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Dragon Age Thread - Own DA2? Want a free copy of Mass Effect 2 on PC? Check the OP!

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Posts

  • PancakePancake Registered User regular
    edited March 2011
    hottoq wrote: »
    For act 1, I would've changed it so you get to see Hawke working for the mercs/smugglers, moving up the ranks a mission at a time, and then something happens (Hawke sees something he shouldn't, and the mercs put a bounty on Hawke's head or something) and he has to leave the city for a bit. So he goes on the Deep Roads expedition to lay low for a bit, then comes out a hero with tons of money.

    I think this change would've added more urgency/motivation to the first act.

    Man, they had the perfect set up with the Mercenary/Smuggler thing and then after giving you this choice.....it was all fucking irrelevant.

    Weird as hell there.

    It wasn't irrelevant. Your old employer would contact you back with jobs now and then. Unless THOSE quests were the same, which I doubt.

    Those quests are different. You also get different armor depending on which one you pick!

    No massive effects, but whatever.

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  • BlackjackBlackjack Registered User regular
    edited March 2011
    Going with the smuggler has a chance for Aveline friendship (and badassery) too.

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  • OghulkOghulk Tinychat Janitor Registered User regular
    edited March 2011
    Finally a weekend with no homework. I'm on act 3 of my second playthrough so I'll probably finish that up tonight or tomorrow then start up my 2 handed hard/nightmare playthrough. Warriors are so far the most fun class to play ever.

  • SpoitSpoit *twitch twitch* Registered User regular
    edited March 2011
    From the old thread:
    Actually, yeah: both of those things.

    Having enchanted items be really rare and provide unique benefits, and having those benefits actually be useful period, rather than +23 now, to be replaced by +31 later, would be really nice. I hate all the "Belts" and "Rings". I would rather have a single +attack ring than 40 identical copies of no real consequence.

    Also I keep wanting to identify/read about items in this and nope.

    I wouldn't mind having more level-upgrading gear at all, but a lot of people love upgrading their gear through loot. It's why games like Diablo exist.

    As streamlined as it was, ME2 had a good idea with allowing for unlocked stuff to be available for all teammates, eliminating a lot of pointless stuff from our inventory. It might be interesting to go a little further with crafting/inventory for DA3: make it so that you can find recipes (and recipe upgrades) for various kinds of gear, and then you can slot in as needed. Like, you find a diagram for an Amulet of Hit Points, which gives a certain bonus to (duh) hit points, which you can use, or you can use that other kind of amulet you found, the Amulet of Attack Bonus. The bonuses would either scale with level or need to be upgraded as you progress through the game. There's something there; I wouldn't want to entirely eliminate unique loot, though. Just make it so that you can always equip generic gear without it cluttering your inventory.

    My main problem with DA2 inventory was that it was kinda difficult to assign rings or dual weapons while looking at the stats; they'd inevitably go into the wrong slot for some reason.

    Also, the font was way too small. I was glad that there were no descriptions of items, because it would've caused me massive eye-strain.

    As much as I love the story and gameplay of DA2, the fact of the matter is that it could've used another six months or so of playtesting and UI improvements. The whole promise of EA to not interfere with the release schedules of Bioware games is starting to ring a bit hollow. Glad the Good Doctors got to be Vice Presidents or whatever, though...

    Guys, guys. Just because someone disagrees with doesn't automatically make them a troll.

    Unless they have the smallest critique that differs from saying UI is an absolutely flawless masterpiece, in which case they're always categorically 110% wrong and should be always shunned 8-)

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  • PancakePancake Registered User regular
    edited March 2011
    Well, DA2's UI is pretty perfect.

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  • durandal4532durandal4532 Registered User regular
    edited March 2011
    From the old thread:
    Actually, yeah: both of those things.

    Having enchanted items be really rare and provide unique benefits, and having those benefits actually be useful period, rather than +23 now, to be replaced by +31 later, would be really nice. I hate all the "Belts" and "Rings". I would rather have a single +attack ring than 40 identical copies of no real consequence.

    Also I keep wanting to identify/read about items in this and nope.

    I wouldn't mind having more level-upgrading gear at all, but a lot of people love upgrading their gear through loot. It's why games like Diablo exist.

    While that's definitely true, this thing's no Diablo.

    Like, this middle ground where you get a shitload of stuff, but also gear isn't really the focus, is no fun.

