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Dragon Age Thread - Own DA2? Want a free copy of Mass Effect 2 on PC? Check the OP!

DashuiDashui Registered User regular
edited April 2011 in Games and Technology
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Experience the epic sequel to the 2009 Game of the Year from the critically acclaimed makers of Dragon Age: Origins and Mass Effect 2. You are one of the few who escaped the destruction of your home. Now, forced to fight for survival in an ever-changing world, you must gather the deadliest of allies, amass fame and fortune, and seal your place in history. This is the story of how the world changed forever. The legend of your Rise to Power begins now.

Dragon Age 2 thrusts players into the role of Hawke, a penniless refugee who rises to power to become the single most important character in the world of Dragon Age. Known to be a survivor of the Blight and the Champion of Kirkwall, the legend around Hawke’s rise to power is shrouded in myth and rumor. Featuring an all-new story spanning 10 years, players will help tell that tale by making tough moral choices, gathering the deadliest of allies, amassing fame and fortune, and sealing their place in history. The way you play will write the story of how the world is changed forever.

Key Features:

* Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make.
* Determine your rise to power from a destitute refugee to the revered champion of the land.
* Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.
* Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go.
* Discover a whole realm rendered in stunning detail with updated graphics and a new visual style.

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You are a Grey Warden, one of the last of a legendary order of guardians. With the return of mankind's ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all.

Key Features:

* Immerse yourself in a shattered world on the brink of annihiliation
* Experience complex moral decisions that have game-changing consequences
* Sculpt your hero in your own image or fantasy
* Engage in bone-crushing, visceral combat against massive and terrifying creatures


News

04/05/2011 - Because of Dragon Age 2's retail success, for a limited time BioWare is giving away copies of Mass Effect 2 for PC for free for those who qualify. You can find more information and get your free game at the following link: http://dragonage.bioware.com/me2offer

03/08/2011 - Dragon Age 2 is now available for purchase! And a launch trailer has been released that can be viewed at the following link: http://www.gametrailers.com/video/exclusive-launch-dragon-age/711123

03/07/2011 - The high resolution texture pack has been released. You can view information and download it at the following link: http://social.bioware.com/page/da2-patches

02/22/2011 - The Dragon Age 2 demo is now available for download.

02/11/2011 - Dragon Age 2 has gone gold!

Older News
Spoiler:

Dragon Age: Origins - PC Mods

Many of the following links and descriptions are courtesy of Ranadiel!
Spoiler:

Dragon Age 2 - Articles & Reviews

5/5 - The Escapist - "A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be."

94/100 - PC Gamer - "The best RPG combat ever. Not gaming's best story, but maybe it's best storytelling. Darker, sexier, better."

94/100 - Xbox360Achievements - "Manages to be the same great epic as its forebear in terms of sheer scale and ambition, while packing in superior visuals, improved gameplay and a stronger grasp on its own unique identity."

92/100 - Gametrailers - "Though it doesn't hold a candle to its predecessor when it comes to sheer breadth, Dragon Age II has quite a bit more soul."

90/100 - Official Xbox Magazine - "Next to its predecessor, Dragon Age II may be a slightly altered beast, but the minute Isabela slyly chirps "I like big boats, I cannot lie" to a Desire Demon in the murky Fade, you'll realize this game offers some of the deepest, nerdiest, most worthwhile 40 to 60 hours you'll ever love losing sleep over."

90/100 - Games Master UK - "BioWare have comprehensively hit back at detractors of the original game and Dragon Age II delivers a distinctive fantasy RPG with far broader appeal and personality than before. Mega-nerds may feel slighted that they can't dig into the mechanics quite so easily but few would argue that this slicker, more streamlined approach isn't a vast improvement."

86/100 - GamingXP - "Unfortunately, Dragon Age 2 has not met my expectations. The epic story of Dragon Age: Origins made me play the game for hours, but Dragon Age 2 lacks a gripping story. Most of the time you create bloodbaths by running through the same dull dungeons. There are some improvements like a talking main character, but it's not a new Dragon Age, it's rather a hack'n'slay with a touch of roleplaying. If you missed some action in Dragon Age: Origins, then you should get Dragon Age 2, but if you loved the atmosphere, the story and the freedom of choice, then you should expect something different."

