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Phallaponnesian War, Gods are Watching
Posts
The Hammer wouldn't be such a gamebreaker if the person holding it had to hold it for longer - say, four days. That way, it's a long shot that won't affect gameplay too much.
Me too.
*rimshot*
Not sure if cross-board advertising is kosher, but I'm actually running a small Phalla in ODaM if anyone's interested.
"Those people who think they know everything are a great annoyance to those of us who do."
Yeah, and I was skeptical about it there. Switching sides could work if the person switching was the sort who was willing to roleplay properly, though even then, if the person rats out his team, you could view it as him resisting whatever power converted him, or something. It requires that those doing the converting think carefully about who they choose. Anybody who ever chose to convert Dyna, for example, would be a complete idiot.
In a game where everybody was switching back and forth willy-nilly? I dunno, it's a risky mechanic that depends on a large number of people playing along.
Maddie: "I am not!"
Riley: "You're a marsupial!"
Maddie: "I am a placental mammal!"
I assume we'll be informed when an evil artifact is destroyed?
Looking at the rules again, I don't think the switching would be all that bad. The only way someone can go from good to bad (or in reverse) is if they actively chose to try and steal from someone holding an evil artifact (or are stolen from). So new converts to evil have no real grey area, they simply are evil now.
The new converts to good are where the problem comes up, because their new place in the game is kind of ill defined, and they know all the evils on their team (except who stole from them). Since there are only 6 conversions at most (3 each way, one for each arrow), it might be best if the evil artifacts left a "taint" on anyone who held them, so the person who is stolen from remains a part of "team evil" but has no powers and doesn't count towards the win conditions.
Also, was anyone identified as a latent power activator? Did anyone have a PM that would have enabled my powers of super mooching?
I thought being able to hand off one's artefacts was one of the more interesting aspects of the rules, though. If the evils can't trade their artefacts willingly, they lose a lot of their advantage.
The person giving and receiving both have to know what's being traded and agree to the exchange. I discounted that as a way of turning a good person evil simply because if someone on the villages side KNOWS who one of the monsters is and willingly volunteers to take their place they should be taken out back behind the shed and beaten.
a Villager. And a genuine something. No one knows what. Participate or Athena will kill you and all that you have loved.
I was tired and grumpy at that point. Well, grumpier.