Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Upcoming Games Thread

RichyRichy Registered User regular
Games
On-Going Games:
  • There has been no one ready or willing to host a game in a while. So, whoever wants it, it's theirs.

Phalla Sign-Up:
  1. No one

Mini-Phalla Sign-Up:
These games should be about 15 players large, and run in a week or so.
  1. ]No one

Non-Phalla Games Sign-Up:
  1. No one

Rules
Thread Rules:
  1. This thread is for registering that you want to host a D&D forum game. Basically, you sign up your name, who you're hosting with (if you have co-hosts), and give some info about the game (at least what kind of game it is, number of players would be nice too). Then we'll play them in the order they have been registered. This will give some form of order to the forum games, which will be better than the current system of calling a game and hoping people remember.
  2. This thread is about signing up to host a game ONLY. Please, no other talk whatsoever. Each game has its own thread, there's a [chat] thread, and there are PMs, so take other discussions to one of those.
  3. This thread is for all games, including but not limited to Phallas, Board Games, Debate Competitions, and Masturbation Competitions (God forbid).

Scheduling Rules:
  1. We try to alternate Phalla games and Non-Phalla games, to keep people from being bored.
  2. There's a two-week break after each game. Mini-games (10 to 15 players max) can run during that break.
  3. Concurrent games are not allowed except in exceptional cases approved by Elki, which usually involve non-disruptive and very long games with few active players.
  4. On-Hold Rule: If you sign up but later realize that you can't host, and you contact me (Richy) to let me know ahead of time before your turn comes, you can request to be put on hold and not lose your place in the list. If, however, you simply forget about the game and find yourself not ready when your turn comes up, you get deleted from the list.
  5. We reserve the right to delete people from the sign-up list if they are not ready/AWOL when their turn comes up, or remain on hold for too long.
  6. Be prepared! The list moves faster than it looks. People tend to sign up and forget about it, or to be too busy IRL when their turn comes up. Either way, they can't host, and we go down the list, host after host, until we find one ready to host a game. So even if your name is way down the list, your turn might come pretty soon!
  7. I don't have time to watch every game thread, so please notify me when your game ends so I can schedule the next one.
  8. If you talk the mods into giving you a special exception or talk another host into giving you their place or whatever, that's all cool, but please let me know.

Reviewers
You have an idea for a Phalla, but you're not sure about the details and the balance? You'd like someone to look over it and give you some feedback? We're your men:
  • LaOs
  • Ardor
  • DevoutlyApathetic
  • thorgot
  • Aldo
  • Hylianbunny
  • cj iwakura

Links

For information and clarification regarding Phalla games in general, we recommend reading:

To register to host a game in other forums:
List of old D&D Phalla and mini-Phalla games, as originally compiled by thorgot & maintained by Richy
The updated list for all forums is in the CF thread.
List of old D&D Non-Phalla games:

Richy on
RichyFlag.gifsig.gif
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Posts

  • Aroused BullAroused Bull Registered User
    edited February 2007
    I'm biased on the matter, and this would probably be unfair, but maybe those people who already have their phalla games fully planned out should be moved further up the list than those who don't.

  • RichyRichy Registered User regular
    edited February 2007
    I just move down the list, and if someone doesn't have their Phalla game ready I skip them and move to the next one. It has essentially the same results.

    Anyway, next Phalla is Cass & Saburbia's, and it should be starting by this weekend.

    While I'm here, if someone wants to help me write/review questions for the debate comptetition, PM me.

    RichyFlag.gifsig.gif
  • ElJeffeElJeffe Super Moderator, Moderator, ClubPA mod
    edited February 2007
    Go ahead and throw my name on the list there, Richy. I have a few ideas kicking around that need an appropriate theme. I'm sure I'll have one in the year-plus it takes to move through that list.

    Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."

    I make tweet.
  • ElkiElki hegemon globalSuper Moderator, Moderator, ClubPA mod
    edited February 2007
    cel and I will be running something.

  • RichyRichy Registered User regular
    edited February 2007
    Elkamil wrote: »
    cel and I will be running something.
    A Phalla game, or something else?

    RichyFlag.gifsig.gif
  • ElkiElki hegemon globalSuper Moderator, Moderator, ClubPA mod
    edited February 2007
  • thorgotthorgot Registered User regular
    edited February 2007
    I would like to run a largish game (~40), where everybody either has a power, multiple powers, or items. All the roles and items will be named, but what they mean will not be revealed.

    (The villains will have diverse powers and will be awesome.)

    campionthorgotsig.jpg
  • Casual EddyCasual Eddy Fighting the War on String Registered User regular
    edited March 2007
    Hrmmm. I have a sort of half baked idea going...