85/100 - IGN - "The combat is more responsive and bloody, you don't need to fight the inventory system anymore, and conversations are more engaging thanks to the adapted Mass Effect wheel. There are downsides though; the semi-linear story and repetitive environments have a negative effect on what is otherwise a great role-playing game."

83/100 - 1UP - "It really seems like the biggest mistake is calling it "DA2," as it's just different enough from Dragon Age: Origins to not feel like a sequel, but more like a reboot. The different main character, the faster and more streamlined combat, and the overall structure makes it feel like a fine Dragon Age adventure, but not a direct follow-up to DAO."

83/100 - Game Informer - "Part of me was disappointed with Dragon Age II. I hoped for an improvement on the original, but it ultimately feels like a step back."

72/100 - IncGamers - "While the gameplay is far from perfect, Dragon Age II is an absolute must for anyone interested in the world, the lore and a good story - but anyone hoping for something that feels and plays like Origins might want to adjust their expectations accordingly."

70/100 - Gamer Limit - "While Dragon Age II doesn't quite measure up to it's predecessor, the streamlined approach was a solid effort - if Bioware can somehow marry the best parts of Origins and Dragon Age II, it will produce one of the best RPGs the world has ever seen."

70/100 - VideoGamer - "Despite the way narrative has been re-structured and the combat made meatier, this sequel follows the old conventions of the genre too literally to develop an individuality beyond them. Two entries down the pipe, and Dragon Age is still experiencing the growing pains of a series that's more dedicated to studying fantasy games than developing its own personality in the genre."


Dragon Age: Origins - Articles & Reviews

Witch Hunt the Penny Arcade Dragon Age comic

5/5 - Giant Bomb review - "However, as the sort of guy that has lovingly played an Infinity Engine game at least once every year for the past decade, I can think of no higher praise for this throwback than to say that Dragon Age: Origins leaves me feeling fairly confident I won't need to dig out the classics for this ritual next year."

9.5/10 - GameSpot video review - "If you're hungry for a fantastical original fantasy setting, an awesome story filled with memorable characters, and fun multi-layered questing, Dragon Age will fill you up. This is the RPG you've been waiting for, the one that's going to keep you up at night and invade your dreams."

94/100 - PC Gamer UK - "Roleplaying games now have a great deal to live up to."

9.2/10 - UK IGN PC - "Bioware’s achievements in all this are incredible. It cannot be stressed enough at the depth of the universe they have conjured. Every corner you look, there is a sense of age, of something old. Entire mythologies for multiple cultures have been brewed up, entire religions mapped out in their own belief systems, history that stretches back hundreds, if not thousands, of years. Cities look lived in, worn – majestic and squalid places that spill with times gone by and a sense of place. The castles look like they have been there for centuries, and truly, there is an uncertain sense that they have been. That Ferelden and its inhabitants were waiting patiently in the wings for all this time, waiting for their chance to shine. Well, like the Grey Wardens, their time has come. Let us unite then, and in the words of an old friend: We shall show those cursed Darkspawn our hearts – and then show them theirs."

92/100 - Absolute Games review - "It has everything that is sought by the most jaded fans of the genre..."

9.1/10 - Gametrailers video review

90/100 - Game Informer review - "Even more than Mass Effect, the nation of Ferelden feels like a fully realized setting with its own history, conflicts, and power groups."

8/10 - Eurogamer PC review - "In its desperation to infuse this setting with 'maturity' - be it of the sober, political kind, or the game's painfully clumsy gore and sex - BioWare has forgotten the key ingredient of any fantasy: the fantastical. Without it, you're still left with a competent, often compelling, impressively detailed and immense RPG, but it's one that casts no spell."

