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I've not done it myself but as far as I know
2. If Bethany is sent to the circle, can I side with the Templars without killing her? Can I have her join me?[/I]
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As for number 2, yes you can, but it means she is only with you for the final battle, and even then I think only as an NPC
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
Storywise, I feel like it had a really cool overarching plot but that most of the actual conversations were poorly written.
The first time I played through the game, I sided with the mages and it struck me as a bit odd. I believed Meredith as the foe, but Orsino's blood magic ritual seemed to come out of left field.
Having done both sides, I have to say it feels like they wrote the ending for your siding with the Templars and then kludged something together to use the same assets for your siding with the mages.
-Z
Definitely felt pressured to side with the templars instead.
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They even had an entire quest dedicated to that theme.
and DA2 is all "Yes. And here is why."
"This is why we can't have nice things."
But your mom says she went and
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But that family is disgusting so you shouldn't listen to anything any of them says.
Leandra Hawke is also rich and the mother of one of Kirkwall's newest rising stars.
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I wouldn't call it a bad game.
But you really went through the same locations so, so many times.
Reminded me of Vampires: The Masquerade - Bloodlines with starting strong and occasionally being really good and then devolving into a noticeably glitchy unfocused mess towards the end.
I also have a feeling that this is for adult mages who have passed their harrowing.
EDIT: Never mind, I just found that he appears after Sundermount.
Yeah, it's worth the sixty bucks, but it has a lot of problems. The writing and combat make up for it, though.
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Actually, I had the same problem and after some investigation found that for whatever reason, the game is setup to run in windowed mode at the startup. If you look under the game's options there's an option to have it run in fullscreen as the default.
This was exactly my comment a few pages ago. Yes, everything flows so much better when you make that choice, I almost felt bad for
I'm pretty sure for anyone who hasn't played Origins and rolls a warrior or rogue their first time, mages must look absolutely terrible.
The Enigma of Kirkwall revelations go a long way towards explaining this phenomena though.
As for leaving Kirkwall mysteriously, that makes sense because it's a plot hook.
Yes, it does make more sense.
It also makes the Cullen backing you instead of Meredith turn more sensible, if you sided against the Templars then why is Cullen backing you? Him backing you makes more sense in light of the fact that he's witnessing abnormal paranoia from Meredith right in front of his eyes.
Unless I crank the difficulty way down.