    Getting 20-30 items, but having 20-25 be unusable, is so boring. It's like playing a slot machine that spits out mostly slugs.

  • DracomicronDracomicron Registered User regular
    edited March 2011
    Spoit wrote: »
    Guys, guys. Just because someone disagrees with doesn't automatically make them a troll.

    Unless they have the smallest critique that differs from saying UI is an absolutely flawless masterpiece, in which case they're always categorically 110% wrong and should be always shunned 8-)

    Yeah, yeah. I'm a troll, sure. :P In penance I'm going to go play Mass Effect 2 until the DA2 patch comes out.

    Gary Gygax wrote:
    ''The secret we should never let the gamemasters know is that they don't need any rules.''
  • ZarathustraEckZarathustraEck Registered User regular
    edited March 2011
    hottoq wrote: »
    For act 1, I would've changed it so you get to see Hawke working for the mercs/smugglers, moving up the ranks a mission at a time, and then something happens (Hawke sees something he shouldn't, and the mercs put a bounty on Hawke's head or something) and he has to leave the city for a bit. So he goes on the Deep Roads expedition to lay low for a bit, then comes out a hero with tons of money.

    I think this change would've added more urgency/motivation to the first act.

    Man, they had the perfect set up with the Mercenary/Smuggler thing and then after giving you this choice.....it was all fucking irrelevant.

    Weird as hell there.

    It wasn't irrelevant. Your old employer would contact you back with jobs now and then. Unless THOSE quests were the same, which I doubt.

    Actually, I've worked for the smugglers on both playthroughs so far... and only ever got ONE quest out of them in the second Act. After completing the quest, the NPC mentions that her books are kept right there and to return if you want more work... but there's never anything available.

    Bugged? Or is that just the way it is?

    See you in Town,
    -Z
  • SpoitSpoit *twitch twitch* Registered User regular
    edited March 2011
    Hey, at least I put a smiley at the end. But really, the amount of bitching I got for pointing out how not nesting the tactics is step back from DAO's UI...

    camo_sig2.png
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited March 2011
    Spoit wrote: »
    Hey, at least I put a smiley at the end. But really, the amount of bitching I got for pointing out how not nesting the tactics is step back from DAO's UI...

    You totally didn't say that until WAY later though :P You just said "the tactics suck compared to DA:O" which left most people completely confused since they are near identical.

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  • SirsonSirson Registered User regular
    edited March 2011
    oh boy now the tactic ui debate again, you know the shit is about to get real when people start posting screen shots of the tactics options.

  • DracomicronDracomicron Registered User regular
    edited March 2011
    Spoit wrote: »
    Hey, at least I put a smiley at the end. But really, the amount of bitching I got for pointing out how not nesting the tactics is step back from DAO's UI...

    Actually I had no trouble at all with the tactics screen this time around. If anything, how they worked was clearer to me.

    But yeah, I'm not going to freak out about "worst game ever" or anything, but I just didn't like how the UI was laid out for certain screens. The inventory, for one, was really difficult for me to navigate. The lack of a camp mechanic where you could equip your whole crew at once was also a major drawback.

    I also felt like a pretty big asshole when the Keeper gave me a priceless elvish cultural relic, and it went directly to my vendor trash screen.

    "Seriously, Hawke?" I said.

    She got indingnant, "What? Nobody can read Dalish anyway."

    "Yes, but when your girlfriend's clan leader gives you something of extreme importance to their entire race, you don't sell it to the first vendor that will give you ten silvers for it," I admonished.

    "Fah, I have trouble enough keeping track of my +19 attack rings, much less some book that doesn't even give me a stat bonus," she snarked back.

    I sighed, "I'm going to make you wear that pewter pendant of wolves howling at the moon until Act III, then see how sassy you are."

    Gary Gygax wrote:
    ''The secret we should never let the gamemasters know is that they don't need any rules.''
  • spamfilterspamfilter Registered User regular
    edited March 2011
    Just finished my second playthrough as an assassin archer rogue.

    Man, rogues are ridiculous as boss killers. By the end of the game you get that +37% attack speed rune, with the speed sustain on, it's like have a automatic rile the way you just pew pew pew everything to death, and when you see a boss you do mark of death and then assassinate and it's like a headshot sniper rifle hit.

    As for then ending.
    Spoiler:

  • SpoitSpoit *twitch twitch* Registered User regular
    edited March 2011
    Warlock82 wrote: »
    Spoit wrote: »
    Hey, at least I put a smiley at the end. But really, the amount of bitching I got for pointing out how not nesting the tactics is step back from DAO's UI...