The People of Dragon Age: Origins – An Interview with Sten, Wynne and the Tower Guard


Dragon Age 2 - Screenshots
Spoiler:

Dragon Age: Origins - Screenshots
Spoiler:

Dragon Age 2 - PC System Requirements
Spoiler:

Dragon Age: Origins - PC System Requirements
Spoiler:

Dashui on
Xbox Live, PSN & Origin: Vacorsis

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Posts

  • DashuiDashui Registered User regular
    edited March 2011
    Elendil wrote: »
    I was trying to figure out how to spec my mage

    I plan to go blood mage, but can't decide between sidelining force mage for unshakeable or spirit healer for that big passive health/health regen boost

    I haven't played a mage yet, but I keep hearing how blood mage was disappointing and force mage is unstoppable destruction.

    Xbox Live, PSN & Origin: Vacorsis

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited March 2011
    Let's see if I can keep up with this thread better than the last one :P

    Nintendo Network ID: Warlock
    3DS Friend Code: 4983-4927-6699
    Steam ID: warlock82

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  • Toxic PickleToxic Pickle Registered User regular
    edited March 2011
    Elendil wrote: »
    I was trying to figure out how to spec my mage

    I plan to go blood mage, but can't decide between sidelining force mage for unshakeable or spirit healer for that big passive health/health regen boost

    I haven't been able to bring myself to play MageHawke yet. I played warrior, then rogue, and now I've been dicking around with yet another warrior.

    I'm thinking I might make a Mage, spec him out as a healbot, and then just control Varric through the whole game. :D

  • BethrynBethryn Registered User regular
    edited March 2011
    ...that they wear specially tailored helmets?

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  • AspectVoidAspectVoid Registered User regular
    edited March 2011
    From the last thread:
    AspectVoid wrote: »
    Oh, hell no! That was my second biggest complaint about ME2 (my biggest being they ripped out most of the RPG mechanics). I do NOT want to see them going that way any farther. Hell, all but one of my complaints about DA2 are about the stuff they integrated from ME (Dialogue wheel, voice acting, etc). ME is a great game, but god damn it, do NOT turn Dragon Age into a Fantasy ME.
    Well, yeah. But man, the past... all of the Bioware games... loot has just been pretty awful.

    I mean I have fond memories of BG2's loot, but that is probably a lot nostalgia. Though I did actually like that it was a bit more sedate. Like, you'd equip everyone with shit, then you'd find one decent for one character, then halfway-decent store bought for everyone, then decent for everyone, then two people get lucky and have a good one that sticks with them the whole game. It feels kind of rote to just go grab +4 every hour or so.

    And god, every time I see an item for the head/hands/feet/chest in this game I go "Oh! That'll work great on fuck."

    That's part of the Mass Effect route, though. Bioware stripped down the NPCs to make them more visually unique, but in the process reduced the complexity of builds and (in my opinion) weakened the RPG aspects of the game. It's still a good game, its still a lot of fun, but I really feel that it's weaker for the integration of the Mass Effect stylings.

    I was hoping that Dragon Age 2 would be to Dragon Age what Baldur's Gate 2 was to Baldur's Gate, a bigger, more complex version that expanded and improved everything that came before it. Instead we got a completely new direction. Its not a bad thing, I just would love a bigger, more complex Dragon Age.

  • gjaustingjaustin Registered User regular
    edited March 2011
    Does anyone know which plot flags are set by the default import?

    I'm trying to decide if a quick runthrough is worth it to get things exactly right for my Nightmare run.

    Your belief is not required
  • YougottawannaYougottawanna Registered User regular
    edited March 2011
    gjaustin wrote: »
    Does anyone know which plot flags are set by the default import?

    I'm trying to decide if a quick runthrough is worth it to get things exactly right for my Nightmare run.

    If you just want to get things right for a DA2 import it's probably easier to use a save game generator...even a "quick" runthrough of DA:O is gonna be 20+ hours.

  • Alfred J. KwakAlfred J. Kwak Registered User
    edited March 2011
    repost
    Regarding the discussion from last page: The problem with DA2's sidequests was that most of them sucked, hard.

    Do tell. I'm intrigued by your assertion and would like to subscribe to your newsletter to find out how they sucked, hard.

