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Okamiden -- Ride that Puppy!
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Which was criminal.
I still enjoyed it.
Welcome to the world on this side.
It was interesting to say the least.
Realistic graphics? No you do it super stylized like in Okami just in modern times. Bad ass magic wolf god running around downtown tokyo fighting demons? Hell yeah that sounds rad as fuck.
I never asked for this!
Yeah, this is what rubs me the wrong way about the Wii port of Okami. It wasn't ported by Clover (which had been disbanded) and I think I heard that assets had to be remade from scratch because they were no longer available. The removal of the credits was a big middle finger to Clover.
WiiU: JamWarrior
What about people who like the 2D handheld Zeldas, for their sense of tight control, exploration, puzzley dungeons and simple combat? Was thinking it would make a good birthday present for my mum, since she's crying out for another handheld Zelda and REALLY didn't care for Phantom Hourglass/Spirit Tracks. I feel the combat is probably a little too fiddly going off the demo, but perhaps the full thing isn't so reliant on brush-use in battles.
WiiU: JamWarrior
It's 15 seconds in combat it seems. The only frustrating thing I've come across with the brush is that sometimes I want to do something like a power slash and get some sort of spout instead. It's usually pretty good about knowing what you want to draw though. You dont have to use brush at all for most of the fights (but it makes them easier.)
I'm not sure if I could compare it to a 2D Zelda but I tried playing Phantom Hourglass and couldn't get into it because of the controls. I find Okamiden way less clunky to me and the control layout is pretty comfortable (except on the DSphat where I keep looking for my start button.)
Exploration is usually rewarding and the dungeons have a decent amount of puzzles... Just dont expect the Tower of Hanoi or anything.
It's not developed by Bioware, so at least we're safe on that front! All sounds good - my only negative memories of Okami were running into instanced battles every 30 seconds in some parts, and them involving power-slash (and occasionally other powers) over and over again. If there's an easy mode so much the better.
And if the dungeon puzzles are anything like Okami 1's, they'll be perfect - I just feared that they'd be a bit less ambitious. I really haven't come across anything other than Okami that even comes close to the magical blend of tile puzzles/environmental awareness/tool use/light combat that Zelda's dungeon rooms have.
Or, you know, they couldn't use it.
Buncha jerks.
Couldn't use it or just didn't bother to? Did they contact Clover and ask or anything?
Personally I always played with two upraded reflectors (double damage for using two reflectors plus instakill counters for big enemies) for normal battles and glaives for boss battles.
If they ever did Okami HD I hope they put in an extra difficulty level. The combat system is surprisingly deep if you actually bother doing more than just mash attack, you even see elements that would later end up in Bayonetta (like being able to dodge offset combos). A lot deeper than is required for the difficulty given, aside from the hidden challenges.
Clover was defunct by that point wasn't it? Copyright issues can get a little fuzzy when the original company goes bust.
I am a freaking nerd.
It's not right to deny all the people who slaved over that game any semblance of credit.
Welcome to the world on this side.
We could take it even further. How about Amaterasu restoring a post apocalyptic land (brought upon by demonic influence of course)? It could start off with here barley existing and a spark of faith brings her back. Either that or it brings back adult Chibi.
That would be totally awesome have the world get completely apocalypse'd and then Chibi or whomever has to restore it piece by piece.
Terranigma style.
I never asked for this!
The graphics for the Wii version are basically that of the PS2 with the post processing turned off - no extra cell shading added, as some people claimed in various reviews. According to a programer of PS2 emulation software: "Okami does unholy things with the PS2's video output". That the game still looks great without the effect is a testament for the art direction. (Maybe some models/textures received an update in the Wii port, because some were lost after Clover disbanded - according to the Wikipedia entry. Progressiv + widescreen might be another plus for Wii version) - The control issues don't sound that hot, though
WiiU: JamWarrior
Frankly if you did that Tree blooming dance in less than 10 tries you are a ninja of some sort. I consider a mandatory cinema scene with no checkpoints having faulty controls game breaking though
I'd never played the PS2 version, just went straight to Wii.
It was easily the longest adventure game I've ever played.
Welcome to the world on this side.
You mustn't do any damage to them between dropping them to zero HP and slashing them. The moment your last hit 'kills' them bring up the brush interface and slash them.
[edit] And the tree blooming was a problem on the PS2 also, unless you lucked out and just happened to draw rejuvenations correctly by default. Basically, you need to draw a bit more than a full circle and the line must end up on the outside of the line that started the circle. If you cross them or just pull out sloppily it'll fail more often than not.
I'm really enjoying Okamiden so far, they've captured the feel and charm of the original game surprisingly well for being a different team and the soundtrack is fantastic. And I rather liked the first game (don't click if you've not finished the original and want the end rewards a surprise).
http://www.sotatoysonline.com/index.php?main_page=product_info&cPath=86&products_id=302
http://www.sotatoysonline.com/index.php?main_page=product_info&cPath=86&products_id=303
Okami merchandise is usually a must-buy for me too.
They're the ones Capcom was selling at PAX. It's not the $60 limited edition one that was sold in Japan however.
They don't look the same at all... the ears especially. I mean, they could be, but they're about half the price, and they don't look right.
http://www.newyork-tokyo.com/wp/2011/03/04/limited-edition-okamiden-plushies-at-pax-east-2011/
They look the same to me.
My bad.