    You totally didn't say that until WAY later though :P You just said "the tactics suck compared to DA:O" which left most people completely confused since they are near identical.

    I specifically mentioned the nesting and humongous text sizes in like the 2nd or 3rd post.

    camo_sig2.png
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited March 2011
    spamfilter wrote: »
    Just finished my second playthrough as an assassin archer rogue.

    Man, rogues are ridiculous as boss killers. By the end of the game you get that +37% attack speed rune, with the speed sustain on, it's like have a automatic rile the way you just pew pew pew everything to death, and when you see a boss you do mark of death and then assassinate and it's like a headshot sniper rifle hit.

    As for then ending.
    Spoiler:

    That probably would have been way better.

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  • YougottawannaYougottawanna Registered User regular
    edited March 2011
    Yeah DA:O's tactics interface was better

    But it's not like 2's was unusable or anything. It fell under the category of "good enough that it didn't bother me."

  • BlurblBlurbl Registered User regular
    edited March 2011
    So, slowly making my way through this, Magistrate's Orders side quest in act 1:
    Spoiler:

    Ed: Holy fuck, the Enemies Among Us quest in the blooming rose... holy shit.
    Spoiler:

  • BlackjackBlackjack Registered User regular
    edited March 2011
    Blurbl wrote: »
    So, slowly making my way through this, Magistrate's Orders side quest in act 1:
    Spoiler:
    Spoiler:

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    3DS: 1607-3034-6970 | Let's Play Avadon 2!
  • spamfilterspamfilter Registered User regular
    edited March 2011
    Blurbl wrote: »
    So, slowly making my way through this, Magistrate's Orders side quest in act 1:
    Spoiler:

    Ed: Holy fuck, the Enemies Among Us quest in the blooming rose... holy shit.
    Spoiler:

    Ironically,
    Spoiler:

  • phishstikphishstik Registered User regular
    edited March 2011
    Yeah DA:O's tactics interface was better

    But it's not like 2's was unusable or anything. It fell under the category of "good enough that it didn't bother me."

    Yes the tactics interface is still good. Equipping a dual weaponed character in the equipment interface however makes me barf.

  • PancakePancake Registered User regular
    edited March 2011
    spamfilter wrote: »
    Blurbl wrote: »
    So, slowly making my way through this, Magistrate's Orders side quest in act 1:
    Spoiler:

    Ed: Holy fuck, the Enemies Among Us quest in the blooming rose... holy shit.
    Spoiler:

    Ironically,
    Spoiler:
    Spoiler:

    wAgWt.jpg
  • Psycho Internet HawkPsycho Internet Hawk Registered User regular
    edited March 2011
    This game is lots of fun, but holy hell does it feel like Dragon Sidequest II. I've spent five hours doing what I though were side quests before going to the Hanged Man with Varric, but according to the DAII wiki some of those were main quests? I honestly have no idea what's going on in the story but that's okay because PEW PEW PEW

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  • BlackjackBlackjack Registered User regular
    edited March 2011
    If you're in Act 1, then what's going on in the main plot is all setup for Act 2 and 3.

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  • RT800RT800 Registered User regular
    edited March 2011
    How come everybody keeps calling me Sarah Hawke.

    my name is Garrett

  • PancakePancake Registered User regular
    edited March 2011
    RT800 wrote: »
    How come everybody keeps calling me Sarah Hawke.

    my name is Garrett

    It's "Serrah." It's an extended version of "ser." It's like when you go to the store and the cashier calls you "sir" even though you're you.

    wAgWt.jpg
  • klemmingklemming Registered User regular
    edited March 2011
    Pancake wrote: »
    RT800 wrote: »
    How come everybody keeps calling me Sarah Hawke.

    my name is Garrett

    It's "Serrah." It's an extended version of "ser." It's like when you go to the store and the cashier calls you "sir" even though you're you.

    This is all the funnier because I named my Hawke Sarah.

    The following sentence is true. The previous sentence was false.
  • tompaine1792tompaine1792 Registered User
    edited March 2011
    The "serrah" thing always strikes me as weird, especially when purely aural, since "sirrah" is an early-modern English (you see it in Shakespeare, for example) address of contempt, not deference--you address someone you're angry with, or someone who is beneath you in status, as "sirrah"; it's the opposite of "sir," not the intensification of it.