    You typical Dragon Age 2 side quest - go through the cave/ruins/mine/storehouse/mountain/cliff side and kill all bandits/demons/skeletons/spiders/dragons, have a short conversation with the dungeon boss, kill said dungeon boss. This will be repeated over and over and over and, yes, over again and you always go to the very same locations and kill the very same enemy hordes. There are preciously few side quests that break up this routine and it drove me mad (I even switched to casual difficulty mid-way through the game). The game basically assumes you are brain-dead, because that might be the only possible reason to enjoy this sisyphean task. Most MMOs have probably a more diverse quest range than DA2.

  • SirsonSirson Registered User regular
    edited March 2011
    repost
    Regarding the discussion from last page: The problem with DA2's sidequests was that most of them sucked, hard.

    Do tell. I'm intrigued by your assertion and would like to subscribe to your newsletter to find out how they sucked, hard.

    You typical Dragon Age 2 side quest - go through the cave/ruins/mine/storehouse/mountain/cliff side and kill all bandits/demons/skeletons/spiders/dragons, have a short conversation with the dungeon boss, kill said dungeon boss. This will be repeated over and over and over and, yes, over again and you always go to the very same locations and kill the very same enemy hordes. There are preciously few side quests that break up this routine and it drove me mad (I even switched to casual difficulty mid-way through the game). The game basically assumes you are brain-dead, because that might be the only possible reason to enjoy this sisyphean task. Most MMOs have probably a more diverse quest range than DA2.

    Wow did we play the same game? I can't help but feel like you're trolling quite a bit. The quests were varied, a lot of the companion and major side quests were great. I think you're being a little to general. I mean you could describe any game like that. Go here... killl this and this and this.. talk to someone... etc etc, it really doesn't mean shit when you say it like that :/

  • hottoqhottoq Registered User
    edited March 2011
    For act 1, I would've changed it so you get to see Hawke working for the mercs/smugglers, moving up the ranks a mission at a time, and then something happens (Hawke sees something he shouldn't, and the mercs put a bounty on Hawke's head or something) and he has to leave the city for a bit. So he goes on the Deep Roads expedition to lay low for a bit, then comes out a hero with tons of money.

    I think this change would've added more urgency/motivation to the first act.

  • BasilBasil Registered User regular
    edited March 2011
    Whatever do they say about Qunari with big horns?

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  • Jimmy MarkuJimmy Marku Registered User regular
    edited March 2011
    From the old thread:
    Spoiler:

    Okay, what is immersion? Is it dwelling on the minutae of an extremely un-fun situation like illness or poverty? I suppose it could be. Could you also find immersion with all that shit as a backdrop as a sort of shorthand to stage awesome adventures? I think it might just be possible.

    I know what poverty is. I deal with not having a lot of money myself, all the time. I already know that it means struggling with medical bills or constant pressure around holidays. I can relate to my character just getting by already, I don't need further immersion in that. Would I rather dwell on that, or about my awesome sword-slingin' adventures with my magic little sister and friends to get out of that poverty situation? The family & friends adventure and drama situation is where I'd rather get immersed.

    I think you see what I'm getting at.

    For me, when you are immersed in a game world you feel what the player character is feeling and the PC behaves in a way consistent with the role you're playing, this gives motivation to follow the story and weight to decisions that are made.

    For example, in the DA:O noble origin I felt pretty damn sad when those bastards killed 'my' family and I was angry and motivated to go get revenge. This sad feeling gave the whole storyline resonance and interest that would have been lacking if they didn't portray it so well - by having you speak to your dying father after seeing many innocent members of your family killed and the heroic last stand of your mother. That was easy immersion to evoke because of the extreme nature of the events.

    Now, as for the DA2 situation of being poor: If you want to get your player immersed in this situation and hence the storyline, then you need to illustrate what the situation is well in order to motivate them to go acquire the funds. For some people the fun of getting that money is not motivation enough. If you don't have that clear initial motivation then the adventure part may seem a little aimless, which is something that a few here have commented on (but not I, because as I said, I haven't played it yet). My argument was that it is difficult to immerse the player in that specific situation and therefore generate the motivation that is necessary to give the player drive and purpose, something that I would suggest is essential to a story driven RPG.

