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  • CatshadeCatshade Registered User regular
    I once read somewhere the installer itself needs XP or newer. Can't really confirm it, though.

  • Vaguely LightningproofVaguely Lightningproof Registered User regular
    edited April 2012
    HoMM 3 is pretty awesome, especially with the widescreen mod. Y'all should pick it up if strategy and loot and fiery efreeti are your thing.

    Oh, also Cryostasis is awesome, which I bought alongside HoMM. Y'all should pick it up if ice and Russians and scares are your thing (unless you have an ATI card in which case it is apparently unplayable (although I have an ATI card and it works for me so (look at all these brackets))).

    Vaguely Lightningproof on
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited April 2012
    anoffday wrote: »
    anoffday wrote: »
    DoctorArch wrote: »
    Fairchild wrote: »
    BLOOD exceeded my Stupid Game threshold so badly that I needed to create a seperate meter just to measure how stupid BLOOD was.

    Needs explanation badly. o_O

    Yeah, I'm still waiting on this one too.

    So I've never played any HoMM games. Which on should I get if I only get one?

    I'm going to be at my parents all next week, and away from my gaming PC. So I need a game that can run on their email machine.

    Anyone? Which one should I go for?

    Having played them all at the time of release (and Kings Bounty - the old one - before HOMM1) I would rank them as follows (from best to worst)

    Heroes 3
    Heroes 6
    Heroes 2
    Heroes 5
    Heroes 1
    Heroes 4

    I thought 5 was a nice improvment over 4 but it's characters and campaign felt pretty flat compared to 2-3. Overall, I think 3 is a good starting point. It's an old game but it's UI and graphics are still appealing today (it's not one you need nostalgia to appreciate). And it comes with a hell of a lot of content in terms of maps and campaigns and such.

    Though a quick warning: Heroes 3 has a freaking terrible non-skippable intro movie. Do not judge the game until you get past that! The actual in-game graphics are quite nice and do not resemble that intro movie.

    Why is 3 considered the best? I've never played any of them, so I'm just curious. I like the way 2 looks. What changed between those 2?

    Also what does TBS stand for? I saw someone say this is their favorite TBS fantasy game.

    anoffday on
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  • OrcaOrca Registered User regular
    edited April 2012
    Turn Based Strategy

    Orca on
    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • NintenNinten Registered User regular
    anoffday wrote: »

    Why is 3 considered the best? I've never played any of them, so I'm just curious. I like the way 2 looks. What changed between those 2?

    Maybe because H3's the one that most people played.

    The gameplay mechanics and the art style changed a lot in HoMM3. Highly recommended game.

  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    Orca wrote: »
    Turn Based Strategy

    Oh duh. I should have figured that out. I guess I've just never seen it abbreviated.

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  • MulletudeMulletude Glorious Leader! Registered User regular
    HOMM3 is one of my all time favorite games. I was never very good at it though. Not even sure I finished a single campaign.

    XBL-Dug Danger WiiU-DugDanger
  • ApostateApostate Registered User regular
    Apostate wrote: »
    Everybody's hating on HoMM IV. Is there something terrible I'm not remembering about it? I remember enjoying it more than HoMM V. It wasn't HoMM III, but I still liked it.

    my problems with 4 were:
    1) The transition from excellent hand-drawn 2d art to crappy early 3d artwork

    2) It was really unstable (perhaps was eventually patched but when I got it it crashed all the time). By the time they were making this game 3d0 was pretty far down the drain and their lack of resources showed.

    3) I did not like the way the implemented heroes actually moving around and fighting in the battles (unlike all the other games)

    4) Didn't like setting compared to 2 and 3

    5) Didn't like the "mesh" like map in battles compared to the hex map of the others

    6) A lot fewer unit types and fewer towns than in 3.

    All the gameplay problems with 4 they thankfully dropped in 5 and 6.

    Yeah I guess I liked, or didn't hate, most of those changes. The art was always kind of meh to me so the crummy 3D stuff never bothered me. I never played them because I thought they had great graphics. :) But I see your point. Never had issues with stability that I recall. The heroes in battle thing didn't really change that much it seemed and helped at times from getting nickel and dime'd by smaller armies. Was IV the one that got rid of the "two types for every unit" thing? If it was, I actually liked that change a lot. Having multiple units of the same "kind" often lead to really annoying logistical headaches that I didn't feel added much to game.

