Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
In the year 250, a powerful force rises against the mystical chains that binds it. In the ensuing revolution and change of government, magic and the powers that once enforced an arcane brotherhood is brought under the heel of martial and primal might. The earth itself heaves up and overthrows the Eladrin oppressor.
Now, in the year 302, fonts of arcane wisdom have dried up. The fey and the rituals associated with them are anathema. Only the clergy have access to rituals, and children born with fey blood are immediately killed to prevent contamination. Veiled arcane heretics wander in the wilderness, and are slain on sight by a group of primal enforcers known as the nk’bara. Prince Almarak, the Dragonborn son of a long line of paladins who have ruled the country since the chaos of the revolution, is a religious extremist who controls the populace through brute force. This is Ydria, Land of the Emerald Crown.
However, a group of dissidents have risen up. Though some fear the stories of days long past when magic bound the people into servitude, others question whether they have exchanged one tyranny for another. Can magic be used to serve the people? And what of the rumors of fey refugees in other lands uniting to take Ydria back?
It is up to you, brave adventurers, to decide the fate of the nation…