    Obviously people are going to be more or less familiar with poverty and hence will have different thresholds for immersion in that situation, but based on some of the comments here, Bioware could have done a better job.

    MWO: Fennec Fox
  • jefe414jefe414 The wall the darkness breaks against Registered User regular
    edited March 2011
    I figured the reason for the money was to... assist in convincing the Viscount to give you your home/title/family prestige back.

    Xbox Live: Jefe414
  • Alfred J. KwakAlfred J. Kwak Registered User
    edited March 2011
    quests - in DA 2 - varied? o_O

    indeed, we must have played different games

  • MalReynoldsMalReynolds The Hunter S Thompson of incredibly mild medicines Registered User regular
    edited March 2011
    Basil wrote: »
    Whatever do they say about Qunari with big horns?


    Big shoe-horns.

    "A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
    "Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
    My new novel: Maledictions: The Offering. Now in Paperback!
  • SirsonSirson Registered User regular
    edited March 2011
    quests - in DA 2 - varied? o_O

    indeed, we must have played different games

    Sure, and I feel like I'm feeding the trolls even as I write this, but there is all kinds of quests in this game. There's a quest to escort a Qunari mage through the underside of the city, there's a quest to help your companion come to grips with family that has betrayed him. There's quests to help your companions deal with their weaknesses, whether it's insecurity, being pursed by others etc etc. You're being way too general when you say all the quests are the same. Just because some of the quests require you to go to the beach, doesn't mean every quest in the game is the same, come on now..

  • durandal4532durandal4532 Registered User regular
    edited March 2011
    The story/chatty quests tend to be fun. Anything else side/minor has been pretty shit.

    Also for real: every time I go to the Only Mansion in Kirkwall I just want to hit the level designers.

  • YougottawannaYougottawanna Registered User regular
    edited March 2011
    repost
    Regarding the discussion from last page: The problem with DA2's sidequests was that most of them sucked, hard.

    Do tell. I'm intrigued by your assertion and would like to subscribe to your newsletter to find out how they sucked, hard.

    You typical Dragon Age 2 side quest - go through the cave/ruins/mine/storehouse/mountain/cliff side and kill all bandits/demons/skeletons/spiders/dragons, have a short conversation with the dungeon boss, kill said dungeon boss. This will be repeated over and over and over and, yes, over again and you always go to the very same locations and kill the very same enemy hordes. There are preciously few side quests that break up this routine and it drove me mad (I even switched to casual difficulty mid-way through the game). The game basically assumes you are brain-dead, because that might be the only possible reason to enjoy this sisyphean task. Most MMOs have probably a more diverse quest range than DA2.

    Your description of a 'typical' side quest in DA2 is pretty much identical to the description of a 'typical' side quest in every RPG ever made.

    What's more, it's not even accurate. There's the escort the qunari mage quest, the hook up the guard captain with her main-squeeze-to-be quest, the meet the party member's long-lost sister quest, the save the kid you met in act one from fade demons quest...

  • SilpheedSilpheed Registered User regular
    edited March 2011
    Man, I really have to give it to Bioware since they've managed to make all the classes equally fun to play. I just wish I could decide which of my Mage, Warrior or Rogue I should complete the game with for the first time :P

  • Alfred J. KwakAlfred J. Kwak Registered User
    edited March 2011
    Sirson wrote: »
    quests - in DA 2 - varied? o_O

    indeed, we must have played different games

    Sure, and I feel like I'm feeding the trolls even as I write this, but there is all kinds of quests in this game. There's a quest to escort a Qunari mage through the underside of the city, there's a quest to help your companion come to grips with family that has betrayed him. There's quests to help your companions deal with their weaknesses, whether it's insecurity, being pursed by others etc etc. You're being way too general when you say all the quests are the same. Just because some of the quests require you to go to the beach, doesn't mean every quest in the game is the same, come on now..

    It doesn't actually change anything gameplay-wise if I escort a character, have to light up torches on the way or collect some rare minerals, it plays out exactly the same every time. Those things are just flavor. And you're already accusing me of being a troll the second time, I just have a different opinion than you man. Basically I agree with what durandal4532 wrote.
    Basil wrote: »
    Why are you doing side quests you don't enjoy, though?

