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Dragon Age Thread - [Please post in new thread]
Posts
Man what the fuck, really? I never had Isabella to begin with. Earlier in the thread I asked about her, and they said she appears in a cutscene after you finish the quest "Tranquility." I never got a cutscene with her in it, and thus I've never had her in my game. What a crock of shit.
So now not only did I miss out on a companion, her quests, and the experience provided therein, but I also cannot complete my crafting index? This is bullshit.
I had to drop it down to casual for mine massacre
then again at that point I was well in the midst of the speed bug awfulness, so maybe that made it harder than it needed to be
Repeating areas was of course, boring. I mean that one ladder in darktown must be magical, it leads to so many places. The Coast was home to so many different groups, even in the same act. Every sewer was THE sewer, every cave was THE cave. It just got boring after act 1, I really wish there were either less quests in those areas or the areas were somehow more exciting.
The city....was boring. I mean it was well done with after act 1 I got tired of all the bandits and ninjas in hightown or wherever, the city just didn't feel like a city to me anymore. I think the best example would be to take something like Assassins Creed's cities, they had the feel of a city down.
Combat became...less meaningful throughout the game I think. They need to make less encounters and more meaningful encounters. Take a look at WoW, Molten Core was 90 percent trash mobs and 10 percent bosses. Now the new dungeons AFAIK are mostly just bosses, or that is the trend in MMOs I believe. Quality over quantity. This game suffers from too much combat.
Slightly related to that, there needs to be dialogue options to resolve conflicts, as far as I could tell everything was a combat solution. Slight act 3 spoiler...
Cross class abilities were hard to use, on the easier enemies they were pointless and on the harder ones they were very rarely available. There is a middle ground I guess where the higher difficulty normal guys (not sure what they are called) will sometimes get the status effect and then I can use it, but even then playing with Anders, Varric and Hawke it was very rare to use one. Varric and Hawke both had the same status effect that they needed and Anders rarely applied and status on anyone.
This game was a lot of fun though, it does feel like it could have used 6 more months though to polish up some things (I hear there are lots of bugs, I didn't experience anything bad except a quest in Act 3 was not available even though I went to the spot, people were there but seemed bugged out and wouldn't respond to anything) and work on the balance a little bit.
EDIT
And reposting this in the new thread since I took so long to type it up.
You have to go to the Hanged Man at night after Tranquility.