    Discworld Phalla. Seems like a bit of a bad idea to base it on a particular series of books, but I was thinking of making it so people who have read the series would only have a slight advantage over those who haven't. There's a lot to work with - heroes, villians, guilds, gods, the supernatural, wizards, auditors, etc.

    75trafim7bi2.png
  • GnastyGnasty Registered User
    edited March 2007
    I'd like to sign up to run a Phalla. I figure by the time it rolls around for me to run it I'll have everything set up. Right now I'm thinking fantasy themed, with different races, awesome artifacts, stuff like that. I'm thinking it will be rather large as well.

    If anyone wants to help run this with me just send me a PM.

    i just wanna 'be myself'
  • NerissaNerissa Registered User regular
    edited March 2007
    You can edit the theme on mine, it'll definitely be witch trials. I've got a few tweaks on the mechanics yet and a LOT of PMs to write, but I think I'll be ready by the time my turn comes around. It's looking like about a 40-person game.

    If I can get a good idea for the mechanics of the other ideas, and if I don't get too overwhelmed running the first one, then I'll think about signing up for another.

    Personally, I like D&D because I find OCD much more interesting than ADD.
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited March 2007
    Phalla Game - Voyage to Phalla - Its almost ready and by the time it rolls around I will have had played enough Phallas to put some interesting tweaks on it.

  • CouscousCouscous Registered User regular
    edited March 2007
    RYGAR wrote: »
    Phalla Game - Voyage to Phalla - Its almost ready and by the time it rolls around I will have had played enough Phallas to put some interesting tweaks on it.

    So the setting will take place on a boat?

    I'd like for there to be a Phalla with a setting similar to The Thing. The idea might have een done already. It would probably be hard to do. The game would be large, but there would be only one alien at the beginning. The way I imagine it, the first alien has the option to change one person each day by PMing the leader.

  • VishNubVishNub Registered User regular
    edited March 2007
    Rygar, does it involve being an enormous jackass and ignoring PMs? If not, I'm totally not playing.

    Steam = VishnuOwnz
    Dota2 = Glitchmo
  • Aroused BullAroused Bull Registered User
    edited March 2007
    I have an idea for a political Phalla featuring elected roles instead of some of the specials. It's not yet fully thought out, but I'll reserve a place for it now so that I only have to wait four years instead of eight.
    Alternatively, if any of you people already on the list but without partners or themes are interested in the idea, PM me.

  • GnastyGnasty Registered User
    edited March 2007
    I'm not sure where to pose this question, but considering this is the main phalla thread I'll post it here. I was just wondering, what mechanics have been used in past phalla games? I keep hearing about things like thralls and councils. I'm just curious about what has been used before so I can keep it in mind while I"m trying to figure out the mechanics I want to use in my own phalla.

    i just wanna 'be myself'
  • Aroused BullAroused Bull Registered User
    edited March 2007
    Gnasty wrote: »
    I'm not sure where to pose this question, but considering this is the main phalla thread I'll post it here. I was just wondering, what mechanics have been used in past phalla games? I keep hearing about things like thralls and councils. I'm just curious about what has been used before so I can keep it in mind while I"m trying to figure out the mechanics I want to use in my own phalla.

    The most recent three Phalla threads of D&D are in the archives. In particular, check the communist one for a large number of special roles, and I think the Newham one had a couple of interesting mechanics like conversion.

  • ElkiElki hegemon globalSuper Moderator, Moderator, ClubPA mod
    edited March 2007
    Whoever is running the next game should wait till the 17th to start the signup thread.

  • GnastyGnasty Registered User
    edited March 2007
    ArrBeeBee wrote: »
    Gnasty wrote: »
    I'm not sure where to pose this question, but considering this is the main phalla thread I'll post it here. I was just wondering, what mechanics have been used in past phalla games? I keep hearing about things like thralls and councils. I'm just curious about what has been used before so I can keep it in mind while I"m trying to figure out the mechanics I want to use in my own phalla.

    The most recent three Phalla threads of D&D are in the archives. In particular, check the communist one for a large number of special roles, and I think the Newham one had a couple of interesting mechanics like conversion.

    I've skimmed the Phallas in the archives, but honestly they're each like 60 pages long and none of them have any kind of single page or post where all of the special mechanics and such are listed. And as much fun as it would be to read through three 60 pages threads, I think someone just naming some of the interesting mechanics off the top of their head would be a little more efficient.

    i just wanna 'be myself'
  • ElendilElendil Registered User regular
    edited March 2007
  • thorgotthorgot Registered User regular
    edited March 2007
    You should read the wikipedia page on mafia if you haven't. That has all the mechanics I've seen here, and more.