    Stop not having fun! That's bad for you!

    I like the talky bits!

    @Yougottawanna

    I did say there are exceptions, but the vast number of quests are identical

  • SirsonSirson Registered User regular
    edited March 2011
    Also for real: every time I go to the Only Mansion in Kirkwall I just want to hit the level designers.

    Yes but different doors are unlocked each time what fun! It's like a dx9 version of hide and seek. Hit Tab.. look around ooh that says door. As opposed to mysterious unopening door with no nameplate.

  • YougottawannaYougottawanna Registered User regular
    edited March 2011
    Maybe you could give us an example of a side quest in an RPG you do like, because pretty much all of them are the same if you're willing to dismiss all of their differences as "just flavor."

  • gjaustingjaustin Registered User regular
    edited March 2011
    gjaustin wrote: »
    Does anyone know which plot flags are set by the default import?

    I'm trying to decide if a quick runthrough is worth it to get things exactly right for my Nightmare run.

    If you just want to get things right for a DA2 import it's probably easier to use a save game generator...even a "quick" runthrough of DA:O is gonna be 20+ hours.

    Yeah, but PS3 saves are encrypted.

    Yes, I DO know that I'm doing it wrong, but it's a little late for that...

    Your belief is not required
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited March 2011
    Dashui wrote: »
    Elendil wrote: »
    I was trying to figure out how to spec my mage

    I plan to go blood mage, but can't decide between sidelining force mage for unshakeable or spirit healer for that big passive health/health regen boost

    I haven't played a mage yet, but I keep hearing how blood mage was disappointing and force mage is unstoppable destruction.

    Force magic is unstoppable... CC.

    It's really not that destructive. It has one small AoE that does really great damage against staggered targets. That's kind of it. But it has great direct control, and it adds force to your elemental attacks, granting them control as well.

  • Alfred J. KwakAlfred J. Kwak Registered User
    edited March 2011
    Maybe you could give us an example of a side quest in an RPG you do like, because pretty much all of them are the same if you're willing to dismiss all of their differences as "just flavor."

    I'm sorry, but occasionally right-clicking on an object and otherwise doing the exact same thing as always does not make for varied quests

    as for examples, my memory is bad for this, but in Fallout:NV you have to guard a weapon store and control the customers at the entrance, and in Oblivion: Shivering Islands there is a quest where you have to set up traps in a dungeon to kill an adventurer group.

  • DracomicronDracomicron Registered User regular
    edited March 2011
    From the old thread:
    Actually, yeah: both of those things.

    Having enchanted items be really rare and provide unique benefits, and having those benefits actually be useful period, rather than +23 now, to be replaced by +31 later, would be really nice. I hate all the "Belts" and "Rings". I would rather have a single +attack ring than 40 identical copies of no real consequence.

    Also I keep wanting to identify/read about items in this and nope.

    I wouldn't mind having more level-upgrading gear at all, but a lot of people love upgrading their gear through loot. It's why games like Diablo exist.

    As streamlined as it was, ME2 had a good idea with allowing for unlocked stuff to be available for all teammates, eliminating a lot of pointless stuff from our inventory. It might be interesting to go a little further with crafting/inventory for DA3: make it so that you can find recipes (and recipe upgrades) for various kinds of gear, and then you can slot in as needed. Like, you find a diagram for an Amulet of Hit Points, which gives a certain bonus to (duh) hit points, which you can use, or you can use that other kind of amulet you found, the Amulet of Attack Bonus. The bonuses would either scale with level or need to be upgraded as you progress through the game. There's something there; I wouldn't want to entirely eliminate unique loot, though. Just make it so that you can always equip generic gear without it cluttering your inventory.

    My main problem with DA2 inventory was that it was kinda difficult to assign rings or dual weapons while looking at the stats; they'd inevitably go into the wrong slot for some reason.

    Also, the font was way too small. I was glad that there were no descriptions of items, because it would've caused me massive eye-strain.