    I do believe II and III had the best music by far.
    Spoiler:

  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    Apostate wrote: »
    Apostate wrote: »
    Everybody's hating on HoMM IV. Is there something terrible I'm not remembering about it? I remember enjoying it more than HoMM V. It wasn't HoMM III, but I still liked it.

    my problems with 4 were:
    1) The transition from excellent hand-drawn 2d art to crappy early 3d artwork

    2) It was really unstable (perhaps was eventually patched but when I got it it crashed all the time). By the time they were making this game 3d0 was pretty far down the drain and their lack of resources showed.

    3) I did not like the way the implemented heroes actually moving around and fighting in the battles (unlike all the other games)

    4) Didn't like setting compared to 2 and 3

    5) Didn't like the "mesh" like map in battles compared to the hex map of the others

    6) A lot fewer unit types and fewer towns than in 3.

    All the gameplay problems with 4 they thankfully dropped in 5 and 6.

    Yeah I guess I liked, or didn't hate, most of those changes. The art was always kind of meh to me so the crummy 3D stuff never bothered me. I never played them because I thought they had great graphics. :) But I see your point. Never had issues with stability that I recall. The heroes in battle thing didn't really change that much it seemed and helped at times from getting nickel and dime'd by smaller armies. Was IV the one that got rid of the "two types for every unit" thing? If it was, I actually liked that change a lot. Having multiple units of the same "kind" often lead to really annoying logistical headaches that I didn't feel added much to game.

    I do believe II and III had the best music by far.
    Spoiler:

    I love the music in 2 so much. Looking up info on it even taught me what a harpsichord is and now it's one of my favorite instruments to listen to ever.

    I also love 2 more than three, partly because it was my first HoMM experience and also partly because I like its brighter colors and how it's less complex than 3.

    PIZTDhW.jpg
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited April 2012
    Mulletude wrote: »
    HOMM3 is one of my all time favorite games. I was never very good at it though. Not even sure I finished a single campaign.

    I went ahead and got the second one because I like the artwork and sprites more. It's a beautiful game. I'm still learning though.

    @Darmak I'm really enjoying the music in 2 as well. The gog version even includes the soundtrack, so that's a nice bonus.

    anoffday on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    Three is the last really great Heroes game.

    3DS CODE: 3093-7068-3576
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    Arth wrote: »
    So this is going to sound like an odd question. Do the GOG versions of games work on older OSes? My laptop is definitely in need of repair to run games, but I can't get it repaired until the end of the month. But I do have a Pentium 3 running Window 98... so I could theoretically get BG1 and 2 running on it. I just don't want to waste the time downloading it if it's not going to work.

    Win98 runs the games that GOG ports natively, both DOS and Windows. Most of the games are just wrapped through DOSBox, so you'd just need to find the original .EXE file.

    Tea is always on topic.
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited April 2012
    Ok I have some HoMM 2 questions. Can 2 heroes fight the same enemy? If so how? And can enemies take back resources I've captured like saw mills and vice versa? To capture a castle do I just have to step on it without being killed? And how do I defend my castle with a hero? Do I just put him at the front entrance?

    edit: One more. When attacking I noticed the cursor turns into a sword and points at different angles. Does this mean anything? Like how I attack or does it not matter?

    anoffday on
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  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    anoffday wrote: »
    Ok I have some HoMM 2 questions. Can 2 heroes fight the same enemy? If so how? And can enemies take back resources I've captured like saw mills and vice versa? To capture a castle do I just have to step on it without being killed? And how do I defend my castle with a hero? Do I just put him at the front entrance?

    edit: One more. When attacking I noticed the cursor turns into a sword and points at different angles. Does this mean anything? Like how I attack or does it not matter?

    I don't think multiple heroes can fight the same thing, gotta do it one at a time. Enemies can take backs mines and mills so you gotta watch them. You capture a castle by stepping in it and defeating the castle army, and to defend your own, yes you put yours inside the castle. I think the sword icon just shows what direction you attack from but I don't think it matters (no backstabbing or anything)

    PIZTDhW.jpg
  • GlalGlal Registered User regular
    In the new one the sword direction indicated which way you'll approach them from.

  • hamdingershamdingers Registered User regular
    anoffday wrote: »
    Ok I have some HoMM 2 questions. Can 2 heroes fight the same enemy? If so how? And can enemies take back resources I've captured like saw mills and vice versa? To capture a castle do I just have to step on it without being killed? And how do I defend my castle with a hero? Do I just put him at the front entrance?

    edit: One more. When attacking I noticed the cursor turns into a sword and points at different angles. Does this mean anything? Like how I attack or does it not matter?