  • AistanAistan Mr. Cellophane Registered User regular
    edited March 2011
    What I found weird is folks calling me Hawke when my brother or sister is standing right next to me.

    Ahhh the limitations of voice acting + customizable character names...

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  • Gaming-FreakGaming-Freak Registered User regular
    edited March 2011
    Blurbl wrote: »
    So, slowly making my way through this, Magistrate's Orders side quest in act 1:
    Spoiler:

    Ed: Holy fuck, the Enemies Among Us quest in the blooming rose... holy shit.
    Spoiler:

    Spoiler:

    Terumibanner.png?t=1392999791
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    PSN: GamingFreak1234
  • PhillisherePhillishere Registered User regular
    edited March 2011
    Aistan wrote: »
    What I found weird is folks calling me Hawke when my brother or sister is standing right next to me.

    Ahhh the limitations of voice acting + customizable character names...

    It actually fits with your brother. You just know he's stewing that his name is Hawke too.

  • PancakePancake Registered User regular
    edited March 2011
    Aistan wrote: »
    What I found weird is folks calling me Hawke when my brother or sister is standing right next to me.

    Ahhh the limitations of voice acting + customizable character names...

    It actually fits with your brother. You just know he's stewing that his name is Hawke too.

    He's "Little Hawke."

    wAgWt.jpg
  • Gaming-FreakGaming-Freak Registered User regular
    edited March 2011
    Aistan wrote: »
    What I found weird is folks calling me Hawke when my brother or sister is standing right next to me.

    Ahhh the limitations of voice acting + customizable character names...

    It actually fits with your brother. You just know he's stewing that his name is Hawke too.

    It's because Hawke introduces himself/herself as "Hawke" and not Garret/Marian/Whatever you named your character.

    It's pretty clever how the siblings refer to you as "brother/sister" and Leandra refers to you as "my son/daughter/child"

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  • MalReynoldsMalReynolds The Hunter S Thompson of incredibly mild medicines Registered User regular
    edited March 2011
    So, I totally missed Isabella my first playthrough. Decided to pick her up my second playthrough because if you don't,
    Spoiler:

    anyway, I'm doing her recruitment mission about 6 hours into my second play, and her quest locks up right outside The Chantry. Can't go in, can't talk to her, can't finish the quest. And this is on the PS3.

    Urgh.

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  • Alucard6986Alucard6986 Registered User regular
    edited March 2011
    Aistan wrote: »
    What I found weird is folks calling me Hawke when my brother or sister is standing right next to me.

    Ahhh the limitations of voice acting + customizable character names...

    It actually fits with your brother. You just know he's stewing that his name is Hawke too.

    Bethany is "apostate," or "mage."

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  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited March 2011
    Blurbl wrote: »
    So, slowly making my way through this, Magistrate's Orders side quest in act 1:
    Spoiler:

    Ed: Holy fuck, the Enemies Among Us quest in the blooming rose... holy shit.
    Spoiler:

    Spoiler:

    I don't think I could ever play a Dragon Age game as anything other than a mage. I try, but it never feels right.

    zs0NdTG.gif
  • Triple BTriple B Registered User regular
    edited March 2011
    Re: The quest "All That Remains"...
    Spoiler:

    Never, in any video game I've ever played in all my years on this planet, have I ever wanted an NPC dead so badly.

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  • TaramoorTaramoor Registered User regular
    edited March 2011
    Triple B wrote: »
    Re: The quest "All That Remains"...
    Spoiler:

    Never, in any video game I've ever played in all my years on this planet, have I ever wanted an NPC dead so badly.

    There are a couple of people later on and you may feel... similarly.

  • Triple BTriple B Registered User regular
    edited March 2011
    Taramoor wrote: »
    Triple B wrote: »
    Re: The quest "All That Remains"...
    Spoiler:

    Never, in any video game I've ever played in all my years on this planet, have I ever wanted an NPC dead so badly.

    There are a couple of people later on and you may feel... similarly.

    Well...

    Spoiler:

    steam_sig.png
  • DragkoniasDragkonias Registered User regular
    edited March 2011
    Oh...wait until Act 3...it's going to be awesome.

  • ZarathustraEckZarathustraEck Registered User regular
    edited March 2011
    Haha, playing through with my rogue, I spotted a bug that made me laugh.

    Act 3, Merrill's Quest end...
    Spoiler:

    See you in Town,
    -Z
This discussion has been closed.