    As much as I love the story and gameplay of DA2, the fact of the matter is that it could've used another six months or so of playtesting and UI improvements. The whole promise of EA to not interfere with the release schedules of Bioware games is starting to ring a bit hollow. Glad the Good Doctors got to be Vice Presidents or whatever, though...
    Regarding the discussion from last page: The problem with DA2's sidequests was that most of them sucked, hard.

    Do tell. I'm intrigued by your assertion and would like to subscribe to your newsletter to find out how they sucked, hard.

    You typical Dragon Age 2 side quest - go through the cave/ruins/mine/storehouse/mountain/cliff side and kill all bandits/demons/skeletons/spiders/dragons, have a short conversation with the dungeon boss, kill said dungeon boss. This will be repeated over and over and over and, yes, over again and you always go to the very same locations and kill the very same enemy hordes. There are preciously few side quests take break up this routine and it drove me mad (I even switched to casual difficulty mid-way through the game). The game basically assumes you are brain-dead, because that might be the only possible reason to enjoy this sisyphean task. Most MMOs have probably a more diverse quest range than DA2.

    Because "collect X bear tongues" is more diverse than "gather proof of templar abuse" or "go into fade to rescue a budding mage from demons" or "help your party tank get a date"? Seriously, I know that almost all the quests result in Hawke killing a bunch of dudes, but that... that's kinda what the game is, and the first game was about some Warden killing a bunch of dudes. I'm not seeing how you were snookered into something you wouldn't like, here.

    Gary Gygax wrote:
    ''The secret we should never let the gamemasters know is that they don't need any rules.''
  • Alfred J. KwakAlfred J. Kwak Registered User
    edited March 2011
    I just find the quest design to be very basic and lazy, okay, no need to get offended about this like some do

  • YougottawannaYougottawanna Registered User regular
    edited March 2011
    Maybe you could give us an example of a side quest in an RPG you do like, because pretty much all of them are the same if you're willing to dismiss all of their differences as "just flavor."

    I'm sorry, but occasionally right-clicking on an object and otherwise doing the exact same thing as always does not make for varied quests

    as for examples, my memory is bad for this, but in Fallout:NV you have to guard a weapon store and control the customers at the entrance, and in Oblivion: Shivering Islands there is a quest where you have to set up traps in a dungeon to kill an adventurer group.

    Yeah, those were cool but each was the exception and not the rule (and there were similar exceptions in DA2, as listed above by me and others). In both New Vegas and Oblivion, as in the bulk of all RPGs, most side quests are "go here, kill that," and it's the same in DA2. If you don't like side quests where you have to kill bad guys and retrieve macguffins you're in the wrong genre, not just the wrong game.

  • DracomicronDracomicron Registered User regular
    edited March 2011
    I just find the quest design to be very basic and lazy, okay, no need to get offended about this like some do

    Nobody's getting offended, I don't think. We're just pointing out how you're kinda, well, wrong. I mean, I get what you're saying, there is a certain repetative nature to the dude-killing in the quests, but the actual quests themselves, like what you're trying to do, in the story, are pretty diverse. I mean, I couldn't for the life of me imagine that All That Remains and The Long Road were generic, even though the basic gameplay elements: go through area, kill dudes, go further, kill more dudes, meet up with NPC, talk (then kill even more dudes), are both essentially the same.

    And to those claiming a lack of imput on the story: Just because you don't get ending slides (I do love ending slides, by the way) doesn't mean you couldn't change the ending. All the people that lived or died hinging on your actions essentially effects the ending. It's not like two people's endgame save-state to bring to DA3 will be the same, generally... meaning that they got different endings, even if the Varric framing device that carried us out-of-game wasn't different.

    Gary Gygax wrote:
    ''The secret we should never let the gamemasters know is that they don't need any rules.''
  • Tridus1xTridus1x Registered User regular
    edited March 2011
    Alright i'm having some trouble with my party, mostly issues where they just stand there. I'm a spirit healer and my party is Carver-Isabela-Merrill and everytime I use revive on merrill she just stands there. The other two actually start attacking bad guys again but this damn elf just stands there. Even when I take control of her and shoot a spell or two to try to "wake her up", she just goes back to doing nothing when I switch back to hawke.