    Specifically, most games here have
    • one seer
    • at least one guardian (though how effective he is varies)
    • at least one vigilante
    • one or more families of bad guys (usually opposed to each other)

    Some other things I've seen here
    • masons (group of villagers)
    • millers (good, seer as bad)
    • thrall (bad, seers as good)
    • lawyer (bring people back to life, though on a very limited basis)
    • a neutral character (be careful with this)
    • metaseer (checks if somebody is a special of some sort)
    • bomb or redirection (kills whoever targets them for killing, or redirects the kill)
    • immunity to being votekilled.
    • conversion to the bad side (almost everybody here thinks its a bad idea, so I wouldn't suggest using it)
    But really, read the wiki page, and make sure your game is at least semibalanced.

    beated by Elendil

    campionthorgotsig.jpg
  • Aroused BullAroused Bull Registered User
    edited March 2007
    Gnasty wrote: »
    ArrBeeBee wrote: »
    Gnasty wrote: »
    I'm not sure where to pose this question, but considering this is the main phalla thread I'll post it here. I was just wondering, what mechanics have been used in past phalla games? I keep hearing about things like thralls and councils. I'm just curious about what has been used before so I can keep it in mind while I"m trying to figure out the mechanics I want to use in my own phalla.

    The most recent three Phalla threads of D&D are in the archives. In particular, check the communist one for a large number of special roles, and I think the Newham one had a couple of interesting mechanics like conversion.

    I've skimmed the Phallas in the archives, but honestly they're each like 60 pages long and none of them have any kind of single page or post where all of the special mechanics and such are listed. And as much fun as it would be to read through three 60 pages threads, I think someone just naming some of the interesting mechanics off the top of their head would be a little more efficient.

    They do list their mechanics, it's just the pages doing so are buried somewhere near the ends of the threads.

  • Casual EddyCasual Eddy Fighting the War on String Registered User regular
    edited March 2007
    Where does the name Phalla come from, anyhow?

    75trafim7bi2.png
  • ElkiElki hegemon globalSuper Moderator, Moderator, ClubPA mod
    edited March 2007
    Where does the name Phalla come from, anyhow?
    The first game. Tarranon ran a bunch of names by me, and I approved of that one.

    You're welcome!

  • CantideCantide Registered User regular
    edited March 2007
    ArrBeeBee wrote: »
    Gnasty wrote: »
    ArrBeeBee wrote: »
    Gnasty wrote: »
    I'm not sure where to pose this question, but considering this is the main phalla thread I'll post it here. I was just wondering, what mechanics have been used in past phalla games? I keep hearing about things like thralls and councils. I'm just curious about what has been used before so I can keep it in mind while I"m trying to figure out the mechanics I want to use in my own phalla.

    The most recent three Phalla threads of D&D are in the archives. In particular, check the communist one for a large number of special roles, and I think the Newham one had a couple of interesting mechanics like conversion.

    I've skimmed the Phallas in the archives, but honestly they're each like 60 pages long and none of them have any kind of single page or post where all of the special mechanics and such are listed. And as much fun as it would be to read through three 60 pages threads, I think someone just naming some of the interesting mechanics off the top of their head would be a little more efficient.

    They do list their mechanics, it's just the pages doing so are buried somewhere near the ends of the threads.


    The communist one had a lot of new roles and variations of old roles. The list of specials is here.

    2v0ltm9.jpg
  • GnastyGnasty Registered User
    edited March 2007
    Alright, thanks everyone.

    i just wanna 'be myself'
  • Casual EddyCasual Eddy Fighting the War on String Registered User regular
    edited March 2007
    Cantide wrote: »
    ArrBeeBee wrote: »
    Gnasty wrote: »
    ArrBeeBee wrote: »
    Gnasty wrote: »
    I'm not sure where to pose this question, but considering this is the main phalla thread I'll post it here. I was just wondering, what mechanics have been used in past phalla games? I keep hearing about things like thralls and councils. I'm just curious about what has been used before so I can keep it in mind while I"m trying to figure out the mechanics I want to use in my own phalla.

    The most recent three Phalla threads of D&D are in the archives. In particular, check the communist one for a large number of special roles, and I think the Newham one had a couple of interesting mechanics like conversion.

    I've skimmed the Phallas in the archives, but honestly they're each like 60 pages long and none of them have any kind of single page or post where all of the special mechanics and such are listed. And as much fun as it would be to read through three 60 pages threads, I think someone just naming some of the interesting mechanics off the top of their head would be a little more efficient.