    In Heroes 2:

    - 2 heroes cannot fight the same enemy, each hero is his/her own army. 2 heroes can trade units though - this is a key strategy and most folks have one uber hero that runs around doing most of the fighting and a bunch of scout heroes that have just 1 low level unit

    - Enemies can "flag" your mines/mills just by walking up to them. And they will. A lot.

    - To capture a castle you walk up to it just like you are flagging a mine. If there are troops there (there almost always will be) you have to defeat them

    - To leave a hero in the castle to defend, select the hero when he's walked up to the castle (you are in the castle screen and the hero's portrait is in the bottom row) and move him to the top row. If you park him at the front entrance he will not be "in" the castle during the fight. Even a weak hero "in" the castle can defend well due to the walls and arrow towers

  • ApostateApostate Registered User regular
    anoffday wrote: »
    Ok I have some HoMM 2 questions. Can 2 heroes fight the same enemy? If so how? And can enemies take back resources I've captured like saw mills and vice versa? To capture a castle do I just have to step on it without being killed? And how do I defend my castle with a hero? Do I just put him at the front entrance?

    edit: One more. When attacking I noticed the cursor turns into a sword and points at different angles. Does this mean anything? Like how I attack or does it not matter?
    Others answered the earlier questions but I believe the sword is changing position to indicate what direction you are attacking from. This matters only because it may cost more movement points to attack from that angle. It's a been a long while since I've played but IIRC this can be important as you may eat up movement points you need after the fight. Also the game may try to path you in some sort of round about way to the target such that you won't even get there.

    Some general advice for overall strategy: Picking the time to fight is a big component of HoMM (the early ones anyway). It's very hard to just turtle up in your castle until you build up an overwhelming force. The enemy is often doing this as well and generally starts with a larger army. So you need to be out gathering as much stuff as possible. What you want to try to do is get the enemy's army when he is vulnerable, usually when he is out gathering as well. If your army is bigger than his he will usually run back to his castle the moment he sees you. Where if he feels he is stronger he will come after you. The trick sometimes is to sucker him in to fighting you on your terms. For instance using a weaker army, to draw him in, but have a stronger army some ways behind the weaker one. When he moves toward your weaker army (this is where you will have to be careful with those movement points so you stay just out of reach) move the stronger army up and attack or just transfer all of their units to the weaker army if there is a bottle neck.

  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    Thanks for the replies. I'm having fun with it. I also found out how to turn on the grid, and I like it a lot better. Is there any way to see how far enemies can move?

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  • emnmnmeemnmnme Heard about this on conservative radio:Registered User regular
    I don't know how to play HoMM 3. I've skimmed the 200 page manual but is there a beginner's guide or tutorial I could look at. I send 50 centaurs stacked on top of each other at the enemy and the enemy hits it and BAM! 20 centaurs dead. Maybe I'm supposed to split them into 5 groups of ten?

    Angryspider2_zps663851d1.jpg
  • DoctorArchDoctorArch Curmudgeon Registered User regular
    emnmnme wrote: »
    I don't know how to play HoMM 3. I've skimmed the 200 page manual but is there a beginner's guide or tutorial I could look at. I send 50 centaurs stacked on top of each other at the enemy and the enemy hits it and BAM! 20 centaurs dead. Maybe I'm supposed to split them into 5 groups of ten?

    No no. Centaurs are incredibly weak/cheap units. If you get 50+ of them they will do serious damage to even top-tier units, but they can't take a hit worth beans (i.e., they're a glass cannon).

    Basically keep building up your city, and save money to acquire bigger and better units, and then send those better units out into battle.

    Here's a good site full of stats and other information: http://www.heroesofmightandmagic.com/heroes3/heroesofmightandmagic3iii.shtml

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  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    When you take a hit and lose some units do you generally just want to go back to the castle and load up again?

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  • OrcaOrca Registered User regular
    In 2 (I never played 3 or greater) I usually had several heroes dedicated to nothing more than shuttling new units to the front.

    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    Yeah I'm playing 2. So you do like a trade to get more units between 2 heroes so your main hero doesn't have to go all the way back to the castle?

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  • OrcaOrca Registered User regular
    edited April 2012
    anoffday wrote: »
    Yeah I'm playing 2. So you do like a trade to get more units between 2 heroes so your main hero doesn't have to go all the way back to the castle?

