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quick and easy Q: Metroid Prime 1/2 FOV on GC vs Wii

DeusfauxDeusfaux Registered User regular
Since they are widescreen on the Wii (MP Trilogy)

was just curious how they achieved this.

more horizontal FOV?
less vertical?
combination of the above?

Deusfaux on
STEAM GIFTS 4 U: Nuclear Dawn (Steam gift)
and Operation Flashpoint: Red River code to trade/sell
and Halo: Reach code
and Portal 2 code

Posts

  • DehumanizedDehumanized Registered User regular
    It's stretched horizontally.

    Source

    steam_sig.png
  • DeusfauxDeusfaux Registered User regular
    that only refers to the HUD...? which is typical behaviour for 4:3 native games going widescreen

    STEAM GIFTS 4 U: Nuclear Dawn (Steam gift)
    and Operation Flashpoint: Red River code to trade/sell
    and Halo: Reach code
    and Portal 2 code
  • DeusfauxDeusfaux Registered User regular
    anyone

    STEAM GIFTS 4 U: Nuclear Dawn (Steam gift)
    and Operation Flashpoint: Red River code to trade/sell
    and Halo: Reach code
    and Portal 2 code
  • jothkijothki Registered User regular
    More horizontal FoV isn't really that difficult to add, it's just sending a different value to the renderer. Many FPSes let you change it with a console command, so I'd be surprised if that isn't what they did.

  • DeusfauxDeusfaux Registered User regular
    lol ease of implementation sure hasn't stopped countless games from cocking it up and implementing Vert- behaviour for their widescreen, even on the PC where customization and configuration options are plentiful.

    God of War 1 is Vert-
    so are all the previous gen Grand Theft Auto engine based games

    STEAM GIFTS 4 U: Nuclear Dawn (Steam gift)
    and Operation Flashpoint: Red River code to trade/sell
    and Halo: Reach code
    and Portal 2 code
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