    They do list their mechanics, it's just the pages doing so are buried somewhere near the ends of the threads.


    The communist one had a lot of new roles and variations of old roles. The list of specials is here.

    *sigh*

    Always manages to point out that I lost the game for the commies. I believe he said that at least 2 or 3 times.

    75trafim7bi2.png
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited March 2007
    Titmouse wrote: »
    RYGAR wrote: »
    Phalla Game - Voyage to Phalla - Its almost ready and by the time it rolls around I will have had played enough Phallas to put some interesting tweaks on it.

    So the setting will take place on a boat?

    I'd like for there to be a Phalla with a setting similar to The Thing. The idea might have een done already. It would probably be hard to do. The game would be large, but there would be only one alien at the beginning. The way I imagine it, the first alien has the option to change one person each day by PMing the leader.

    Spaceship, and its very close to what you described. I am still watching a few games to work out the mechanics.

    48 people
    1 bureaucrat (seer)
    1 religious fanatic (neutral)
    2 marines (who know each other, and can defend each other and others but not themselves)
    Family of 4 (servant-similar)
    6 aliens (assassins with 2 kills a night)

    I have decided to axe and vigilante and split the power between the neutral faction which is actually out for itself and give another kill to the assassins.

    Vishnub: Sorry you got axed when you finally became a seer, perhaps paying more attention early on in the game will help shield you from stupidness in the future?

  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited March 2007
    Cantide wrote: »
    ArrBeeBee wrote: »
    Gnasty wrote: »
    ArrBeeBee wrote: »
    Gnasty wrote: »
    I'm not sure where to pose this question, but considering this is the main phalla thread I'll post it here. I was just wondering, what mechanics have been used in past phalla games? I keep hearing about things like thralls and councils. I'm just curious about what has been used before so I can keep it in mind while I"m trying to figure out the mechanics I want to use in my own phalla.

    The most recent three Phalla threads of D&D are in the archives. In particular, check the communist one for a large number of special roles, and I think the Newham one had a couple of interesting mechanics like conversion.

    I've skimmed the Phallas in the archives, but honestly they're each like 60 pages long and none of them have any kind of single page or post where all of the special mechanics and such are listed. And as much fun as it would be to read through three 60 pages threads, I think someone just naming some of the interesting mechanics off the top of their head would be a little more efficient.

    They do list their mechanics, it's just the pages doing so are buried somewhere near the ends of the threads.


    The communist one had a lot of new roles and variations of old roles. The list of specials is here.

    *sigh*

    Always manages to point out that I lost the game for the commies. I believe he said that at least 2 or 3 times.

    In my mind the blame rests squarely with visiblehowl and the other "main group" commies.

    EDIT: Oh man Rygar, I watched that last game, and if I were you I wouldn't be accusing anyone of anything.

    Burnage wrote:
    FWD is very good at this game.
  • thorgotthorgot Registered User regular
    edited March 2007
    RYGAR wrote: »
    Titmouse wrote: »
    RYGAR wrote: »
    Phalla Game - Voyage to Phalla - Its almost ready and by the time it rolls around I will have had played enough Phallas to put some interesting tweaks on it.

    So the setting will take place on a boat?

    I'd like for there to be a Phalla with a setting similar to The Thing. The idea might have een done already. It would probably be hard to do. The game would be large, but there would be only one alien at the beginning. The way I imagine it, the first alien has the option to change one person each day by PMing the leader.

    Spaceship, and its very close to what you described. I am still watching a few games to work out the mechanics.

    48 people
    1 bureaucrat (seer)
    1 religious fanatic (neutral)
    2 marines (who know each other, and can defend each other and others but not themselves)
    Family of 4 (servant-similar)
    6 aliens (assassins with 2 kills a night)

    I have decided to axe and vigilante and split the power between the neutral faction which is actually out for itself and give another kill to the assassins.

    Vishnub: Sorry you got axed when you finally became a seer, perhaps paying more attention early on in the game will help shield you from stupidness in the future?

    By "neutral" you had better mean athe religious fanatic is a "serial killer" role, who kills 1 per night and wins if he is the last person left.

    campionthorgotsig.jpg
  • AroducAroduc regular
    edited March 2007
    thorgot wrote: »
    RYGAR wrote: »
    Titmouse wrote: »
    RYGAR wrote: »
    Phalla Game - Voyage to Phalla - Its almost ready and by the time it rolls around I will have had played enough Phallas to put some interesting tweaks on it.

    So the setting will take place on a boat?

