to be no scope for setting-up a battle (traps, positioning people and so on) as everyone just seemed to charge into huge groups of enemies and hit the 'look how awesome I am' spell/attack and have half of them explode.
*shrug*
I still say the GUI looks like it was put together by a 6 year old using MS paint having been told they can only use bright colours..
Woah, woah where was the
I remember there being a scene like that out of the way in DAO, during the break Anora out bit. I do not remember that in Sebastian's quest.
Only real complaint is that meele is punished to fuck on the larger boss fights, from being able to hit the mobs in general to getting knock down rapesd as a rogue was kind of annoying.
When you run across the one brother he's getting a blowjob from a hooker.
No one will like Anders by the end of the game.
And to be honest the list was more of a prediction of the common consensus, I like Merrill a lot and would rate her highly but she's already getting a bunch of flak. Same with Fenris and Isabela.
Fellatio ended up saving me about 16 hours of work. Is there anything that fellatio can't do?
I took that group around a lot at the end of the game, though I sometimes ditched Aveline or Isabella for Varric.