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Posts
mori's hatred for LoL can supply all the power humanity needs
yes
be here at six sharp
bring your bib
And I am really interested in giving it another shot.
This is why you and I get to wear the tiaras that say Best At LoL and sit on thrones of naked gold women atop Mount Awesome.
that's all you need to know about LoL
but we make do
Shame I don't like the game
Oathkeeper - Updates Monday/Wednesday/Friday
Buy Issue One! >< Two! >< Three! >< Four!
Yeah but they have more OPP.
Much more aesthetically pleasing
Oathkeeper - Updates Monday/Wednesday/Friday
Buy Issue One! >< Two! >< Three! >< Four!
Organichu is a good person to play LoL with!
He is good and pleasant and offers helpful advice!
But he always makes fun of me
Wargames.
you just have to make fun of him back
tell him that he looks bombed and depleted and he'll sign off crying
I see how it is. *squint*
Oathkeeper - Updates Monday/Wednesday/Friday
Buy Issue One! >< Two! >< Three! >< Four!
Do you even play LoL anymore?
Yes!!
Oathkeeper - Updates Monday/Wednesday/Friday
Buy Issue One! >< Two! >< Three! >< Four!
ok basically all that matters is kills- and not just your team getting them, in the aggregate sense, but you getting them. if the number under your character's 'sword' icon in the post game summary isn't large... you aren't doing well or having fun.
there are a number of map objectives but they are all convoluted distractions that draw one's attention from the real task: killing other players as many times as possible. there are structures you can destroy, temporary buffs you get from slaying certain NPCs, etc- but that's all immaterial.
what you're gonna wanna do is configure a character with high map presence... that is, one whose abilities either have great range, or one who has spells such that they can traverse the map quickly. you can't kill enemies if you can't get in range. note that it's not necessary to initiate the kill- or to do enough damage for it to be possible. as long as you are the player who removes the enemy's very last HP, you are the person who won that kill and he gets added to your running total.
note that you don't want to spend too much time killing any one hero- that's counterproductive, as 2 minutes spent killing one opponent is inferior to using a single ability from far away to kill an enemy that your team has already basically whittled down.
my larger point is: there are no kill steals, only kill secures. so go forth. wait for an enemy champ to be ambushed and surrounded by four of your allies. verify that the enemy literally cannot survive, and then superflously leap in and get the final hit, because the rage of your teammate's is the fuel of your enjoyment.
good luck.
Then I would have to die horribly while being lured into an attack by my enemy and tricked by my own men.
Actual Play: Mage: the Awakening - At the Edge of All Things (updated 5/28!)