    I'd like for there to be a Phalla with a setting similar to The Thing. The idea might have een done already. It would probably be hard to do. The game would be large, but there would be only one alien at the beginning. The way I imagine it, the first alien has the option to change one person each day by PMing the leader.

    Spaceship, and its very close to what you described. I am still watching a few games to work out the mechanics.

    48 people
    1 bureaucrat (seer)
    1 religious fanatic (neutral)
    2 marines (who know each other, and can defend each other and others but not themselves)
    Family of 4 (servant-similar)
    6 aliens (assassins with 2 kills a night)

    I have decided to axe and vigilante and split the power between the neutral faction which is actually out for itself and give another kill to the assassins.

    Vishnub: Sorry you got axed when you finally became a seer, perhaps paying more attention early on in the game will help shield you from stupidness in the future?

    By "neutral" you had better mean athe religious fanatic is a "serial killer" role, who kills 1 per night and wins if he is the last person left.

    That's not actually neutral. That's just another monster on his own side.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited March 2007
    thorgot wrote: »
    By "neutral" you had better mean athe religious fanatic is a "serial killer" role, who kills 1 per night and wins if he is the last person left.

    What is up with all the "neutral" roles? Specifically neutral roles that seem to have instructions of "Have lots of power, go do whatever the fuck will amuse you." Did Choco even have a victory condition?

    I'm all cool with a 3 way conflict but 2 ways with 1 guy whose job is to fuck with people sounds like fun for only the guy and maybe the narrators.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • thorgotthorgot Registered User regular
    edited March 2007
    I guess what I was saying was that someone who has no incentive to do anything but mess with other people is a stupid role. A serial killer is just a group of one monsters.

    campionthorgotsig.jpg
  • tuxkamentuxkamen Registered User regular
    edited March 2007
    RYGAR wrote: »
    Titmouse wrote: »
    RYGAR wrote: »
    Phalla Game - Voyage to Phalla - Its almost ready and by the time it rolls around I will have had played enough Phallas to put some interesting tweaks on it.

    So the setting will take place on a boat?

    I'd like for there to be a Phalla with a setting similar to The Thing. The idea might have een done already. It would probably be hard to do. The game would be large, but there would be only one alien at the beginning. The way I imagine it, the first alien has the option to change one person each day by PMing the leader.

    Spaceship, and its very close to what you described. I am still watching a few games to work out the mechanics.

    48 people
    1 bureaucrat (seer)
    1 religious fanatic (neutral)
    2 marines (who know each other, and can defend each other and others but not themselves)
    Family of 4 (servant-similar)
    6 aliens (assassins with 2 kills a night)

    I have decided to axe and vigilante and split the power between the neutral faction which is actually out for itself and give another kill to the assassins.

    Vishnub: Sorry you got axed when you finally became a seer, perhaps paying more attention early on in the game will help shield you from stupidness in the future?


    Step off my spaceship theme. :/

    (Actually, it's fine, I'm definitely sticking with my original colony fleet idea. Just don't add more ships!)

    Also, what the hell on that last paragraph.


    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Spoiler:
    3DS: 2406-5451-5770
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited March 2007
    Well, the neutral faction I was envisioning, wont actually have super-powers or kill powers. It will be interesting. You might be able to guess his power from the name I chose. Either way, I am trying to rip off a spaceship theme, it could conveivably be done on a plank ship, but the story will be richer with what I initially envisioned.

    Vishnub: I am not saying it wasn't stupid, but you wont shut the fuck up, even to the point you are dragging shit into a thread that serves a whole another purpose. Its a game. You lost. Wanna talk about it? Send another pm.

  • ElJeffeElJeffe Super Moderator, Moderator, ClubPA mod
    edited March 2007
    Vish and Rygar: Not another word in this thread, kthxbi.

    Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."

    I make tweet.
  • ElkiElki hegemon globalSuper Moderator, Moderator, ClubPA mod
    edited March 2007
    Fencing, are you ready to run your game by the 17th? If not, then cool. mtv's good to go.

  • FencingsaxFencingsax Registered User regular
    edited March 2007
    Mine will be a big game.

    It is difficult to get a man to understand something, when his salary depends upon his not understanding it
  • ElkiElki hegemon globalSuper Moderator, Moderator, ClubPA mod
    edited March 2007
    Is that a yes or a no?

  • FencingsaxFencingsax Registered User regular
    edited March 2007
    Well, I don't think it would be prudent to go out of turn. Plus I'm not really ready.

    It is difficult to get a man to understand something, when his salary depends upon his not understanding it
  • ElkiElki hegemon globalSuper Moderator, Moderator, ClubPA mod
    edited March 2007
    Alright then. The 17th, mtv.

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