    Right. As well as offload less useful gear I might have picked up/spread it to other heroes taking out minor threats/whatever

    Orca on
    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • heenatoheenato Registered User regular
    How do I register my copy of the witcher 2 on gog, actually, since I have it on steam?

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  • rikdalyrikdaly Registered User regular
  • heenatoheenato Registered User regular
    rikdaly wrote: »
    you need to wait until April 17th

    http://www.gog.com/en/page/witcherbackup
    Ah. Thanks. Couldn't find a link to that.

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  • DonnictonDonnicton Registered User regular
    Apostate wrote: »
    Everybody's hating on HoMM IV. Is there something terrible I'm not remembering about it? I remember enjoying it more than HoMM V. It wasn't HoMM III, but I still liked it.

    my problems with 4 were:
    1) The transition from excellent hand-drawn 2d art to crappy early 3d artwork

    2) It was really unstable (perhaps was eventually patched but when I got it it crashed all the time). By the time they were making this game 3d0 was pretty far down the drain and their lack of resources showed.

    3) I did not like the way the implemented heroes actually moving around and fighting in the battles (unlike all the other games)

    4) Didn't like setting compared to 2 and 3

    5) Didn't like the "mesh" like map in battles compared to the hex map of the others

    6) A lot fewer unit types and fewer towns than in 3.

    All the gameplay problems with 4 they thankfully dropped in 5 and 6.

    Also, not enough Sandro.

    PSN: Donnicton - Wii/3DS FC: 1633-4230-5354 - Steam: Donnicton
  • CorpekataCorpekata Registered User regular
    emnmnme wrote: »
    I don't know how to play HoMM 3. I've skimmed the 200 page manual but is there a beginner's guide or tutorial I could look at. I send 50 centaurs stacked on top of each other at the enemy and the enemy hits it and BAM! 20 centaurs dead. Maybe I'm supposed to split them into 5 groups of ten?

    In the game files itself there is a tutorial guide. However it's meant to be looked at alongside the tutorial mode, because it's just super convenient like that.

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  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    I'm quickly learning that in HoMM2 I shouldn't attack any graveyards or boat wrecks unless I have a huge ass kicking army. Is this about right?

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  • Big ClassyBig Classy Registered User regular
    What's with the thread title?

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  • MblackwellMblackwell Registered User regular
    Effective April 17th if you own any version of The Witcher 2, the GOG.com version is now available for free download/backup.

    Music: The Rejected Applications | Nintendo Network ID: Mblackwell

  • The_TuninatorThe_Tuninator Registered User regular
    edited April 2012
    anoffday wrote: »
    I'm quickly learning that in HoMM2 I shouldn't attack any graveyards or boat wrecks unless I have a huge ass kicking army. Is this about right?

    Boat wrecks and graveyards are Ghosts, right?

    You do not want to be fighting Ghosts unless you've got enough stuff to severely damage them with a first strike, which is quite difficult as they can cross the entire map in one go. If you go up against a decent number of Ghosts with mainly weaker creatures, they'll feed off of your level 1s and 2s and quickly snowball out of control. You need
    emnmnme wrote: »
    I don't know how to play HoMM 3. I've skimmed the 200 page manual but is there a beginner's guide or tutorial I could look at. I send 50 centaurs stacked on top of each other at the enemy and the enemy hits it and BAM! 20 centaurs dead. Maybe I'm supposed to split them into 5 groups of ten?

    Just post any questions you have here, I'll be glad to help.

    As noted, Centaurs are a Level 1 unit, which effectively means that they are cannon fodder. They're actually one of the more durable L1s, but they're going to get slaughtered by anything Level 4 or greater. Level growth is mostly linear until the Level 7, which is roughly 3 times as strong as the Level 6 on average, and is your "ultimate unit". Higher level creatures have much better ATK and DEF stats, which means that they'll rip the hell out of lower-level creatures to a much greater extent than their damage stat would seem to indicate.

    It's very important to keep all the creatures' respective levels and stats in mind; this is knowledge which you will quickly acquire, but can get from the manual for now. As the levels grow up, creatures become ever more powerful.
    I'd actually recommend that you start up a game as every town, just to look at their creature stats and figure out what tier everything is. Don't play the whole game, but just get a feel for the creatures.

    Also, a very basic tactic early game is to take your main stack of T1 creatures, and create as many stacks of just 1 creature as you have space for. These are called "fodder" stacks, and should be thrown at enemy stacks to absorb retaliation before your main stack of T1 moves in. This greatly minimizes early game casualties and massively increases your efficiency.