    Another thing with playing a spirit healer. Do I just dump all my points into willpower or should I balance it out between Magic/willpower?

  • FantasyrogueFantasyrogue Registered User regular
    edited March 2011
    I've had the same problem with my spirit healer mage, actually. I suspect some kind of bug. I'd revive Varric and he'd just be standing around without shooting anyone. Or Fenris would end up wandering around aimlessly until the battle was over (after the battle they'd go back to normal). I am not sure if it happened before I got that ability that removes injuries completely though.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited March 2011
    1.) Do they have mana?
    2.) What is their tactics setup?

    May be a bug though

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  • EvangirEvangir Registered User regular
    edited March 2011
    It's a bug. I had this happen constantly with both a PC Mage and Anders Revive spells. Unless you mash the attack button or manually use their skills, they sheathe their weapon and stand near the controlled character, instantly regenerating any lost health or mana because they're considered out of combat.

    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited March 2011
    hottoq wrote: »
    For act 1, I would've changed it so you get to see Hawke working for the mercs/smugglers, moving up the ranks a mission at a time, and then something happens (Hawke sees something he shouldn't, and the mercs put a bounty on Hawke's head or something) and he has to leave the city for a bit. So he goes on the Deep Roads expedition to lay low for a bit, then comes out a hero with tons of money.

    I think this change would've added more urgency/motivation to the first act.

    Man, they had the perfect set up with the Mercenary/Smuggler thing and then after giving you this choice.....it was all fucking irrelevant.

    Weird as hell there.

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  • DracomicronDracomicron Registered User regular
    edited March 2011
    hottoq wrote: »
    For act 1, I would've changed it so you get to see Hawke working for the mercs/smugglers, moving up the ranks a mission at a time, and then something happens (Hawke sees something he shouldn't, and the mercs put a bounty on Hawke's head or something) and he has to leave the city for a bit. So he goes on the Deep Roads expedition to lay low for a bit, then comes out a hero with tons of money.

    I think this change would've added more urgency/motivation to the first act.

    Man, they had the perfect set up with the Mercenary/Smuggler thing and then after giving you this choice.....it was all fucking irrelevant.

    Weird as hell there.

    It wasn't irrelevant. Your old employer would contact you back with jobs now and then. Unless THOSE quests were the same, which I doubt.

    Gary Gygax wrote:
    ''The secret we should never let the gamemasters know is that they don't need any rules.''
  • OghulkOghulk whale oil beef hooked james k. polk middle schoolRegistered User regular
    edited March 2011
    Oh hey a new thread. Gonna try to keep up this time compared to last time's oh hey we're at page 80 already lol.

  • Alucard6986Alucard6986 Registered User regular
    edited March 2011
    Hey, so I hear they fixed the sebastian 360 achievements. I have a mage playthrough that's still somewhere in the prologue. If I start it up, will it detect and implement the fixed download or do I have to make a new character for it to be recognized?

    PSN: Ubeltanzer Blizzard: Ubel#1258
  • DracomicronDracomicron Registered User regular
    edited March 2011
    Hey, so I hear they fixed the sebastian 360 achievements. I have a mage playthrough that's still somewhere in the prologue. If I start it up, will it detect and implement the fixed download or do I have to make a new character for it to be recognized?

    I've heard you have to erase & re-download it.

    Gary Gygax wrote:
    ''The secret we should never let the gamemasters know is that they don't need any rules.''
  • ElendilElendil Registered User regular
    edited March 2011
    You'll also need to redo the Sebastian content.

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  • Alucard6986Alucard6986 Registered User regular
    edited March 2011
    Hey, so I hear they fixed the sebastian 360 achievements. I have a mage playthrough that's still somewhere in the prologue. If I start it up, will it detect and implement the fixed download or do I have to make a new character for it to be recognized?

    I've heard you have to erase & re-download it.

    right, I did that, I was just wondering if playthroughs in progress will recognize it or if you have to start over.

    PSN: Ubeltanzer Blizzard: Ubel#1258
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