    Another thing I recommend doing is turning on full creature information in the battle options; when you hover over an enemy creature, this will tell you how much damage your attack is going to do. Very useful.

    I have class right now, but afterward I'll post up some basic HoMM III "pro tips" which will make your life much easier, and a visual guide on how to execute them.
    anoffday wrote: »
    When you take a hit and lose some units do you generally just want to go back to the castle and load up again?
    Nah, you can get through fights with smaller armies, and you don't want your main spending the whole game playing Creature Taxi. Have secondary heroes for that.

    DoctorArch wrote: »
    emnmnme wrote: »
    I don't know how to play HoMM 3. I've skimmed the 200 page manual but is there a beginner's guide or tutorial I could look at. I send 50 centaurs stacked on top of each other at the enemy and the enemy hits it and BAM! 20 centaurs dead. Maybe I'm supposed to split them into 5 groups of ten?

    No no. Centaurs are incredibly weak/cheap units. If you get 50+ of them they will do serious damage to even top-tier units, but they can't take a hit worth beans (i.e., they're a glass cannon).

    Minor nitpick; Centaurs are going to be pretty crap against high-level units even if you've got a bunch. Throw 50 Centaur Captains, with 6 ATK and 2-3 damage, up against a Gold Dragon and they're going to do, at best, ~80 damage (a Gold Dragon has 250 HP). The Gold Dragon's going to kill 11-12 of them in return just on the retaliation. They'll be dead pretty quick and probably won't even kill the dragon.

    Generally, you want to avoid using Level 1s against Level 6s and Level 7s; it's just not cost-efficient. Centaurs are fast and tough enough to go after higher-level units, but not the really strong ones, and they're the best Level 1s out there.

    The_Tuninator on
  • Big ClassyBig Classy Registered User regular
    Mblackwell wrote: »
    Effective April 17th if you own any version of The Witcher 2, the GOG.com version is now available for free download/backup.

    i should have bought it of steam :(

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  • Big ClassyBig Classy Registered User regular
    Mblackwell wrote: »
    Effective April 17th if you own any version of The Witcher 2, the GOG.com version is now available for free download/backup.

    i should have bought it of steam :(

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    My Backloggery PSN: Bigisy24
  • DrakeDrake Blow it all up ForeverRegistered User regular
    Big Isy wrote: »
    Mblackwell wrote: »
    Effective April 17th if you own any version of The Witcher 2, the GOG.com version is now available for free download/backup.

    i should have bought it of steam :(

    What would be the difference? It's the same game. It won't change your experience at all.

    I honestly cannot comprehend why people are upset about this.

  • The_TuninatorThe_Tuninator Registered User regular
    edited April 2012
    Big ol' post here, spoilered for length.

    @emnmnme

    Beginner Tips for Heroes of Might and Magic III

    Adventure Map
    Spoiler:

    Town Building
    Spoiler:

    Hero Skills
    Spoiler:

    Magic Tips
    Spoiler:

    I'll post up some stuff on combat (with pictures) when I get a chance.

    The_Tuninator on
  • emnmnmeemnmnme Heard about this on conservative radio:Registered User regular
    Neat, thanks!

    Angryspider2_zps663851d1.jpg
  • Lord_SnotLord_Snot Registered User regular
    I really want Hogs of War to be released on GOG. I played that game so much on PS1, and the PC Version only runs on 95/98/XP or according to some people, only 95/98.

    That game was so awesome, I'd love to play it again.

  • RiemannLivesRiemannLives Registered User regular
    Big ol' post here, spoilered for length.

    @emnmnme

    Beginner Tips for Heroes of Might and Magic III

    Adventure Map
    Spoiler:

    Town Building
    Spoiler:

    Hero Skills
    Spoiler:

    Magic Tips
    Spoiler:

    I'll post up some stuff on combat (with pictures) when I get a chance.

    It's super late-game but I would add another fun combo: Black Dragons / Magic Elementals + Armegeddon spell. That spell does massive damage to all units in the battle - including your own. But both Black Dragons and Magic Elementals are immune to all magic and are not effected.

    What you think "makes sense" has nothing to do with reality. It just has to do with your life experience. And your life experience may only be a small smidgen of reality. Possibly even a distorted account of reality at that. So what this means is that, beginning in the 20th century as our means of decoding nature became more and more powerful, we started realizing our common sense is no longer a tool to pass judgment on whether or not a scientific theory is correct. - Neil Degrasse Tyson
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